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Druida 2 / Brbaro 1 outlander Daniel

CLASS & LEVEL BACKGROUND PLAYER NAME


Tamdal Noryamilor
Halfling Stout CN 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

ARMOR
25
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 8+5+7+3xCON mod.


Strength
DEXTERITY
Dexterity

+2 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
Acrobatics (Dex) Total SUCCESSES


Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) halfling traits:
Insight (Wis) * Dexterity +2
Intimidation (Cha)
* Constitution +1
WISDOM Investigation (Int)
* Lucky: rerolls 1 on ability check,

Medicine (Wis) saving throw or attack

Nature (Int)

Perception (Wis) * Brave: advantage on saving throws
Performance (Cha)
against being frightened
Persuasion (Cha)
CHARISMA * Halfling Nimbleness: can move
Religion (Int) through the space of any criature
Sleight of Hand (Dex) larger than yours.
Stealth (Dex)
* Sout resilience: advantage on
Survival (Wis)
saving throws agains poison, and
SKILLS ATTACKS & SPELLCASTING resistance against poison damage.

PASSIVE WISDOM (PERCEPTION) * Light, medium armor and shields


CP greataxe (druids cant use armor or shields
2 handaxes made of metal)
* Simple and martial weapons
Common
SP explorer pack
* Saving Throws Inteligence and
Halfling 4 javelins Wisdom
Druidic. others spot the
EP
herbalist kit
*Circle of the Moon:
message presence with a GP Combat Wild Shape (bonus action)
successful DC 15 Wisdom while you are transformed you can
(perception) but can't decipher PP
expend one spell slot to regain 1d8
without magic. hit points/lvl of spell slot.
transformation is a bonus action too.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 3 feet 40 pounds
AGE HEIGHT WEIGHT
Tamdal Noryamilor
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Rage. (bonus action) 2/day +2 damage (table). obtain following benefits without heavy armor:
* advantage on strength checks and strenght saving throws
attack using strength gains bonus damage roll
* you have resistance to bludgeoining, pearcing and slashing damage
* you cant cast spells or concentrate on them while raging
* you rage last for 1 minute (10 assaults)

Unarmored defense: while not wearing any armor CA=10+DEX+CON

Wild Shape (bonus action*-bonus action) 2/short rest. duration: half your druid lvl hours.
CIRCLE FORMS*
2lvl maxCR 1 no flying or swimming speed
4lvl maxCR 1 no flying speed
6lvl maxCR 2 no flying speed
8lvl maxCR 2 -
9lvl maxCR 3 -
12lvl maxCR 4 -
15lvl max CR 5 -
18lvl max CR 6 -

news statistics STR-DEX-CON


news retains your skills and saving throw proficiencies, in addition to gaining those of the creature
You can't use legendary or lair actions
You assume the beast's hit points and hit dice
You can't cast spells, and your hability to speak or take any actions that requires hands is limitedto your beast form. transforming
doesn't break your concentration
You choose if you equipment falls to the ground, merges into your new form, or is worn by it. equipment that merges with the formn
has no effect

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid (spells prepared: druid lvl + mod. WIS) wisdom 8+proficiency+WIS mod. proficiency+ WIS mod.

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
*
*

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

*
4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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