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#==================================================================================

=============================
# NeverSink's Indepth Loot Filter - for Path of Exile
#==================================================================================
=============================
# VERSION: 5.1.1
# TYPE: 2-SEMI-STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)

#------------------------------------
# LINKS TO THE LATEST VERSION / REPOSITORY:
#------------------------------------
#
# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN

#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) Please update this filter from my GitHub before each PoE league (at least
every 3 month)
# 1) Paste this file into the following folder: %userprofile%/Documents/My
Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the
Dropdown box

#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
# TWITTER: @NeverSinkGaming

#==================================================================================
=============================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#==================================================================================
=============================
#
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be
careful)
# [[0200]] Recipes, Magic and Normal items (endgame!)
# [0201] 6-Linked items
# [0202] 5-Linked items
# [0203] 6-Socket Items
# [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
# [0205] FLASKS (Endgame rules)
# [0206] Corrupted Amulets
# [0207] Chancing items
# [0208] Add your own crafting rules here
# [0209] 83/84+ Endgame crafting rules
# [0210] 60+ Crafting rules for 60++ trinkets
# [0211] Warband items
# [0212] Remaining crafting rules - add your own bases here!
# [0213] Chisel recipe items
# [0214] Fishing Rod
# [0215] SRS Crude Bow
# [0216] Chromatic recipe items ("RGB Recipe")
# [0217] Endgame-start 4-links
# [0218] Animate Weapon script - deactivated by default
# [0219] W-soc offhand weapons
# [0220] Sacrificial Garb
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0400]] Currency - PART 1 - Common currency
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
# [[0600]] RARE ITEMS (ENDGAME)
# [0601] Rare crafting bases
# [0602] T1 rare items
# [0603] T2 rare items
# [0604] Breach Rings
# [0605] Amulets, Jewels, Rings, Belts
# [0606] 1H Daggers
# [0607] 1H Claws
# [0608] 1H Wands
# [0609] 1H Foils
# [0610] 1H Swords
# [0611] 1H Maces
# [0612] 1H Axes
# [0613] 1H Sceptres
# [0614] 2H Staves
# [0615] 2H Swords, Axes, Maces
# [0616] 2H Bows
# [0617] AR: Gloves, Boots, Helmets
# [0618] AR: Body Armors
# [0619] OH: Shields
# [0620] OH: Quivers
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
# [[0900]] Gems
# [0901] Value gems
# [0902] Other gems
# [[1000]] FLASKS (Levelling Rules)
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
# [[1200]] Maps, fragments and labyrinth items
# [1201] Unique Maps
# [1202] Labyrinth items, Offerings
# [1203] Top tier maps (T15-16)
# [1204] High tier maps(T11-14)
# [1205] Mid tier maps (T6-10)
# [1206] Low tier maps (T1-T5)
# [1207] Map fragments
# [[1300]] Currency - PART 2 - Rare currency
# [1301] Regular Rare Currency
# [1302] Top Currency
# [1303] Essence Tier List
# [1304] Special items
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is
intended)
# [1401] Exceptions to prevent ident. mistakes
# [1402] T1 - Top tier cards
# [1403] T2 - Great cards
# [1404] T3 - Decent cards
# [1405] T5 - Format trash tier cards... before
# [1406] T4 - ...showing the remaining cards
# [[1500]] Currency - PART 4 - remaining items
# [[1600]] Leaguestones - Tierlists
# [[1700]] Uniques!
# [1701] Exceptions
# [1702] Harbinger - Pieces
# [1703] Tier 1 uniques
# [1704] Tier 2 uniques
# [1705] Multi-Unique bases.
# [1706] Prophecy-Material Uniques
# [1707] Random Uniques
# [[1800]] Exceptions - Quest Items etc.
# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
# [[2000]] Leveling - Flasks
# [2001] Hide outdated flasks
# [2002] Hybrid flasks (normal)
# [2003] Life Flasks - Normal (Kudos to Antnee)
# [2004] Mana Flasks - Magic (Kudos to Antnee)
# [2005] Show remaining flasks
# [[2100]] Leveling - Exceptions
# [[2200]] Leveling - RARES
# [2201] Leveling rares - tier list
# [2202] Leveling rares - remaining rules
# [[2300]] Leveling - Useful items
# [2301] Jewellery & Helpful Leveling and racing gear
# [2302] Caster weapons
# [2303] Linked gear
# [2304] 20% quality items for those strange people who want them
# [[2400]] Leveling - normal and magic item progression
# [2401] Normal items - First 12 levels - exceptions
# [2402] Normal weapons - progression
# [2403] Magic items - progression
# [[2500]] HIDE LAYER 5 - Remaining Items
# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never
happen
# [[2700]] Special thanks to!

