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Nintendo Space World

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Main page Not to be confused with Nintendo World Store.

Nintendo Space World (formerly called Shoshinkai (Japanese: )) is a
Featured content Nintendo Space World
Current events
video game trade show hosted by Nintendo. First held in 1989, it is typified by
Status inactive
Random article the unveiling of new consoles or handhelds. Unlike most other video game trade
Genre Video gaming
Donate to Wikipedia events, Nintendo World is not held annually or at any other set interval
Frequency Annually
Wikipedia store Nintendo usually makes a decision regarding whether to hold the show any time
Location(s) Kyoto, Japan
in the year. It has historically always taken place in Japan, either in Kyoto, where
Interaction Makuhari Messe, Chiba, Japan
Nintendo's headquarters are located, or at the Makuhari Messe convention
Help Country Japan
center in Chiba, Japan.
About Wikipedia Inaugurated July 28, 1989 28 years ago (as
Community portal Nintendo Power explains: "Q: What is Famicom Space World? A: Space World is Shoshinkai)
Recent changes a free show for the public that follows the one-day Shoshinkai. Gamers who wish Most recent August 24, 2001
Contact page to attend need only pick up an entry pass at any official Nintendo retail location

in Japan."[1]:13

What links here The systems that have been unveiled at the show series include the Nintendo GameCube, Game Boy Advance, Nintendo 64,
Related changes and 64DD.
Upload file
Special pages Contents [hide]
Permanent link 1 History
Page information
1.1 Shoshinkai 1989
Wikidata item
1.2 Shoshinkai 1990
Cite this page
1.3 Shoshinkai 1991
Print/export 1.4 Shoshinkai 1992

Create a book 1.5 Shoshinkai 1993

Download as PDF 1.6 Shoshinkai 1994
Printable version 1.7 Shoshinkai 1995
1.8 Shoshinkai 1996
1.9 Space World 1997
Deutsch 1.10 Space World 1999
1.11 Space World 2000
1.12 Space World 2001

2 See also

3 References
Edit links History [ edit ]

Shoshinkai 1989 [ edit ]

The 1st Shoshinkai show was held on July 28, 1989,[2] the Super Famicom was announced and Super Mario Bros. 3 was
reportedly shown.

Shoshinkai 1990 [ edit ]

The 2nd Shoshinkai show was held on August 28-29, 1990,[3] the final version of the Super Famicom was unveiled to the
public. Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones".

Shoshinkai 1991 [ edit ]

The 3rd Shoshinkai show was held on April 24 to May 6, 1991,[4] the Super Famicom had been on the market for a few
months and a lot of the attention of the fair was dedicated to its video games. Two of them are presented and shine above
the others, Final Fantasy IV and The Legend of Zelda: A Link to the Past.

Shoshinkai 1992 [ edit ]

The 4th Shoshinkai show was held on August 26, 1992,[5] the Super FX chip was announced.

Shoshinkai 1993 [ edit ]

The 5th Shoshinkai show was held on August 22, 1993.[6] On August 23, President of Nintendo, Hiroshi Yamauchi,
announced Project Reality, a major strategic partnership with Silicon Graphics for the development of what would become the
Nintendo 64.[7]
Shoshinkai 1994 [ edit ]

The 6th Shoshinkai show was held on November 15-16, 1994,[8][9] Hiroshi Yamauchi introduced a new portable console called
the Virtual Boy, along with its hardware specifications, launch games, and future games. Project Reality's name was changed
to "Ultra 64".

Shoshinkai 1995 [ edit ]

The 7th Shoshinkai show was held on November 22-24, 1995.[10] Popular Mechanics described the scene where "hordes of
Japanese schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation
clearly rippling through their ranks."[11]

The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games.[12] This included two
playable game prototypes (Super Mario 64 and Kirby Ball 64) and a videotape containing a total of three minutes of very
early footage of eleven other Nintendo 64 games. Of all these presented titles, the development of Super Mario 64 was
reportedly the most advanced, though only 50 percent complete.[11][13][14] Zelda 64 was shown in the form of an abstract
technical and thematic demonstration video, where Next Generation magazine said "Well, the fact is that the videotape
sequences shown at Shoshinkai bear very little resemblance to what the final product will actually look like. Spectacular
scenes of a surprisingly large Link clad in polished armor are most likely to end up in cut-scenes rather than representing the
actual play.".[15][16]

Nintendo made its first announcement of the 64DD peripheral, saying it would launch by the end of 1996,[17] though releasing
virtually no technical specifications.[11]

Shoshinkai 1996 [ edit ]

The 8th Shoshinkai show was held on November 2224, 1996[18] and was located at the Makuhari Messe convention center
in Chiba, Japan. This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the
show along with first-party titles.[19] Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's
first official launch window announcement for 64DD, scheduled for late 1997 in Japan.[20]

