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Posted By MR.

LOVER

MAD LAB MANUAL

BY

Mr. LOVER
Posted By MR.LOVER

INDEX
1. Do the animation for objects.
2. Do the animation text breaking and adding.
3. Drawing a circle.
4. Drawing a rectangle.
5. Applying GUIDE LAYER to move object in the specified path.
6. Appling MASK for the picture.
7. Applying MASK for the text in both the directions.
8. Do the scripting animation for COLOR CYCLING.
9. Creating buttons for changing the text color.
10.Applying buttons on animations.
11.Do the animation by creating text field.
12.Do scripting animation for mouse hiding.
13.Do animation for ZOOM IN and ZOOM OUT of the picture.
Posted By MR.LOVER

1. DO THE ANIMATION FOR OBJECTS.

AIM: Animation for the object using SHAPE TWEEN.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. In the timeline bar select the frame number1.
3. Choose one of the objects from the toolbar; draw the
object on the document window.
4. Select any other key frame number in the timeline bar by
pressing functional key F6.
5. Drag the object from existing place to somewhere and
change the shape and color of the object for observation.
6. Select the first frame, and in the properties bar-give the
tween option as shape.
7. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.

Output: In this animation output you are going to


observe the way of object changing from source to
destination.
Posted By MR.LOVER

AIM: Animation for the object using MOTION TWEEN.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. In the timeline bar select the frame number1.
3. Choose one of the objects from the toolbar; draw the
object on the document window.
4. Select any other frame number in the timeline bar by
pressing functional key F6.
5. Drag the object from existing place to somewhere and
change the shape and color of the object for observation.
6. Select the first frame, and in the properties bar-give the
tween option as motion.
7. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.

Output: In this animation output you are going to


observe the direct change of object from source to
destination.
Posted By MR.LOVER

2. DO THE ANIMATION FOR TEXT BREAKING AND ADDING.

AIM: Animation for text breaking and adding.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Take any text for the first frame in layer one and break the
text using Ctrl + B + B.
3. Select half of the text using arrow tool and cut selected
text using Ctrl +X, paste the text in second layer using Ctrl
+ Shift +V.
4. Select key frame and apply motion for two layers.
5. After that select layer1 move the text to anyone of the
direction and on same manner move the second text.
6. To see the preview press ENTER. (OR) to see full screen
press ctrl + Enter.

Output: In this animation output you are going to


observe the text breaking and adding.
Posted By MR.LOVER

3. DRAW A CIRCLE.

AIM: Animation for drawing a circle.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Go to tools and select oval tool, with the help of the tool
we can draw the circle.
Posted By MR.LOVER

4. DRAW A RECTANGLE.

AIM: Animation for drawing a rectangle.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Go to tools and select the rectangle tool, with the help of
this tool we can draw the rectangle.
Posted By MR.LOVER

5. APPLYING GUIDE LAYER TO MOVE OBJECT IN THE SPECIFIED


PATH.

AIM: Animation for applying guide layer to move objet in the


specified direction.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. In layer one for the first frame select an object and select
final frame by inserting key frame (F6).
3. Drag the object to the destination frame.
4. Select guide layer, goto frame1 & select pencil tool.
5. Create motion tween for the first & last frames and for
guide layer too.
6. With the help of pencil tool draw the path for the object
which is to be moved to the destination frame.
7. Make sure that the object lies at the end of the path.
8. To see the preview press ENTER. (OR) to see full screen
press ctrl + Enter.
Posted By MR.LOVER

Output: In this animation output you are going to


observe
moving of object in the specified path.

6. APPLYING MASK FOR THE PICTURE

AIM: Animation for applying mask for the picture.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Goto file menu and select the option import to library.
3. Select any one of the picture double click on that.
4. To open the library press “F11”.
5. After opening library you will have your selected image
drag that image into the document.
6. In the timeline bar select any frame and make it constant
by pressing “F5”.
7. Take the 2ndlayer and in that layer take any tool from the
toolbar and place it on the image. After that select key
frame exactly “F5” in layer1. Give motion tween for the 1st
and last frame.
8. After that apply free transform tool for the object which is
in layer2 and increase the size of the object by dragging
Posted By MR.LOVER

the mouse and then right click on layer2 & select “mask”
option.
9. To see the preview press ENTER. (OR) to see full screen
press ctrl + Enter.

Output: In this animation output you are going to


observe masking of a picture.

7. APPLYING MASK FOR THE TEXT IN BOTH DIRECTIONS.

AIM: Animation for text masking in both directions.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Take any text for the first layer & insert key frame at any
frame
3. Take second layer & goto layer1 for the first frame give
right click select copy frames option & then goto layer2 for
the first frame again give right click & select paste frames
option.
4. Change the color of the text by selecting color with the
mouse.
5. Take third layer for the first frame take any object i.e.,
circle or rectangle small in size.
6. Now apply free transform tool & give key frame exactly at
the end of the first & second layer.
Posted By MR.LOVER

7. Move the third layer object over the text.


8. For the first frame & last frame apply create motion tween.
9. On the third layer give right click & select mask option.
10. To see the preview press ENTER. (OR) to see full screen
press ctrl + Enter.

Output: In this animation output you are going to


observe the masking of text.

