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INITIATIVE Monster Manual, 12


12 15 +2 3d8
Aarakocra
AC PASSIVE PROFICIENCY 20 ft, fly 50 ft
Skills
25
PERCEPTION

13
BONUS

Perception +5
24 None BASE HP SPEED
Traits
ARMOR TYPE
23 Dive Attack: If the aarakocra is flying and dives
Attack Name +Hit Damage Range
10 14
22 Talon +4 4; (1d4+2) slashing Melee (5 ft) at least 30 ft straight toward a target and then hits
0 0 +2 +2 it with a melee weapon attack, the attack deals an
21 MOD SAVE MOD SAVE
extra 3 (1d6) damage to the target.
STR DEX
20 Actions
19 Summon Air Elemental: Five aarakocra within 30
Javelin (Melee) +4 5; (1d6+2) piercing Melee (5 ft) 10 11
18 feet of each other can magically summon an air
0 0 0 0 elemental. Each of the five must use its action and
17 MOD SAVE MOD SAVE
CON INT movement on three consecutive turns to perform
16 an aerial dance and must maintain concentration
15 Javelin (Ranged) +4 5; (1d6+2) piercing Ranged (30/120 ft) 12 11 while doing so (as if concentrating on a spell).
14 +1 +1 0 0 When all five have finished their third turn of the
dance, the elemental appears in an unoccupied
13
MOD SAVE MOD SAVE
WIS CHA
space within 60 feet of them. It is friendly toward
12 them and obeys their spoken commands. It
CR & EXP: 1/4, 50
11 remains for 1 hour, until it or all its summoners
Languages:
10 die, or until any of its summoners dismisses it as a
Auran, Aarakocra bonus action. A summoner can't perform the
9
Alignment: dance again until it finishes a short rest. When the
8 elemental returns to the Elemental Plane of Air,
neutral good
7 HIT POINTS HIT POINTS HIT POINTS HIT POINTS HIT POINTS
any aarakocra within 5 feet of it can return with it.
Size: Medium
6
5 1 2 3 4 5 MONSTER INFO TRAITS & SKILLS

4
3 Storm Kings Thunder, 242
12 8 +2 5d10
2
PASSIVE

Purple Wormling
AC PROFICIENCY

20 ft
PERCEPTION

42
BONUS

Actions
1 Natural Armor BASE HP SPEED

0 ARMOR TYPE Multiattack: The wormling


-1
Attack Name
Bite
+Hit Damage
+5 7; (1d8+3) piercing
Range
Melee (5 ft)
16 7 makes two attacks: one with
-2 Refer to Overflow Page for description +3 +3 -2 -2
MOD SAVE MOD SAVE its bite and one with its
-3 STR DEX
-4 stinger.
-5 Tail Stinger +5 5; (1d4+3) piercing Melee (5 ft) 16 1
Target must make a DC 13 Constitution saving throw, taking 10 (3d6) +3 +3 -5 -5
poison damage on a failed save, or half as much damage on a MOD SAVE MOD SAVE
successful one. CON INT

6 2
-2 -2 -4 -4
MOD SAVE MOD SAVE
WIS CHA

CR & EXP: 2,
450
Alignment:
HIT POINTS HIT POINTS HIT POINTS HIT POINTS HIT POINTS unaligned
Size: 2
Notes 1 2 3 4 5 MONSTER INFO TRAITS & SKILLS
Skills
Perception +5
Traits
Dive Attack: If the aarakocra is flying and dives at least 30 ft
straight toward a target and then hits it with a melee weapon
attack, the attack deals an extra 3 (1d6) damage to the target.
Actions
Summon Air Elemental: Five aarakocra within 30 feet of each
other can magically summon an air elemental. Each of the five
must use its action and movement on three consecutive turns
to perform an aerial dance and must maintain concentration
while doing so (as if concentrating on a spell). When all five
have finished their third turn of the dance, the elemental
appears in an unoccupied space within 60 feet of them. It is
friendly toward them and obeys their spoken commands. It
remains for 1 hour, until it or all its summoners die, or until
any of its summoners dismisses it as a bonus action. A
summoner can't perform the dance again until it finishes a
short rest. When the elemental returns to the Elemental Plane
of Air, any aarakocra within 5 feet of it can return with it.

TRAITS & SKILLS

If target is a Small or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be


swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover Actions
against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the
start of each of the wormling's turns. If the wormling takes 10 damage or more on a single Multiattack: The wormling makes two attacks: one
turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving
throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space with its bite and one with its stinger.
within 10 ft of the wormling. If the wormling dies, a swallowed creature is no longer restrained
by it and can escape from the corpse by using 5 ft of movement, exiting prone.

TRAITS & SKILLS

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