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Ole Offensive Package "Prepare to Succeed !!!" ok Poe 1998 Ole Offensive Philosophy 1. Bea physical football team using all 11 players every play. 2. Have a strong running game combining power and option football. 3. Have an efficient passing game with low interception ratio, high completion percentage, and few sacks. 4. Utilize speed and quickness. 5. Have multiple set offense utilizing motion and shifting. 6. Break the huddle quickly. 7. Bea strong 4th-quarter team. 8. Prepare 2 teams to play with good condition and good physical strength. 9. Bea high repetition team emphasizing proper execution. 10. Enjoy playing. 11. Display good sportsmanship. 1) 2) 3) 4) 5) 6) 7) 8) Ole Offense Game Objectives Score enough to win Never give up the ball without a score or kick. Rush for 100 yds more than opponent Run 72 plays from scrimmage Score everytime we have the ball in Red Zone (+30 yd line) Keep the ball 7 plays or more on 65% of our possessions. Less than 35 yds negative yardage: penalties / lost yardage plays Make 65% of 1st Downs in critical situations (3rd/4th Down and coming off the goalline) Page Topic(s) Page Topic(s) 7 1 Def. Tech Terms ay [60-61 get It { 2 |UBer Designations 42 |40-60 Double 3 [Personnel Packages 43 140-60 B t ‘4 [Splits 44 [40-41 Gary il 5___ [Hole #'s / Gap Letters 45___[40-41 Cut 6 [LOS Progression 46__[40-41 Backdoor / Gut 7 [Cadence 47___ [48-68 8 {Cadence (cont) 48. [48-68 Solid [9___|2 Back Formations 49 148-49 Peel 10 |2 Back Formations 50 148-49 Read i 11__|2 Back Formations 1 48-49 G Crack i 12___|1 Back Formations. $2 148-49 Cindy | 13 [Shifts 53 |48-49 Cindy Kick 14 [Motion Cali System 54 [48-49 Rev @ 8 i 15 |Motion Call System $5 148-49 Around @ 9 i 16/8 Motion 56150 Series Overview 17___|Zone Rules 57. 50-51 Draw I 18 [Digit Series Overview 58 (54-55 Trap Draw r 1 19 [Check 0. 59 [56-57 Screen f 20 [2-3 Zone 60___|58-59 Speed Screen T i 21 |2-3 808 {pq 204 Bounce Play). 61 [Pass Game Overview i 22 |8-9 (speed Opt) 62___|Trap Pass Protection 1 { 23 [Teen Series Overview 63___|Trap Pass Protection Adj. / 24 [12-13 64 ‘Slide prot. 800, | 25 /12-13 tee 65 ‘Spnnt Out Protections t t 66 {Cover Cail i 67___|2-3 Naked | i 28 118-19 Seal (68 |2-3 Naked Sta i 20 Series Overview 2 69___|Whee! Protection Ee i [22-23 Blast 70 {2-3 Nk Backyard, | ry] 122-23 Bridge a fal 2-3 Red Naked [eaczs cr 72 124-25 Waggle __.|26-27 Power 73___|P24-25 30 Series Overview 74 |P2-3 Option and Crunch 34-35 G 75 {Option Pass Overview 36-37 G 76 {Y COP (circle-stop) S. 77___[K or Z COP 40-60 Series Overview 78 {Slice (slant) 40-47 79 {Shovel (Y Dump) 60-61 1200 (2 post-comer read) Page T Topie(s) {BOOK (Re Quick Take “WALL (Crack-seam with wheel 38-39 Smash P38-39 Y Low / Throwback P38-39 Y Cross / Swap P18-19 Y Block [az2-23 822-23 Tomahawk [a22-23 Y Comer [P38 Y Low (Shallow) and Variations 1822-23 Crunch, 822-23 Cougar 1822-23 Upsalla 3 Step Game 70 Base / PC Slice / Wheel [80-90 Cruncit ‘Special Plays - Hurry Up Offense Scramble Rule 2 Minute info Route Tree Offensive Terminolocy DEFENSIVE TECHNIOUR TERMS "Shade" ' t "2 Eye] " "Tech. | Tech. "2" "3 852 ngn age age VV_VVV VV VV Vv DIDO QDAD A Gap B Gap c Gap 1 Tech 2 Tech 3 Tech 4 Tech 5 Tech 6 Tech 7 Tech 8 Tech 9 Tech G Tech Shade Tech EXE TECH CHOKE iS: Area between the Center and Guard Area between the Guard and Tackle Area between the Tackle and Tight End Nose Guart-moved to-one side of center (BS) Lineman Head-up on the Guard Lineman on the Guard's Outside shoulder Lineman Head-up on the Tackle Lineman on the Tackle's Outside Shoulder Lineman (Linebacker) Head-up on the Tight End Lineman (Linebacker) on Tight End's Inside Shoulder Linebacker (Strong Safety-Corner) Outside the Tight End Lineman (Linebacker) on the Tight End's Outside shoulder NG on the Guard NG moved to one side of Center (ps) Places Even Numbered Techniques 2-4 to the Guard's or Tackle's Inside Shoulder. Defensive Back playing "7" Tech with Normal Defensive Front Alignment behind him. i.e., 58 Choke Man. 7 MAN FRONT (50) | 7 MAN FRONT (50) (Mo) cay Gan; cate) (way \ Oy (atee) Hl N T S (Sam) WT ON T § (Sam) 200008 ° ocoo0ds ° ° ° MAN FRONT (40/60) (40) (WIL) (MIKE) (SAM) W M S See aih E CO oo 8 MAN FRONT (20/80) (820) (Rover) (Mo) (Mike) (Strong/Safety ) & M Mm Ss eee eee E © OO BOCO Personnel Packages We will identify our personnel groupings by use of the following formula: 2 Digit Number (Ex; 21, 22, 12, etc.) 1st Digit = # of Running Backs 2nd Digit = # of TE's 5 minus The Sum of the 2 digits = # of Wideouts Examples: 21 Personnel (2 RB's, 1 TE, 2 WO's) 22 Personnel (2 RB's, 2 TE's, 1 WO) 20 Personnel (2 RB's, 3 WO's) Splits OO00®@0 00 a2 2 ole O Line Base Vertical Alignment Guards, Tackles, TE's: place down hand even with the shoelaes of the Center. Hole Numbers 9 8 a7 at ae sce en OO0OeB0OO0O DCBAABC OD Gap Letters 1) 2) 3) 4) 5) LOS Progression Guards —- Covered + 2i / 2 / 3 (Technique Alignment) or UNcovered Center (makes call for Pass Protection purposes) "Mike" vs MLBer "Right or Left" toward LBer strength (indicates which direction Center will work in Man Pass Protection scheme. TE Calls: if aligned in Tight alignment. Call DE/OLBer Technique (7 / 6 / 9) Wideout Calls / Signals: Red --- Red vs Secondary Stunt Signal -- switch call to change perimeter blocking scheme QB - hand signal 3 step routes Cadence 1) "Set" 2) Audible Count (5-9 1st digit snap count will change the play and snap ct automatically becomes one)) ex 2-57, 2-57 4) "Hit"; starting count Alternate Methods 1) 1st Sound 2) "Opposite" will change the play to the mirror play or to a 2nd play designated in the the huddle. 3) Check A. Types - Check with Me (2 possible plays) - Geronomo = a specific short yardage play including formation and snap ct. ~ Color or STATE = represent a specific play to be used vs a situation or defensive alignment ~ “disregard the Opposite or Check" indicates what is stated "Omaha ! Omaha '! is for situations when 25 second clock is running down. nin final formation (no motion / shifts / etc.) Snap ct is Set - Hit! ~"Spike - Spike" means Spike the ball. Line up ASAP receivers and RB's line up in any appropriate alignment. WO's stay on your side of ball. X and Y must be on LOS. Ball snapped on 1st Sound !! Sideline signal is spiking motion. 4) Freeze cadence: Give a complete false cadence, then start the live cadence. ex. SET 2 - 57 / 2-57 HIT / SET 1-54, 1-54 HIT "No Huddle" — This is our end of each half format when we are trying to score. QB will call "Mayday" (code word) - followed by formation Then ACE or Duece indicating which double digit # (and possibly code word or dead code word) is live Ace means Ist #/code is live and snap ct is on 1. Duece means 2nd #/code word is alive and snap ct is 2. Ex. Duece-Duece — 23-40 / 23-40. Hit - Hit (ball snapped and we are running 40. "No Hurry" — This is our No-Huddle offensive format when time is not a variable. QB will call "Attack !! Attack !! (code word) — followed by formation. (Then we will utilize the same format as in our "No huddle” format.) Homeruns (scoring plays) on 3 !! 2 Back Formations o0o°o Oo Oo 08 Right (Left) Pairs Left (Right) ON Liz (Rip) Liz (Rip) Flex Baylor Right (Left) Rip Tackles Rhino (Lion) Over (Liz) Rip/Liz Rice Tackles Over Army (Navy) Ty oo 1 Back Formations Ace Right (Left) Spear R (L) Train Right (L) RT Slot (Left) Shifts 1) Flop to q WOO e@ooy on } ° ° Example: Flop to Left Y will set and then flop after Defense begins aligning. X and Z will align to the side of final formation and then adjust on and off the LOS as needed. 2) Mix to Example: Mix to Train Right x00 00H Wye - = 3 Le -- x = . R » This is 1st a shift by B/H and Y to their final formation followed by Zip motion to his final formation alignment. 1 Back Formations we will start In Ace Right/Left opposite final formation strength. 