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Uploaded Activities Formatting

Katherine McGinnis

a. Hangman in a classroom
b. Sources for your activity and for your adaptations (APA citations)
Aphasia Therapy Guide. (n.d.). Retrieved October 30, 2017, from
https://www.aphasia.org/aphasia-resources/aphasia-therapy-guide/

BRAIN POWER GAMES. (n.d.). Retrieved October 30, 2017, from


http://www.kwstrokesurvivor.com/brainpowergames.htm
E. (2008, December 13). Retrieved October 30, 2017,
https://www.youtube.com/watch?v=ufw7wr_ZyKc
Huang, J. (n.d.) Aphasia Neurologic Disorders. Retrieved October 30, 2017, from
http://www.merckmanuals.com/professional/neurologic-disorders/function-and-dysfunction-of-
the-cerebral-lobes/aphasia

c. Equipment needed
white board, black board, or a piece of paper. The size of these depends on the group you are
playing with so that everyone can see the hangman. A writing utensil to draw the hangman.

d. Activity Description following guidelines for task analysis. How will you explain to your
participants how the activity will go?
1. Choose a person to be the Leader
2. Break up the classroom into smaller groups
3. Leader draws an upside-down L with the short part of the L on top and the long part
going down to the right
4. Leader decides on a word that is appropriate for the group you are playing with.
5. Leader draws a line for each letter of the word you decided on under the upside-down
L
6. Participants take turns with their teams to guess letters.
7. Every time participants guesses a letter right the leader puts that letter in the blank that
correlates to the order in which the word is spelled.
8. When participant guess a letter wrong they write that letter in a drawn box next to the
hangman. Then draw a circle on the upside-down L to represent the head on the hangman. Each
time the participants guess a letter wrong you draw another part of the hangman. This usually is
just a stick figure head, body, arms and legs. Depending on if the leader wants to give the
participants more guesses they can draw a face on the hangman and clothes on the body. This is
up to the leader.
9. Participants win if they guess the word before the hangman is drawn. If the hangman is
completely drawn before they guess the word, then they lose.
e. Primary interaction pattern(s) Derived from your activity analysis, which should be attached.
*Note: Two different types of activity analyses forms will be used. For your first two activities,
use Stumbo and Peterson and for your third activity use Porter.

f. One researched adaptation specific to a disability group. Be specific. For example, saying
someone has anger issues is not a disorder. However, a person with anger issues might be
diagnosed with conduct disorder. You may not use a particular disability or disorder more than
one time.
This is a good game to play with participants who have aphasia. People who have aphasia
have a hard time speaking and understanding words. They often also have a hard time spelling
words that they once were able to (Huang, n.d.). Playing games like Hangman are common in
aphasia therapy. This is a good game for them to play because it can help them relearn how to
spell words. One way to adapt this game for those who have aphasia is after they figure out what
the word is you can ask if they know what it means. If they dont know what it means you can
tell them the definition and explain how to use it in a sentence. Participants with aphasia can also
play the part of the leader so that they can practice spelling, but they will need someone who
isnt playing to know the word as well to make sure they are putting the letters in the right order.
You can also play this game with full sentences which can get them get in the practice of saying
the words in a sentence in the right order.

Video: https://www.youtube.com/watch?v=ufw7wr_ZyKc

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