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# NeverSink's Indepth Loot Filter - for Path of Exile
#==================================================================================
=============================
# VERSION: 5.1.1
# TYPE: 2-SEMI-STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
#------------------------------------
# LINKS TO THE LATEST VERSION / REPOSITORY:
#------------------------------------
#
# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) Please update this filter from my GitHub before each PoE league (at least
every 3 month)
# 1) Paste this file into the following folder: %userprofile%/Documents/My
Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the
Dropdown box
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
# TWITTER: @NeverSinkGaming
#==================================================================================
=============================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#==================================================================================
=============================
#
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be
careful)
# [[0200]] Recipes, Magic and Normal items (endgame!)
# [0201] 6-Linked items
# [0202] 5-Linked items
# [0203] 6-Socket Items
# [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
# [0205] FLASKS (Endgame rules)
# [0206] Corrupted Amulets
# [0207] Chancing items
# [0208] Add your own crafting rules here
# [0209] 83/84+ Endgame crafting rules
# [0210] 60+ Crafting rules for 60++ trinkets
# [0211] Warband items
# [0212] Remaining crafting rules - add your own bases here!
# [0213] Chisel recipe items
# [0214] Fishing Rod
# [0215] SRS Crude Bow
# [0216] Chromatic recipe items ("RGB Recipe")
# [0217] Endgame-start 4-links
# [0218] Animate Weapon script - deactivated by default
# [0219] W-soc offhand weapons
# [0220] Sacrificial Garb
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0400]] Currency - PART 1 - Common currency
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
# [[0600]] RARE ITEMS (ENDGAME)
# [0601] Rare crafting bases
# [0602] T1 rare items
# [0603] T2 rare items
# [0604] Breach Rings
# [0605] Amulets, Jewels, Rings, Belts
# [0606] 1H Daggers
# [0607] 1H Claws
# [0608] 1H Wands
# [0609] 1H Foils
# [0610] 1H Swords
# [0611] 1H Maces
# [0612] 1H Axes
# [0613] 1H Sceptres
# [0614] 2H Staves
# [0615] 2H Swords, Axes, Maces
# [0616] 2H Bows
# [0617] AR: Gloves, Boots, Helmets
# [0618] AR: Body Armors
# [0619] OH: Shields
# [0620] OH: Quivers
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
# [[0900]] Gems
# [0901] Value gems
# [0902] Other gems
# [[1000]] FLASKS (Levelling Rules)
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
# [[1200]] Maps, fragments and labyrinth items
# [1201] Unique Maps
# [1202] Labyrinth items, Offerings
# [1203] Top tier maps (T15-16)
# [1204] High tier maps(T11-14)
# [1205] Mid tier maps (T6-10)
# [1206] Low tier maps (T1-T5)
# [1207] Map fragments
# [[1300]] Currency - PART 2 - Rare currency
# [1301] Regular Rare Currency
# [1302] Top Currency
# [1303] Essence Tier List
# [1304] Special items
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is
intended)