The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to
Nintendo of America's Chairman Howard Lincoln. The system played an improvised conversion of the Super Mario 64
cartridge game onto a 64DD disk in order to demonstrate the storage device. The booth also demonstrated the process of
rendering audience members' photographed faces onto 3D avatars and shapesa feature which was ultimately incorporated
and released in 2000 as Mario Artist: Talent Studio and the Capture Cassette for 64DD.[21][22] Another 64DD title in
development was Creator, a music and animation game by Software Creations,[23] the same UK company that had made
Sound Tool for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games,
allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable
version of Creator available at this show, but the project was later absorbed into Mario Artist: Paint Studio (1999).[23][24][25]

Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for
the 64DD presentation and some having received 64DD development kits.[26] Included in the early roster of committed 64DD
developers, Rare officially discounted any rumors of the peripheral's impending pre-release cancellation.[27]

N64.com described the presentation of Zelda 64 as "very quick shots on videotape".[21] Yoshi's Island 64 debuted in a short
video, and was eventually released as Yoshi's Story.[28] "The biggest surprise" of the show according to IGN was the debut of
the Jolting Pak,[19] which would eventually launch as the Rumble Pak in a bundle with the upcoming Star Fox 64.

Space World 1997 [ edit ]

The 9th show was renamed to Space World, held on November 21-23, 1997.[29] It featured a very early prototype of
Pokmon Gold and Silver,[30] featuring two starting Pokmon who don't appear in the final game, and an early Chikorita. The
game would not be completed until 1999, by which point it would have largely changed.

IGN explained that the 64DD's notoriously repeated launch delays were so significant, and the company's software library was
so dependent upon the 64DD's launch, that this also caused the skipping of the 1998 Space World. The event had been
delayed to early 1999 and then again to November 1999, reportedly specifically due to the lack of 64DD launch titles.[31]

Space World 1999 [ edit ]

The 10th Space World show was held on August 27-29, 1999,[32] Paper Mario, EarthBound 64, and many other games were
announced and shown.

Space World 2000 [ edit ]

The 11th Space World show was held on August 24-26, 2000,[33] a compilation trailer of Nintendo licenses running on
GameCube hardware was displayed. Some games revealed then were Super Smash Bros. Melee, Luigi's Mansion, Metroid
Prime, Meowth's Party, Mario Kart: Double Dash!!, Kameo: Elements of Power, Jimmy Neutron: Boy Genius, Batman:
Vengeance, and the technology demonstrations called Super Mario 128 and The Legend of Zelda 128.[34]

Space World 2001 [ edit ]

The 12th Space World show was held on August 24-26, 2001[35] and was the last Space World consumer event, featuring the
upcoming GameCube and recently released Game Boy Advance. A short clip of Super Mario Sunshine was shown in its early

Some speculated another Space World consumer event would be held in 2005 for the formal unveiling of Nintendo's next
console, Revolution (the development name for the Wii). This speculation was incorrect as Nintendo chose to fully reveal at
E3 2006, the details of the system which would be renamed to "Wii". However, they did hold an event called Nintendo World
2006 that showcased the Wii and Nintendo DS.

Nintendo later held an event called Nintendo World 2011 in Tokyo from the January 810, 2011. The company gave the
specific details on the Japanese launch of the Nintendo 3DS at this exhibition.[36]

See also [ edit ]

Nintendo Direct

References [ edit ]

