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RoleplayingGamesUsedasEducationalandTherapeuticToolsforYouthandAdults
byW.A.HawkesRobinson
RPGResearchProjectDocumentID:RPGRA0000420120930F.cc
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Basedonaworkathttp://www.rpgresearch.com/documents/rpgresearchproject/rpgforedandtherapy.
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Roleplayinggaming(RPGing)isacooperativerecreationalactivitywithmanyvariants.There
wasaconsiderableamountofnegativepressinthe1980'saboutaspecificfantasyroleplayinggame
(RPG)calledDungeons&Dragons.Thiscontroversycreatedastigmathatcontributedinpartto
significantlyslowingtheadoption,acceptance,andgrowthoftheroleplayinggames(RPGs)bythe
generalpublic.DespitethisstigmathereisslowlyincreasinguseofRPGsineducationaland
therapeuticsettings.Therearestrongindicationsfromdozensofscientificstudiesthatroleplaying
gamingcanbenefitmany,ifnotmost,populationgroupsfromchildrentoelderly,fromlearning
disabledtophysicallydisabled,andevenforhelpwithsomeformsofmentalillness.
Roleplayinggamesarecooperative,improvisational,structured,andfreeforminteractive
stories(Phillips)thattakeplaceintheparticipants'imagination,usuallyseatedaroundatableand
usingpaperandpenciltokeeptrackofeventsandpersonaofnote.Typicallyoneoftheparticipantsis
chosentoactasthenarrator,orreferee,ofthisnoncompetitiverecreationalexperience,known
variouslyastheGameMaster(GM)orDungeonMaster(DM).TheGMcreatesormodifiesthe
settingsinwhichtheotherparticipants,thePlayerCharacters(PCs),willinteractwitheachotherand
variousNonPlayerCharacters(NPCs)underthecontroloftheGM.Thegroupofparticipantsthen
dynamicallyunfoldaseriesofsocialinteractionsandeventsforanimprovisationaltheaterlike
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
experience,butgenerally,exceptinthecaseofliveactionroleplaying(LARP),withoutphysically
actingoutanyoftheactivitiesoftheircharacters.
Thereareanearlylimitlessnumberofsettingsavailableforthesegames,rangingacrossall
genresfrommedievalfantasytosciencefiction,WildWest,horrorandsuspense,mysteries,
historicalrecreations,militarysettingsandmore.Iftherehasbeenascenarioofinteresttopeople
expressedthroughwriting,visualarts,movies,audio,legend,folklore,history,orothermedium,there
islikelyaroleplayinggametofitthatsetting.
Unlikemostsocialgamesthatarefrequentlycompetitiveinnature,mostroleplayinggamingis
cooperative,withnoclearlydefinedwinnersorlosersandpotentiallynodefinedendtothegame.
Insteadthegoalisforamutuallyrewardingexperienceforaslongastheparticipantswish.
Justasitisverydifficultforanyonetoreallyunderstandtheexperienceofperforminginalive
theater,concert,skydiving,orracing,withouthavingparticipatedintheactivities,manypeoplefindit
difficulttounderstandexactlywhatroleplayinggamingislikewithoutexperiencingitfirsthand.
Howeverasmalltasteoftheexperiencecanbehintedatbytakingthetimetoillustrateasample
gamesession.InhisunpublishedpsychologicalstudyLookingThroughtheGlass:AnExplorationof
theInterplayBetweenPlayerandCharacterSelvesinRolePlayingGames,NicholasYeephrasedthe
overallfeelingofRPGparticipantsveryaptlywhenhestatedthatRPGsarenotjustagame;theyare
anexperience.
Itisalreadywellestablishedwithinthetherapeuticandpsychologicalindustriesthatrole
playing,sansthegamingaspect,canbeaverypowerfultherapeutictool(Tietel).Therearealreadya
varietyofwellestablishedtherapeuticroleplayingrelatedmodalitiesincludingGestalt(Perls)and
psychodrama(Bell).TheTherapeuticRecreationindustry,representedbyorganizationssuchasthe
AmericanTherapeuticRecreationAssociation(ATRA),hasestablishedfordecadesthatrecreational
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
activities,andspecificallygames,haveverystrongtherapeuticbenefits(AustinandCrawford203
204).