# [1401] Exceptions to prevent ident. mistakes
# [1402] T1 - Top tier cards
# [1403] T2 - Great cards
# [1404] T3 - Decent cards
# [1405] T5 - Format trash tier cards... before
# [1406] T4 - ...showing the remaining cards
# [[1500]] Currency - PART 4 - remaining items
# [[1600]] Leaguestones - Tierlists
# [[1700]] Uniques!
# [1701] Exceptions
# [1702] Harbinger - Pieces
# [1703] Tier 1 uniques
# [1704] Tier 2 uniques
# [1705] Multi-Unique bases.
# [1706] Prophecy-Material Uniques
# [1707] Random Uniques
# [[1800]] Exceptions - Quest Items etc.
# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
# [[2000]] Leveling - Flasks
# [2001] Hide outdated flasks
# [2002] Hybrid flasks (normal)
# [2003] Life Flasks - Normal (Kudos to Antnee)
# [2004] Mana Flasks - Magic (Kudos to Antnee)
# [2005] Show remaining flasks
# [[2100]] Leveling - Exceptions
# [[2200]] Leveling - RARES
# [2201] Leveling rares - tier list
# [2202] Leveling rares - remaining rules
# [[2300]] Leveling - Useful items
# [2301] Jewellery & Helpful Leveling and racing gear
# [2302] Caster weapons
# [2303] Linked gear
# [2304] 20% quality items for those strange people who want them
# [[2400]] Leveling - normal and magic item progression
# [2401] Normal items - First 12 levels - exceptions
# [2402] Normal weapons - progression
# [2403] Magic items - progression
# [[2500]] HIDE LAYER 5 - Remaining Items
# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never
happen
# [[2700]] Special thanks to!
#==================================================================================
=============================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be
careful)
#==================================================================================
=============================
#==================================================================================
=============================
# [[0200]] Recipes, Magic and Normal items (endgame!)
#==================================================================================
=============================
#------------------------------------
# [0201] 6-Linked items
#------------------------------------
# Extremely rare, valuable drops. At worst a divine orb.
Show # 6-Links
LinkedSockets 6
Rarity <= Rare
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [0202] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight
material.
# Theres a lot of exceptions we can introduce here, such as 6S, high value bases,
but this
# Is a rare occurrence, so we wont be doing it for performance reasons.
#------------------------------------
# [0203] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK
for crafting.
# Chances are high that people will want to buy those.
Show # 6-Sockets
Sockets 6
Rarity = Rare
ItemLevel >= 75
SetFontSize 45
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # 6-Sockets
Sockets 6
Rarity <= Rare
SetFontSize 45
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
#------------------------------------
# [0205] FLASKS (Endgame rules)
#------------------------------------
#------------------------------------
# [0206] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)
#------------------------------------
# [0207] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound
# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet:
# BaseType "Sorcerer Boots"
#------------------------------------
# [0208] Add your own crafting rules here
#------------------------------------
# Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling
progression.
# Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame,
uncomment the following section (remove the '#')
# Show
# BaseType "Gemini Claw" "Vaal Claw"
# ItemLevel >= 65
# Rarity = Normal
# SetBorderColor 0 255 255 255
# SetFontSize 40
#------------------------------------
# [0209] 83/84+ Endgame crafting rules
#------------------------------------
# These entries are non-exclusive bases that are popular for crafting
#------------------------------------
# [0210] 60+ Crafting rules for 60++ trinkets
#------------------------------------
# This section handles the crafting bases for the entry level endgame
#------------------------------------
# [0211] Warband items
#------------------------------------
# This section handles warband items, with special warband mods.
# We're showing identified items of the right level, this may cause the filter to
highlight a few other items
# If you want to see the other items: click alt.
Hide # %TC-Ele-Warband-Bases
Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide # %TC-Chaos-Warband-Bases
Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#------------------------------------
# [0212] Remaining crafting rules - add your own bases here!
#------------------------------------
# This section handles additional crafting bases.
#------------------------------------
# [0213] Chisel recipe items
#------------------------------------
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
#------------------------------------
# [0214] Fishing Rod
#------------------------------------
# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG
will ban you for disclosing fishing secrets.
Show # %TC-Secret
Class "Fishing Rod"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [0215] SRS Crude Bow
#------------------------------------
# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter
the rarity post level 49
#------------------------------------
# [0216] Chromatic recipe items ("RGB Recipe")
#------------------------------------
# These items have a RGB link and sell for a chromatic orb each.
#------------------------------------
# [0217] Endgame-start 4-links
#------------------------------------
#------------------------------------
# [0218] Animate Weapon script - deactivated by default
#------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
#Show #$animate
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
#Show #$animate, ranged
# Class "Bows" "Wands"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
#------------------------------------
# [0219] W-soc offhand weapons
#------------------------------------
# Useful for gem Leveling.
#------------------------------------
# [0220] Sacrificial Garb
#------------------------------------
# Generally not useful, but so rare, that some people still might want to see it
#==================================================================================
=============================
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
#==================================================================================
=============================
Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity < Rare
ItemLevel > 60
SetFontSize 18
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
#==================================================================================
=============================
# [[0400]] Currency - PART 1 - Common currency
#==================================================================================
=============================
# We'll keep this section up here to boost the performance.
#==================================================================================
=============================
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
#==================================================================================
=============================
# Example: This section displays 20% quality rares (between lvl 60 and 74), it's
disabled by default, remove
# The #'s in front of the next lines to enable it and show the items with a Cyan
border.