2 Back Formations we will start in Right/Left opposite final formation strength. Motion Call System Motion Call System: Initial Formation will be called with Motion called Z Motions Zip ZoomOCo00®00 a----4--+y--70- o Zach “0 ~~ ° zig H Motions Wham ° X Motions oo0@#c0°0 Fix ° ‘ax Xoo an BE Exit Y Motions B Motions Fly (FB away from Y) ° oogo000 ~~~ Strong-Short ° Other Variations: Short-Strong Short-Short (over and back) Strong-Strong Zone Rules 1) Assignments are the same on the inside and outside zone block plays. 2) Aiming Point for blocks changes: Inside zone plays ---- playside number Outside zone plays --- playside armpit 3) Covered / Uncovered Principles: a) If Tm covered and the man inside is covered, I'm man. b) if I'm covered and the man inside is Uncovered, we zone. c) if I'm Uncovered I zone with the man playside of me. Special Points: From the backside A gap we treat any backside shade as Uncovered. Running Game Aejg 2u0z apisino apis mids aounog £-7 own poad 68 Burpojg auoz ym Furyoorg Fig uo Brg apiskeg Od t-7 Aejd ou0z, et “ras GD OHI, seuoneY 7 wondTDag = Bld Sallag HSC 18 Check O This is our QB Sneak. O Line Scheme is wedge to called hole #. Backs as per game plan and formation. Alert -- NO motion penalties !!! LOS_progression: Calls: QB make check call if appropriate. Use quick cadence. Snap Ct always on 2 !! Set --- HIT (HARD !!) -- Hit (ball snapped) 2-3 Zone This our inside zone Play to the TE Side. c 4 tod 3\0- mt 4 " m 4 Coaching Points / Techniques Q8 --- must find hand-off. Tighter if PST uncovered. Fake Naked. BC — B @ 6G yds / A @ 7 yds. Compromise course for the inside leg of the PST. Tighten to outside leg of PSG if PST uncovered. Read the 1st covered down lineman playside. Sink the play as you make the read. Stalemate—-hit just outside Outside movement -- just inside Next defender shows up -- cut behind him --- miss the key by as little as possible WO's -- PS --DB over BS ~-Middle 1/3 TE— PS -- On / Outside BS -- Cut-off 3rd man BS of center OL -- Zone Rules 2-3 BOB This our zone Play to the SE Side. stile Tr zt SB hs setthoree Hee tegen teredicen = it | M Va TOTP 3 BOB Coaching Points _/ Techniques Same as 3-7 Zone except BOB on PLAYSIDE !!! vs 50 look Bird Call -- B on DE with Zone Rules ‘This our outside zone Play to the SE Side. 2-3 Bounce MJ 5 7 4 Jordan -—* + MichealE 7 uh ‘ea 4 Pee 2 <3 oan ae : E 3 Bounce: : 4 Coaching Points. /_ Techniques (QB — Open @ 5-7 o'clock sprint the ball deep after HO set te throw Oe Pee butt of FST. keep eyes on EMOL. think BOUNCE, Follow B's ° block B —-quick shuffle step to buy time for FST’s block. Block FSLBer thru outside thigh Fst — Bose man over. Stay square and stretch defender to sideline keeping defender on LOS must not allow penetration FG i 'Same as FSG. if UNC work with C or FST depending on cal made. Technique: FST/FSG take horizontal step with PS foot to get on man - seeanrep must get on ground quickly. Key Coaching Term: " Cover up jersey of defender tH" c - scoop BSG -- scoop BST G Cov -- scoop / G UNC cut-off BSY cut-off Wideouts -- Single PS Rec -- 3 step read blocking force Two Rec PS —- man on - Two fee #5 — man ot, § Bounce Play Philosophy Designed to be-run to the field and go outside. it is important to be in the correct formations and utilize the correct schemes. Specifics: 1) Run to split side. 2) Run to field. 3) Must have a man to block the alley player (# 4) May need to incorporate motion 7 Block 4 a 5} Good play from Rip-Liz formations. 6) Good play from No TE formations. 7) Good play to use in Check with format, S) Prefer vs Kicked Down Front 2-3 Zone RB Notes Play Philosophy: Push the ball hard at the PST and read it from there. Make the defense defend all the gaps. We must average 4.0+ on this play. It must be understood that this play 1s meant to send a message to Our opponents. It is a POWER PLAY not a finese pl TE Side Play Gall: A Back ‘Alignment: Heels at 7 yds Pre-Reed: Determine the Covered OL playside to determine Landmark. Landmark: inside foot of PST if Covered tighten to outside leg of PSG if OT uncovered. Foot Pattern: 1st Step with playside foot pointing toe and taking a 6 inch step at 1x2 outside TE 2nd Step called our Roll Replacement Step with offside foot angles at Landmark as inside elbow comes up for the Mesh Coaching Points: 1) Stay with Landmark (Push it Deep into Landmark) lationale: This forces defenders to play the 2 way go !! 2) Get feet on fest of © Lineman 3) Shoulders must stay at an angle into decision pt. Cannot be squared up. 4) See key Biock on 1st OL Playside fee! LBers -- Keep Vision Locked. Qne Exception to this RULE | '5) Never talk in terms of Cutback rather tak about the Break @ the Decision Point (DP) 6) Speed to the LOS ~ must be controltable 7/8 o allow for break at OP. 7) Reads: It stalemate - - hit just outside outside movement if just inside - - i next defender crosses your face Jump Cut B Back (JC) behind him, (aligned away from piayside call) Alignment: Heels at 4 1/2 yds. Crotch on inside foot of OT. Landmark: Inside toot of OT. Foot Pattern: ‘st Step with outside foot at LM Rule: Block the 1st thin hip of the OT. Do not chop !!!(We do not want trash on the ground if the ball comes back at you. Technique wise make the block with outside shoulder. if the ball does comeback this maybe the most important block. Alternate schema’ vs a 1-5 l00k on off side by call (B-B0B) or game plan QT will lock on S tech, and Bwill be responsible for Fold defender. (aligned to playside call) Alignment: Heels at 4 1/2 yds. Outside foot of OG. Landmark: Inside foot of oftside OT. Foot Pattern: 1st Step with inside foot at LM Rule: Block the 1st thing off the hip of the OT_ Do not chop !!! (We do not want trash on the ground if the ball comes back at you. Technique wise make the block with inside shoulder from this alignment your headgear must be to the upfield side of a defender with your shoulder pads perpendicular to the LOS If the bali does comeback this maybe the most important block B Back 8-9 This is a 2 way Sprint option. We will option the EMLOS to a 5 Technique. q TT TTT uu Rules_- Techniques - C. QB -- Drop step with offside foot and then option the EMLOS attacking his inside shoulder. A Option arc. Start on the QB's Ist step. B --- Step with the PS foot. Arc on widest defender. X / Z- Onside - Crack Ist defender to inside 2nd-3rd levels. Offside - DB responsible for the middle 1/3. Onside - Combo to PSILBer Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Combo PG - to BS - Zone rules 3a 3UpIO01G Ga OM YEA Toy By UO Su;puadap SuPYD0Iq OqUIOD 10 198A, “(GOIWA) ZH JO Suryoud opis mids ay oy uoNdo Ke Z OS GI-RI “sd 01 FOETSA Sup{01g Ga au YM BuP{o0]q auOZ, (sa4eId 9d104) pH OL SOHE AL “SOTUNA 0 Buryoud uondo Kem z ary 6 Sa JOq'TSd 3UNy2019 gel ay YIM BuEAD0Iq BUOZ “(raked Jo10}) py JJ0 Buryoud UONdO Kem Z 6 Yoo] uondo ayn pue Suyyx20I4 au0z tpM ¢{ 01 {Jo-puEY pareudIsag Str “soja BuyD0I4 Be 1O Sd WOEISM Am) BuP{20}4 GM YA Yond kom Z AOL ET-TI ‘Sd Oy) Jo Ba} apisino ayy Turysene Yoeqantp amp yrya uoNdo Kem ¢ ert yewoney 7 wondiiseq -- tid Saag uaa], 12-13 This is a3 way option with the dive back attacking the outside leg of the PSG. We are looking for a 3-5 reduced side to attack. Rules Techniques C.P.'s QB -- Pre-snap read of dive key (5 tech). Series execution. Pitch key is #4 A ~- Option arc. Start on the QB's 1st step. B --- Step with the PS foot. LM is outside hip of PSG. If ball handed off stay on track to option alley. If bail is pulled block the FS. Onside - DB over Offside - DB responsible for the middle 1/3. Z-— Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. Y -~_Onside - 32 rule. Drive the DB deep. Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Combo PG -- Combo C= Scoop PS A gap. 0G -~ Seal the A gap. Scoop to the offside LBer.. OT -- Seal the B gap. Scoop to the offside LBer. a 12-13 ice Ts 's 2 way option with the dive back loading the PSLBer. Rules Techniques ¢. QB --- Series execution. Automatic pull. Find seam and understand down and distance. Option #4 A -- Option arc. Start on the QB's Ist step. Step with the PS foot. Block PSLBer thru outside thigh. X = Onside - DB over Offside - DB responsible for the middle 1/3. Z-~ Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. ~ Onside - Tackle covered -- Block man on / Tackle uncovered --TE call = Fan Offside -Split (08 responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Block #2 on LOS PG -- Uncovered - Combo #0. Zero shaded piayside block #0. Covered - Block #1 C--- Zero, #0 shaded offside block #0. Uncovered - Scoop PS A gap. 0G Seal the A gap. Scoop to the offside LBer. OT --- Seal the B gap. Scoop to the offside LBer, of cutting behind defenders stretchin: ide. It is a 14-15 This is a designated hand-off to B. He is attacking B gap with the poter iE SCHEMI ton eee Litt Rules Techniques C.P.'s Q8 ~ pre-snap read applying 2 outside rule. reverse pivot and hand-off to B. Pull and Attack pitch as fast as possible. Attack the upfield shoulder of the pitch key. A — Option arc. Establish pitch relationship. ~ 1st step LM outside hip of PSG -- Attack 8 gap anticipate cut-back. Onside - DB over Offside - Cut-off block Man on if twins alignment FS. Y -~_ Onside - Zone rules Offside -Zone rules PT - Zone rules PG - Zone rules NOTE to a split end side-an uncovered guard is considered covered and works with C. c Zone rules OG --- Zone Rules OT -- Zone rules. Fr 18-19 — Thisisa2 way option. The pitch key is the force player to the called side. We do not want to run this to a 5 tech on the TE side — GO OPPOSITE !!! T 1 aii Rules_- Techniques -_C.P.'s Q8 ~ pre-snap read applying 2 outside rule. Open at 5-7 o'clock with Ist step ride B. Pull and Attack pitch as fast as possible. Attack the inside shoulder of the pitch key. A —- Option are. Establish pitch relationship. B ~- 1st step LM outside hip of PSG -- Block PSLBer anticipating scrape to safety.. WO (PS) -—- Onside - DB over or READ (game plan) if 2 wide playside - IR block FS or "Switch" Call WO (offside)-- Cut-off Y -+ Onside - Zone rules Offside -Zone rules PT -- Zone rules PG -- Zone rules C = Zone rules OG —~ Zone Rules. OT — Zone rules, This is a alternate 2 way option scheme to the split side. The pitch key is the 5 Tech. to the called side. 18-19 Seal wan “ QB - pre-snap read applying 2 outside rule. Open at 5-7 o'clock with Ist step ride B. Pull and Attack pitch as fast as possible. Attack the inside shoulder of the pitch key. A Option arc. Establish pitch relationship. 8 -- 1st step LM outside hip of PSG —- Block secondary force player. WO (PS) --- Onside - DB over or READ (game plan) if 2 wide playside ~ IR block FS or "Switch" Call WO (offside)-- Cut-off Y= Zone rules PT -- PSLBer ~- if G covered (2 or 3 call) Combo to Backer if UNcovered use In and Up Tech. PG ~ Covered Combo — Uncovered Combo with C. C -- Zone rules OG -~- Zone Rules. OT --- Zone rules. NOTE: If PST feels he cannot seal backer call BASF-BASE and_we will run_normal_18-19. ‘suayss Suryo019 apisKeyd uy J.¢q sazeqdos q ° Aeqd uonoanpstu paxso1g der asete ‘sways Supjo0|q apiscejd ws Lge saDeiday ay. * Aejd onoupstUN payso}g Ue) ASTHE “EISA SUPIP01g LSA 4H Bo] 10 1n0-yory prENO Sa * Aejd uoNaHPsIM payD01g dep 90ND SZ-42 aweacy ud: Spud ECT “saqgng aaysuaj2p rowan x>ene 01 poudtsop eyd wor wstig ¢2-77 Ud saLiag 07 22-23 .BLAST _ Thisis anisolation play designed to attack bubbles in the def. front. Rules Techniques Ss QB ~ Sprint Draw Technique. A -~-Draw step & start at the DL over the PSG or PST. The tackler is the inside defender. Avoid him by as little as possible, go where he just was -- missing him and run inside or outside off B's block on LBer ~ Mike / Onside LBer. Same read as above. Attack backer -- butt him and pick a side. X --Middle 1/3 Middle 1/3 Y-- Ist man you can block out. Call: TE = you must block man on) Offside: Base cut-off PT -- On / Outside; LBer Call: TE (when you block LBer) PG = On / Inside / LBer c Base (work with backside guard) OG ~- #1 on LOS, 3 Tech (Base) 2i/2 fold with Center OT ~- #2 on LOS (Base cut-off) 22-23 Bridge thisis the sprint oraw ply. iit Ee 30° Rules_- Techniques -_C.P.'s QB ~ Sprint Draw Technique. A -~Slide step -- read 1st down lineman. B -- Block Widest LBer x Block 1st support Z -~ PS ~ DB over Y ~- Outside Release -- block Run Support PT - On --outside rush PG ~ On / Inside C ~- Covered - man on / Uncovered = offside (fold) OG ---Covered Gate vs 3 tech / Fold vs 2 /2i /BS shade nose (fold) OT --- Gate 24-25 .Counter Thisisa gap blocked play. we can utilize blocking several schemes. Our preference is to run to a Covered Guard ve hive B i uh an at TIT vent Rules: PSY: ON ; Base EMOL staying square. Stretch defender keeping DE on LOS. If FST Make technique calls. If “TE” call block man over FST BSY: Cut-off PST: Guard covered (Double to BSLBer) Guard UNC -~-Base Calls: “TE”, PSG's “Gaps” Call, Center’s Shoot it call IF FSG is covered and you are covered make a TE call to bring TE down on man over you. PSG: Cov (Double to BSLBer) UNC: Combo with C Calls: Your “Gaps” Call or Center's Shoot it call C: BS A GAP: AWAY (Blunt or Away Tech.) Calls: your “Shoot-it”; BSG: Use skip step and crossover staying square to LOS look for FSLBer. If 7 tech call from PSY block OLBer. BST: Use skip step and crossover staying square to LOS look for FSLBer. If 7 tech call from PSY block Mike Backer. Keep stagger from pulling guard. C.P.: Immediate Vision on assigned LBer will provide for correct path to PSLBer it is also important to have the proper relationship with the puling guard. OT SHOULD be off the guard's hip © 45 degrees. .P.: ON TRACK TO WALL ASSIGNMENT: The OL must take anyone attacking his gap while he is on track. Note Variations: Ys TE Pulls & Thru BOS: B Blocks RS STICK: (only to split side) FSG/FST ~ Base B: Seal the BS “B" gap on out WO: PS: 3 step read - block 1st support 8S: crossfield QB: Start 22-23 opposite for 2 steps / Seed bali and Fake bootleg action TB: Shuffle step, stay square to LOS, stay behind the pulling Tackle. 29 ee 26-2 a Power This is a gap blocked play. THIS NOT A FINESE PLAY !! Rules_- Techniar Coaching Pts: QB ~ Open to 5-7 o'clock / take ball deep as possible / seed ball and naked away B --- Load Block EMLOS if Easy = J Block A ~-1st Step is a Drop step with the offside foot / 2nd step is downhill and then follow pulling G X = PS — DB over Offside -- DMM Z = PS --DB over Offside --- DMM PSY: INSIDE (C gap); TRACK TO WALL @ LBer DEPTH Calls: Your “Easy” call, PST’s “TE” Call BSY: SCOOP 1st DL FROM BST TO YOU PST: INSIDE (B gap) TRACK TO WALL @ LBer DEPTH Calls: “Easy, PSG's “Gaps” Call, Center's Shoot it call PSG: INSIDE (A gap) TRACK TO WALL @ LBer DEPTH Calls: Your “Gaps” Call or Center’s Shoot it call CBSA GAP: AWAY (Blunt or Away Tech.) Calls: 8ST's 4i call, your “Shoot-it”; BSG: PULL & Block PSLBer. Immediate “vision” on PSLBer -- he will take you on the correct path. BST: Seal 8 Gap (Jab and Pick Tech) TE Call = Seal B Gap CP: ON TRACK TO WALL ASSIGNMENT: The OL must take anyone attacking his gap while he is on track. ‘SUFSYPS |) EI apis Usp ay or uONdo Kem Z pareudesagy DO 6E-8E SUaYDS D IHL apis mtds a1p o1 uoNdo Aem Z poreusisacy DLE9E 2ur98 6 INI G01 o-PueY poreUtsoCy sete salag O¢ { 34-35 G This is a designated hand-off to-B. tt is a TE Side play. This play must be packaged with 38-39 G vs 7 Tech we want to check to 38-39 G. Rules _- Techniques -_C.P.'s QB ~ Check alignment of DE. Apply check rules, Series execution and finish option. A — Option arc, Establish pitch relationship. 8 --- Ist step LM outside hip of PSG -- Attack B gap. X -+ Onside - D8 over Offside - Cut-off Z -~ block Man on < ~-- Down Block 1st to 2nd level Offside - Scoop PT -- Down Block 1st to 2nd levet PG -- Pull and kick-out DE C — Scoop OG ---Scoop OT --- Scoop 38-39 G This is a designated 2 way option. The playside is blocked using the G scheme. iin sou aint Rules _-_ Techniques QB ~- pre-snap read applying 2 outside rule, reverse pivot and execute option. Pull and Attack pitch as fast as possible. Attack the upfield shoulder of the pitch key. A - Option arc. Establish pitch relationship. B - 1st step LM outside hip of PSG -- Block LBer run thru to FS PSIWR — Block FS PSOWR --- block Man on Offside WO -- Cut-off Y --_Onside - Down Block 1st to 2nd level Offside -Scoop PT -- Down Block 1st to 2nd level PG -- Pull (horn) around TE and block LBer scrape to FS C = Scoop 0G --Scoop. 