8. DO THE SCRIPTING ANIMATION FOR COLOR CYCLING.

AIM: Animation for COLOR CYCLING.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Goto insert menu and select new symbol option in that
again select movie clip button then press OK.
3. Take any object at frame one of layer1, give next frame and
change the color of the object likewise give five more
frames by changing the color at each and every frame.
4. Now goto scene1.
5. Open the library using the key F11 and drag the object on
to the stage.
6. For the second frame give F5.
Posted By MR.LOVER

7. Using arrow tool select the object.


8. In the properties bar give the movie clip instance name as
“a”.
9. Then goto timeline bar select the frame and constant
frame give right click select “actions” option
Actions -> Movie clip ctrl -> Duplicate movie clip (double
click) Target = a
New name = a
Depth = b
10. Again actions -> movie clip ctrl -> set property (double
click) property = rotation
Target = a
Value = b
11. Actions -> movie clip ctrl -> variables (double click) -> set
variable
Target = b
Value = b+10
12. To see the preview press ENTER. (OR) to see full screen
press ctrl + Enter
Posted By MR.LOVER

Output: In this animation output you are going to


observe the color cycling.

9. CREATING BUTTONS FOR CHANGING THE TEXT COLOR.

AIM: Animation for changing the text color.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Goto the insert menu then select new symbol in which click
on button.
3. Select the text and give the over frame after that change
the color.
4. Goto scene1, open library by pressing F11 and drag the
button on to the stage.
5. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.
Posted By MR.LOVER

Output: In this animation output you are going to


observe changing of text color.

10. APPLYING BUTTONS ON ANIMATION.

AIM: Animation for applying buttons on animation.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Take any object for the first frame in layer1 and select the
key frame also with the help of F6.
3. Drag the object from source to destination, press ENTER to
see preview.
4. Goto insert menu select new symbol as button and press
OK. Write the button name as “play” and select the key
frames up, down, over, hit.
5. Again do the same for another button name as “stop”.
6. Goto scene1, take layer2 and open library by pressing F11.
Posted By MR.LOVER

7. Select play button right click on that select actions -> movie
ctrl -> play (double click).
8. Select play button right click on that select actions ->
movie ctrl -> stop (double click).
9. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.

Output: In this animation output you are going to


observe moving of object according to the button press.

11. DO THE ANIMATION BY CREATING TEXT FIELD.

AIM: Animation for calculating degree of object by moving


object using key board (mouse degrees).

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Take movie clip and draw any object.
3. Goto scene1, open library by pressing F11 and drag the
object on to the stage.
4. Give movie clip instance name as “a”.
5. Take a button, open library by pressing F11 and drag the
object on to the stage.
Posted By MR.LOVER

6. Press Alt + mouse drag. Do this three times, all together


these are four buttons.
7. Take a text field and select the text tool and keep the
property as input text. Give variable name as “result”.
8. Repeat the above step (step 7) for text field Y and give
variable name as “result1”.
9. Goto near key frame & right click on Actions -> variables ->
set variables (double click)
variable = result
value = int(getproperty”a”_x)
10. Again set variables (double click)
Variable = result1
value = int(getproperty”a”_y)
11. Right click on up button & click on actions -> movie crtl ->
on(double click), select key press -> value = down
12. Goto movie clip ctrl -> set property (double click)
property = y position
Target = a
value = result1,

Click on variables -> set variables (double click)


variable = result1
value = result1-20

13. Right click on down button & click on actions -> movie crtl
-> on(double click), select key press -> value = up
14. Goto movie clip ctrl -> set property (double click)
property = y position
Target = a
value = result1,
Posted By MR.LOVER

Click on variables -> set variables (double click)


variable = result1
value = result1+20

15. Right click on right button & click on actions -> movie crtl -
> on(double click), select key press -> value = right
16. Goto movie clip ctrl -> set property (double click)
property = x position
Target = a
value = result,

Click on variables -> set variables (double click)


variable = result
value = result+20

17. Right click on left button & click on actions -> movie crtl ->
on(double click), select key press -> value = left
18. Goto movie clip ctrl -> set property (double click)
property = x position
Target = a
value = result,

Click on variables -> set variables (double click)


variable = result
value = result-20

19. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.
Posted By MR.LOVER

Output: In this animation output you are going to


observe

12. DO SCRIPTING ANIMATION FOR MOUSE HIDING.

AIM: Animation for MOUSE HIDING.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Take a movie clip and do any animation.
3. Goto scene1, open library drag the object on to the stage
4. Give movie clip instance name as “a”.
5. Select the object right click on that goto actions -> movie
clip ctrl -> start drag (double click)
target = a , click on expression and lock on mouse too.
6. Goto actions -> objects -> movie -> mouse -> methods ->
hide(double click).
Posted By MR.LOVER

7. To see the preview press ENTER. (OR) to see full screen


press ctrl+ Enter.

Output: In this animation output you are going to


observe mouse hiding.

13. DO ANIMATION FOR ZOOM IN AND ZOOM OUT OF THE


PICTURE.

AIM: Animation for zoom in and zoom out of the picture.

Software required: MACROMEDIA FLASH MX.

Editor: Flash editor

Steps followed:

1. Open a new document in the flash editor.


2. Select insert menu and click on new symbol option select
movie clip then press OK.
3. Take an image by importing the image from any source and
goto scene1, open library by pressing F11 and drag the
object on to the stage.
Posted By MR.LOVER

4. Select the image ,give movieclip instance name as “a”,


resize the image according to your wish.
5. Take two buttons, give the names as ZOOM IN and ZOOM
OUT and drag the two buttons on to the stage.
6. Now, right click on ZOOM IN button select actions ->
moviectrl->
on (double click) and select the release option.
7. Goto objects -> movie -> -root (double click)
a._xscale+=10,
again -root (double click)
a._yscale+=10.
8. Now, right click on ZOOM OUT button select actions ->
moviectrl-> on (double click) and select the release option.
9. Goto objects -> movie -> -root (double click)
a._xscale-=10,
again -root (double click)
a._yscale-=10.
10. To see the preview press ENTER. (OR) to see full screen
press ctrl+ Enter.
Posted By MR.LOVER

Output: In this animation output you are going to


observe ZOOM IN and ZOOM OUT of the picture.

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