#==================================================================================
=============================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be
careful)
#==================================================================================
=============================

#==================================================================================
=============================
# [[0200]] Recipes, Magic and Normal items (endgame!)
#==================================================================================
=============================

#------------------------------------
# [0201] 6-Linked items
#------------------------------------
# Extremely rare, valuable drops. At worst a divine orb.

Show # 6-Links
LinkedSockets 6
Rarity <= Rare
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [0202] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight
material.
# Theres a lot of exceptions we can introduce here, such as 6S, high value bases,
but this
# Is a rare occurrence, so we wont be doing it for performance reasons.

Show # 5-Links %D5


LinkedSockets 5
Rarity < Unique
SetFontSize 42
SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [0203] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK
for crafting.
# Chances are high that people will want to buy those.

Show # 6-Sockets %TB-6S-Rare-Armors


Sockets 6
BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia"
"Zodiac Leather"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # 6-Sockets %TB-6S-Rare-Weapons


Sockets 6
BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
Rarity <= Rare
ItemLevel >= 83
SetFontSize 45
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # 6-Sockets
Sockets 6
Rarity = Rare
ItemLevel >= 75
SetFontSize 45
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # 6-Sockets
Sockets 6
Rarity <= Rare
SetFontSize 45
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.

Show #$crafting %TB-Top-Atlas-Bases


BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show #$crafting %TB-Top-Atlas-Bases


BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic
highlight
SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic
highlight
SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show #$crafting %TB-Atlas-Bases


BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet"
"Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 45
SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases

Show #$crafting %TB-Atlas-Bases


BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet"
"Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity = Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases

Show #$crafting %TB-Atlas-Bases %D4


BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet"
"Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity <= Rare
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases

Show # %TB-Talisman %D5


Class Amulets
BaseType "Talisman"
Rarity < Unique
SetFontSize 40
SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [0205] FLASKS (Endgame rules)
#------------------------------------

Show #$flask, recipe, glass, top %D3


Quality = 20
BaseType "Flask"
Rarity <= Magic
ItemLevel > 65
SetFontSize 40
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, recipe, glass %D2


Quality >= 15
BaseType "Flask"
Rarity <= Magic
ItemLevel > 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#Show #$flask, recipe, glass %D1


# Quality >= 1
# BaseType "Flask"
# Rarity <= Magic
# ItemLevel > 65
# SetFontSize 36
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#Show #$flask, utility %D1


# Class "Life Flasks"
# BaseType "Divine" "Eternal"
# Rarity <= Magic
# ItemLevel > 65
# ItemLevel < 72
# SetFontSize 36
# SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator

#Show #$flask, utility %D1


# Class "Mana Flasks"
# BaseType "Divine" "Eternal"
# Rarity <= Magic
# ItemLevel > 65
# ItemLevel < 72
# SetFontSize 36
# SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border

Show #$flask, utility %D2


Class "Utility Flasks"
Rarity <= Magic
ItemLevel > 65
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#------------------------------------
# [0206] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)

Show #$lead to gold bases %TC-Corrupted-Bases


Corrupted True
Class Amulet Belt
Rarity = Normal
SetFontSize 36
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item

#------------------------------------
# [0207] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound

# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!

# EXAMPLE OF NON LEGACY UNIQUES:


# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands

# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet:
# BaseType "Sorcerer Boots"

#Show #$chancing (with sound) %TB-T1-Chancing %D4


# BaseType "Glorious Plate"
# Rarity Normal
# SetFontSize 38
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
# SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
# PlayAlertSound 7 300 # DROPSOUND: T1 chancing items

Show #$chancing (no sound) %TB-T2-Chancing %D4


BaseType "Leather Belt"
Rarity Normal
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing

#Show #$chancing (no sound) %TB-T2-Chancing %D1


# BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate"
"Sorcerer Boots" "Close Helmet"
# Rarity Normal
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing

#------------------------------------
# [0208] Add your own crafting rules here
#------------------------------------
# Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling
progression.
# Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame,
uncomment the following section (remove the '#')

