Вы находитесь на странице: 1из 4

Blood Legacy:

The Dhampir
Revisited
Blood Legacy:
The Dhampir Revisited
Unhallowed Metropolis Created by: Jason Soles & Nicole Vega

Written by: Jason Soles

Additional Contributions: Marc17 and Nicole Vega

Graphic Designer: Jefferson Dunlap

Editor: Jennifer Shaiman

Illustrations: Melissa Uran

Photography: Angel Ceballos

Models: DekenAngel and Revel

Photo Manipulation: Angel Ceballos

Hallows Eve Designs: Aron Tarbuck and Kate Lynch


Special Thanks: NyarghoDirge, whose persistence insured the Dhampir would take his rightful place in the Unhallowed
pantheon. Katie Mineke & Dark Industry Clothing and everyone that turned out for the F-Stop photo shoot.

This book is printed under the copyright of the United States of America. Contents copyright 2009, Jason Soles and Nicole Vega. All
rights reserved. This book is a work of ction; any resemblance to organizations, places, events, or actual peopleliving or deadis purely
coincidental. Copies of materials herein are intended solely for your personal, noncommercial use, and only if you preserve any associated
copyrights, trademarks, or other notices. You may not distribute copies to others for a charge or other consideration without prior written
consent of the owner of the materials except for review purposes only.

Unhallowed Metropolis, Unhallowed Necropolis, the Unhallowed Metropolis logo, the New Dark Age logo, the Neo-Victorian World, and all
related character names, places, and things are trademark and copyright 2009, Jason Soles and Nicole Vega. Hallows Eve Designs logo is
trademark and copyright 2009, Hallows Eve Designs.

www.hallowsevedesigns.com
ii
The Dhampir Revisited premiere Neo-Victorian secret society for vampire hunters.
A member in good standing, the character has taken part
in a number of missions and is highly regarded. In addition
In the interest of rening the Dhampirs role as the to beginning with the Noctuary Membership Quality, the
premiere vampire hunter of the Neo-Victorian World, the character gains +1 on Charm Credibility rolls when
authors have added the following Feature to the Dhampir dealing with other members of the organization. This stunt
Calling. must be taken at the time the character is created.