ThereisasteadilygrowingmovementinrecentyearstousenonRPGgamesforeducation
(Moursand6)andtherapy.Oddly,thevariousbranchesofthepsychotherapyworldhavenotyet
significantlydelvedintothebridgeofthesemodalities,namelythecurrentseparationofroleplayingas
therapy,andgamesastherapywhichwouldthenbeunitedtogetherasroleplayinggametherapy.
Thisresistancecouldbeduetotheongoingstigmacausedbythecontroversialpublicityof
roleplayinggaminginthe1980s(Walton),butthereisnoclearindicationasofyetwhyRPGswould
notbelogicallyincludedinthetoolsetofmodalitiesforrecreationtherapyspecialistsattheveryleast,
andforconsiderationbymoregeneralizedpsychotherapistslookingforalternativemodalities.
RPGingoverlapswithanumberofotherdomains'benefits,specificallyrecreation,education,
therapeutic,andsocialization,asillustratedintheVenndiagrambelow.
Diagram 1
Recreation Education
Role-playing Gaming
Socialization Therapeutic
Inreactiontothestrongnegativepublicityofthe1980s,therehavebeendozensofresearch
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
studiesperformedtoproveordisprovethenegativeclaimsmadeagainstroleplayinggames.Itis
possiblethatthismuchpublicizedcontroversyhasbeenthecontributingfactorindelayingthe
adoptionofroleplayinggamesbythepsychotherapycommunity.Theendresultisthatalarge
numberofpeoplehaveavoidedorevenbannedroleplayinggamingandtherelatedbooksand
componentsduetotheirbeingfearfulofthekindofinfluencethattheymaybringwiththem(Walton).
Overtheyearstherewereincidentsofschoolsandstoresremovingandbanningthebooks,and
forbiddingtheactivityafterschool.Ahobbythatentertainsmillionshasbecomethesubjectofscorn;
(Walton).ThisdebateiscoveredinmoredetailintheRPGResearchdocumentTheDefamationof
roleplayingGamesandGamers.Furtherdiscussiononthisdebateisbeyondthescopeofthis
document.
Inspiteoftheaforementionedstigma,theredoesatleastappeartobesometractiongainingin
someeducationalsettingsusingroleplayinggamestoenhancethelearningexperienceinclassroom
settings.Thisstartedwithahandfulofinstructorsandschoolstryingalternativeapproachesto
teachingaclasshereandthereusingroleplayinggamestoenhanceaparticularsubjectsuchas
socialstudies(Haddad).Inrecentyearsroleplayinggamingasapartofthecurriculumhasgrownto
bemorewidelyacceptedinmoremainstreamacademicsettingsforallagesfromelementaryand
middletohighschoolthroughcollegelevel(Haddad;Cruz;McClain1;Phillips).Thesecoursescovera
broadrangeofdisciplines,rangingacrossthespectrumincludinglanguagearts(McClain1),
mathematicsandstatistics(Walton),socialstudies(Haddad),history(Cruz),andEnglishasasecond
language.
BecauseRPGsarelanguagecenteredcommunicationgames,theyhaveadefinitepositive
effectonstudentsocializationskills[andlanguagedevelopment]whicharecentralto
RPGs(Phillips).
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
Sinceeventhesimplerroleplayinggamesaretypicallywrittenforatleastforaneighthgrade
readinglevel,andmanyareatamorechallenginglevel,roleplayinggamesstronglyencourageand
enhancereadingskills.Anotherbenefitforthosewhoparticipateinroleplayinggaming,isthatthey
areofteninspiredtolearntoresearchinspecificareasofknowledgesuchashistory,language,
politics,demographics,craftsmanship,geography,sciences,literature,andmanyotheraspectsthat
theyfeelwillenhancetheirexperienceinfuturegamesessions.