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Z# Mavs pazanoo s1 OSq Uoyes dest aouanyyut 0} tuayps dexy, 3 nb sioran ow Yay. § 40 JO'ISA WO LSd PU JOE ISA YO AL Sud ou1ay9g dea Keay 2084 a (ewoyDs den) q 01 O-H poreusisaq prasoy, 908-1 aD (awayog den) gO O-H pareudisoct TeUON w Ares) “OF (09.20.04) PHOS 6 aWaROUL O9-OF 19-09 Lor Sal19g 09-0F 40-41 Base freeze option play with designated H-O. Trap scheme QB front. Rules Techniques. QB ~ HO to B. Series execution. Two-handed HO. Attack#3. ‘A ~~ Option arc. Start on the QB's 2nd step. B -- Step with PS foot. Run off the 1st down lineman outside the A gap. Listen for Calls. Sink the Mesh !! X == Onside - DB over Offside - DB responsible for the middie 1/3. Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- 1st LBer over or inside. in-up technique. Don't chase a scrape LBer. "Four" cal don't aiiow the DT B gap penetration, PG -- Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a “Shoot-it” call single block #0. Zero. #0 shaded offside block #0. Uncovered - block offside #10n the LOS. “Shoot-it™ call to alert the PG to block #0 when the OG is covered. OG --- Kickout the ist DL on or past the PG. Listen for PS calls. Take the proper track. OT -~ Seal the 8 gap. Scoop to the offside LBer. 26 GO-G 1 Note this is the same play as 40-41 with the exception of the QB action which fronts away. " Rules_- Techniques QB -- HO to B. Series execution. Two-handed HO. Attack#3. ‘A — Option arc. Start on the QB's 2nd step. B -~ Step with the PS foot. Run off the 1st down lineman outside the A gap. Listen for Calls. Sink the Mesh ! X = Onside - DB over Offside - DB responsible for the middle 1/3. - Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. Y = Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT = Ist LBer over or inside. In-up technique. Don't chase a scrape LBer. "Four" call don't allow the DT B gap penetration. PG -- Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a "Shoot-it” call single block #0. Zero. #0-shaded offside block #0. Uncovered - block offside #10n the LOS. “Shoot-it" call to alert the PG to block #0 when the OG is covered. 0G -~ Kickout the 1st OL on or past the PG. Listen for PS calls. Take the proper track. OT — Seal the 8 gap.” Scoop to the offside LBer. i This is LOS call to change trap blocking to influence trap blocking. Cail is made. 60-61 Get it sythe psc wnen covered by 2 2 tech. 60 QB action needed to hold BSLBer. torebiues Rules _- Techniques -_C.P.'s QB ~ HO to B. Series execution. Two-handed HO. Attack#3. A -- Option arc. Start on the QB's 2nd step. B -~- Step with PS foot. Sink the H-O. 0-1 Track. X = Onside - DB over Offside - DB responsible for the middle 1/3. ‘Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. Y ~- Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT — Step with inside foot to release tight behind the 2 Technique's tail. Get across the center's alignment to block BSLBer. PG -- Drop step with the PS foot to open shoulders to 45 degree angle to the LOS. Block LBer inside-out. C Fill for pulling guard OG --- Run the 0-1 track and locate the LBer on the 2nd step. Don't chase a scrape LBer, turn inside on BSLBer OT — Seal the 8 gap. Scoop to the offside LBer. ar 40-60 Double the advantage to this scheme is that it blocks the PSLBer from the outside and also insures the BSLBer. Ee. hey 3jo- Rules Techniques CLP. QB -- HO to B. Series execution. Two-handed HO. Attack#3, ‘A. =~ Option arc, Start on the QB's 2nd step. 8 — Step with PS foot. Run off the 1st down fineman outside the A gap. Listen for Calls, Sink the Mesh ! X = Onside - DB over Offside - DB responsible for the middle 1/3. Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3, Onside - inside release - 1st LBer to the inside Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- BSLBer if PSLBer crosses your face take him with you. PG -- Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a “Shoot-it" call single block #0. C— Zero. #0 shaded offside block #0. Uncovered - block offside #10n the LOS, “Shoot-it" call to alert the PG to block #0 when the OG is covered. OG --- Kickout the 1st DL on or past the PG. Listen for PS calls. Take the proper track. OT + Seal the B gap. Scoop to the offside LBer. This is a play to take advantage of a playside 3 or 5 technique who reacts 40-60 B cuickty and decisvely to the Tat step of an © Lineman, The 0-1 running lane is i o CHECK WITH ME Rules _- Techniques - C.P.'s PLAYCALL !! QB — HO to B. Series execution. Two-handed HO. Attack#3. A — Option arc. Start on the QB's 2nd step. 8 — Step with PS foot. Sink the H-O. Stay on the pulling G's outside hip unless the LBer crosses his head X -» Onside - DB over Offside - DB responsible for the middle 1/3. Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT - #2 on LOS PG -- #1 on LOS c Fill for pulling guard OG --- Run the 0-1 track and locate the LBer on the 2nd step. Don't chase a scrape LBer, turn inside on BSLBer OT -~ Seal the 8 gap. Scoop to the offside LBer. This Is a predetermined h-off to the B Bick leaving the read man unblocked. It is 40-41 Gary predeter 0 the B Bat designed to take advantage of a 5 tech who doesn't close when the OT blocks inside. _ QB -- HO to B. Series execution. Two-handed HO. Attack#3. A -- Option arc. Start on the QB's 2nd step. 8 --- Step with the PS foot. Run off the 1st down lineman outside the A gap. Listen for Calls. Sink the Mesh I! Onside - DB over Offside - DB responsible for the middle 1/3. Onside - 32 rule. Drive the OB deep. Offside - DB responsible for the middle 1/3. --+_ Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT - Ist LBer over or inside. In-up technique. Don't chase a scrape LBer. "Four" call don't allow the DT B gap penetration. PG — Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a “Shoot-it” call single block #0. Zero. #0 shaded offside block #0. Uncovered - block offside #10n the LOS. "Shoot-it" call to alert the PG to block #0 when the OG is covered 0G Seal the backside A gap. Scoop OT --- Seal the 8 gap. Scoop to the offside LBer. aA 40-41 Cut This is a cutback dive for the B back. The play is run back to an uncovered guard and 5 technique, CHECK WITH ME CALL I!- FS c AT Efe : o mo u es rt hoot sou TT me bite Rules_- Techniques 's QB -- HO to B. Series execution. Two-handed HO. Attack#3. A -- Option arc. Start on the QB's 2nd step. B --- Step with PS foot. Run the ball tight behind the nose. Do not flatten and run into 5 or fold player. X s+ Onside - DB over Offside - DB responsible for the middle 1/3. Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. ~ Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT #2 PG #1 C-— Step with playside foot if nose slants to you lock on if you come free up to backer level OG --- Short lateral step with the inside foot. Drive shoulders in front of nose. if he slants away you are up to the LBer OT --- Short lateral step with the inside foot. Keep the shoulders squaré and’eyes-on the’ LBer An [40 41 ‘Backdoor/or Gut ' fe_wai rap a 3 or 5 technique Fold Rules _- Techniques - C.P.'s (Gut) a QB -- HO to B. Series execution. Two-handed HO, Attack#3. A -- Option arc. Start on the QB's 2nd step. B - Step with PS foot. Run off the 1st down lineman outside the A gap. Listen for Calls. Sink the Mesh !! X == Onside - DB over Offside - DB responsible for the middle 1/3. _Onside - 32 rule. Drive the 0B deep. Offside - DB responsible for the middle 1/3. Y —_ Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT ~ 1st LBer over or inside. In-up technique. Don't chase a scrape LBer. “Four” call don't allow the OT 8 gap penetration. Fold 4i. PG ~ Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a "Shoot-it" call single block #0. Fold a 4i. C-~ Zero. #0 shaded offside block #0. Uncovered - block offside #1on the LOS. "Shoot-it" call to alert the PG to block #0 when the OG is covered. OG --- Kickout the 1st DL on or past the PG. Listen for PS calis. Take the proper track. OT -~ Seal the B gap. Scoop