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AR-based Visibility Evaluation for Preserving Landscapes of

Historical Buildings

Nobuyoshi Yabuki* Kyoko Miyashita** Tomohiro Fukuda*

* Division of Sustainable Energy and Environmental Engineering, Osaka University


** Hyogo Prefecture

manual drawings and using surveying equipment would require


ABSTRACT much time and effort.
Building tall structures behind an aesthetic and historical building Although Virtual Reality (VR) is a possible solution, one must
tends to destroy the good landscape. To avoid such situations, develop a detailed and precise 3D urban model with existing
public agencies must regulate height of buildings and other buildings, trees, and other objects. This could take a long time and
structures near the landscape target. In order to check the visibility high cost. On the other hand, we perceived that invisible heights
of portions of high, future structures, in this research, a new from multiple and moving viewpoints can be evaluated using
method using Augmented Reality (AR) was proposed. In this Augmented Reality (AR) technology without making an
method, a number of virtual rectangular objects with a scale are expensive 3D VR urban model. Therefore, the objective of this
located on the grid of 3D geographical model. And then, the research is to develop a new methodology for building an
virtual rulers are shown in an overlapping manner with the actual invisible height evaluation system to preserve singular landscapes
landscape from multiple viewpoints using the AR technology. The using AR technology. Note this method is different from
user measures the maximum skyline-preserving height for each superimposing the virtual designed architecture [2].
rectangular object at a grid point. Using the measured data, the
government or public agencies can establish appropriate height landscape to be preserved from the viewpoint field



plan

regulations for all surrounding areas of the target structures. To



verify the proposed method, a system was developed deploying
AR Toolkit and was applied to a scenic building. The
performance of the system was checked and then, the errors of the section


obtained data were evaluated. In conclusion, the proposed method

was evaluated feasible and effective.

KEYWORDS: Augmented reality, landscape, invisible depth. landscape composition


limit height

damaging element
viewpoint regulation area

INDEX TERMS: H.5.2 [Information Interfaces and Presentation]: Figure 1. Tall structures destroying landscape and invisible depth.
User InterfacesGraphical User Interface
2 AR-BASED INVISIBLE HEIGHT EVALUATION METHOD
1 INTRODUCTION
The main idea of the proposed method is as follows. The user can
Preserving singular landscapes such as historical buildings, observe the landscape object under consideration from multiple
temples, shrines, churches, bridges, and natural sceneries is viewpoints with a HMD and a video camera connected to a PC,
important. Recently, destructions of good landscapes from the AR system displays gridded virtual vertical scales which show
multiple viewpoints due to construction of high rise buildings elevations from the ground level and which are located behind the
have been reported. To prevent landscape destruction and to landscape object, on the HMD with overlapped real video images.
preserve singular landscape, regulation of height of buildings and The user, then, captures the image and observes the maximum
other structures both in and outside of the landscape preservation height that does not disturb the landscape for each virtual vertical
area can be enforced. In order to properly set the height regulation, scale. This process is iterated for various viewpoints, and
it is necessary to evaluate the maximum height that does not appropriate maximum height for each location behind the
disturb the landscape, which is called invisible depth or skyline- landscape object is determined. Then, virtual vertical, maximum
preserving height [1] as shown in Figure 1, for all the points height scale models that should not disturb the landscape are
behind the specific objects making good landscape. This task is generated and the user confirms whether the virtual objects are
not so simple because the terrain elevations of surrounding area surely invisible, while walking around the multiple viewpoints
vary from place to place. Conventional manual methods such as and wearing the AR system.
A prototype system was developed based on the proposed
methodology using ARToolKit [3]. Since the scale of the AR
* Address: 2-1 Yamadaoka, Suita, Osaka, 565-0871, Japan. environment is very large, a 900x900mm marker was made.
Email: yabuki@see.eng.osaka-u.ac.jp Virtual vertical scale was developed as an OpenGL virtual object.
The shape of each scale is a rectangular solid which consists of
multiple 5m-depth colored layers. Each layer has different color
IEEE International Symposium on Mixed and Augmented Reality 2010 so that the user can read the height of the scale. In addition, the
Science and Technolgy Proceedings
13 -16 October, Seoul, Korea scale object must be see-through. Otherwise the scales would
978-1-4244-9346-3/10/$26.00 2010 IEEE

281
cover the target buildings and the user could not read the
maximum invisible elevation for each scale.

3 EXPERIMENT FOR HEIGHT ERROR ASSESSMENT

Average error of height (m)


We executed an experiment to measure the errors due to the
marker orientation and the distance between the marker and the
virtual object. The marker was set at the distance of 7m from the
video camera. Four existing real buildings which are visible from
the experiment site and of which precise location and dimension
data can be obtained were selected. Then, virtual 3D wireframe
rectangular solid models representing the edges of those buildings
were made using OpenGL and linked to the marker. The distance
between the marker and each building was 124m, 428m, 964m
and 2,851m (Figure 2). The orientation from the marker to the Distance between marker and 3DCG object (m)

video camera varied 0, 15, 30, 45, 60 degrees. A photograph of


the site for the case of 428m is shown in Figure 3. For each case, Figure 4. The relationship between the average height errors and
the error of each node of the angle between the actual video image the distance between the marker and the existing buildings
of the existing building and the wireframe virtual model located at
the building place was observed in terms of the number of pixels.
Figure 4 shows the relationship between the average height errors
in meter, converted from the pixels, and the distance between the
marker and the existing buildings for 5 different orientation cases.
The cases of 0 degree, i.e., the video camera was located just in
front of the marker, indicated large errors due to the marker
detection problem. This coincides the accuracy experiment results
done by Abawi et al. [4]. However, for other cases, including the Figure 5. All 3DCG scales on the gridded terrain model
farthest building, the average errors were less than 7m, which
implies the feasibility of this method.
60
45
30
15 marker 3 D
D object

video camera 7 m 124m428m964m 2,851m

Figure 2. Experiment settings

Figure 6. Captured images of a row of CG scales and real world.

5 CONCLUSION
In order to preserve singular landscape, regulation of height of
newly designed structures is necessary. A new method was
proposed for evaluating invisible height of future buildings from
multiple viewpoints using AR technology. A prototype system
was developed and the errors were evaluated. A sample
demonstration application was executed and the feasibility of the
method was confirmed.
Currently, we are investigating a multiple marker method to
Figure 3. Marker, real building, and virtual object (Distance: 428m)
enhance the accuracy and stability, and are improving the user
interface, especially the color-coded cuboids.
4 APPLICATION EXPERIMENT FOR DEMONSTRATION
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