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From 1986 to 2017 there have been at least twenty-two games in the Legend of Zelda series
(ClickSelekt). The by far, most loved game is Legend of Zelda: Ocarina of time. Nintendo had to come up
with a sequel to this amazing game and instead of following the story line that they tend to use in the
major additions to the series, some evil guy kidnaps Princess Zelda and the hero Link rescues her, they
completely flip the story line on its head. Zelda isnt even in this game besides a simple cameo after you
The next big difference is the fact that there is no Hyrule or Hyrule castle. There is only Termina
and Clock Town. Clock Town is separated into five different section, North Clock Town, East Clock Town,
West Clock Town, South Clock Town, and the laundry pool. In each section there are different shops and
things to do. For example, in North Clock Town, there is a deku scrub playground, a fairy fountain, and
the opportunity to start the quest to become a member of the Bombers which is a side quest that if you
follow all the way through you get a piece of heart (or after you get the piece of heart, a blue rupee
which isnt worth very much). The amount of things that you can do in the main town in Ocarina of Time
Another thing that separates this from the other ones in the series is the fact that the entire
game is set on a time line of three days that you have to play the ocarina of time to be able to reset the
three days. If at the end of the three days, you do not reset the game and you have not completed
everything that you have needed to complete when you go and face the creature you think is the main
villain, then the world gets destroyed and it is game over. The game will bring you back to the main
screen and when you look at your file, it will have not saved any progress you did for the past three days
and you have to start over. The only way you can save your progress in this game is to play the song of
time on the ocarina of time or go to an owl statue that are placed throughout the game in significant
places. Of course, you have to have the owl activated to be able to save your progress or move around
A couple things that are similar but are also still different are the use of the ocarina to move
from place to place and Epona. In Ocarina of Time, for every temple that Link went up to, a character
called Sheik would teach him a song for him to play to be able to warp to the temple. This is a very
helpful feature because the map is so big and it takes so long to move from place to place. Simply
warping to the temple that is closest to the place you want to go cuts off a ton of time.
Just as in Ocarina of time, you have to earn Epona. The only difference is that in Majoras mask,
you can start the process of earning Epona, which is to find a way to Malons milk ranch before the end
of the second day and speak to Malon to get her to open up Eponas cage, and chose not to finish it. At
some point in the game you will probably want to finish the quest because of the rewards you get from it
(a mask so you can actually finish the game for real and the ability to buy milk that gives you magic that
wont run out for three days) but you dont have to immediately finish it. Another thing about Eponain
Ocarina of Time, Epona isnt necessary. She is simply an optional side quest whereas in Majoras Mask,
you need her to be able to get to one of the temples so she is actually part of the main quest. My
brother reminded me of this quirk when I was talking about different just simply Epona and the main
The masks is another thing that is completely different about this game. The Happy Mask
Salesman from Ocarina of Time that you work for is the one that gives you your ultimate mission at the
beginning of the game: retrieve his mask that was stolen from him by a creature called Skull Kid. When
you finish your three days of work, get the ocarina back, and reset the timeline, you end up back with
the salesman. He gives you a song to play to fix the current situation youre in (you are stuck as a deku
scrub) and when you play it you not only learn the song of healing (another difference well talk about
later) but you are also changed back into a human! You look at the ground and there is a mask in the
shape of a deku scrub head. When you put this mask on you can turn back into a deku scrub and you can
take it off to turn back into a human. There are three other masks that you can get that have the same
power as this one: a goron mask, a zora mask, and the fierce deity mask. The last mask you can only get
after you have gotten all the other masks in the game.