to the offside LBer. ar 4B-GB Ths group of pays are 2 way options 49-69F 5 7 Rules Techniques C.P.'s QB — Series execution. Attack#3, ‘A --- Option arc. Start on the QB's 2nd step. B -- Step with the PS foot. Sink the mesh work LBer to safety level. X - Onside - 8 over Offside - DB responsible for the middle 1/3. - Onside - 32 rule. Drive the DB deep. Offside - DB responsible for the middle 1/3. - Onside - #4 (run support) if tight arc release Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- 1st LBer over or inside. in-up technique. Don't chase a scrape LBer. "Four" call don't allow the DT B gap penetration. PG -- Uncovered - Combo #0. Zero shaded piayside block #0. Covered - Block Offside The center makes a “Shoot-it" call single block #0. Zero. #0 shaded offside block #0. Uncovered - block offside #1on the LOS. “Shoot-it" call to alert the PG to block #0 when the OG is covered. OG -~- Log the Ist DL on or past the PG. Listen for PS calls. Take the proper track. OT ~~ Seal the B gap. Scoop to the offside LBer. 4 8-6 8 Solid “Allows us to option #4. The"Solid Call instructs the TE to block #3 normally the OIG cotion key, Sold is only used vs 2 6 or 7 tech OE. Ie is 3 huddle cal TTT TT TTT Rules _- Techniques - C.P.'s This QB — Option #3. Series execution. Think hard end. Play "i! ‘A Option are. Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B — Step with PS foot, Sink the Mesh and be aware of the PSLBer in the A gap. X = Onside - DB over. Alert for the hard comer. Offside - DB responsible for the middle 1/3. Z— Onside - 32 rule, Outside release vs a hard corner. Offside - DB responsible for the middle 1/3. Onside - #4 (run support) if tight arc release. if #4 on or near the LOS Block #3, Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT — Backer PG ~ Uncovered - Combo #0. Zero shaded playside block #0. Covered - Block Offside The center makes a "Shoot-it” call single block #0. C-- Zero (Blunt Technique). #0 shaded offside block #0. Uncovered - block offside #10n the LOS. OG --- Log 1st down lineman OT ---Seal the B gap and wide rush. Hard jab and pick technique. “Tight End” call seal the B gap. 20 This play allows us to option #2 on the split side. 48-49 Peel iin Rules_- Techniques -_C.P.'s QB -- Read the 1st down lineman on or past the PSG. Option #4. Pre-snap read. A Option arc, Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B -- Run the 0-1 track. "Sink" the mesh. X -- Onside - DB over. Alert for the hard corner. Z ~~ Onside - DB responsible for the middle 1/3, Offside ~- DB responsible for the middle 1/3. Y — Offside -Split (08 responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT - Arc to next level -- 1st defender to the outside. PG -- .On, over. Base Technique #0. Number 0 shaded playside - block #0. No number 0, block offside #1. Base Technique. 0G On, over. Base Technique. OT --- Seal the B gap and wide rush. Hard jab and pick technique. "Tight End" call seal the B gap. 20 TTT ait Rules_- Techniques _- C.P.'s QB ~ Read the 1st down lineman on or past the PSG. Option #3. Pre-snap read. Think hard end, ‘A = Option arc. Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B — Run the 0-1 track. "Sink" the mesh. On a H-O stay in the playside running lane. No H-Off angie toward. the option alley. Don't grab the football from the QB. X = Onside - DB over. Alert for the hard comer. Offside - DB responsible for the middle 1/3. Z-~ Onside - 32 rule. Outside release vs a hard corner. Offside - DB responsible for the middle 1/3. Y — Onside - #4 (run support) if tight arc release. if #4 on or near the LOS Block #3. Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Open split 6-9 inches. 1st LBer over or inside. in-up technique. “Stack” call vs 4i tech PG -- Uncovered - Combo #0. Zero shaded playside block #0. Covered - by a 2 tech block offside #1 Covered by 3 tech block PS #1 C-- #0. Number 0 shaded playside - block #0. No number 0, block offside #1. Base Technique. OG ---On, over. Base Technique. OT -~ Seal the 8 gap and wide rush. Hard jab and pick technique. “Tight End" call seal the B gap. * an This is a triple option play with #4 being optioned. 48-49 Read Block Rules _- Techniques - C.P.'s QB — Read the 1st down jineman on or past the PSG. Option #4. Pre-snap read. ‘A. = Option arc, Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B -— Run the 0-1 track. "Sink" the mesh. On a H-O stay in the playside running lane. No H-Off angle toward the option alley. Don't grab the football from the QB. X = Onside - DB over. Alert for the hard corner. Offside - DB responsible for the middle 1/3. Z--+ Onside - DB responsible for the middle 1/3 Offside - DB responsible for the middle 1/3. Y-- Onside - Block #3. Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Open split 6-9 inches. 1st LBer over or inside. in-up technique. "Stack" call vs 4i tech. PG -- Uncovered - Combo #0. Zero shaded playside block #0. Covered - by a 2 tech block offside #1 Covered by 3 tech block PS #1 C— #0. Number 0 shaded playside - block #0. No number 0, block offside #1. Base Technique. OG --On, over. Base Technique. (OT — Seal the 8 gap and wide rush. Hard jab and pick technique. “Tight End” call seal the 8 gap. on 7 G Crack is a play to option #4 on a reduced side with a 5 tech on the outside. 48-49 G Crack “The play is based on the 40-60 Bootleg and they complement each other. Rules_- Techniques QB ~ Option #4. Series execution. ‘A. ~ Option arc. Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B —-- Step with PS foot. Sink the Mesh and be aware of the PSLBer in the A gap. X -~ DB over. Alert for the hard comer. 2 Tighten base alignment 2-3 yds to be in a position to seal the PSLBer blocking him above the waist Yo Offside -Split (OB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Down block #1 on LOS PG — Log #3 with inside shoulder on outside hip of 5 tech, C— Zero (Blunt Technique). #0 shaded offside block #0. Uncovered - block offside #10n the LOS. 0G -~- Run the option track. Angle towards the option alley looking over the inside shoulder to blo opposite color jersey. OT --If TE aligned next to you Seal the 8 gap with no TE seal the 8 gap and wide rush with Hard Jab and Pick Technique 48-68 Cindy “roy Blocking is a change-up for rule blocking on the 8-9 option plays. It's to tused against reduced fronts to double a 3 tech and seal the PSLBer with the = offside guard. 4 = eee w = 2 + 4 -—e aoe ese m | 4 Sir. q tone eee Rules Techniques C.P.'s QB -- Option #3. Series execution. Think hard end. A — Option arc, Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. 8 ~- Step with PS foot. Sink the Mesh and be aware of the PSLBer in the A gap. X == Onside - DB over. Alert for the hard corner. Offside - DB responsible for the middle 1/3. Onside - 32 rule. Outside release vs a hard corner. Offside - DB responsible for the middle 1/3. Onside - #4 (run support) if tight arc release. If #4 on or near the LOS Block #3. Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Inside step keeping shoulders square to goalline. Drive the inside shoulder thru the 3 tech hip with the helmet behind the hip. PG - Uncovered - Combo #0. Zero shaded playside block #0. Covered - Black Offside The center makes a “Shoot-it" call single block #0. Zero (Blunt Technique). #0 shaded offside block #0. Uncovered - block offside #10n the LOS. 0G --- Run the option track. Turn upfield off the playside tackle’s hip. ‘Eyes on the LBer on the step. Be prepared to block the Léer as he fills toward the C gap. if the LBer doesn't appear run an angle towards the option alley looking over the inside shoulder to block the Ist ” opposite color jersey. OT --- Seal the 8 gap. = Cindy Blocking is a change-up for rule blocking on the 8-9 option plays. It is to 48 68 Used against reduced fronts to double a 3 tech and kick-out a DE with the i: Cindy offside guard. Kick Rules_- Techniques _- Ss QB — Option #3. Series execution. Think hard end. A. — Option arc. Start on the QB's 2nd step. Maintain pitch relationship. Alert for quick pitch. B = Step with PS foot. Sink the Mesh and be aware of the PSLBer in the A gap. X — Onside - DB over. Alert for the hard corner. Offside - DB responsible for the middie 1/3. 