# Show
# Rarity Rare
# Quality = 20
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
# Rarity Rare
# ItemLevel >= 60
# SetFontSize 42
# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
#==================================================================================
=============================
# [[0600]] RARE ITEMS (ENDGAME)
#==================================================================================
=============================
#------------------------------------
# [0601] Rare crafting bases
#------------------------------------
#------------------------------------
# [0602] T1 rare items
#------------------------------------
Show
BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
Rarity Rare
SetFontSize 42
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
Show
BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal
Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial
Buckler" "Colossal Tower Shield"
Rarity Rare
SetFontSize 42
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
Show
BaseType "Astral Plate"
Rarity Rare
SetFontSize 42
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
#------------------------------------
# [0603] T2 rare items
#------------------------------------
Show
BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy
Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
"Skean" "Kris" "Demon Dagger"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
Show
BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
Show
BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
Show
BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale
Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets"
"Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet"
"Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind
Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked
Shield"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
Show
BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver"
"Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield"
"Pinnacle Tower Shield" "Assassin's Garb"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
#------------------------------------
# [0604] Breach Rings
#------------------------------------
#------------------------------------
# [0605] Amulets, Jewels, Rings, Belts
#------------------------------------
#Amulets, rings and jewels don't care much about the droplevel
#Also they're small, making them the ideal loottype. Always highlight them in a
special (lime-green) hue
Show
Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 65
SetFontSize 42
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny,
special base
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
#------------------------------------
# [0606] 1H Daggers
#------------------------------------
Show
DropLevel >= 50
Class Daggers
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0607] 1H Claws
#------------------------------------
Show
DropLevel >= 58
Class Claws
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0608] 1H Wands
#------------------------------------
Show
DropLevel >= 55
Class Wands
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0609] 1H Foils
#------------------------------------
Show
Height = 4
DropLevel >= 64
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0610] 1H Swords
#------------------------------------
#------------------------------------
# [0611] 1H Maces
#------------------------------------
Show
DropLevel >= 62
Class "One Hand Maces"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0612] 1H Axes
#------------------------------------
Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
DropLevel >= 57
Class "One Hand Axes"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
Show
DropLevel >= 57
Class "One Hand Axes"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0613] 1H Sceptres
#------------------------------------
Show
DropLevel >= 58
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0614] 2H Staves
#------------------------------------
Show
DropLevel >= 68
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0615] 2H Swords, Axes, Maces
#------------------------------------
Show
DropLevel >= 60
Class "Two Hand"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0616] 2H Bows
#------------------------------------
Show
DropLevel >= 57
Class "Bows"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0617] AR: Gloves, Boots, Helmets
#------------------------------------
Show
DropLevel >= 15
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0618] AR: Body Armors
#------------------------------------
Show
DropLevel >= 50
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#------------------------------------
# [0619] OH: Shields
#------------------------------------
Show
Width <= 2
Height <= 2
DropLevel >= 58
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
Show
DropLevel > 62
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#Show #$R-T4 %D1 %UP
# Class "Shields"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
#------------------------------------
# [0620] OH: Quivers
#------------------------------------
Show
Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating
Arrow Quiver"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#==================================================================================
=============================
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
#==================================================================================
=============================
# Hide remaining rares
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 1
Height <= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 1
Height <= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 2
Height <= 2
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 2
Height <= 2
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 20
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 20
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
#==================================================================================
=============================
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
#==================================================================================
=============================
#==================================================================================
=============================
# [[0900]] Gems
#==================================================================================
=============================
#------------------------------------
# [0901] Value gems
#------------------------------------
Show # %TB-Qual-Top-Gem
Quality >= 15
Class Gems
BaseType "Empower" "Enlighten"
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
Quality >= 20
Class Gems
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems
Show
Quality >= 14
Class Gems
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [0902] Other gems
#------------------------------------
Show # %H5
Quality >= 1
Class Gems
SetFontSize 40
SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
Show # %H2
Class Gems
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
#==================================================================================
=============================
# [[1000]] FLASKS (Levelling Rules)
#==================================================================================
=============================
#==================================================================================
=============================
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
#==================================================================================
=============================
Hide #$flask
BaseType Flask
Rarity <= Magic
ItemLevel >= 69
SetFontSize 20
#==================================================================================
=============================
# [[1200]] Maps, fragments and labyrinth items
#==================================================================================
=============================
#------------------------------------
# [1201] Unique Maps
#------------------------------------
Show # Maps:Unique - T1 - only museum is needed, but legacy might have some
surprises.