Not including the goron, zora, deku, and fierce deity masks, there are a total of twenty masks
that you need to collect from all over Termina. Some of the masks will take all three days to get, some
might only take a few minutes to get. All of the masks have abilities. One mask lets you hear the
thoughts of dogs. One mask gets you into the milk bar. Another mask gets you the ability to start the
quest to get the mask that takes three days to get. Some of the masks that you get in Majoras mask are
In Ocarina of Time the main purpose of the songs were to unlock areas and to warps places. In
Majoras mask, there is only one song for warping (Song of Soaring) and the rest are used throughout the
game for unlocking or activating certain events. In the original version of Majoras Mask, not the 3DS
version, there were two secret songs. If you play the Song of Time backwards, it is called the Song of
Inverted Time and you can slow down time. If you play the first three notes of the Song of Time doubled
(1st, 1st, 2nd, 2nd, 3rd, 3rd) then you have played the Song of Double Time and can skip to the next night or
day. These songs wont show up in your song menu but in the 3DS version it will. Another difference is
that in the 3DS version, when you play the Song of Double Time, you can skip to any hour of the current
One major difference is the fact that you can go back a defeat all the temple bosses again and
again and again, however many times that you want to. This is actually needed in some cases for certain
this? The answer to this question is simple. Game tend to follow a story line and the sequel games tend
to follow the same story line. This is true for The Legend of Zelda series but what gave them the idea to
instead create a game that was as equally amazing as Ocarina of Time that followed the same story line?
In my opinion, they (they being Nintendo) were simply continuing the story. The Legend of Zelda seems
to be more of a story of the Links in time. The games dont always match up but if you notice, there are
always games that are somehow linked to others games, either hinting that that game was a prequel to
another game or it was a sequel. For example, Skyward Sword was the prequel to the entire Legend of
Zelda series with how the Master Sword was formed. Majoras Mask is the continuing story of Link after
Zelda rewound time after defeating Gannon so Link could live out his life. Oracle of Ages and Oracle of
Seasons are connected as well as Link to the Past and Link between Worlds are connected. The entire
Legend of Zelda series is actually a series that contains a bunch of mini-series! Now back to my point. In
most of the games, some significant character was captured (most of the time Zelda but there were
other cases as well) where as in Majoras Mask, you arent rescuing a specific character (or you dont
think you are at firstin any case it isnt the main objective). Instead, you are actually saving the world
from the crazy psychotic Skull Kid who is bringing the moon down to destroy all of Terminaand to
return the stolen mask to the Happy Mask Salesman. This games story is so complicated that it is
This game is to be played where when you complete a main quest, you restart the three days
and move on to the next quest. You keep doing this until all the main and side quests are done and then
you wait out all of the three days and you can actually finish the game. The aggravating part of the game,
and also one of the main challenges, is figuring out the temples. Especially the last temple, Stone Tower,
is so complicated that it takes many sets of the three days to figure out on your own. The problem is that
once you reset the three days, the temples reset too and you have to go through the whole thing all over
again. None of the temples are as simple as the temples in the others games can be. Yes, there are
simple parts but there are a ton more puzzles to solve and the pressure of the ticking clock adds to the
stress of completing the mission. The entire structure and idea of this game was genius! There are so
many things to do in this game that to me the only Zelda game that actually surpasses the amount of
quality game time (not just running around for no reason at all) is the newest game Breath of the Wild.
Breath of the Wild came out not too long ago with the Nintendo Switch. My brother and I were
psyched for this game. It is a free roam, do-it-how-you-want-it game. The graphics are mind-blowing.
There is still the warping function but it follows the idea of Majoras mask where you have to activate the
warp point. The difference is that the warp points in Breath of the Wild are actually side quests in and of
itself! There are about one-hundred-and-twenty warp points that are called shrines and not only are
finding all the shrines a side quest, but completing one and all of them are as well. By completing a
shrine, you get these things called spirit orbs and for every four you get you can either increase your
health by one heart or increase your stamina by a quarter of a wheel. When you complete all the shines
and go to this one place in the map, you can actually get a set of clothes that resemble another games
Links clothes.
The clothing is another major difference from all the other games. You can buy and find special
clothes (hats, shirts, and pants) that can do a number of things ranging from lowering the level of cold it
has to be for you to take damage to increasing your stealth as you walk around to even being able to
trick enemies into thinking that you are one of them! It isnt just collecting all of the full outfit sets that is
a side-quest, but also finding all the fairy fountains and upgrading them!