2 --- Onside - 32 rule. Outside release vs a hard corner. Offside - DB responsible for the middle 1/3. Onside - #4 (run support) if tight arc release. If #4 on or near the LOS Block #3. Offside -Split (DB responsible for the middle 1/3.) Tight (Seal the C gap-Scoop) PT -- Inside step keeping shoulders square to goalline. Drive the inside shoulder thru the 3 tech hip with the helmet behind the hip. PG — Uncovered - Combo #0. Zero shiaded playside block #0. Covered - Block Offside The center makes a “Shoot-it" call single block #0. C= Zero (Blunt Technique). #0 shaded offside block #0. Uncovered - block offside #10n the LOS. OG ~- Pull and Kick-out EMLOS if he disappears inside square up and work north-south. OT —- Seal the B gap. 49-69 Reverse @ 8 __ Reverse rn with x end use as a counter to split side options Rules _- Techniques _- C.P.'s QB -- Take 2 steps off the mesh and stop and pitch the ball to the X. ‘A -~ Option arc. Start on the QB's 2nd step. Stay high allowing the X underneath B --- Fill opposite the C X —-Close alignment 2 yds, Take Ist step at the A back’s alignment — look pitch in !! Z— Crack first secondary defender to your inside, Y — Down block 1st defender on LOS that you have leverage on PT -- Whirlybird and log 1st defender to outside of TE down block PG — On / inside C — Step to BS A gap ~ slide down LOS to gain outside leverage on widest OB 0G -— On / Off OT -~ On / Off 48-68 Around @ Q__ feversesunwith 2. Used as a counter to tight side options a voredinn a ° TIT 4 fad a O 4 PF Rules Techniques Cc. Rules - Techniques - C.P.'s QB -- Take 3 steps off the mesh and stop and pitch the ball to the Z. A Option arc. Start on the QB's 2nd step. Stay high allowing the Z underneath, B --- Fill opposite the C X = Crack first secondary defender to your inside. Close alignment 2 yds. Take 1st step at the A back’s alignment ~ look pitch in !! Y On PT — Whirlybird on 5 Tech PG -- Step to A gap ~ slide down LOS to gain outside leverage on widest DB C --On / Off OG --- On / Off. OT ~ On / Off cr (aats001 Z 20 X so) ua99195 paadls mop 65-85 (s2arz0a1 g 40 ¥ JoyH2) auayDs uD9IDs 4>eq Z Us-98 sporg uodg woy se do Ag 878g wad woy (2ur94Ds pea}) MEIC] SIl1aS 0S 50-51 .Draw ‘This is a two back lead draw scheme from open backs. uw See eeg E ms = Al 4 E BOB call= e A E Sole: Rules - Techniques - C.P.'s QB -- Must sell dropback pass on 1st step (eyes keying LBers). Open back with right ft / go for hand-off after 1.5 steps / H-off soft between steps 2 & 3. BASE or BOB call; on BOB call set step inside & hesitate slightly determining the best LM to get the LBers outside thigh. Drive or chop him. If he comes to LOS, chop him by shooting the inside arm thru the outside thigh area arching your back on contact to keep from driving into the ground. B --Draw tech. Run off 1st OL from the center towards you. If you cut backsides see the next DL. X --DMM Z ~~ 32 Pin out Y — Tight = Base (high cut-off / vs 7 tech use iow cut-off) PT ~ Base Pass Set. Open middle cali = fan PG ~- Base Pass Set. (step around for LBer) Square technique if covered. C -~ Base Pass Set to the PSG if uncovered. Square technique if covered. Open Middle Catl 0G — Base / BOB - pass set (get inside or drive him across) OT ~- Base / BOB -- pass set C7 (54-55 Trap Draw This is BYU's two back trap draw scheme from open backs. Rules _- Techniques - C.P.'s QB -- Must sell dropback pass on 1st step (eyes keying LBers). Open back with right ft / go for hand-off after 1.5 steps / H-off soft between steps 2 & 3. A ~Release outside to get to widest LBers outside thigh. Drive or chap him. If he comes to LOS, chop him by shooting the inside arm thru the outside thigh area arching your back on contact to keep from driving into the ground, raw tech (lateral step and wait). Run off 1st DL backside to outside inside kick-out. xX --DMM Z --- 32 Pin out jase (high cut-off / vs 7 tech use low cut-off) Split — pin out DB over Tight = PT ~ Inside step and Base Pass Set. Block B gap defender. Even defense (combo block man over guard to ILBer) Odd defense --inside step and block ILBer PG -- Inside step and Base Pass Set. Block A gap defender. Even defense (combo block man over guard to ILBer) Odd defense ~inside step and block ILBer C -~ Base Pass Set to the offside filling for guard, OG ~-- Quick pass set and pull kicking out EMLOS OT ~~ Base Pass Set to inside TT TTT Rules_- Techniques - C.P.'s QB ~ 5 step drop / Drift & throw. Hit receiver 3 yds wide. A. To: Protection (set inside PSG -- deep enough to get out) Away: Set check - protect if none then flare B --same as A X — 1) If WO to call ~ Crack LBer (applies also in twins) 2) if WO Away from call -- Run take-off Z--1) If you are to call ~ Crack LBer 2) Away -~ take-off 3) If you are in twins alignment to cail -- block corner vs all coverges Y = PS ~ Block corner BS Run take-off PT ~ Block Protection. 7 yard takeback, PG - Block Protection. Release for 1st force. C= Block Protection, Release for alley. OG --- Block Protection. OT ++ Block Protection. 56-57. ‘This is a two back screen scheme. It can be run to a split or tight end side with either the A or B backs as the receiver. 58-59. This is a wideout speed screen scheme. It can be run to a split or tight end side with elther the X or Z as the receiver. R 58 Rules _- Techniques - C.P.'s - Backs ~~ Attack EMLOS on BS try to chip his outside shoulder and then down the field Des Rec--- -3 steps vertical - sell. Come back behind LOS. Catch the ball & get vertical Next Rec PS inside of Des Rec ~ 3 steps vertical and then wall man over Rec to outside BS Rec ---- Up QB 5 step drop and “drift” in direction of rec (feel the DL and wait until they are on you) . Ball must be delivered in early window. ~ Over set to PS -- Responsible for Fringe Rusher -— let him get hip deep and cut !! Set to PS Gap -- solid punch of DL or LBer Blitz and then release to 2nd level resp. - Ist 2nd level to outside PSLBer to FS BSG —-- slow to any LBer to cross face to middle 1/3 BST --- BS Flat player Coaching Pts: rimary: Designated Rec and throw away into ground Best vs 8 man fronts run from 3 rec set vs 7 man fronts run from a balanced set Conversion: None Pass Game Overview Play-Action Passes (PAP) Types: 1) P (pass) + Play-# plus (Route Tag) 2) Play # plus Naked or Waggle with Route Tag 3) 800-900 Slide Protection for 7 step drop with play-action example: 822 / 923 + Toute (26 Show Pass Types: 1) 70 3 step (This full slide protection) RB's will block toward their alignment. If 2 back 1 alignment the A back blocks left / B right. If back — block opposite TE if no TE block most dangerous. 2) 80 (Right) 90 (left) Sprint Out TRAP PASS PROTECTION Rules - Techniques -_C.P.'s QB —- Key for the route called. Series execution. Proper drop for route depth. Alert for #4 blitz. A -=#4, Option arc. Start on the QB's 2nd step. Alert for secondary blitz. B -~ Ist LBer from the C-G gap out. Sink the mesh. Stay on track to allow pulling G to pass Route -- Route - Onside - Route - "Y Block" call block #3 Offside -Seal the C gap (Hard Jab and Pick Tech) unless route called PT — On, inside. Base Technique. Don't block the EMLOS unless the protection is adjusted. ?G-- On, inside. Base Technique. Aggressive !" Zero. #0 shaded offside biock #0. Uncovered - block offside #1on the LOS. "Shoot-it" call to alert the PG to block #0 when the OG is covered. c OG —Pull and Kick-out EMLOS . Listen for PS calls. Take the proper 8-9 option track. Alert for hard end off the tackle's tail OT -~ Seal the B gap and wide rush (Hard Jab and Pick Tech). “Tight End” Call seal the B gap Hi-cutoff technique TRAP PASS Adjustment PROTECTION vs hard_end Rules ~ Techniques ~ C.P.'s QB -- Key for the route called. Series execution. Proper drop for route depth. Alert for #4 blitz. A #4. Option arc, Start on the QB's 2nd step. Alert for secondary blitz. 