0 оценок0% нашли этот документ полезным (0 голосов)
7 просмотров1 страница
The Boltstorm Caster is a +1 hand crossbow that deals 2d6 radiant damage and 2d4 force damage, or vice versa, on a successful ranged attack roll using the wielder's higher of Charisma or Dexterity.
The Shards of Dawn & Darkness are a pair of +2 scimitars. They can be thrown up to 90 feet and allow the wielder to teleport to the weapon's location. On a hit, they deal an extra 1d6 slashing damage and the wielder can teleport near the target. Once per long rest, each blade grants invisibility to the wielder for the full duration or until broken. The Shard of Darkness
The Boltstorm Caster is a +1 hand crossbow that deals 2d6 radiant damage and 2d4 force damage, or vice versa, on a successful ranged attack roll using the wielder's higher of Charisma or Dexterity.
The Shards of Dawn & Darkness are a pair of +2 scimitars. They can be thrown up to 90 feet and allow the wielder to teleport to the weapon's location. On a hit, they deal an extra 1d6 slashing damage and the wielder can teleport near the target. Once per long rest, each blade grants invisibility to the wielder for the full duration or until broken. The Shard of Darkness
The Boltstorm Caster is a +1 hand crossbow that deals 2d6 radiant damage and 2d4 force damage, or vice versa, on a successful ranged attack roll using the wielder's higher of Charisma or Dexterity.
The Shards of Dawn & Darkness are a pair of +2 scimitars. They can be thrown up to 90 feet and allow the wielder to teleport to the weapon's location. On a hit, they deal an extra 1d6 slashing damage and the wielder can teleport near the target. Once per long rest, each blade grants invisibility to the wielder for the full duration or until broken. The Shard of Darkness
Radiant Blast. As an action, the wielder can fire a blast of radiance towards a target. The wielder makes a ranged attack roll using his or her Charisma or Dexterity bonus (whichever is higher). Dealing 2d6 radiant damage and 2d4 force damage or visa versa on a successful hit.
THE SHARDS OF DAWN & DARKNESS
A pair of +2 Scimitars, Very Rare (Requires Attunement) Thrown. These weapons can be thrown, and have a range of 30/90. Twilight's Kiss. When thrown, the wielder automatically shifts to where the weapon was thrown, even if it was a point in empty space. If thrown to a unoccupied location within range, no attack roll is needed. If thrown at a creature, the wielder deals an additional 1d6 points of slashing damage on a successful hit, and appears in a space within 5 feet of the creature of the wielder's chosing. On a miss, the wielder can shift to where the weapon lands (typically within 10 feet of where it was aimed). Twilight's Veil. Once per Long Rest, each blade allows its wielder to pull the shadows around them, hiding them from view. The wielder may use an action, while standing in an area of dim light or darkness to cast Invisibility on themselves. This ability doesn't require concentration, and lasts either for the full duration of the spell, or until the wielder chooses to break it earlier. This ability recharges at the next dawn even if the wielder hasn't taken a long rest. The Shard of Darkness. When held aloft, the Shard of Darkness draws in light, snuffing out all non-magical light within a 30 foot radius. It turns dim light into darkness, and bright light into dim light. This weapon deals an additional 1d4 necrotic damage on a successful hit. The Shard of Dawn. When held aloft, the Shard of Dawn emits bright light in a 20 foot radius, and dim light in an additional 10 ft. radius. The light is sunlight. While the blade continues to be held high, the wielder can choose to make the bright light dim or strengthen by +5 feet. to a radius of 30 feet, and the dim light increases by the same amount to a maximum of 30 feet. The wielder can also diminish the amount to a minimum of 10 feet for each also. The weapon deals an additional 1d4 radiant damage on a successful hit.