Most,thoughnotall,roleplayinggamestypicallyusediceasameansofrepresentingthe
uncontrollablerandomnessofcircumstancesindeterminingwhetheraplayer'scharactersucceedsin
variousactions.Thisconstantuseofvariablesmeansparticipantswillfrequentlybeimmersedin
mathematics,statisticalanalysis,andalgebraiccalculations.
Despitethenegativeclichstothecontrary,RPGsareinherentlyasocial,andsocialskills
developing,activity.Participantsfrequentlydeveloplifelongfriendships,andotherslearntoworkwith
peopletheynormallywouldhavenothingelseincommonwith.
OnthetherapeuticsideoftheRPGcoin,therearealargenumberofotherbenefitsforthose
whoengageinroleplayinggaming.Therehavebeenseveraldozenofficialscientificstudiesrelatedto
RPGssincethe1980s.Mostofthesestudieshavebeencorrelativeratherthancausalintheirdata
acquisitionandcomparison.Thismeansthattwo,ormore,setsofdataarecomparedtodetermineif
thereareanytrendsinthedatathatmatchoroverlap.Whenastrongmatchingpatternisfound,then
thereisadirect,positivecorrelation.Sometimesthereareinverse,negativecorrelationsaswell.Most
ofthesestudieshavebeenverysmallinthenumberoftestsubjects,thescopeofvariablestracked,
andthetimeperiodsobserved,soonlyafewcausalaspectshavebeensomewhatdefined.This
leavesthepossibilityofahighbiasindataduetothelimitedselectionsizeofthepopulationsstudied,
andthelackofsingle,double,ortripleblindstudymethodologies.Thisleavesasignificantgapstill
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
waitingtobefilled.TheRPGResearchprojectintendstofillmanyofthesegapsovertime.
DespitethenotablepaucityofwellfundedresearchonthetherapeuticaspectsofRPGing,
whatresearchthereishasbeenforthemostpartverypromisinginindicatingthegreatpotentialfor
roleplayinggamingbeingapowerfultherapeuticmodalityformanypopulationgroups.
Studieshaveshownsignificantbenefitsinallayingdepression.AsWayneBlackmoncolorfully
statedina1994casestudyontheeffectsofallowingasuicidallydepressed19yearoldtouseD&D
asanoutletandemotionaldevelopmenttool,Theuseofthisgameasanadjuncttotherapycanallow
patientsanopportunitytoexploretheirmentaldungeonsandslaytheirpsychicdragons
(Psychotherapeutic624).
OneofthekeytenantsoftheTherapeuticRecreationprofessionisfindingthebalance
betweentoomuchchallengeandboredom,toachieve,maintain,andmaximizethestateof
awarenessknownasflow(AustinandCrawford99100).Manyagamercanattesttobeingtaunted
bynongamingpeers,orscoldedbyparents,forthosetimeswhenagreatgamesessionhadthemso
caughtup,thatonemomentitwas6:00pm,andthenexttimetheylookedattheclockitwas2:00am.
ThiswashumorouslywellillustratedinthedocucomedyRPGvideomovieTheGamersII:Dorkness
Rising(Gentlemen2008).
Thoughthislossoftimeisgenerallyapositivething,aswithanyotheractivity,itispossiblefor
anyoneinanyenjoyableactivitytobecomeobsessiveandletthingsgetoutofbalance.Itisimportant
nottoletresponsibilitiessuchaswork,school,orrelationshipsbegintoexperienceanegativeimpact
fromgettingcarriedawayforaprolongedperiod.Fortunately,sincecommunicationistheprimary
implementofroleplayinggaming,havinghealthycommunicationisusuallyveryproductiveinhelping
keepreallifeandgamingbalanced.Forparentswithgamers,itcanhelpreducetheirconcern
considerablyiftheymaketheefforttounderstand,communicate,andlearnabouttheirchild's
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
recreationalactivities.
