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CRIKEY! Isn't he GOR-geous?!?!?

GREEN LANTERN (ISAMOT KOL)


PL: 10 (173 pp) OPL: 10; DPL: 10

ABILITIES: STR: 20 (+5) DEX: 14 (+2) CON: 20 (+5) INT: 12 (+1) WIS: 14 (+2) CHA: 10 (0)

SKILLS: Acrobatics 3 (+5), Climb (+5), Concentration 8 (+10), Escape Artist (+2), Intimidate 8 (+8), Investigate 4 (+5), Knowledge [Green Lantern Lore]
4 (+5), Knowledge [Tactics] 7 (+8), Notice 5 (+7), Pilot 3 (+5), Search 4 (+5), Sense Motive 4 (+6), Stealth (+2), Survival 6 (+8), Swim 4 (+9)

FEATS: All-out Attack, Attack Focus (Melee) (2), Attack Specialization (1) [Power Ring], Dodge Focus (1), Equipment (2), Fear Acceptance, Improved
Critical (1) [Bite], Improved Initiative (1), Lionheart, Power Attack, Oathbound, Takedown Attack (1), Teamwork (1)

ENHANCED FEATS: Diehard, Minions (10) [Oan Power Ring]

POWERS:
Super Senses 2 (Low Light Vision, Scent [Extended]; 2pp) [2]
Additional Limbs 1 (Tail [1pp]) [1]
Bite 1 (Strike 1, PF: Mighty [2pp]) [1] - DC:21:tough
Ringslinging Stance 1 (Active Container 1, Drawback: Focus [Requires Power Ring; uncommon, minor; -1]; [5pp traits]; 4pp) [1]
Add DAP: Weapon Creation (2pp)
Green Lantern Power Ring 18 (Device 18, Hard to Lose; PF: Restricted [+7 Will Save or higher to wield], Drawback: Key [Requires Power
Battery to Recharge; uncommon, minor; -1], Drawback: Power Loss [when not recharged on regular basis; common, minor; -2], Drawback:
Power Loss [does not work on yellow; uncommon, minor; -1]; [90pp traits]; 69pp) [18]
Communication 20 (Radio, Flaw: Limited [Green Lantern Corps/Guardians only]; 10pp) [20]
Enhanced Feats 11 (See Feats [11pp]) [11]
Immunity 9 (Life Support [9pp]) [9]
Morph 1 (Costume/Regular Clothes [1pp]) [1]
Space Travel 2 (PF: Hyperspace [3pp]) [2]
Flight 7 (1000 mph [14pp]) [7]
Force Field 4 (Extra: Impervious [8pp]) [4]
Force Constructs 7 (Dynamic Array, Extra: Movable [21pp array]; 22pp) [7]
DAP: Energy Blast 10 (PF: Variable Descriptor [Cosmic or Electromagnetic]; 2pp]) [10] - DC:25:tough
DAP: Snare 10 (PF: Tether [2pp]) [10] - DC:20:ref
DAP: Telekinesis 10 (2pp) [10]
DAP: Force Field 6 (Extra: Impervious, Affects Others, Ranged, Flaw: Ablative, PF: Progression x3 [10 Others]; 2pp) [6]
DAP: Summon Minion 4 (Extra: Fanatical, Horde, Broad Type [Hard Light Constructs], Flaw: Duration [Concentration], PF: Progression; 2pp) [4]
DAP: Immunity 8 (Life Support [minus Disease], Extra: Affects Others, PF: Progression x3 [10 Others]; 2pp) [8]
DAP: Weapon Creation 3 (15pp traits [2pp]) [3]

EQUIPMENT:
(10ep)
Green Lantern Power Battery (10ep):
Size: Small, Protection 5
Light Control 2, Feature 1 (Power Ring Recharge),

COMBAT: Base Attack +8, Melee +10, Ranged +8, Power Ring +10, Grapple +15 [Unarmed +5 (Bruise), Bite +6, 19-20 Critical (Bruise); Ring Blast +10
(Bruise)]; Defense 17 (13 flat-footed); Init +6; Knockback -2 (-6 with Force Field, -11 with Force Field)

SAVES: Toughness +5 (+5 flat-footed, +9 with Force Field, +4 Impervious with Force Field, +13 with Full Force Field, +8 Impervious with Full Force
Field), Fortitude +7, Reflex +4, Will +8

DRAWBACKS:

Abilities 30 + Skills 15 (60 ranks) + Feats 26 + Powers 64 + Combat 28 + Saves 10 Drawbacks 0 = 173 / 173

Comments: Isamot Kol is a Lizarkon from Thanagar who was a soldier during the Rann-Thanagar war like his partner Vath Sarn, from Rann. As noted in
Vaths build, they had a rough start but have become good teammates, with Isamot even standing up for Vath against the Thanagarians when there was a
misunderstanding.

Outside of his racial abilities, he was basically a rebuild of Sarn, since thats how they have generally been portrayed. He has less of a temper than Sarn, but
he is an equally competent warrior and Lantern.

GREEN LANTERN POWER RING (MINION RANK 10)


(150 pp)

ABILITIES: STR: NA DEX: 18 (+4) CON: NA INT: 20 (+5) WIS: 14 (+2) CHA: 10 (0)

SKILLS: Climb (NA), Computers 11 (+16) [Contacts, Online Research, Well-Informed], Concentration (+2), Escape Artist (+4), Gather Info 10 (+10),
Notice (+2), Search 10 (+15), Sense Motive 13 (+15), Stealth (+4), Survival (+2), Swim (NA)

FEATS: Contacts, Eidetic Memory, Online Research, Well-Informed

POWERS:
Shrinking 20 (Extra: Duration [Continuous], Flaw: Permanent, PF: Innate [21pp]) [20]
Atk/Def +12, Grapple -20, Stealth +20, Intimidate -10, Carrying Strength -1/16
Immunity 35 (Fortitude Effects, Interaction Effects [35pp]) [35]
Protection 14 (14pp) [14]
Datalink 20 (Flaw: Limited Green Lantern Corps Database [10pp]) [20]
Universal Translator 1 (Speak, Understand All Languages, Extra: Zone of Translation [10pp]) [1]
Morph 1 (Any Object [3pp]) [3]
Quickness 4 (x25; Flaw: Mental only [2pp]) [4]
Flight 7 (1000 mph [14pp]) [7]
Space Travel 1 (Extra: Hyperspace [2pp]) [1]
Variable Power 3 (Multiple Powers of the Super Sense Descriptor [15pp traits]; 18pp) [3]
Illusion 1 (Visual and Auditory, Flaw: Limited to Area Playback, PF: Progression x2 [25 ft]; 4pp) [1]

COMBAT: Base Attack +0 (+12 Size), Melee +0, Ranged +0, Grapple -20 [Unarmed +0 (Bruise)]; Defense 10 (10 flat-footed, 22 Size); Init +4;
Knockback -7

SAVES: Toughness +14 (+14 flat-footed), Fortitude NA, Reflex +4, Will +7

DRAWBACKS: Weakness - Without recharge on regular basis (uncommon, minor; -1); Disability No Hands (common, major; -4)

Abilities 2 + Skills 11 (44 ranks) + Feats 4 + Powers 133 + Combat 0 + Saves 5 Drawbacks -5 = 150 / 150

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