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Player Name
16 STR
Strength
3 3 15 FORT 10 3 1 1 13 Passive Insight 10 + 3
11 CON
Constitution
0 0
CONDITIONAL BONUSES
18 Passive Perception 10 + 8
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 DEX 2 2 14
Dexterity REF 10 2 1 1 ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Ranged Basic Attack - Longbow
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
16 WIS 3 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 2 2
Wisdom 14 WILL 10 3 1 ABILITY:
Melee Basic Attack - Longsword
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 6 0 3 3
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
23 Ranged Basic Attack - Longbow
11 5 6 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d10+2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Longsword
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d8+3 3
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Defense Bonuses - +1 to Fortitude, Reflex, and 4 vs AC Longbow 1d10+2
Will.
RESISTANCES 6 vs AC Longsword 1d8+3
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Synchronized Strike
NECK
RING
RING
DAILY POWERS
Partnered Savaging
UTILITY POWERS
0 Arcana INT
RACE CLASS LEVEL
Human Ranger 1 8 Athletics STR (Trained)
0 Bluff CHA
SCORE ABILITY MOD
0 Diplomacy CHA
HP 16 STR +3 AC 3 Dungeoneering WIS
14 0 Endurance CON
23 11 CON +0 8 Heal WIS (Trained)
Fort
Spd 0 History INT
14 DEX +2 15 3 Insight WIS
6 10 INT +0 Ref 0 Intimidate CHA
14 8 Nature WIS (Trained)
Init 16 WIS +3 8 Perception WIS (Trained)
Will 0 Religion INT
+6 10 CHA +0 14 7 Stealth DEX (Trained)
0 Streetwise CHA Effect: Gain a standard action this turn.
2 Thievery DEX Special: You are reset to one action point when
13
Passive
18
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL
Effect: You spend a healing surge and regain 5 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. AC You can designate the nearest enemy to you that you can see as your
quarry.
until the start of your next turn. Hit: 1[W] + Strength modifier (+3) damage. Once per round, when you hit your quarry with an attack, the attack deals
extra damage based on your level. If you can make multiple attacks in a
Increase damage to 2[W] + Strength modifier round, you decide which attack to apply the extra damage to after all the
(+3) at 21st level. attacks are rolled. If you have dealt Hunter's Quarry damage since the start
of your turn, you cannot deal it again until the start of your next turn.
Effect: Before or after the attack, your beast
companion can shift 1 square. The hunter's quarry effect remains active until the end of the encounter,
until the quarry is defeated, or until you designate a different target as your
quarry.
Longsword: +6 attack, 1d8+3 damage
You can designate one enemy as your quarry at a time.
Level : Hunter's Quarry Extra Damage
1st10th : +1d6
11th20th : +2d6
21st30th : +3d6
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Standard * Ranged weapon Standard * Melee beast 1 Standard * Melee weapon (beast 1)
ACTION RANGE ACTION RANGE ACTION RANGE
4 vs AC One creature 5 vs AC One creature adjacent to you 5 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Primary Attack: Dexterity vs. AC Attack: Beast's attack bonus vs. AC Primary Attack: Beast's attack bonus vs. AC
Hit: 1[W] + Dexterity modifier (+2) damage, and choose 1 Hit: 1[B] + beast's Strength modifier (+2) damage.
square in or adjacent to the primary target's space. If a
Hit: 1[B] + beast's Strength modifier (+2) +
your Wisdom modifier (+3) damage. Effect: You make a secondary attack against the
creature moves into that square before the start of your next
turn, you can make a secondary attack against the new target Increase damage to 2[B] + beast's Strength target.
as an immediate action. Secondary Attack: Strength vs. Reflex
modifier (+2) + your Wisdom modifier (+3) at
Level 21: 2[W] + Dexterity modifier (+2) damage. Hit: 1[W] + Strength modifier (+3) damage.
21st level.
Trigger: A creature moves into the designated square. Beast: If your companion is a bear, a boar, a
Secondary Target: The triggering creature lizard, a raptor, or a snake, the secondary attack deals
Secondary Attack: Dexterity vs. AC Unarmed: +5 attack, 1d8+5 damage extra damage equal to your Wisdom modifier (+3).
Hit: 1[W] damage:
Level 21: 1[W] + Dexterity modifier (+2) damage.
Longsword: +5 attack, 1d8+2 damage
Longbow: +4 attack, 1d10+2 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry) +1d8 to damage once per round (Hunter's Quarry) +1d8 to damage once per round (Hunter's Quarry)
ADDITIONAL EFFECTS