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Character Sheet

Player Name

Wulfgar Sceotan 1 Ranger 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 23 Male 1,83m 80kg Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
6 Initiative 2 4 14 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 4 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

16 STR
Strength
3 3 15 FORT 10 3 1 1 13 Passive Insight 10 + 3

11 CON
Constitution
0 0
CONDITIONAL BONUSES
18 Passive Perception 10 + 8
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 DEX 2 2 14
Dexterity REF 10 2 1 1 ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Ranged Basic Attack - Longbow
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

16 WIS 3 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 2 2
Wisdom 14 WILL 10 3 1 ABILITY:
Melee Basic Attack - Longsword
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 6 0 3 3
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
23 Ranged Basic Attack - Longbow
11 5 6 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d10+2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Longsword
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d8+3 3
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Defense Bonuses - +1 to Fortitude, Reflex, and 4 vs AC Longbow 1d10+2
Will.
RESISTANCES 6 vs AC Longsword 1d8+3

CURRENT CONDITIONS AND EFFECTS 6 vs AC Short sword 1d6+3

6 vs AC Dagger (Melee) 1d4+3


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Fighting Style - Choose Archer Fighting Style, Two-Blade FEATS
7 Acrobatics DEX 2 5 n/a 0 Fighting Style, Beast Mastery, Marauder Fighting Style, Lethal Hunter - Hunter's Quarry damage dice increase to

0 0 0 n/a 0 Hunter Fighting Style. d8s


Arcana INT
Beast Mastery - Gain beast companion; give up Prime Improved Initiative - +4 to initiative checks
8 Athletics STR 3 5 n/a 0
Shot, no Archer or Two-Blade Fighting Style
0 Bluff CHA 0 0 n/a 0
Hunter's Quarry - Minor action, designate nearest enemy
0 Diplomacy CHA 0 0 n/a 0
you see as quarry; deal extra damage to quarry once per
3 Dungeoneering WIS 3 0 n/a 0
round.
0 Endurance CON 0 0 n/a 0

8 Heal WIS 3 5 n/a 0

0 History INT 0 0 n/a 0

3 Insight WIS 3 0 n/a 0

0 Intimidate CHA 0 0 n/a 0

8 Nature WIS 3 5 n/a 0

8 Perception WIS 3 5 n/a 0

0 Religion INT 0 0 n/a 0


LANGUAGES KNOWN
7 Stealth DEX 2 5 n/a 0
Common, Elven
0 Streetwise CHA 0 0 n/a 0

2 Thievery DEX 2 0 n/a 0

Wulfgar Sceotan Page 1


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Circling Strike
WEAPON
Hunter's Quarry
WEAPON
Warning Shot
WEAPON
Predator Strike
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Synchronized Strike
NECK

RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Partnered Savaging

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Geography - Forest
Paragon (11-20) Milestone / / /
You were raised in a wooded region, such as a forest or a
Epic (21-30) Milestone / / / jungle. Did you survive by foraging, or were you and your
family hunters? Do you feel at one with the forest, or is it
OTHER EQUIPMENT RITUALS / ALCHEMY merely a source of food to be harvested?

Adventurer's Kit Raise Beast Companion Occupation - Hunter


Leather Armor (E) Master Artisan You are a skilled hunter. Did you hunt animals or monsters?
Did you hunt to support a family or were you a loner? What
Longbow (E) Tracker's Eye sorts of weapons did you use? What brought you out from
Longsword Travel Sense COMPANIONS AND ALLIES
Short sword
Dagger
Handaxe

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 0 gp
Stored money: 0 gp
Encumbrance: 61 / 160

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COMPANION
Fenrir - Level 1 Fenrir um lobo negro como
HP 14 STR AC
15
22 14 CON
Fort
Size: Medium 14 DEX 13
Vision: Low-light
6 INT Ref
Speed: 7
13
Trained Skills: Endurance, 14 WIS
Perception Will
6 CHA 14
Bite; +5 vs. AC; 1d8 + Strength modifier damage.
Healing Surge Value: 5 (2 surges per day)
Combat Advantage: When a wolf has combat advantage
against a target, the wolf gains a bonus to damage rolls
against the target equal to the wolf's Wisdom modifier
(+3).