Class Maps
BaseType "Chateau Map" "Museum Map" "Courtyard Map"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # Maps:Unique
Class Maps
Rarity Unique
SetFontSize 45
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# [1202] Labyrinth items, Offerings
#------------------------------------
Show # %TB-OfferingToTheGoddess
BaseType "Offering to the Goddess"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
Show
Class "Labyrinth"
SetFontSize 45
SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest,
Shaper Orbs
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs
#------------------------------------
# [1203] Top tier maps (T15-16)
#------------------------------------
Show # Maps:T16
DropLevel >= 83
Class Maps
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian
maps
SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian
maps
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # Maps:T15
DropLevel >= 82
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 5 300 # DROPSOUND: High tier maps
#------------------------------------
# [1204] High tier maps(T11-14)
#------------------------------------
Show # Maps:T14
DropLevel >= 81
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps
Show # Maps:T13
DropLevel >= 80
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps
Show # Maps:T12
DropLevel >= 79
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps
Show # Maps:T11
DropLevel >= 78
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps
#------------------------------------
# [1205] Mid tier maps (T6-10)
#------------------------------------
Show # Maps:T10
DropLevel >= 77
Class Maps
SetFontSize 45
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# T9 - Maps
#------------------------------------
Show # Maps:T9
DropLevel >= 76
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# T8 - Maps
#------------------------------------
Show # Maps:T8
DropLevel >= 75
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# T7 - Maps
#------------------------------------
Show # Maps:T7
DropLevel >= 74
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# T6 - Maps
#------------------------------------
Show # Maps:T6
DropLevel >= 73
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
#------------------------------------
# [1206] Low tier maps (T1-T5)
#------------------------------------
#------------------------------------
# T4 - Maps
#------------------------------------
#------------------------------------
# T3 - Maps
#------------------------------------
#------------------------------------
# T2 - Maps
#------------------------------------
#------------------------------------
# T1 - Maps
#------------------------------------
Show # Maps:T1 - OnLevel %H5
DropLevel < 69
Class Maps
ItemLevel < 75
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
#------------------------------------
# [1207] Map fragments
#------------------------------------
Show # "Ancient Reliquary Key" - the following section handles it (it's classified
as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
Class "Misc Map Items"
SetFontSize 45
SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys,
Breachstones
SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys,
Breachstones
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # %TB-Fragments-T1
Class "Map Fragments"
BaseType "Mortal Hope" "Mortal Ignorance"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # %TB-Fragments-T1-Expected
Class "Map Fragments"
BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of
the Chimera" "Fragment of the Hydra" "Breachstone"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Fragments-T2
Class "Map Fragments"
BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
"Sacrifice at Midnight"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Fragments-Vessel
Class "Map Fragments"
BaseType "Divine Vessel"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class "Pantheon Soul"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class "Map Fragments"
SetFontSize 42
SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#==================================================================================
=============================
# [[1300]] Currency - PART 2 - Rare currency
#==================================================================================
=============================
#------------------------------------
# [1301] Regular Rare Currency
#------------------------------------
Show # %TB-Currency-T1.5
Class Currency
BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
"Harbinger's Orb"
SetFontSize 45
SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Currency-T2
Class Currency
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal
Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Ancient
Orb" "Orb of Horizons" "Orb of Binding"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Currency-T3
Class Currency
BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's
Chisel" "Engineer's Orb"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Currency-Harbinger-ShardsT1
Class Currency
BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted
Shard"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [1302] Top Currency
#------------------------------------
#------------------------------------
# [1303] Essence Tier List
#------------------------------------
Show # %TB-Essence-T1
Class Currency
BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity"
"Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of
Corruption"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Currency
BaseType "Screaming Essence of"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Currency
BaseType "Wailing Essence of"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Currency
BaseType "Weeping Essence of"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Currency
BaseType "Muttering Essence of"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
Show
Class Currency
BaseType "Whispering Essence of"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
#------------------------------------
# [1304] Special items
#------------------------------------
Show # Blessing
Class Currency
BaseType "Blessing"
SetFontSize 45
SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # Splinter
Class Currency
BaseType "Splinter of Chayula"
SetFontSize 42
SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
Show
Class Currency
BaseType "Perandus Coin"
SetFontSize 42
SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
Show # %TB-Currency-NonDrop1
Class Currency
BaseType "Unshaping Orb" "Cartographer's Seal"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Currency-NonDrop2
Class Currency
BaseType "Prophecy"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#==================================================================================
=============================
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is
intended)
