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Indeed

"So, now what?"


"I have read of a place where humans do battle in a ring of Jell-O."
- O'Neill and Teal'c, taking some leave, "Ascension"

Teal`c (PL 7/135 pp)


1:5 skill ratio
Abilities [25pp]: Strength 19 (+4), Dexterity 13 (+1), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 15 (+2), Charisma 10 (+0)
Saves [19pp]: Toughness +7, Fortitude 7 (+11), Reflexes 4 (+5), Willpower 8 (+10)
Combat [22pp]: Base Attack 5 (+7 with Staff), Base Defense +6 (+3 flat), Initiative +5, Grapple +9, Knock Back -3, Hero Points 2
Attack (dc): Unarmed (+4), FN P90 (+4 ballistic), Zat`n`ktel (see below), Staff (+7 Blast, 19-20 critical)
Skills [12pp]: Acrobatics 5 (+6), Athletics 5 (+9), Concentration 8 (+10), Intimidate 9 (+9), Knowledge-Goa`uld 5 (+5), Knowledge-Tactics 5 (+5), Languages
2 [Goa`uld, Ancient Egyptian, English], Medicine 2 (+4), Pilot 5 (+6), Stealth 4 (+5), Survival 8 (+10), Swim 2 (+6)
Feats [21pp]: All out Attack, Attack Specialist (Staff), Benefit (Rank-Staff Sergeant) 2, Blind Fight, Dedicated (Free Jaffa), Defensive Attack, Die Hard,
Equipment 5, Improved Initiative, Luck 1, Martial Artist, Power Attack, Point Blank Shot, Second Chance (Resisting Torture), Track, Uncanny Dodge
(hearing) 1
Powers [12pp]:
Jaffa Physiology
- Immunity 2 [Disease, Poison]
- Protection 1
- Regeneration 6 [Recovery Bonus +3, Injured 1, Staggered 1, Disabled 1]
- Super Senses 1 [Detect Symbiotes]
Kelno`Reem Mastery
- Enhanced Feat: Trance
- Immunity 1 [Need for Sleep]
Devices [24pp]:
Zat`n`Ktel 4 [Easy to Remove]
- Base: Stun 5 [Extra: Ranged]
- AP: Second Shot [Death Touch 7 (Extra: Ranged; Drawback: Only useable as the second shot)]
- AP: Third Shot [Disintegrate 3 (Drawback: Only useable as the third shot)]
Staff Weapon 4 [Easy to Remove]
- Strike 2 [Power Feat: Mighty]
- Blast 7 [Power Feats: Improved Critical 2]
Equipment [24ep]: FN P90 [+4 Ballistic, Autofire], Water Proof bag, Combat Boots & 2 sets of Clothes, GDO (communications), baseball Caps, Load
Bearing Harness, Compass, Canteen, Flashlight, I day Meal, Tactical Deployment Vest (+2 toughness), Tactical radio
Complications: Has no immune system without a symbiote, Reputation (Sho`fa)

Notes:
What can i say? Teal`c Rocks. A heft costing PL 7 character, but well worth it. The Zat Guns, are just scary looking when you put it into game mechanics.
Though i wasn't sure if it should be a Device or Equipment, considering how common it becomes past season 5. So i kept it a device. The Staff weapon,
was hard to pin down, and im still considering if the weapon should be +6 or +7 damage. But considering he has a toughness of +7 i think this equals out,
besides these weapons are supposed to be really powerful.

I think i got everything right, though im still unsure about his Kelno`Reem. If anyone has any opinions let me know. And if anyone deserves Die Hard,
Teal`c really does.

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