# Show
# BaseType "Gemini Claw" "Vaal Claw"
# ItemLevel >= 65
# Rarity = Normal
# SetBorderColor 0 255 255 255
# SetFontSize 40

#------------------------------------
# [0209] 83/84+ Endgame crafting rules
#------------------------------------
# These entries are non-exclusive bases that are popular for crafting

Show #$crafting %TB-T1-Crafting %D5


BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris
Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
Rarity < Rare
ItemLevel >= 84
SetFontSize 40
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1

Show #$crafting %TB-T2-Trinket-Bases %D3


Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold"
"Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt"
"Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
Rarity < Rare
ItemLevel >= 84
SetFontSize 38
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2

Show #$crafting %TB-T2-Crafting-84 %D2


BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand"
"Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan
Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink
Boots" "Kris"
Rarity < Rare
ItemLevel >= 84
SetFontSize 36
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2

Show #$crafting %TB-T2-Crafting-83 %D2


BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger
Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
"Spiraled Foil" "Jewelled Foil"
Rarity < Rare
ItemLevel >= 83
SetFontSize 36
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2

#------------------------------------
# [0210] 60+ Crafting rules for 60++ trinkets
#------------------------------------
# This section handles the crafting bases for the entry level endgame

Show #$trinkets, jewels %H4


Class Jewel
Rarity <= Magic
SetFontSize 36
SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic

Show #$crafting %TB-T1-Trinket-Bases %D2


Class Rings Amulet Belts
BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
Rarity Normal
ItemLevel >= 75
SetFontSize 34
SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal
trinkets

#Show #$crafting %TB-T2-Trinket-Bases %D1


# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate"
"Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic
Sash" "Chain Belt"
# Rarity Normal
# ItemLevel >= 75
# SetFontSize 32
# SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal
trinkets

Show #$crafting %TB-T1-Trinket-Bases %D2


Class Rings Amulet Belts
BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
Rarity Normal
ItemLevel >= 60
ItemLevel < 75
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
#Show #$crafting %TB-T2-Trinket-Bases %D1
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate"
"Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic
Sash" "Chain Belt"
# Rarity Normal
# ItemLevel >= 60
# ItemLevel < 75
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#Show #$trinkets %D1


# Class Rings Amulets Belts
# Rarity Magic
# ItemLevel >= 60
# SetFontSize 28
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#------------------------------------
# [0211] Warband items
#------------------------------------
# This section handles warband items, with special warband mods.
# We're showing identified items of the right level, this may cause the filter to
highlight a few other items
# If you want to see the other items: click alt.

Show # %D2 %TC-Ele-Warband-Bases


Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
ItemLevel > 68
ItemLevel = 82
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item

Show # %D2 %TC-Chaos-Warband-Bases


Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
ItemLevel > 68
ItemLevel = 84
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item

Hide # %TC-Ele-Warband-Bases
Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide # %TC-Chaos-Warband-Bases
Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item

#------------------------------------
# [0212] Remaining crafting rules - add your own bases here!
#------------------------------------
# This section handles additional crafting bases.

Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2


BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
Rarity < Rare
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#------------------------------------
# [0213] Chisel recipe items
#------------------------------------
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel

Show #$chisel, recipes %TB-Gavels %D3


Quality = 20
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity < Unique
SetFontSize 38
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$chisel, recipes %TB-Gavels %D3


Quality > 17
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$chisel, recipes %TB-Gavels %D3


Quality > 14
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$chisel, recipes %TB-Gavels %D2


Quality > 11
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$chisel, recipes %TB-Gavels %D2


BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#------------------------------------
# [0214] Fishing Rod
#------------------------------------
# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG
will ban you for disclosing fishing secrets.

Show # %TC-Secret
Class "Fishing Rod"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [0215] SRS Crude Bow
#------------------------------------
# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter
the rarity post level 49

Show #$meta %TB-Low-BaseType-Crafting %D4


BaseType "Crude Bow"
Rarity <= Rare
ItemLevel >= 50
SetFontSize 42
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny,
special base

#------------------------------------
# [0216] Chromatic recipe items ("RGB Recipe")
#------------------------------------
# These items have a RGB link and sell for a chromatic orb each.

