Вы находитесь на странице: 1из 2

Cambridge University Press

978-0-521-21957-0 Super Minds Level 2


Melanie Williams With Herbert Puchta Gnter Gerngross and Peter Lewis-Jones
Excerpt
More information

Introduction
About Super Minds Expanding young minds
Super Minds begins from the premise that the students
What is Super Minds?
are not just language learners but explorers in every
Super Minds is a seven-level course for primary age aspect of their educational development. The course
students, with a Starter level underpinning Super Minds 1. enables students to become smart in three ways:
By building solid foundations, expanding young minds,
kindling the imagination and fostering positive values, Think! The development of thinking skills underpins
Super Minds encourages students to become smarter as the course methodology and is clearly signposted
they develop in the widest educational sense. in purposeful activities. These thinking skills are the
building blocks of learning and the activities keep in
A flexible approach step with the students increasing maturity through the
Super Minds offers maximum flexibility: course.
Wider thinking through the application of knowledge
Super Minds gives the option of an oralaural is encouraged by content and language integrated
introduction to English by using the Starter level, learning (CLIL), with topic-based material clearly
whereas some schools may prefer to begin with linked with subjects across the curriculum.
Super Minds 1. All the language from the Starter Games and other activities in pairs, groups or as a
level is re-introduced in Level 1 in different contexts, whole class are designed to improve students memory
developing all four skills. and concentration skills.
All seven levels of Super Minds have been specically
In Super Minds 1 and 2, specific activities develop a
researched to cater for a variety of teaching situations
range of skills from observation to thinking skills such
including those with a higher than usual number of
as memory, sequencing, categorising and deciphering
hours of English per week. The units include lessons
codes.
with a core syllabus focus and additional lessons
which can be used exibly according to the time
available for English. This is explained in the Tour of a
Kindling the imagination
unit (see pages xixiii). From the beginning, Super Minds fuels the imagination
not just through the adventures of the superhero
Building solid foundations characters in school and play contexts parallel to the
students own experiences, but also through specific
Super Minds 1 is appropriate for students who are ready
activities.
to begin reading and writing in English and includes an
early focus on the alphabet. The solid language syllabus Rounding up the language and contexts of the unit,
is carefully structured to cater for those preparing for the guided visualisation activities invite the students to relax
YLE exams, with the YLE Starters syllabus covered by the and listen before creating the picture that they saw in
end of Super Minds 2. their mind, and TPR (total physical response) action
sequences enable them to act out a story using simple
The students meet four Super Friends with engaging
language.
super powers: Whisper can talk to animals, Misty can
make herself invisible and Thunder and Flash have
superhuman strength and speed respectively. These
Fostering positive values
powers enable them to take the students on exciting Stories are a highly valuable teaching tool and in
adventures addition to the rich linguistic input that they offer, Super
through Minds also uses stories as a vehicle for the illustration
which all four and discussion of values. The students are encouraged
language through discussion and specific Workbook activities to
skills are think about the deeper meaning of the stories, such as
practised and the importance of fair play, waiting your turn, helping
developed. and looking after your friends.

viii Introduction

in this web service Cambridge University Press www.cambridge.org


Cambridge University Press
978-0-521-21957-0 Super Minds Level 2
Melanie Williams With Herbert Puchta Gnter Gerngross and Peter Lewis-Jones
Excerpt
More information

Super Minds 2 components


Students Book A Creativity lesson featuring either
The Students Book contains:

An introductory Back to school a guided visualisation activity or


unit (6 pages) which reintroduces
the characters Whisper, Thunder,
St
Misty and Flash, and presents an action sequence telling a story in simple
ud
He
rbe
ent
rt P
s Book 2 or revises classroom objects,
on
es language
uch is-J

Theres / There are, 10100 and


ta Lew
Gnter Gerngross Peter

imperatives A Revision lesson featuring a topic-based game,


9 core units (12 pages) with an easy-to-use single- project or quiz
page lesson format rounding off with revision
Cut-outs for festivals and selected activities Interactive DVD-ROM
This complementary component is included with the
Stickers for a different activity in each unit
Students Book, for students to use at home or in the
Each unit offers: school computer room, and with the Classware CD-ROM,
An opening scene in contemporary and attractive 3D for teachers to use in the classroom with a computer
artwork which establishes the setting of the unit story and a projector. Offering language reinforcement
and also provides a vehicle for the presentation of and consolidation while the students also have fun,
core vocabulary it contains:
A memorable chant to practise the core vocabulary
Interactive games and activities
2 grammar lessons with varied presentation and
The Students Book stories brought to life with
practice activities including targeted oral production
high-quality animation
of the new language in a Grammar focus feature
An engaging song for further language practice
The Students Book songs with karaoke versions for
the students to record and play back their own voice
A story featuring the Super Friends characters, illustrating
Videoke activities featuring real-life clips, with the
a different value in each unit for class discussion and
option for students to record themselves speaking one
leading into a phonics focus on specic sounds
g int
or both roles
Think! Activities to develop a range of thinking skills
Cross-curricular English for school lessons, broadening
unit
the un topic
o ic in the ccontext of other school subjects,
nit ttop
op
Sports cl
encouraging the students to learn
CD 3
ub
and then apply knowledge, and 1 33 Listen and
look. Then
listen and
say the words.
offering an accessible follow-up
project
1 badmint
on 2 baseba
ll 3 basketb
all 4 footba
m? ll
8 Do you want to be in my team? 5 hockey
7
CD 3
1 41
Great goal, Misty! 6 table ten
nis 7 tennis
club.
2 You can join the table tennis 8 swimmi
ng
1 Can I join the 9 athletics
Table tennis is boring. 10 volleyb
football team? all
Sorry, the I like playing football.
teams full.

No, thank you.


team. Weve got our team.
Come on. Try harder, Green 2
CD 3
34 Listen and
chant.
.
2 Read and tick () the boxes Fo ot b ll, b
yes / no sketb ll,
1 The boys football team
is full. Lots of sp or B se b ll
t to do. nd sw im mi ng
4 . yes / no Te nn is, b dm Lots of sp or ,
3 2 Flash wants to play tennis Lets do it
int on , t to do.
I know! Lets start / no Ho ckey , vo lle
Join our team! yes me nd yo u.
a football team. 3 Flash and Misty start a team. yb ll,
yes / no T ble te nn Lets do it
is going to win. me nd yo u.
4 The boy thinks his team is nd th let
ics ,
yes / no Th ts gre T ble te nn
t fu n do nt
5 Thunder scores a goal. Lets joi n fo rg et it. is nd th let
clu b to d y. Th ts gre ics ,
OK. Lets joi n t fu n do nt
Great goal, Misty! clu b, hu rr Lets joi n fo rg et it.
3 Find who says y! clu b to d y.
94 Sport Lets joi n
clu b, hu rr
y!
Listen and say.
CD 3
4 43

6 Well done,
5 Do you want to Goal!
play a game? Flash!

Ha, ha. Its


going to be t
i th
l in
hole
ith a h i b
their boat.
very easy. hi
A hippo d a goatt with
and
Phonics focus 99

98 Value: including people


Introduction ix

in this web service Cambridge University Press www.cambridge.org