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PERSONAL DATA

NAME: PLAYER:
HEIGHT: WEIGHT: AGE: 0 Aff:
LOOKS:
ATTRIBUTES: COMBAT DATA
ATTRIBUTE XP SCORE LINK ATTR LINK Standard Damage: O STUN: O
Strength (STR) 100 1 -2 0 -4 (Max twice BOD score) O
Body (BOD) 100 1 -2 1 -2 Fatigue Damage: O TKO: O
Reflexes (RFL) 100 1 -2 2-3 -1 (Max twice WIL score) O
Dexterity (DEX) 100 1 -2 4-6 0 Movement (meters per turn) *halve if character lacks the relevent skill
Walk MP / 2 +
Intelligence (INT) 100 1 -2 7-9 +1 Walk: 2 (STR+REF) Climb: -2 climbing Skill
Level
10+Walk
Willpower (WIL) 100 1 -2 10 +2 Run/Evade: 9 MP+Running Skill Crawl: 1 Walk MP / 4
Walk MP +
Charisma (CHA) 100 1 -2 11+ ATTR/3 Sprint: 18 Run MP X 2 Swim:
Barrier -1 Swimming Skill
Level
Edge (EDG) 100 1 -2 Armor Location Rating Notes
TRAITS AND ABILITIES M/B/E/X
/ / /
TRAIT XP TP Page / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A / / /
#N/A Weapon Mod/TN AP/BD Range Ammo
#N/A Martial Arts Melee NA
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
>Damage is BD+25% MoS (round down) + (Burst: 1xMoS, max Burst Value) +
#N/A
(Melee: 25% Strength, round up). Reduce damage by AP-BAR when AP is less
#N/A >Melee rolls are opposed. A successful roll deals damage; if the attacker has a
than BAR.
#N/A lower MoS but both succeed, both take damage. The more successful roll
#N/A deals extra damage: add the less successful roll's MoF or subtract the MoS
#N/A >If 5+ damagefrom theBAR
is dealt, more successful
is permanently roll for
reduced bythe purpose
1/1/1/1, of damage.
destroyed at 0/0/0/0.

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SKILLS INVENTORY
SKILL XP LEVEL LINK MOD TN/C ITEMS WEIGHT LOCATION
Acrobatics/ -3 -2 7/SB
Acting -3 -2 8/CB
Administration -5 -4 8/SA
Animal Handling/ -3 -2 7/SB
Appraisal -3 -2 8/CB
Archery -3 -2 7/SB
Art/ -5 -4 8/CB*
Art/ -5 -4 8/CB*
Artillery -5 -4 8/SA
Career/ -3 -2 7/SB
Career/ -3 -2 7/SB
Career/ -3 -2 7/SB
Climbing -3 -2 7/SB
Communications/ -3 -2 7/SB
Communications/ -3 -2 7/SB
Computers -5 -4 8/CB*
Cryptography -5 -4 9/CA
Demolitions -5 -4 9/CA
Disguise -3 -2 7/SB
Driving/ -5 -4 8/SA
Driving/ -5 -4 8/SA
Driving/ -5 -4 8/SA
Escape Artist -5 -4 9/CA
Forgery -5 -4 8/SA
Gunnery/ -5 -4 8/SA
Gunnery/ -5 -4 8/SA
Gunnery/ -5 -4 8/SA
Interest/ -5 -4 8/CB*
Interest/ -5 -4 8/CB*
Interest/ -5 -4 8/CB*
Interrogation -5 -4 9/CA
Investigation -5 -4 9/CA
#N/A 20 #N/A #N/A 8/SA
Language/English 20 -4 -4 8/SA
Language/ -5 -4 8/SA
Language/ -5 -4 8/SA
Leadership -5 -4 8/SA
Martial Arts/ -5 -4 7/SB*
Martial Arts/ -5 -4 7/SB*
Medtech/ -3 -2 7/SB
Melee Weapons -5 -4 7/SB*
Navigation/ -3 -2 7/SB
Navigation/ -3 -2 7/SB
Negotiation -3 -2 8/CB
Perception 10 -3 -2 7/SB
Piloting/ -5 -4 8/SA
Piloting/ -5 -4 8/SA
Piloting/ -5 -4 8/SA
Prestidigitation/ -5 -4 7/SB*
Protocol/ -5 -4 9/CA
Protocol/ -5 -4 9/CA
Protocol/ -5 -4 9/CA
Running -3 -2 7/SB
Science/ -5 -4 9/CA
Science/ -5 -4 9/CA
Security Systems/ -5 -4 9/CA
Sensor Operations -5 -4 8/SA
Small Arms -3 -2 7/SB
Stealth -5 -4 8/SA
Strategy -5 -4 9/CA
Streetwise/ -3 -2 8/CB
Streetwise/ -3 -2 8/CB
Streetwise/ -3 -2 8/CB C-Bills: Income:
Support Weapons -3 -2 7/SB Notes:
Surgery/ -5 -4 9/CA
Survival/ -5 -4 9/CA
Swimming -3 -2 7/SB
Tactics/ -5 -4 9/CA
Tactics/ -5 -4 9/CA
Technician/ -5 -4 9/CA
Technician/ -5 -4 9/CA
Technician/ -5 -4 9/CA
Technician/ -5 -4 9/CA
Thrown Weapons/ -3 -2 7/SB
Tracking/ -5 -4 8/SA
Training -5 -4 8/SA
Zero-G Operations -3 -2 7/SB
#N/A #N/A
#N/A #N/A
#N/A #N/A
ATTRIBUTE/UNTRAINED SKILL CHECK
Add Attribute Score(s) TN 12 (one attribute)
Apply a -4 penalty to untrained skill checks TN 18 (two attributes)
* Tiered Skill: at level 4, target number increases by 1 and both links are used.

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