Академический Документы
Профессиональный Документы
Культура Документы
2015
Camera Angles
No detail / abstract
Dynamic movements
Character seems small / unimportant / lonely
Natural / authentic
Audience is part of the scene
Treats character equal
A fast change between camera angles can provoke motion sickness of the audience
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A&G Design 1 Transcript 02 - Animation Cinematography 2 21.10.2015
Camera moves
Pan
Tilt
Roll
Turn camera around z-axis while keeping its horizontal axis constant
An overuse gives a drunken impression
Pedestal
Truck
Dolly
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A&G Design 1 Transcript 02 - Animation Cinematography 2 21.10.2015
Camera is moved. Perspective changes. Objects far from the camera change in relative size at a slower rate
than objects which are close to the camera.
Zoom
Camera remains in position. Lens elements are shifted to change focal length. Objects are maximized or
minimized. Spatial relationships remain constant.
Mise en Scne
Everything in front of the camera
(light, staging, composition)
From French: staging or putting into the scene or shot (etw. in Szene setzen) refers to all the elements
placed before the camera / within the frame (set / environment, characters, props) and their visual
arrangement / composition (blocking, character movement, lighting, visual effects)
Iteration
A procedure in which repetition of a sequence of operations yields results successively closer to a desired result
Iterative Design
Is a non-linear process of experimentation, observation and reflection. Designers are constantly integrating
new ideas while repeating the decision-making cycle. Key objectives of the product are revisited throughout
the development process.
Prototype
A prototype is an early working version of a product which allows the designer to identify problems and to
make design decisions. Prototyping is thinking through doing!
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A&G Design 1 Transcript 02 - Animation Cinematography 2 21.10.2015
Planning an Animation
- Analyzing movies focusing on the technique (train visual memory)
- Timing / pace
- Variations (trial and error), testing
- Iterations (iterative design)
o Testing objectives concerning lock line
- Blocking to test stuff (time management)
Beat Board
Every important moment
Thumbnail Storyboard
Danger: fall in love with 1 shot, which should be
removed (avoided with rough sketches and less
detail)
Rough Storyboard
Do animatic + Sound
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A&G Design 1 Transcript 02 - Animation Cinematography 2 21.10.2015
Location Concept
Maps / Planning
Avoid mistakes in continuity
Cleaned Up Storyboard
High detail
Aspect Ratio should be considered
3D Blocking
Important for testing Poses