8 — 1st LBer from the C-G gap out. Sink the mesh. Stay on track to allow pulling G to pass X -- Route Z— Route Y — Onside - Route - "Y Block” call block #3 Offside -Seal the C gap (Hard Jab and Pick Tech) unless route called PT -- Block the EMLOS PG On, Inside, Base Technique. Aggressive "! C-— Zero, #0 shaded offside block #0. Uncovered - block offside #10n the LOS. "Shoot-it” call to alert the PG to block #0 when the OG is covered. OG —-Pull and Block B gap . Listen for PS calls. Take the proper 8-9 option track. Alert for hard end off the tackle's tail OT -~ Seai the B gap and wide rush (Hard Jab and Pick Tech). "Tight End" Call seal the B gap: Hi-cutoft technique PASS PROTECTION - 800 This our SLIDE protection. It is a 7 man scheme. It is used with play-action. QB — Key for the route called. Series execution. Proper drop for route depth. Alert for #4 blitz. Rules - Techniques - C.P.'s A -—PAP Protection 8 ~- PAP Protection PST ~ On, Outside -- Aggressive Block On, Inside -- Aggressive Block BS A gap ~if 2 call alert for widest rusher if your gap is not attacked BSG —- 8S B gap - if 2 call alert for widest rusher if your gap is not attacked. BST --- 8S C gap — 2 call alert if 2 defenders on or near the LOS to your outside. Y PS Route called -- BS D Gap If gap you are sliding towards does not have have a down defender — DO NOT STEP to air. Eyes and NEAR HAND to assigned gap with hand help and body presence to playside gap. (in other words do not step to air and create a seam. if gap has a down defender. — kick slide with the landmark being the outside V_ oof neck. PAP Game OLE Football "Cover" Call On Passes ---- When the ball is thrown — O Line yell "Cover" and sprint in the direction the ball is thrown. Rationale: 1) % advantage in several ways: a) Puts us in a better position as a potential blockers. b) If an interception occurs we are in a better Position to make tackles. c) If a fumble occurs we have more people around the football. 2) It creates an attack mentality and creates the habit that is necessary in our 2 minute offense. 2-3 Naked se Variations: (BOB Naked, Naked Max and Naked Stay) Protection: 3-7 Naked Primary Receiver: Delayed Arrow or Shoot Best vs Cov: Hard LBer Fill / Squeeze by OLBer / Fold by OLBer KEY: Progressive Read. Know where the Flat Coverage is. Conversion: NONE Variations: 1. BOB (B Blocks and next rec runs crossing rt. 2. Max (Call Side Rec Blocks - next rec runs crossing route 3, Flag (WO runs Flag vs Hard Corner and Comeback vs soft cornet) POS ASSIGNMENT ‘A Great Fake; bounce to run thru 1st man outside of PST's block H/B—--—-- BS Inside Rec: Block the play. Think 3-7 Zone, push off and come out timed with QB. You are the pressure receiver - you must know when #4 comes. You are running a delayed arrow expecting an early throw. PS WO: Up/Fade with speed to CB @ 28 yds. PS Inside Rec: Siam Release and run cross route deep enough to clear the BSLBer. This should put you 8-12 yds deep as you fight to get into the QB's eyes. Z————- PS WO: Backside Post. Max Call: (run the crossing route tor the inside receiver) QB ---—~ Great ball & head fake. First 3 steps are crucial. Roll back off of your 4th step looking for delayed shoot. Y— PASS PROTECTION - This_is_our_alternative naked _pass protection _ Wheel scheme. s Hiv Ole XA TOT et srtedicredereede tecefereepond Ex. 3 Wheel RULES - TECHNIQUES - CP'S: R_ ~~ Series execution / block #4 off corner LINE ~ NAKED BSG /C -- WHEEL (Covered man with BS Tech) 2 step technique 2 Backyard Naked Formations: any 1 or 2 back PROTECTION: Naked Progression: Comeback to Sneak route to delayed flat QB - - - Series execution look @ comeback before working back to the opposite side. F--~ 2:3 action and then slip into flat rt. Do not be in a hurry. TE --- Sneak Route - must release in front of ILBer getting to the middle on drag rt path and then sneak back gaing depth behind the backer. PSWR --- take 2 deep BSWO's ~ Comeback 22 to 18 HB — Block TO 2-3 Red Naked +15 Yd line} Formations: Left or Ace Hach PROTECTION: Naked Progression: Flat /EZ/Drag Variation BOB Red Nk QB ---Naked . A + 2-3 Steps - Block #4 off corner. PSWR --- Near Goalpost working back to corner 3 yds trom endiine. BSWO's - takeoff BSIR -- Drag Rt 7! e420 wayyie aa won 1 Formations: Right /left or Baylor PROTECTION: waggle Progression: Peek @ take-Off 1)flat 2) Out 3) take off and run Variations: Call the route of Z (post, corner, comeback) — #1 in progression QB - - - 24-25 action opening to 4-5 yds mesh pt. A slight hesitation, snap head around, attack the corner leveling off at 7 yds. A-~~ 24-25 action blocking #4 off corner. 8 - - Fake cut-of block using the same footwork used when blocking Ct. try and lose blocking responsibility inside, hopetully trailing our pulling tackle. Leak into the flat. Look for the ball as you clear the LOS. TE--- Inside release va 9 tech otherwise BAR (best available release) get vertical to 12 yds and then break outside. Z--- take-off BS Rec --- vertical OLine Biock the Play with PS Guard deep pulling around offside G and T to seal DE TQ P24-25. OlE- ° THT TITTY TTT Oh P24 soitirittisiitiris Rules: QB progression: Glance @ Clear 1) Flat 2) Over(drag) 3) Run a p2-3 Crunch Rules: Q8 progr Rules: e ression: 1) Corner 2) Hitch p2-3 Option vepeney subir bil = rH Ts z or 1 Oo =) ar TTT erty pul a 11 peetecepe progression: Glance © Clear 1) Option RT @ 8 yds option 1% must look tke a block ~ eyes are the Key amt lifts een ysuodsoy onda €9/ 901d A sommiqysuodsoy wordy p/ (Ae}aCE A) HEMEL sanmiqisuodsay uondo p2 // (881C1/ OD) CID O-8Td Sul tong // (81d / 180g) DOH / 01 Sef 1OuwOD 7 | (IY / WHBIS-YEID) “PIV SIDUIOD [ONUOD / (PER) HL Sa tonuoy ¢ (wondg 2) 007, staq°] MOY Ise TONED J (duUNG A) [Droug Sioqr] MOY ISe.f FONUOD / (EIS) 991s Jepuajaq ao104 jonwog) / (dors - 99313) dos 7.40 X sapuajaq aaxog yonuo / (dorg - a}9H9) dod A 69/89 7 6b-Brd wondiseq == sasseg uondo 48-68 y COP 4o-69 2 cop. — Circle with Stop ‘The purpose of this passis to control the force:defender. riee iu So 1 houepon -Olh “ug vane iit Formations: Right /Lett or RA Progression: Y-Z-A QB - - - Read the force defender on the called side, The receiver should be hit as soon as he breaks into funnel area. Do not wait any longer because the longer you wait, the greater chance for the defense to react with suporting coverage. if muddlled ‘come off o hitch. QB TECH -- Pass thrown from a position parallel to the LOS. Circle is delivered at depth of 6-12 yds. Take initial series steps keeping face down to sell the B back. Come out of the fake getting the bal! up and pointing the shoulder atthe target, You must get your hand up to throw over the LOS. B--- Protection. Alert tor PSLBer fire. > ++ Option are. Alert for #4 blitz, - Circle route. Arc Block release. Establish eye contact with the RS detender (sells idea that you are blocking nim) Oo NOT run apass route. Stay away trom the FS in C3. The route will vary according to the manner in which the defender plays. Ideally, you want to pass him as you enter the funnel; however if he ‘backs off of you then make a sharp cut to the inside and turn up the seam. X--+ Take-off route. Outside release vs hard comer. Z--- Hitch route, vs Hard Comer outside release and fade. Ab 48-68 XorZ cop 49-69 Xor ZCOP Formations: Rip ot Liz / Pairs Progression: Circle - Stop- A QB - - - Read the force defender on the called side. The receiver should be hit as soon as the breaks into funnel area, Do not wait any longer because the longer you wait, the greater chance for the defense to react with suporting coverage. If muddlied come off hitch. QB TECH -- Pass thrown trom a position parallel to the LOS. Circle is delivered at depth of 6-12 yds. Take inttal series steps keeping face down to sell the B back. Come out of the fake getting the ball up and pointing the shoulder at the target. You must get your hand up to throw over the LOS. B--- Protection, Alert tor PSLBer fire. A+ =~ Option arc. Alert for #4 biitz IR --- Circle route. Establish eye contact with the RS defender (sells idea that you are blocking him), Do NOT run a pass route. Stay away from the FS in C3. The route will vary according to the manner in which the detender plays. ideally, you want to pass him as you enter the funnel: however if he backs off of you then make a sharp cut to the inside and turn up the seam. OR --- Hitch route, vs Hard Comer outside release and fade. Yo ++ Block #4 a7 48-49 / 68-69 ‘The purpose of this pass is o control fast flow iLBers Slice (Slant) : THT tout " Formations: Right / Lett or R/L/ Pairs / Rip-Liz Progression C3=X C2=Z OB --- Key C3 is offside LBer C2 is playside LBer. QB TECH ~ Stantis a 1 receiver route, When there isnt a ‘throwing lane run the bail into the LOS. Ride the B Back, slightly, take 1 step back fo throw. The step is, slightly to the playside. = Protection. Alert for PSLBer fire. A--+ Option are. Alert tor #4 blitz, Y--- Tight = Base #3 Spiit = Quick Out - Slant route. Use 6-9 option splits plus 3 yds. Release 4 steps downfield. Then angle wide of near goalpost. Oo not run the angle par of the route at full speed. = same as X Note: If 2 recei igment playside — IR. has quick out. “16 48-68 E .e purpose of this pass to take advantage Gi fast flow ILBers. 