Therehasgenerallybeentheassumption,evenamonggamers,thatsinceRPGingisescape
oriented,thelastpersonyouwanttoparticipateregularlywouldbesomeonesufferingfromvarious
dissociativedisorderssuchasschizophrenia.Thoughthejuryisstilloutonthis,therehavebeen
severalstudiesdonewiththispopulation,andsurprisinglyonlyonestudy,involvinglongterminpatient
adolescentsandtakinganunstructuredapproach,hadtobeterminatedbecauseitwasreinforcing
negativepathologies(Ascherman335).However,theotherrelatedstudiesactuallycontradictedthe
popularmediaandpublicassumptions(DeRenardandKline),showingthat,whenstructuredand
properlymanaged,theparticipantsbenefitedsignificantlybyactuallyimprovingtheirabilityto
differentiatebetweenrealityanddissociativeevents,aswellasdeveloptheirabilitytorelatetoothers
andselfmoreeffectively(Hughes;Blackmon).
Thereiscurrentlyestimatedtohavebeenatleast20millionplayersoftheroleplayinggame
DungeonsandDragonssince1974,thegamethatstartedtheentiregenre.Thecreatorsthoughtit
mightsell50,000copies.TherehavebeenmanymillionsmoreplayingotherRPGsbesidesD&Dover
thedecades.Asthegenerationsthatgrewupwiththisactivitybecomedoctorsandscientists,itisnot
surprisingthatthereisanincreasingmomentumforongoingresearchonthethebenefitsofrole
playinggamesforenhancingeducationandasapotentialtherapytool.Inthethirtyfiveyearssince
theinceptionofroleplayinggames,thestudieshavejustreachedthetipoftheiceberg,thepotential
benefitsindicatedsofar,seemtohintatsomethingthatcouldbeverybeneficialtomanypopulations
inthenextthirtyyearsofresearch.
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
WorksCited
Ascherman,Li.TheImpactofUnstructuredGamesofFantasyandroleplaying
onanInpatientUnitforAdolescents.InternationalJournalof
Psychotherapy,43.3(1993):335344.
Austin,DavidandCrawford,Michael.TherapeuticRecreation:An
Introduction.NeedhamHeights:Allyn&Bacon,2001.
BayHinitz,AprilK.,Peterson,RobertF.,andQuilitch,H.Robert.
Cooperativegames:awaytomodifyaggressiveandcooperative
behaviorsinyoungchildren.JournalofAppliedBehaviorAnalysis
27.3(1994):433446.
Bell,Robert.PracticalApplicationsofPsychodrama:SystematicRole
PlayingTeachesSocialSkills.Hospital&CommunityPsychiatry21.6
(1970):189191.
Blackmon,WayneD.DungeonsandDragons:theuseofafantasygameinthe
psychotherapeutictreatmentofayoungadult.Journalof
Psychotherapy48.4(1994):624632.28Nov.2008
<http://www.rpgstudies.net/blackmon/dungeons_and_dragons/>.
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
Cruz,Laura.TheGreatWarintheClassroom.AcademicExchangeQuarterly
8.1(2004)<http://www.rapidintellect.com/AEQweb/mo2491sep.htm>.
DeRenard,LisaandKline,Linda.AlienationandtheGameDungeons&
Dragons.PsychologicalReports.66(1990):12191222.
GamersII:DorknessRising.WriteranddirectorMattVancil.DVD.Dead
GentlemenandEpicLevelEntertainment,2008.
Haddad,Sam.TheResultsofPlayingTheGameofSocialStudiesKnowledge
inanEighthGradeClassroom.Diss.WayneStateUniversityof
Michigan,2003.
Lafferty,Mur.D&DTherapy.TheEscapist29Mar.2006.4Dec.2008
<http://www.escapistmagazine.com/articles/view/issues/issue_60/353D
DTherapy>
McClain,Rachel.ImagineThat!DevelopingFantasyRolePlayinthe
LanguageArtsClassroom.TheNewYorkTimesLearningNetwork.8
Dec.2000
<http://www.wbrschools.net/curriculum/reading7/imaginethat.pdf>.