#==================================================================================
=============================
#------------------------------------
# [1401] Exceptions to prevent ident. mistakes
#------------------------------------
Show # %TB-Divination-Exception
Class "Divination"
BaseType "The Wolf's Shadow"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [1402] T1 - Top tier cards
#------------------------------------
Show # %TB-Divination-T1
Class "Divination"
BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's
Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The
Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The
Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The
Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering"
"The Polymath" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The
Thaumaturgist" "The Vast" "Wealth and Power"
SetFontSize 45
SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination
card
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2
Divination
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1403] T2 - Great cards
#------------------------------------
Show # %TB-Divination-T2
Class "Divination"
BaseType "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last
Hope" "Saint's Treasure" "The Cartographer" "The Ethereal" "The Hoarder" "The
Sephirot" "The Soul" "The Valkyrie" "The Void" "The Wolf" "The Wolven King's Bite"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [1404] T3 - Decent cards
#------------------------------------
Show # %TB-Divination-T3
Class "Divination"
BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Merciless
Armament" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King"
"The Dark Mage" "The Forsaken" "The Gladiator" "The Inventor" "The Jester" "The
Porcupine" "The Risk" "The Scavenger" "The Standoff" "The Stormcaller" "The Sun"
"The Trial" "The Tyrant" "The Valley of Steel Boxes" "The Warlord" "The Watcher"
"The Wind" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token"
"Wolven King's Bite" "Wretched"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2
Divination
SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#------------------------------------
# [1405] T5 - Format trash tier cards... before
#------------------------------------
#------------------------------------
# [1406] T4 - ...showing the remaining cards
#------------------------------------
Show # %HS4
Class "Divination"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#==================================================================================
=============================
# [[1500]] Currency - PART 4 - remaining items
#==================================================================================
=============================
Show # %H3
Class Currency
SetFontSize 36
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
#==================================================================================
=============================
# [[1600]] Leaguestones - Tierlists
#==================================================================================
=============================
Show # %TB-Leaguestone-Value
Class Leaguestone
BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught"
"Domination"
Rarity = Magic
ItemLevel >= 67
SetFontSize 45
SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Leaguestone
Rarity >= Magic
SetFontSize 42
SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %TB-Leaguestone-Value
Class Leaguestone
BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught"
"Domination"
Rarity = Normal
ItemLevel >= 67
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show # %HS4
Class Leaguestone
Rarity = Normal
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
#==================================================================================
=============================
# [[1700]] Uniques!
#==================================================================================
=============================
#------------------------------------
# [1701] Exceptions
#------------------------------------
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # 6-Links
LinkedSockets 6
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1702] Harbinger - Pieces
#------------------------------------
#------------------------------------
# [1703] Tier 1 uniques
#------------------------------------
Show # %TB-Uniques-T1
BaseType "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots"
"Cutlass" "Eternal Sword" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate"
"Glorious Plate" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's
Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman"
"Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Sorcerer Boots" "Topaz
Flask" "Void Axe"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1704] Tier 2 uniques
#------------------------------------
Show # 5-Links
LinkedSockets = 5
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # %TB-Uniques-T2
BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist
Slippers" "Assassin's Garb" "Auric Mace" "Bismuth Flask" "Carnal Sceptre" "Champion
Kite Shield" "Citrine Amulet" "Cloth Belt Piece" "Corrugated Buckler" "Crystal
Belt" "Deicide Mask" "Despot Axe" "Exquisite Leather" "Ezomyte Burgonet" "Highborn
Staff" "Imperial Skean" "Imperial Staff" "Jewelled Foil" "Jingling Spirit Shield"
"Meatgrinder" "Mosaic Kite Shield" "Nightmare Bascinet" "Opal Wand" "Pinnacle Tower
Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Stibnite
Flask" "Terror Maul" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
"Varnished Coat" "War Sword" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot
Gloves" "Maelstr"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1705] Multi-Unique bases.
#------------------------------------
# These bases have multiple uniques. One of the uniques, is a high value one
# While others are cheap. We give them a high quality display, while making a
normal unique
# Sound to prevent false excitement.
Show # %TB-Uniques-T2-MultiBase
BaseType "Ebony Tower Shield" "Goathide Boots" "Onyx Amulet"
Rarity Unique
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems
#------------------------------------
# [1706] Prophecy-Material Uniques
#------------------------------------
Show # %TB-Uniques-Fated
BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow
Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade
Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite
Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver"
"Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
Rarity Unique
SetFontSize 42
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems
#------------------------------------
# [1707] Random Uniques
#------------------------------------
Show # T3
Rarity Unique
SetFontSize 42
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems
#==================================================================================