4 c The Shovel — + = 4 2 (Y Dump = 7 ea 4 ao-69 : z nile IE Shovel = (¥ Dump)E “40 Throw Away TT Formations: Right /Left or R /L Progression’ Y-Z- Throw away QB - - - Read the force defender on the called side. The dump should be hit as soon as the TE clears level 1, Do not wait any longer because the longer you wait, the greater chance for the defense to react with suporting coverage. It muddled come off o hitch. QB TECH -- Pass thrown from a position parallel to the LOS. Circle is delivered at depth of 6-12 yds. Take initial series steps keeping face down to sell the 8 back. Come out of the fake getting the ball up and pointing the shoulder at the target. You must get your hand up to throw over the LOS. B--- Protection Alert tor PSLBer fire. A--+ Option are. Alert for #4 blitz Y--. Dump route, Inside release. Stay away from the FS in C3, Rip thru and get vertical and snap head back to the QB. Do not wander inside. X--- Take-off route, Outside release vs hard comer Hitch route. vs Hard Corner outside release and fade. TW 48-49 / 68-69 ‘The purpose of this pass is to control the FS. ZOO (Z Option) : tii socebioee TTT vont Formations: Right /Lett or A/L Progression: Z-Y-A QB --- Key the DB over the Z. When the Corner backpedals inside Z throw to the flag. When he backnedals ‘outside throw the post. QB TECH ~ Come off the mesh 2 steps, take 2 steps back to throw. B- ~~ Protection. Alert for PSLBer fre A+++ Option arc. Alert for #4 blitz Y--+Bend route. Arc Block release for circle pass. Tur out at 4-6 yds. Look for the ball immediately after turn X-++ Take-off route. Outside release vs hard corner. Z--+ Option route. Key the comer. When he maintains outside leverage run post. Angle for the middie of the goalpost, If he has inside leverage run to tlag. Break point 1s 10-12 yas or 48-49 / 68-69 “The purpose of this pass is to control comers who want to force hard. BOOK (X Read) : 5 TITTY] TTT Pop 2 si ¢ 3 suit Formations: Right / Lett Progression: Xto A 1B - -- Key DB over X. When the comer backs up (soft comer) throw a 7 yd hitch to X. vs a Hard Comer throw to X when the comer moves to LOS to play the option. When the hard comer stands stil or backs uo throw to A. Tech: Ball is thrown from a position paraile! to the LOS. B--- Protection. Alert tor PSLBer fire. + Option are. Atert for #4 biitz. Y--- Tight = Base #3 Split = Quick Out X-++ Read route, Stalk block release. Establish eye contact with the defender. Don't run a pass route. Outside release vs a hard corner. Look for the bail as the detender is passed. vs a soft comer run a 7 yd hitch. Z--> take-off 48-68 “The purpose of this pasdis to control the Free Sater. WALL 7 : 19-69 £ _ = WALL : : eed Crack-Seam and Wheel e wii Formations: Rip /Liz and Ril / Pairs Progression: X-Z-1B QB - - -vs C3 key the FS to the RS defender. When the FS backs up to defend the arrow deep key the RS detender to throw to Zor A vsC2 key the Safety on the hash. Technique: Come off the mesh 2 steps. take 2 steps back to throw, B--- Protection. Alert for PSLBer fire A Option are. Alert for #4 bitz BSR - - -Tight - Block #4 Spitt - Take-ott OR --- Slant and go route. With the bail on the hash. align 4-5 yds outside the numbers. Release 4 steps downticle then angle for a point 12 yds deep at the near goalpost. 2 steps before reaching the LM look at the QB then tum and tun vertically. IR --- Wheel Route. Within 5 yds of the sideline tum up the field If the C3 corner is deep, hook up at 14-16 yds deep. vs a 2 deep coverage continue down the sideline looking over the mside shoulder “ ee 48-49 / 68-69 The purpose of this pass is to control the FS. Pig (hog) : E Post Dig " iu Formations: Rip /Liz or R/L. Progression: IR - OR QB --- Key the FS to the LBers . When the FS moves toward the option alley or stands stil throw to 1, When the FS backs up throw to the OR behind the LBers. B-~- Protection. Alert for PSLBer fire A--> Option are, Alen tor #4 blitz, BSA --- Tight--Base #3 Split -Take-ott IR--- Post. Release inside the RS defender. Angle for the middle of the goalposts. OR --- Turn in route. Align outside the #'s, Release at @ the corner's inside shoulder. Turn in at 14-16 yds, Continue across the formation. P38 (39) Smash Signal = Punch Hands fees or ° en ca loa 1 a ‘ Formations: AVL! R/L _R/LToff Progression: Vertical to in At QB - - - Series action 4 step laterally 2 baok B--- Protection A- += Protection BSIR - -- Vertical faking inside move PS Rec - --.If TE - Biock if Split alignment run CB it 22 to 20 yds BSOR - -- 10 yd in route finding hole. P38 (39) Y LOW (Shallow) Signal = Y (cup hands) Low (pt down) eecetenertere ip Bit b NM Formations: RULI R/L AML Totf Progression: Post - Look at Y (this will create a window for throw to X) - X preferred) QB - - - Series action 3 step laterally 2 back. B--- Protection A--~ Protection, BSR ---Dg IR ---. ---.Shatlow rt (best release) halt if far flat covered @ TE alignment on far side Of --- Post P38 (39) Throwback Signal = Touch Back x 8 £ = Cte) fT oN TSS oo0o@e@o°0 Formations: RVLt R/L AVL Toft Progression: Post - Corner - Drag QB - - - Series action 3 step laterally 2 back. B--- Protection, A--» Protection. Z-~» Comeback TEs soos Block 2 cts -- drag X-+» Pos t- Comer Se P38 (39) Y LOW (Shallow) Cross Signal = Y (cup hands) Cross arms c : aor on pai e iO a4 wd if d OL Formations: RVLt R/L AL Tott Progression: Y-Z-X QB - - - Sories action 3 step laterally 2 back, B--- Protection, A-=> Protection, BSR - - - 45 degree diaginnal (over the top) IR - -- Shallow rt (best release) halt if tar flat covered @ TE alignment on far side OR --- 45 degree diaginnal (under BSR) P38 (39) Y LOW (Shallow) Swap Signal = Y (cup hands) Low (pt down) roll hands 7 : E oO g o" on Fae oo a oF e | O. ° Formations: AvLt_R/L AML Tott Progression: Dig (2) to Post (x) QB - -- Series action 3 step laterally 2 back B--- Protection A--> Protection. BSR --- Post IR ---. =» Shallow rt (best release) halt it far tlat covered @ TE alignment on tar side OR--- Dig 18-19 Y Block ‘The purpose of this paséis to attack C3 FS oplion responsibilities. coitirs E unl Fa eS ii sortie wou wait Formations: A/L Progression: 1) Glance at the vertical 2) Progression}: 1) Z 2) X 3) A QB - - 4 steps down LOS and then 3 steps back. B--- Protection. Block 1st defender outside Y. A+++ Option arc, Alert for #4 biitz Y-++ Block EMLOS x ~+ Dig at 14 yds (Do NOT cross the Hash without the bait | Z--+ Crack and seam when FS triggers on option. OL- + - Block the run, Read vs Take-off Turn in hie E Take2 = 1822-923 Action QB - Possible SA ve 4 spilt. HI-Low Read Off flat defender X=SAvs4/Take 2 Y-Take-ott Z-Turn in at 18 yds. ‘AJB — 22-23 action ¢1 Show Pass Game Tomahawk This Is a Hi-Low ead vs RS Take-off Comeback 822-923 Action QB — Possible SA ve 4 split, HI-Low Read Off flat defender X= SA vs 4/Take 2 Y- Take-off Z- Comeback 22 to 18, lB ~ 22-23 action &L Y Corner Great Red Zone Play {HH Ss B 3 7 E :

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