Moursund,D.G.IntroductiontoUsingGamesinEducation:AGuidefor
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
TeachersandParents.2007.UsingGamesinEducation.30Jan.2007.
DavidMoursand.1Dec.2008<http://uoregon.edu/~moursund/Books/Games/
Games.pdf>.
Papert,Seymour.DoesEasyDoIt?Children,Games,andLearning.Game
DeveloperMagazine.June1998.
<http://www.papert.org/articles/Doeseasydoit.html>
Perls,Frederick,Hefferline,Ralph,andGoodman,Paul.GestaltTherapy.
NewYork:BantamBook,1977.
Phillips,BrianDavid.RoleplayingGamesintheEnglishasaForeign
LanguageClassroom.ProceedingsoftheTenthNationalConferenceon
EnglishTeachingandLearning,May15,1994.Taipei,China:Crane
PublishingLtd.,1994<http://www.rpg.net/larp/papers/eflrpg.html>.
Tietel,Jay.WannaPlay?PsychologyTodayAug.1998.28Nov.2008
<http://www.psychologytoday.com/articles/index.php?term=19980701
000027&page=1>
Walton,William.RolePlayingGames:TheStigmasandBenefits.The
EscapistDec.1995.27Nov.2008
<http://www.theescapist.com/rpgpaper.htm>.
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
Yee,Nicholas.LookingThroughtheGlass:AnExplorationoftheInterplay
BetweenPlayerandCharacterSelvesinRolePlayingGames.
UnpublishedPsychologicalStudyHaverfordCollege,1999.
<http://nickyee.com/rpg/paper.doc>
AnnotatedBibliography
[1]BayHinitz,AprilK.,Peterson,RobertF.,andQuilitch,H.Robert.
Cooperativegames:awaytomodifyaggressiveandcooperative
behaviorsinyoungchildren.JournalofAppliedBehaviorAnalysis
27.3(1994):433446.
Abstract:70children,ages4to5yearsold,wereinvolvedina
behavioralcomparisonofcompetitiveandcooperativegames.Thestudy
foundadirectcorrelationbetweenincreasesinaggressivebehavior
duringfreetimeplayaftercompetitivegames,andadirectly
correlativedecreaseinaggressionaftercooperativeplay.Suggests
thatincreaseduseofcooperativegamescouldsignificantlyincrease
selfesteemandpeersocialization.
[2]Blackmon,WayneD.DungeonsandDragons:TheUseofaFantasyGamein
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
thePsychotherapeuticTreatmentofaYoungAdult.Journalof
Psychotherapy48.4(1994):624632.28Nov.2008
<http://www.rpgstudies.net/blackmon/dungeons_and_dragons/>.
Abstract:Thisisacasehistoryofadepressive,suicide,schizoid
personality19yearoldmalethatwasnotrespondingtotraditional
therapies.UsingtheroleplayinggameDungeonsandDragonsasa
bridgetohelphimdevelopacommunicationandrapportwiththe
doctor,hebegantoincreaseinhisopenness,andabilitytoanalyze
therelationshipsingames,toincreasehisabilitytobecomeawareof
relationshipsinrealandimprovehissocialization,empathy,and
communicationskills.Hewasabletouseitasanoutletforangerhe
hadtowardshisfather,andthendiscussthoseactionsthatwerein
gameandbegindevelopingskillsofawarenessandintrospectionthat
hewasabletogeneralizeinhiseverydaylifeinaveryproductive
fashion.Theonlycaveatistokeepthehobbyfrombecomingtooall
consumingaswithanyotheractivityifitbecomesoutofbalanceand
obsessive.
[3] Cruz,Laura.TheGreatWarintheClassroom.AcademicExchange
Quarterly 8.1(2004):
<http://www.rapidintellect.com/AEQweb/mo2491sep.htm>.
