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BOLTSTORM CASTER

+1 Hand Crossbow, Very Rare (Requires Attunement)


Radiant Blast. As an action, the wielder can fire a blast of radiance
towards a target. The wielder makes a ranged attack roll using his or
her Charisma or Dexterity bonus (whichever is higher). Dealing 2d6
radiant damage and 2d4 force damage or visa versa on a successful
hit.

THE SHARDS OF DAWN & DARKNESS


A pair of +2 Scimitars, Very Rare (Requires Attunement)
Thrown. These weapons can be thrown, and have a range of 30/90.
Twilight's Kiss. When thrown, the wielder automatically shifts to
where the weapon was thrown, even if it was a point in empty space. If
thrown to a unoccupied location within range, no attack roll is needed.
If thrown at a creature, the wielder deals an additional 1d6 points of
slashing damage on a successful hit, and appears in a space within 5
feet of the creature of the wielder's chosing. On a miss, the wielder can
shift to where the weapon lands (typically within 10 feet of where it
was aimed).
Twilight's Veil. Once per Long Rest, each blade allows its wielder to
pull the shadows around them, hiding them from view.
The wielder may use an action, while standing in an area of dim light
or darkness to cast Invisibility on themselves. This ability doesn't
require concentration, and lasts either for the full duration of the spell,
or until the wielder chooses to break it earlier.
This ability recharges at the next dawn even if the wielder hasn't
taken a long rest.
The Shard of Darkness. When held aloft, the Shard of Darkness
draws in light, snuffing out all non-magical light within a 30 foot radius.
It turns dim light into darkness, and bright light into dim light. This
weapon deals an additional 1d4 necrotic damage on a successful hit.
The Shard of Dawn. When held aloft, the Shard of Dawn emits
bright light in a 20 foot radius, and dim light in an additional 10 ft.
radius. The light is sunlight. While the blade continues to be held high,
the wielder can choose to make the bright light dim or strengthen by
+5 feet. to a radius of 30 feet, and the dim light increases by the same
amount to a maximum of 30 feet. The wielder can also diminish the
amount to a minimum of 10 feet for each also. The weapon deals an
additional 1d4 radiant damage on a successful hit.

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