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Fairy rings
The fairy ring transportation system is unlocked after starting the
Fairy Tale II - Cure a Queen quest and getting permission from the
Fairy Godfather. It consists of 44 teleportation rings spread across the
world and provides a relatively fast means of accessing often remote
sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while
A fairy ring. wielding either a Dramen staff or Lunar staff. If the Lumbridge and
Draynor Diary is fully completed, no staff of any kind is needed. From
there, using three letter codes, they can teleport to most rings within
the system.

Several rings, however, require players to complete quests before they can be accessed. If the selected code
has no corresponding fairy ring, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is
useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their Superior Garden.

It is important to note that only Fairy Tale I - Growing Pains


is needed to access the fairy rings. Players only have to do
the first few lines of Fairy Tale II - Cure a Queen and need
none of the requirements.

When using the fairy rings, a travel log will pop up. This is a list
of rings to which you have recently traveled. This is useful, as
you can just click on the ring code in the travel log and the code
will be automatically entered. Up to four fairy ring codes can be
marked as favourites for quicker code dialing to frequented
rings.

Contents [show] The animation when using the fairy rings.

Using fairy rings Edit

To use the fairy rings, players must complete the


following quests:

Priest in Peril
Nature Spirit
Lost City

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Fairy Tale I - Growing Pains


Started Fairy Tale II - Cure a Queen

One may quickly access the fairy rings in any of the


following ways: The fairy ring code selection screen.

Quest point cape teleport to Legends' Guild.


Casting Salve Graveyard Teleport (or using its magic tablet variant) near the fairy ring cks .
Slayer ring teleport to the Fremennik Slayer Dungeon near the fairy ring ajr .
Necklace of passage teleport in front of Wizards' Tower near the fairy ring dis .
Yanille teleport or Teleport to House if the player's house is in Yanille. Go through the western gates of
Yanille and while you are just outside, travel north toward the fairy ring ciq .
Using an Ardougne cloak to teleport to Ardougne Monastery and travel east slightly pass the Tower of Life
to the fairy ring djp .
Using an amulet of glory to teleport to Edgeville, travelling east across the small bridge and heading south
to reach fairy ring dkr .
Teleport to Lumbridge and go east across the land bridge. North of the bridge build a Stable Dugout canoe
to reach Edgeville. Start heading south to reach fairy ring dkr .
Using a ring of wealth to teleport to Grand Exchange and travelling north-west inside until you reach the
level 21 Agility Shortcut, running south until you reach fairy ring dkr .
Those without level 21 Agility may travel west outside of the Grand Exchange wall and head north
through a fence, eventually leading to fairy ring dkr , or by taking an Amulet of Glory to Edgeville
and travelling east over the bridge.

Combinations Edit

"A" Combinations Edit

Code Picture Location Points of Interest

Asgarnia:
Mogres, Rimmington, Port Sarim,
aiq Mudskipper
Asgarnia Ice Dungeon
Point

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Code Picture Location Points of Interest

Islands: South- Empty island, used for clue scroll


air east of coordinates and the Ardougne medium
Ardougne. achievement diary.

Completion of Death to the Dorgeshuun


and a light source is required to enter
this area.
Dungeons: Cave
ajq south of Cave Crawlers, Cave Bugs, Cave Slimes
Dorgesh-Kaan. and Molanisks can be found here.
Dorgesh-kaan Agility course may also be
found here.

Kandarin: Slayer
Fremennik Slayer Dungeon, Rellekka
ajr cave south-east
west of fairy ring.
of Rellekka.

Penguins; no other access.


Islands:
It also is the fourth combination to the
ajs Penguins near
Fairy Queen's first hiding place (Fairy
Miscellania.
Tale II - Cure a Queen)

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Code Picture Location Points of Interest

Kandarin:
Kraken Cove, Chinchompas (grey),
akq Piscatoris
Mining spots, Piscatoris Fishing Colony
Hunter area

Feldip Hills:
Hunter jungle area, Chompy hunting
aks Feldip Hunter
grounds, Gnome glider.
area

alp Lighthouse Jossik, Barbarian Outpost, Rellekka

Can be used in conjunction with the


Morytania: Ectophial to quickly access the fairy ring
alq Haunted Woods network, but this ring is surrounded by
east of Canifis aggressive Vampyres and Leeches.
Farming patch, Port Phasmatys east

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Code Picture Location Points of Interest

Abyssal leeches, guardians, walkers,


Other realms:
alr and Abyssal demons. Alternative area
Abyssal Area
for players to get Runecrafting Pouches

Seers' Village, Coal trucks, Fishing


Kandarin: Guild, Hemenster
als McGrubor's
Going here is required for the medium
Wood
Kandarin Achievement Diary

"B" Combinations Edit

Code Picture Location Points of Interest

Empty island used for clue scroll


Islands: South-west
bip cryptic and a level 50 agility shortcut
of Mort Myre
to enter Mort Myre.