Abstract:Ahistoryprofessorwishedtoenhancetheappreciationand
experienceoflearninghistory,specificallytheissuesleadingupto
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
WorldWarI,forherstudentsthroughtheuseofaroleplayinggame
scenario.Sheusedacombinationofmostlyinclaseinteractionwith
someonlineenhancement.Shehadsomeissueswithsomestudentsnot
carryingtheirfairshare,butshedevelopedcreativemeansof
trackingandencouragingthem.Thereissomedebateaboutwhether
allowingalternateoutcomesreallycorrectlyteacheshistory,butthe
professorfoundthatthisapproachengagedthestudentsintoreally
delvingintotherealfactsandthenhaveamuchdeeperunderstanding
andappreciationoftheirstudy.
[4]Haddad,Sam.TheResultsofPlayingTheGameofSocialStudies
Knowledge inanEighthGradeClassroom.Diss.WayneStateUniversity
ofMichigan,2003.
Abstract:Amiddleschoolinstructorusedaroleplayinggameto
enhancetheparticipation,involvement,interest,andretentionofhis
studentsintwodifferentclasseswhenteachingsocialstudiescourse
material.Thestudentswouldparticipateinthegamescenariosfor35
minutesofeachclass,andthenspendthelast10minutesinquestion
andanswersessionsandopendiscussion.Thestudyranforonly10
weeks,butnotesaslightincreaseinknowledgeretentionanddecrease
inabsencesduringthestudycomparedtothebaseline.Thestudywould
likelyhaveshownevenmoreimprovementoveralongerperiod.Allowing
thestudentstochosetheirownteamsratherthanrandomassignmentI
believewasnotasbeneficialasrandomassignment.Inmyviewthis
wasamorecompetitiveimplementationthanothertypicalroleplaying
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
gamesettings.Asthestudynotestosomeextent,alonger,andmore
cooperative,approachmighthavehelpedincreasetheoverallclass
unityandresultssignificantly.
[5]Hughes,John.TherapyisFantasy:Roleplaying,Healing,andthe
ConstructionofSymbolicOrder.UnpublishedEssayAustralianNational
University,1988
<http://www.rpgstudies.net/hughes/therapy_is_fantasy.html>.
Abstract:Thewriterinterviewedseveralparticipants,andfocused
primarilyonasinglefemaleparticipantwhohadahistoryofsevere
depression.Itwasnotedthatherdepressiveandpsychosomatoform
symptomsweresuspendedduringtimeswhensheroleplayed.Asshe
continuedtoplay,herfellowparticipantsandtheauthorencouraged
hertoanalyzethedistinctionsofher(male)character,andnotethe
traitsandcontrastsbetweenthepretendcharacterandherowntraits.
Asshebecameforcognizant,shewasabletouseroleplayinggaming
tohelpresolveanumberofissuesandimproveherqualityoflife
markedly.
[6]Lafferty,Mur.D&DTherapy.TheEscapist29Mar.2006.4Dec.2008
<http://www.escapistmagazine.com/articles/view/issues/issue_60/353D
DTherapy>
Abstract:Coversroleplay,gamesingeneral,roleplayinggames,
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
puzzles,andcomputergames,intheirabilitiestosoothe,heal,
develophardskillssuchasmath,speechtherapy,problemsolving,and
reading,alsosoftskillssuchassocialization,intuition,and
empathy.Providesexampleofseverelybraindamagedindividualhaving
anexceptionalrecoveryverymuchattributedtoparticipationinold
fashionedroleplayinggames.
[7]McClain,Rachel.ImagineThat!DevelopingFantasyRolePlayinthe
LanguageArtsClassroom.TheNewYorkTimesLearningNetwork.8
Dec.2000.
<http://www.wbrschools.net/curriculum/reading7/imaginethat.pdf>.
