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Abilities: Str 25, Dex 18, Con 20, Int 13, Wis 14, Chr 10
Skills: Acrobatics 4[+8], Climb 3[+10], Computers 4[+5], Disable Device 4[+5], Drive 6[+10], Intimidate 8[+8], Knowledge(tactics) 9[+10], Knowledge(tech)
4[+5], Medicine 4[+6], Notice 8[+10], Pilot 4[+8], Stealth 3[+7], Survival 3[+5]
Feats: All-Out Attack, Ambidexterity, Assessment, Attack Focus(ranged) 2, Benefit 1(status), Defensive Attack, Diehard, Dodge Focus 5, Elusive Target,
Equipment 4, Evasion, Favored Opponent(Covenant) 2, Favored Opponent(Flood) 1, Fearless, Improved Initiative, Inspire 2, Luck, Move-By Action, Precise
Shot
Equipment: Arsenal
Main Weapon: Battle Rifle (same as assault rifle, except for the following: add power feat Improved Range, and lose the Multiple Targets capability from
the Autofire extra); 16ep
AP: 2 SMGs => Blast 4; [extra: Autofire +2]; 1ep
AP: Sniper Rifle with 3 ranks of the Penetrating extra; 1ep
AP: Heavy Pistol; 1ep
AP: Frag Grenades; 1ep
Powers:
Device MJOLNIR Battle Armor; [Hard to Lose]; 33 x .8 = 27pp
Leaping 1; 1pp
Regeneration 22; (recovery bonus 4, bruised 3, injured 4, staggered 6, disabled 5); 22pp
I decided to include the Battle Rifle as the main weapon in Master Chiefs arsenal instead of the assault rifle because when I play Halo 3, I always opt
for the Battle Rifle. The advantage it has over the assault rifle is Improved Range. However, it fires 3 round bursts instead of going full auto, so I removed
the Multiple Targets ability from the Battle Rifles Autofire extra.
Note that Master Chiefs Power Level can go above 10 if he happens to come across exceptionally powerful weapons such as the Energy Sword (Corrosion
4; Power feats: Mighty, Improved Critical).