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CHARACTER NAME
Skills Action Point
Wulfgar Sceotan
PLAYER NAME
7 Acrobatics DEX (Trained)
ADDITIONAL EFFECTS

0 Arcana INT
RACE CLASS LEVEL
Human Ranger 1 8 Athletics STR (Trained)
0 Bluff CHA
SCORE ABILITY MOD
0 Diplomacy CHA
HP 16 STR +3 AC 3 Dungeoneering WIS
14 0 Endurance CON
23 11 CON +0 8 Heal WIS (Trained)
Fort
Spd 0 History INT
14 DEX +2 15 3 Insight WIS
6 10 INT +0 Ref 0 Intimidate CHA
14 8 Nature WIS (Trained)
Init 16 WIS +3 8 Perception WIS (Trained)
Will 0 Religion INT
+6 10 CHA +0 14 7 Stealth DEX (Trained)
0 Streetwise CHA Effect: Gain a standard action this turn.
2 Thievery DEX Special: You are reset to one action point when
13
Passive
18
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Circling Strike Hunter's Quarry


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Beast, Martial, Weapon

Standard Personal Standard * Melee weapon Minor


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 6 vs AC One creature vs

Effect: You spend a healing surge and regain 5 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. AC You can designate the nearest enemy to you that you can see as your
quarry.
until the start of your next turn. Hit: 1[W] + Strength modifier (+3) damage. Once per round, when you hit your quarry with an attack, the attack deals
extra damage based on your level. If you can make multiple attacks in a
Increase damage to 2[W] + Strength modifier round, you decide which attack to apply the extra damage to after all the
(+3) at 21st level. attacks are rolled. If you have dealt Hunter's Quarry damage since the start
of your turn, you cannot deal it again until the start of your next turn.
Effect: Before or after the attack, your beast
companion can shift 1 square. The hunter's quarry effect remains active until the end of the encounter,
until the quarry is defeated, or until you designate a different target as your
quarry.
Longsword: +6 attack, 1d8+3 damage
You can designate one enemy as your quarry at a time.
Level : Hunter's Quarry Extra Damage
1st10th : +1d6
11th20th : +2d6
21st30th : +3d6
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Ranger 1 MP * PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Warning Shot Predator Strike Synchronized Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Beast, Martial Beast, Martial, Weapon

Standard * Ranged weapon Standard * Melee beast 1 Standard * Melee weapon (beast 1)
ACTION RANGE ACTION RANGE ACTION RANGE
4 vs AC One creature 5 vs AC One creature adjacent to you 5 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Primary Attack: Dexterity vs. AC Attack: Beast's attack bonus vs. AC Primary Attack: Beast's attack bonus vs. AC
Hit: 1[W] + Dexterity modifier (+2) damage, and choose 1 Hit: 1[B] + beast's Strength modifier (+2) damage.
square in or adjacent to the primary target's space. If a
Hit: 1[B] + beast's Strength modifier (+2) +
your Wisdom modifier (+3) damage. Effect: You make a secondary attack against the
creature moves into that square before the start of your next
turn, you can make a secondary attack against the new target Increase damage to 2[B] + beast's Strength target.
as an immediate action. Secondary Attack: Strength vs. Reflex
modifier (+2) + your Wisdom modifier (+3) at
Level 21: 2[W] + Dexterity modifier (+2) damage. Hit: 1[W] + Strength modifier (+3) damage.
21st level.
Trigger: A creature moves into the designated square. Beast: If your companion is a bear, a boar, a
Secondary Target: The triggering creature lizard, a raptor, or a snake, the secondary attack deals
Secondary Attack: Dexterity vs. AC Unarmed: +5 attack, 1d8+5 damage extra damage equal to your Wisdom modifier (+3).
Hit: 1[W] damage:
Level 21: 1[W] + Dexterity modifier (+2) damage.
Longsword: +5 attack, 1d8+2 damage
Longbow: +4 attack, 1d10+2 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry) +1d8 to damage once per round (Hunter's Quarry) +1d8 to damage once per round (Hunter's Quarry)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Ranger 1 Dragon 383 Ranger 1 MP Ranger 1 MP
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

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Partnered Savaging
KEYWORDS USED
Beast, Martial

Standard * Melee beast 1


ACTION RANGE
5 vs AC One creature
ATTACK DEFENSE TARGET

Attack: Beast's attack bonus vs. AC


Hit: 2[B] + beast's Strength modifier (+2)
damage.
Miss: Half damage.
Effect: If the target is your quarry, you can shift
3 squares and make a basic attack against it.

Unarmed: +5 attack, 2d8+2 damage

ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry)

CLASS LEVEL BOOK


Ranger 1 MP
DAILY POWER

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