Abstract:UsingDungeons&Dragonsroleplayinggameasatalking
pointandillustrationtool,thislessonplanoutlines
approachingroleplayinggamingfromvariousperspectives
includingparticipationinroleplaying,selfexpressionthrough
relatedjournalwritingthroughtheD&Dcharacter
personification,andcriticalthinkingwhenanalyzinganarticle
onthegame.
[8]Moursund,D.G.IntroductiontoUsingGamesinEducation:AGuidefor
TeachersandParents.2007.UsingGamesinEducation.30Jan.2007.
DavidMoursand.1Dec.2008<http://uoregon.edu/~moursund/Books/Games/
Games.pdf>.
Abstract:Thislengthy155pagedocumentisonlyaboutregulargames
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
(thoughbrieflymentionsMMORPGRunescape),notRPG's.Butexcellent
forthebridgingofgamingasalearningtoolinbothformaland
informalsettings..Also, nottheoverlappingspheresdiagrambetween
educationandgames,This wouldbegoodtodothesamewithRPGand
Therapytooinmyownpaper.
[9]Papert,Seymour.DoesEasyDoIt?Children,Games,andLearning.Game
DeveloperMagazine.June1998.
<http://www.papert.org/articles/Doeseasydoit.html>
Abstract:Thispapercoverstheconvergenceofedutainmentand
advisesgamedesignerstonotbedishonestaboutlearningwithout
knowingitormakingittooeasy.Hemakesagreatstatementabout
mostkidsdon'tcomplainaboutschoolbeingtoohard,buttooboring.
Thisfocusesmostlyoncomputerbasedgames.
[10]Phillips,BrianDavid.RoleplayingGamesintheEnglishasaForeign
LanguageClassroom.Proceeding.TenthNationalConferenceonEnglish
TeachingandLearningintheRepublicofChina,Taipei:Crane
Publishing,Ltd.15May1994.
<http://www.rpg.net/larp/papers/eflrpg.html>
TheprofessorofanEnglishasaSecondLanguageusesroleplaying
gamesofvariousgenres,includingD&D,tohelpaccelerateandengage
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
hisstudents'learningandfacilityincommunicationandsocialization.
[11]Tietel,Jay.WannaPlay?PsychologyTodayAug.1998.28Nov.2008
<http://www.psychologytoday.com/articles/index.php
? term=19980701
000027&page=1>
Abstract:Theauthorcoversadiverserangeofgames,including
variousmanifestationsofroleplayinggames,withhistorical,
psychological,andsocialimplicationsinmanyscenarios,usedfor
morethanjustrecreation.Theauthorillustratesthemanyfacetsand
benefitsroleplayingprovidesfromrecreation,educationand
socialnormalization,totherapeuticbenefits.
[12]Walton,William.RolePlayingGames:TheStigmasandBenefits.The
EscapistDec.1995.27Nov.2008
<http://www.theescapist.com/rpgpaper.htm>.
Abstract:Thispapergivesafairlycomprehensivecoverageofthe
evolutionandsocietalreactionstoroleplayinggameslikeDungeons&
Dragons.Itprovidesabreakdownofthesocialdynamicsthatdeveloped
inthe1980sandtheremainingstigmathathascontinuedtoimpact
thosewhoparticipateinRPGs.Italsocoverssomeoftheaspectsof
RPGsandtheirbeneficialuseineducationalfacilities.
[13]Yee,Nicholas.LookingThroughtheGlass:AnExplorationofthe
InterplayBetweenPlayerandCharacterSelvesinRolePlayingGames
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Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
UnpublishedPsychological StudyHaverfordCollege,1999.
<http://nickyee.com/rpg/paper.doc>
Abstract:GreatquoteonRPGsbeingmorethanjustagame,theyarean
experience.Commentsonaconsiderablenumberofstudiesandtheir
implicationsonroleplayinggamerspersonalities.Analyses
questionnairedataresultsthatonceagainshowpositivetraitsin
gamersinthefaceofthepublicmisconceptions,butalsocontinuesto
leavealotofquestionsopenbetweencorrelativeversuscausal
benefitsofroleplayingorroleplayinggamers.
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