There is also a map where you can mark where you want to go and in the corner of the screen
you can see which direction you need to go to get to it. It is with this map that you can leave marks
where enemy encampments are, cooking pots for food (another big difference), fairy fountains, moving
The food thing is an entirely different aspect to Legend of Zelda. Before the only food you really
ate-more of drank-was milk which increased your health and/or magic. Now, milk is simply one of the
thing that you can buy. YOU CANT GET AND DONT NEED BOTTLES! This is HUGE because in past games
to be able to catch anything at all you have to have a bottle to do so and with this game you can just
randomly have a large fish, a crab, a handful of giant mushrooms, salt, and valuable stones in your
pockets as well as all of your clothes, weapons, bows, shields, arrows, meals, and anything else you
Oh no! You dont have enough space for that awesome weapon you found! But wait! There is a
way to GET RID of weapons! Weapons can even break! You dont just find a weapon and then you are
stuck with it for the rest of the game! Nope! There is only one weapon like that and that is the Master
Sword! There is also a way to increase the amount of weapons, shields, and bows you can hold! Another
side quest!
There arent any temples as there are in the other Zelda games but rather these mechanical
beasts that are much like shrines where you have to solve puzzles. The difference is that instead of
getting a spirit orb at the end, you actually have to fight a very disgusting looking creature. It is similar to
what the bosses are in the temples of the other game but much harder. This is also something different.
In the other Zelda games, you typically had to complete the temples in a set order, although in Ocarina
of Time you could switch the order of two temples, it isnt the same of having complete roam of the
game. You could even go challenge the main boss, Gannon, as soon as the tutorial is done and the game
actually starts but I do not recommend it. Tree branches are not that great of a weapon when it comes
to fighting a boss that shoots fire, ice, lightning, and lasers at you.
Besides the no order, free roam, map, food, no bottles, weapons, armor, and shrines, this game
follows the simple story line but with a twist! Dark Beast Gannon did not kidnap Zelda, rather Zelda was
holding Gannon captive and just like with just about all the other Zelda games, the main boss always has
two forms. The second form of Gannon is a giant pig-like beast that stands on all fours. To defeat it you
have to shoot it with light arrows, just like in just about every Zelda game.
This is a recurring theme, light defeats darkness. Whenever you fight a boss of any kind in the
Zelda series, the surroundings are always dark but where you are is light. This is a symbol of how you,
Link actually, is the light that defeats the darkness that is plaguing the land. In Majoras Mask, the true
bad guy that you are facing is actually the mask itself. It actually has three forms (another quirk) but in
each form you have to shoot the mask with a light arrow to be able to attack it.
But what are the two games arguing? In Majoras mask you travel across Termina freeing these
giant spirits from their bonds in a monster that Skull Kid (aka Majoras Mask) put them in. Once you free
all four giant spirits, you can call them and they hold up the moon. This is when you see who really was
the mastermind behind the entire operation. This is an argument of how sometimes things are not what
they seem, and at the end of the game (if you have collected all of the masks) you can see a cut scene
where it the intention behind even starting any of the horrors that went on were simply because Skull
Kid thought that he was abandoned, betrayed even. This shows how even small things can affect people
but at the same time shows that you never really know how much you are hurting others when you act
An argument from Breath of the Wild would be in the fact that Link lost his memories but went
on a quest to gather them all and collected the strength to go and defeat Gannon. This is arguing the
courage and perseverance go hand in hand when it comes to fighting for what is right. The idea of link is
that he isnt just courageous, he is courage. This is explained in Ocarina of Time where he is actually the
holder of the triforce of courage. Put yourself in Links- from Breath of the Wild- shoes. You have no
memories and you wake up in a strange place. Once you finally find your way around, you are told that
you have been sleeping for a hundred years but you dont remember what people are telling you that
happened and how you fought so courageously. You are then told that you have to eventually go and kill
this monster that put you in that hundred year coma and rescue your friend that is keeping him from
escaping before you can get to him but before you get to him you have to go save the spirits of your
friends that were killed a hundred years ago by destroying the evil guardian of the machine/creatures
that your friends controlled at one time. That isnt all, you also have to travel this giant world in search
for your lost memories while also completing all the shrines and quests that you come across in your
journey. How would you respond to that? I know that I would laugh at the person that told me that and
walk away thinking Yeah, right. That all happened and I am a unicorn. The character Link is an
argument that people need to have the courage to be able to do what is needed when it is needed to be
done.