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Easterling Shaman
EASTERLING SHAMAN
Introduction
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Getting Started After doing a bit of research on the Mongols as rules ideas for ebobs Tribes of the East, I discovered that the Mongols
News Archive had Shamans and as most cultures had shaman, witches, sooth-sayers or even priests that are believed to have had
RSS News Feed powers and GW have introduced them to Middle-earth, I thought why not the eastern tribes to.
Users Online
We sell Board Game Parts Mongol Shaman have the powers of healing and divination. Healing is easy to achieve by giving the shaman the Renew
power.
Pawns, Dice, Chips, Card Stands All in Divination
stock, is the power foretelling the future which could be used in battle as either a priority advantage or by the
ship next day temporary increase in heroes abilities as he may be able to influence the battle with forewarned knowledge. Shamans
Ads by Goooooogle predict the future by conversing with the spirits through a small drum. The drum is round, about 24 across and only has
one skin.
Description
Most Easterling tribes have a Shaman who have the ability to heal and divine the future through a beaten drum. The term
Easterling is used to describe any eastern culture and so encompasses Easterlings, Khand and Tribes of the East
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Moria Easterling Shaman - Points value:50
Rohan
Isengard
Mordor F S D A W C Might Will Fate Points
Easterling Shaman
3 3 4 1 2 4 1 3 1 50
Gaming
Rules
Community Scenarios Wargear
(archive) An Easterling Shaman carries a spear and a drum.
Community Scenarios For 10pts additional cost a Shaman may ride a horse.
All About The Game
Tactics MAGICAL POWERS
Gaming Aids Renew. Dice score to use: 4+. See main rulebook for effects.
War Stories Foretelling. Range 12. Dice score to use 4+
On a successful cast, any one Easterling hero in range increases either Might, Will or Fate by one.
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