1. ^ "Nintendo Power". No. 79. Nintendo. December 1995. 18. ^ "Nintendo 64 Games Guide - Brady Publishing (Firm),
2. ^ "Japanese Secrets!" . chrismcovell.com. Retrieved Christine Cain, J. Rich - Google Books" . Google Books.
2017-01-09. 1997-05-01. Retrieved 2017-01-09.
3. ^ "Japanese Secrets!" . chrismcovell.com. Retrieved 19. ^ a b
IGN Staff (November 22, 1996). "Report from
2017-01-09. Shoshinkai" . Retrieved October 15, 2017.
4. ^ "Snes Central: Legend Of Zelda, The: A Link to the 20. ^ "The 64DD: Nintendo's Disk Drive" . IGN. January 28,
Past" . snescentral.com. 2015-11-18. Retrieved 1998. Retrieved September 2, 2014.
2017-01-09. 21. ^ a b "N64.com Interviews Howard Lincoln" . IGN.
5. ^ "Cart Wars - Episode 2: The Evolution of the Cartridge - December 6, 1996. Retrieved January 11, 2015.
RetroCollect" . retrocollect.com. 2015-02-01. Retrieved 22. ^ "Nintendo 64 Shoshinkai '96" . Nintendo of America.
2017-01-09. Archived from the original on December 22, 1996.
6. ^ "Electronic Gaming Monthly, Oct 1993 (Editors Column) Retrieved January 11, 2015.
Grinding the Rumor Mill" . 23. ^ a b
"Career timeline" . Zee 3. Retrieved January 5, 2014.
grindingtherumormill.wordpress.com. 2016-03-14. Retrieved 24. ^ Schneider, Peer (August 22, 2000). "Mario Artist: Paint
2017-01-09. Studio (Import)" . ign64. Archived from the original on
7. ^ Semrad, Ed (October 1993). "Nintendo Postpones Intro of March 30, 2001. Retrieved June 30, 2016.
New System... Again!". Electronic Gaming Monthly. Ziff 25. ^ Nintendo SpaceWorld '96: Miyamoto Interview + Super
Davis (51): 6. Mario 64 on 64DD + Rumble Pak Unveiled . Retrieved
8. ^ "Shoshinkai Software Exhibition 1994 - Tradeshows - September 2, 2014 via YouTube.
Planet Virtual Boy" . planetvb.com. 1994-11-14. Retrieved 26. ^ IGN Staff (December 13, 1996). "Nintendo's Internet
2017-01-09. Connection" . IGN. Retrieved September 6, 2017.
9. ^ "Nintendo introduces video game players to three- 27. ^ "Closing in on Shoshinkai" . IGN. November 15, 1996.
dimensional worlds with new virtual reality video game Retrieved September 2, 2014.
system 32-bit "Virtual Boy" shown at Shoshinkai Software 28. ^ "Q&A" . IGN. May 5, 1997. Retrieved October 15, 2017.
Exhibition in Japan. - Free Online Library" . Open Library. 29. ^ "Pokemon Strategy Guide - IGNguides" . IGN. Retrieved
1994-11-14. Retrieved 2017-01-09. 2017-01-09.
10. ^ "Vintage Game Consoles: An Inside Look at Apple, Atari, 30. ^ "SPACEWORLD'97 exhibitors GAME BOY - Pokmon
Commodore, Nintendo ... - Bill Loguidice, Matt Barton - Gold and Silver" . Nintendo Japan. Nintendo. Archived
Google Books" . Google Books. 2014-02-24. Retrieved from the original on February 24, 1998. Retrieved
2017-01-09. November 3, 2014.
11. ^ a bc
Willcox, James K. (April 1996). "The Game is 64 31. ^ "DD Date?" . IGN. April 8, 1999. Archived from the
Bits" . Popular Mechanics: 134. Retrieved October 16, original on April 17, 2001. Retrieved November 20, 2015.
2017. 32. ^ "Spaceworld's Just Around the Corner - IGN" . IGN.
12. ^ "Coverage of the Nintendo Ultra 64 Debut from Game 1999-08-19. Retrieved 2017-01-09.
Zero" . Game Zero. Retrieved March 27, 2008. 33. ^ "Space World 2000 - Event - Nintendo World Report" .
13. ^ Semrad, Ed (February 1996). "Ultra 64 Unveiled". nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09.
Electronic Gaming Monthly. No. 79. Ziff Davis. p. 6. 34. ^ Kennedy, Sam (2001). "Player's Choice Games: Nintendo
14. ^ "The Ultra 64: Power Packed". GamePro. No. 89. IDG. Gamecube" . www.playerschoicegames.com. Retrieved
February 1996. pp. 2021. September 2, 2010.
15. ^ "The Essential 50 Part 40: The Legend of Zelda: Ocarina 35. ^ "Space World 2001 - Event - Nintendo World Report" .
of Time" . 1UP.com. Archived from the original on 2012- nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09.
07-18. 36. ^ Ba-oh, Jorge (2010). "Try out 3DS at Nintendo World 2011
16. ^ "Legend of Zelda". Next Generation. No. 14. Imagine in January" . www.cubed3.com. Retrieved November 24,
Media. February 1996. p. 55. "Well, the fact is that the 2010.
videotape sequences shown at Shoshinkai bear very little
resemblance to what the final product will actually look like.
Spectacular scenes of a surprisingly large Link clad in
polished armor are most likely to end up in cut-scenes
rather than representing the actual play."
17. ^ "Nintendo's Lincoln Speaks Out on the Ultra 64!".
Electronic Gaming Monthly. Ziff Davis (78): 7475. January
V T E Video game trade shows and conventions [hide]

Amusement Expo BlizzCon Classic Gaming Expo D.I.C.E. Summit Electronic Entertainment Expo
North America Game Design Expo Game Developers Conference GameSoundCon MAGFest Midwest Gaming Classic MineCon
Montreal International Games Summit QuakeCon PAX PlayStation Experience RTX TwitchCon
South America Brasil Game Show Gamercom

Asia Game Show China Digital Entertainment Expo & Conference G-Star Japan Amusement Expo Jump Festa
Nintendo Space World PlayStation Experience Tokyo Game Show

Australia EB Games Expo (2015 2016) PAX RTX

CG-Event Comic-Con Russia DreamHack EGX Gameday Game Developers Session Gamescom IgroMir
MineCon Nordic Game Paris Games Week RTX Russian Game Developers Conference
Australian Game Developers Conference Blizzard Worldwide Invitational D3 Digital Game Xpo Entertainment for All
European Computer Trade Show Games Convention GCA Games Convention Asia Nvision X

Related Consumer Electronics Show

Categories: Nintendo Recurring events established in 1989 Video game trade shows

This page was last edited on 24 October 2017, at 01:12.

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