Conflict Scenes(Intrigue, Duel, Skirmish, Mass Combat) Types of Actions
Phase 1: Assess the scene. Attack
Assessment Check Attack actions are actions that a character can use to inflict Intrigue: TN 1 Sentiment Check harm on another character. An Attack action always specifies at Duel: TN 1 Meditation Check least one target, who suffers the listed effects if the character Skirmish: TN 1 Tactics Check succeeds at performing the action. Mass Battle: TN 1 Command Check Discern Motivation(Fire) Scheme Perceive Scenery(Water) Scheme actions allow a character to attempt to influence Find Defenses(Earth) targets with whom they can communicate, manipulating them, Determine Demeanor(Air) wearing them down, or bringing them around to a different Sense Disturbances(Void) point of view. Determine Initiative Prepared=Focus+Assessment bonus Movement Unprepared=Vigilance+Assessment bonus Movement actions are actions that allow a character to Phase 2: Take Turns. reposition them-self in their environment. Begin turn. Set Stance Support Air Stance: A precise, graceful stance, an Air stance is Support actions build up the characters position or help others, ideal for striking at the oppositions weak points to protecting them or helping them to set up for their own action. create vulnerabilities. Earth Stance: A rooted, firm stance, a Earth stance Other actions may be available in specific situations, such as means that the character is enduring anything that skirmish combat which allows Assist, Challenge, and Charge comes their way, waiting for the perfect moment to actions. act. Fire Stance: An aggressive stance, a Fire stance indicates that the character is abandoning caution to make an all-out effort. Water Stance: A flexible, shifting stance, a Water stance lets a character react to opposition and preempt it with sudden force. Void Stance: A stance without form, a Void stance indicates that the character is looking inward for answers rather than outward. Perform action Attack, Scheme, Movement, Support Declare action Make check Resolve Effects End Action Phase 3: Resolution If the objective is resolved then the conflict is over, if not return to Phase 2.