Blood Legacy, New Dhampir Paragon of Inhumanity Graceful, beautiful, and


beguiling, the Dhampir is a true product of his supernormal
Calling Feature condition. His every movement exudes preternatural
With acceptance of his dark fate, experience, and the condence and predatory exuberance. His eyes glisten with
sheer force of will, a Dhampir can master his unnatural a feral sheen, and his hair and esh take on the lustre of
form by overcoming his passions rather than allowing them perpetual health. If he was once greying, he is now restored
to rule him. Though he is not a true vampire, a Dhampir to the appearance of youth.
may learn to manifest a fraction of the power of the living The character gains the Quiet and Haunting Beauty
dead. For each level of the Concentration skill the Dhampir Qualities (see UM, pages 178 and 180, respectively). If this
possesses, he may take one of the following stunts instead stunt is taken after character creation, it represents a sudden
of a standard Concentration stunt: change in the characters physiognomy brought about by his
tainted blood.
Casanova The character has a natural gift for
seduction. He may reroll failed Charm Seduction rolls. Secrets of Blood The Dhampir has learned to
A failed roll may only be rerolled once due to Casanova. extract secrets from the blood he drinks. With a taste of
After consummating a love affair, his paramour will be an individuals blood, the Dhampir can determine the
permanently enthralled with him, unable to relieve herself donors species, his rough age, diet, and present health. The
of thoughts of the character. The Casanova gains a +1 character instantly knows whether the blood was taken
bonus on contested Charm rolls versus any character he has from a living or dead source, the donors present mental
previously seduced. stability, and any diseases or ailments from which he may be
suffering. Additionally, the character gains a visual image
Dustman The Dhampir is an expert vampire of the individual that may be used to identify him later.
hunter. He has become accustomed to going for the heart. He If the Dhampir drinks the blood of a vampire, he will
now suffers a 3 penalty, rather than a 5, when targeting know if the vampire is sentient or feral, how long it has
the heart. been a vampire, and, if he has tasted the blood of others
belonging to that vampires legacy, and the details of that
Immortal The Dhampirs longevity has been greatly vampires lineage. For example, if he tastes the blood of Lord
increased as a result of the potency of his blood. Unlike other Crowstaff, he will know if he has tasted the blood of Lord
Dhampir who continue to age, albeit at an exceptionally Crowstaffs creator or the blood of any vampire created by
slow rate, this characters aging process has been completely Lord Crowstaff.
arrested. Though he can still be destroyed through violent The character does not need to draw the blood personally,
means, the character is effectively immortal. and he can sample any amount of blood, whether fresh or
dry.
Lingering Vitality The characters body draws much
greater sustenance from blood than others of his kind. Social Predator The characters carefully cultivated
When the character drinks blood from a living human, the demeanour is charming at the best of times and frightful in its
+1 Vitality and Coordination bonus gained from Blood intensity at the worst. The character is clearly a man to avoid
Drinker (see UM, page 126) lasts for eight hours. crossing. With a glance, the character can silence an offending
speaker or rout an angry mob. The character can reroll failed
Noctuary Agent The Dhampir is an established Wit Interrogation and Charm Intimidation rolls. Each
member of the Noctuary (see UM, pages 274275), the failed roll may be rerolled once due to Social Predator.
iii
Sol Invictus Through the sheer will to survive, generally use these stunts for one hour after feeding, though
the character has altered his supernormal make up. Unlike a Dhampir with the Blood Legacy stunt Lingering Vitality
vampires who grow weak in daylight, the Dhampir is actually can use these stunts for eight hours after feeding.
invigorated by the rays of the sun. During the day, the
character gains +1 Vitality. On those rare days during which Death Dealer For each action the character spends
the sun shines on the metropolis, this bonus is increased to to make an unarmed combat or melee attack, he can make
+2. The character does not receive any bonus at night or one attack against every opponent within striking range.
during Lost Days (see UM, page 115). For example, if the character had three potential targets
in his reach and spends two actions to make attacks, he
Tempered Passions The Dhampir has gained a could attack each opponent twice. The character can only
measure of control over his hatred of vampires. Though he make these additional attacks if the form of the attacks is
still loathes the creatures and desires their destruction with suitable. The character could only grapple one opponent,
every bre of his being, the character can now reroll failed for instance, while he could stab any number with a knife.
Hatred of Vampires Will rolls (see UM, page 127). Each
failed roll may be rerolled once due to Tempered Passions. Preternatural Speed When the character
intentionally moves during combat, double the distance he
Transxing Gaze Though true mind control is can move. Additionally, the character can dodge and parry
beyond his capabilities, the Dhampir has developed the ranged attacks as well as melee attacks. To parry a ranged
ability to transx a human with his stare. The character attack, the character must be holding an object strong
gains the vampire Transx ability (see UM, page 270). enough to stop or reect the projectile. Bullets may pass
through soft objects or ricochet off hard objects.
Vigil of the Damned Sustained by the unnatural
potency of his blood, the Dhampir no longer requires sleep. Sudden Death When rolling initiative, the
Though his sanity may eventually pay a terrible price, the character can choose to reroll his result. Each roll may be
character can stay awake constantly. He can sleep for short rerolled once due to Sudden Death. If the character makes
durations if he succeeds in a Will roll (DR 14). Even then, a Sudden Death reroll, he cannot choose to hold his actions
however, his sleep will be restless, and he will be awakened during the rst round of combat.
by the slightest sound or the presence of an undead creature
(see Sense Undead, UM, page 127).

The Power of the


Blood
Unarmed Combat Stunts for Vampires and
Dhampiri
Vampires and Dhampiri are creatures of exceptional
strength and agility. However, they only reach their true
potential after feeding, when they are capable of supernormal
feats of physical prowess. With practice, such a creature can
move at blinding speed.
Vampire and Dhampir characters can take the following
Unarmed Combat stunts in place of standard Unarmed
Combat stunts. These stunts are available to any Dhampir
character, not just those with the Dhampir Calling.
Power of Blood stunts can only be used after the
character has fed on a living human. A vampire can use
these stunts for eight hours after feeding. A Dhampir can

iv

Вам также может понравиться