Kalphite Lair for Kalphites and the


Kharidian Desert
biq Kalphite Queen, Shantay Pass
near Kalphite Hive.
nearby.

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Code Picture Location Points of Interest

Unicorns; no other access.


Ardougne Zoo -
bis Required for the Ardougne Diary;
Unicorns
medium task.

Other Realms:
Partial completion of Holy Grail quest
bjr Realm of the Fisher
is required.
King

Completion of Regicide is required. 76


Islands: Near Zul-
bjs Agility is needed to jump off the
Andra
island.

Smoke Devil Dungeon and Chompy


South of Castle
bkp bird hunting grounds. Teak tree to the
Wars
west, Castle Wars north.

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Code Picture Location Points of Interest

Other Realms:
bkq Tree spirits
Enchanted Valley

Mort Myre Swamp , Swamp boat south-east (towards


bkr
south of Canifis Barrows and Burgh de Rott)

bks Zanaris Impetuous Impulses, Chaeldar

TzHaar fight caves, TzHaar fight pits,


blp TzHaar area
TzHaar monsters

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Code Picture Location Points of Interest

Legends' Guild, Mining spots, Magic


blr Legends' Guild and Maple trees north, Witchaven
south, East Ardougne west

"C" Combinations Edit

Code Picture Location Points of Interest

Must complete The Fremennik Trials in


order to access this area.
cip Miscellania
Miscellania, Etceteria east, Managing
Miscellania

North-west of Tree Gnome Village north, Yanille south-


ciq
Yanille east, Gu'Tanoth south, Castle wars west

Zeah:
Great Kourend. Players must pay a one-
North of the
cis off fee 80,000 coins to Trossa in order to
Arceuus House
use it.
Library

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Code Picture Location Points of Interest

Sinclair Mansion
Sinclair
cjr
Mansion (east) east, Seer's Village south

Other Realms:
ckp Cosmic entity's Used in Fairy Tale II - Cure a Queen quest
plane

South of Tai
Bwo Wannai Graahks, Shilo village nearby, Tai Bwo
ckr
Village, Wannai Village, Nature altar
Karamja

Morytania Slayer tower, Canifis east,


cks Canifis Paterdomus west, Mort Myre swamp
south.

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Code Picture Location Points of Interest

Island: South
clp of Draynor Required for some hard clue scrolls.
Village

Monkey Madness I and completion of


Daero's training must be completed in
Island: Ape order to use this fairy ring. In addition, 48
clr
Atoll Agility and a monkey greegree is required
to exit the agility course and travel to the
city.

Jungle spiders
cls Hazelmere lives nearby
near Yanille

"D" Combinations Edit

Code Picture Location Points of Interest

dip Abyssal Nexus Abyssal Sire

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Code Picture Location Points of Interest

Other Realms: The only place Goraks can be found


dir
Gorak's Plane other than the God Wars Dungeon.

Player-owned
Only works if the player has one in
diq house Superior
their house.
Garden

dis Wizards' Tower Wizards' Tower, Rune essence mine

Monastery west, East Ardougne north-


djp Tower of Life
west, Port Khazard south

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Code Picture Location Points of Interest

Zeah: Chasm of Chasm of Fire, north-west corner of the


djr
Fire Shayzien House

Karamja: South of
dkp Karambwan Fishing spots
Musa Point

Grand Exchange east, Edgeville bank


dkr East of Edgeville
west, Wilderness north

Snowy Hunter
area. North of Keldagrim entrance, Brine rat cavern,
dks
Keldagrim Rock crabs, near Rellekka
entrance.

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Code Picture Location Points of Interest

North of Nardah
dlq near Desert Desert lizards, Jackals, Nardah south
Lizards

Player can use Broken Handz's


Islands: Poison
telescope to spectate players fighting
dlr Waste south of
Zulrah. There are also unattackable
Isafdar
badgers on the island.

Must complete In Search of the


Dungeons: Myreque quest.
Myreque hideout
dls Find the cracks in the walls to enter the
under The
Hollows main tunnel under the Hair of the Dog
Pub in Canifis.

Trivia Edit

When attempting to use the fairy ring network without a Dramen staff or Lunar staff, the message, "The
Fairy rings only work for those who wield fairy magic", appears.
When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
Prior to the Diverse Dungeons update, fairy ring code djr teleported the player to Sinclair Mansion
(west).

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Categories: Zanaris Transportation Add category

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