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Narrative Mode

Character Name_______________________________________________________________________________ Player Name_________________________________________


Identity

Clan_____________________________________ Family___________________________________________ School______________________________________________

Technique Types Available_______________________________________________________________________ School Rank_________________________________________

Air Earth Fire Water Void


Honor Glory Status
Rings

Ninj Giri

Social Standing
ARTISAN SKILLS Ranks
Aesthetics
Artisan Approaches
Craft or repair a

Composition
work of art

Refine (Air)
Design Restore (Earth) Titles
Smithing Invent (Fire)
Adapt (Water)
Attune (Void)

MARTIAL SKILLS Ranks


Fitness
Overcome an opponent

Martial Arts [Melee] Martial Approaches DISTINCTIONS: Reroll up to two dice of your choice when a dis-
Feint (Air) tinction helps you on a check.
Martial Arts [Ranged] Withstand (Earth)
Martial Arts [Unarmed] Overwhelm (Fire)
Shift (Water)
Meditation Sacrifice (Void)
Tactics
ADVERSITIES: Reroll two dice showing or results when a flaw
hinders you on a check. Then, if you failed, regain 1 Void point.
SOCIAL SKILLS Ranks

Advantages and Disadvantages


Command
Influence a person

Courtesy Social Approaches


Trick (Air)
Skills

Games Reason (Earth) PASSIONS: After performing a check related to your passion,
Performance Incite (Fire) remove 3 strife.
Charm (Water)
Enlighten (Void)

SCHOLAR SKILLS Ranks


Culture ANXIETIES: After performing a check related to your anxiety, suf-
fer 3 strife. If you suffer an Outburst as a result, regain 1 Void point.
Know or learn a fact

Government
Scholar Approaches
Sentiment Analyze (Air)
Recall (Earth)
Theology
Theorize (Fire)
Medicine Survey (Water)
Sense (Void) PERSONAL OUTBURST

TRADE SKILLS Ranks


Commerce
Labor Trade Approaches Other Characters Name Status Notes
Acquire or use

Con (Air)
resurfaces

Seafaring
Relationships and Character Notes

Produce (Earth)
Skulduggery Innovate (Fire)
Exchange (Water)
Survival Subsist (Void)

Success EXPERIENCE
Symbol Key

Explosive Success Total XP Spent XP Saved XP

Opportunity

Strife
Conflict Mode

Earth Stance Resilience Wounds


(Earth + Water) x 2
(conflict only):
Other characters cannot

Derivative Attributes
spend targeting you. Air Stance Composure Strife
(Fire + Earth) x 2
(conflict only):
Rings and Stances

Increase the TN of Attack and


Focus
Void Stance Scheme checks targeting you by 1.
(Air + Fire)
(conflict only):
You do not gain Strife from
results on checks.
Vigilance
Fire Stance (Water + Air) / 2
(conflict only):
If you succeed, increase your degrees Maximum Current
Water Stance of success by 1 for each result.
Void Points
(conflict only):
After you make a check, you may
remove 2 strife or move 1 range band.
Advantages

Conditions
Disadvantages
School Ability

WEAPONS ARMOR
Name Damage/Deadliness Range Qualities Name Protection Type (Resistance) Qualities
Armament

Name p. #
Activation

Effects

Notes and Gear Inventory


Techniques

Name p. #
Activation

Effects


Name p. # Name p. #
Activation Activation

Effects Effects

Name p. # Name p. #
Activation Activation

Effects Effects

Name p. # Name p. #
Activation Activation

Effects Effects
Techniques

Name p. # Name p. #
Activation Activation

Effects Effects

Name p. # Name p. #
Activation Activation

Effects Effects


Experience Total XP Spent XP Saved XP Rank 5 XP spent at Rank 5 / Total: ____ / 48
Advancement XP Invested
Skill Group
Skill

School Ranks
Skill

Rank 1 XP spent at Rank 1 / Total: ____ / 16 Skill

Advancement XP Invested Technique Category

Skill Group Technique

Skill Technique

Skill Rings

Skill Completed
Technique Category
Technique School Mastery Ability Unlocked
Technique
Rings

Completed

Purchase Cost School Rank?

Experience Points and Advancement Log


Rank 2 XP spent at Rank 2 / Total: ____ / 20
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
School Ranks

Completed

Rank 3 XP spent at Rank 3 / Total: ____ / 24


Advancement XP Invested
Skill Group
Skill
Skill
Skill Title Name XP spent in Title/ Total: ___ /___
Technique Category XP Invested
Technique
Technique
Rings

Completed

Rank 4 XP spent at Rank 4 / Total: ____ / 32


Title

Advancement XP Invested
Skill Group
Completed
Skill
Skill
Title Mastery Ability Unlocked
Skill
Technique Category
Technique
Technique
Rings

Completed

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