=============================
# [[1800]] Exceptions - Quest Items etc.
#==================================================================================
=============================
Show
Class Quest
BaseType "Shaper's Orb"
SetFontSize 45
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments
Show
Class Quest
SetFontSize 45
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs
#==================================================================================
=============================
# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
#==================================================================================
=============================
#==================================================================================
=============================
# [[2000]] Leveling - Flasks
#==================================================================================
=============================
#------------------------------------
# [2001] Hide outdated flasks
#------------------------------------
#------------------------------------
# [2002] Hybrid flasks (normal)
#------------------------------------
#------------------------------------
# [2003] Life Flasks - Normal (Kudos to Antnee)
#------------------------------------
#------------------------------------
# [2004] Mana Flasks - Magic (Kudos to Antnee)
#------------------------------------
#------------------------------------
# [2005] Show remaining flasks
#------------------------------------
#==================================================================================
=============================
# [[2100]] Leveling - Exceptions
#==================================================================================
=============================
#==================================================================================
=============================
# [[2200]] Leveling - RARES
#==================================================================================
=============================
#------------------------------------
# [2201] Leveling rares - tier list
#------------------------------------
#------------------------------------
# [2202] Leveling rares - remaining rules
#------------------------------------
Show #$Leveling, small
Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
Show #Leveling, ok
Rarity Rare
ItemLevel < 20
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
Show #Leveling, ok
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#==================================================================================
=============================
# [[2300]] Leveling - Useful items
#==================================================================================
=============================
#------------------------------------
# [2301] Jewellery & Helpful Leveling and racing gear
#------------------------------------
#------------------------------------
# [2302] Caster weapons
#------------------------------------
#------------------------------------
# [2303] Linked gear
#------------------------------------
#------------------------------------
# [2304] 20% quality items for those strange people who want them
#------------------------------------
#==================================================================================
=============================
# [[2400]] Leveling - normal and magic item progression
#==================================================================================
=============================
#------------------------------------
# [2401] Normal items - First 12 levels - exceptions
#------------------------------------
#------------------------------------
# [2402] Normal weapons - progression
#------------------------------------
Show # %TC-LVL-Weapons
DropLevel >= 8
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 13
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 9
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 14
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 11
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 16
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 14
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 18
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 17
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 20
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 19
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 22
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 21
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 24
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 24
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 26
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 26
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 28
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 28
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 30
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 30
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 32
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 32
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 34
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
DropLevel >= 34
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 36
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 37
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 38
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 39
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 40
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 41
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 42
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 46
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 48
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 48
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 50
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 50
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 52
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 52
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 54
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 54
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 56
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 56
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 58
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 60
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 62
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 65
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 66
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 67
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 67
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
#------------------------------------
# [2403] Magic items - progression
#------------------------------------
Show
Rarity Magic
ItemLevel < 18
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
Show
Rarity Magic
ItemLevel < 25
SetFontSize 26
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases
#==================================================================================
=============================
# [[2500]] HIDE LAYER 5 - Remaining Items
#==================================================================================
=============================
#==================================================================================
=============================
# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never
happen
#==================================================================================
=============================
Show # SafetyLine!
SetFontSize 45
SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
#==================================================================================
=============================
# [[2700]] Special thanks to!
#==================================================================================
=============================
#
# COMMUNITY:
# Special thanks to the supporters, stream-viewers and my guild :)
# Everyone who provided feedback on my thread/github and on reddit.
#
# GRINDING GEAR GAMES:
# Bex - Awesome. Also compiled information for smooth updating during league
starts!
# Jonathan - Thank you for going into the detail on the filter algorithm. Also for
the filter algorithm!
# Chris - The man.
#
# FRIENDS:
# Haggis & Tobnac - I'd need to a document to list all the things they've assisted
with. Also members of the "Filterblade" project!
# C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75%
of the time. He has a straaange cat.
# MrPing - Helped out a ton with testing recently.
# Victoria - <3
#
# SUGGESTIONS / HELP:
# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice
lootfilter himself, check it out.
# Ghudda - I took his script as a template. It made learning the syntax even
easier.
# Malchron - consulted me on some complicated topics
# ZiggyD - tested the filter during the 2.0 beta
# Helmannn - tested the filter during the Ascendancy Alpha!
# StarRune - Found several flaws and improvement possibilities. Thanks!
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to
test my setup
#
# Script by NeverSink