Show #$rgb, small %H3


SocketGroup RGB
Width <= 2
Height <= 2
Rarity < Rare
ItemLevel >= 60
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, small %H3
SocketGroup RGB
Width <= 1
Height <= 3
Rarity < Rare
ItemLevel >= 60
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Hide #$rgb, bulky %H1


SocketGroup RGB
Width >= 2
Height >= 4
Rarity < Rare
ItemLevel >= 60
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$rgb %H2


SocketGroup RGB
Rarity < Rare
ItemLevel >= 60
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#------------------------------------
# [0217] Endgame-start 4-links
#------------------------------------

#Show #$nonmf %D1


# LinkedSockets >= 4
# DropLevel >= 65
# Class "Boots" "Gloves" "Body Armour" "Helmets"
# Rarity < Rare
# ItemLevel < 72
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#------------------------------------
# [0218] Animate Weapon script - deactivated by default
#------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

#Show #$animate
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
#Show #$animate, ranged
# Class "Bows" "Wands"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20

#Show #$animate, identified


# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Magic
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
# Identified True

#Show #$animate, identified, ranged


# Class "Bows" "Wands"
# Rarity Magic
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
# Identified True

#------------------------------------
# [0219] W-soc offhand weapons
#------------------------------------
# Useful for gem Leveling.

# Corrupted items with white sockets for offhand gem Leveling.


Show # %D3 %TC-Offslot-Gem-Leveling
Sockets >= 3
SocketGroup W
Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
Rarity < Rare
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#------------------------------------
# [0220] Sacrificial Garb
#------------------------------------
# Generally not useful, but so rare, that some people still might want to see it

Show #$crafting, exception %TB-Special-AlwaysShow-Bases


BaseType "Sacrificial Garb"
Rarity <= Rare
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing

#==================================================================================
=============================
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
#==================================================================================
=============================
Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity < Rare
ItemLevel > 60
SetFontSize 18
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#==================================================================================
=============================
# [[0400]] Currency - PART 1 - Common currency
#==================================================================================
=============================
# We'll keep this section up here to boost the performance.

Show # %H5 %TB-Currency-T4


Class Currency
BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
"Silver Coin" "Glassblower's Bauble"
SetFontSize 42
SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show # %H4 %TB-Currency-T5


Class Currency
BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
SetFontSize 42
SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show # %H2 %TB-Currency-T6


Class Currency
BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard"
"Alteration Shard"
SetFontSize 40
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show # %H3 %TB-Currency-T7


Class Currency
BaseType "Portal Scroll"
SetFontSize 36
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show # %H2 %TB-Currency-T8


Class Currency
BaseType "Scroll of Wisdom"
SetFontSize 36
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

#==================================================================================
=============================
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
#==================================================================================
=============================

# Example: This section displays 20% quality rares (between lvl 60 and 74), it's
disabled by default, remove
# The #'s in front of the next lines to enable it and show the items with a Cyan
border.

# Show
# Rarity Rare
# Quality = 20
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
# Rarity Rare
# ItemLevel >= 60
# SetFontSize 42
# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
# SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

#==================================================================================
=============================
# [[0600]] RARE ITEMS (ENDGAME)
#==================================================================================
=============================

#------------------------------------
# [0601] Rare crafting bases
#------------------------------------

Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting


BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris
Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
Rarity Rare
ItemLevel >= 84
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl


Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold"
"Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt"
"Amber" "Jade" "Lapis" "Rustic Sash"
Rarity Rare
ItemLevel >= 84
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand"
"Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan
Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink
Boots" "Pinnacle Tower Shield" "Kris"
Rarity Rare
ItemLevel >= 84
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83


BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger
Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
"Spiraled Foil" "Jewelled Foil" "Imperial Claw"
Rarity Rare
ItemLevel >= 83
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

#------------------------------------
# [0602] T1 rare items
#------------------------------------

Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP


BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show
BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
Rarity Rare
SetFontSize 42
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP


BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal
Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial
Buckler" "Colossal Tower Shield"
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show
BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal
Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial
Buckler" "Colossal Tower Shield"
Rarity Rare
SetFontSize 42
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP


BaseType "Astral Plate"
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show
BaseType "Astral Plate"
Rarity Rare
SetFontSize 42
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

#------------------------------------
# [0603] T2 rare items
#------------------------------------

Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP


BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy
Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
"Skean" "Kris" "Demon Dagger"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show
BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy
Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
"Skean" "Kris" "Demon Dagger"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP


BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show
BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP


BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show
BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP


BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale
Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets"
"Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet"
"Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind
Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked
Shield"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show
BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale
Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets"
"Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet"
"Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind
Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked
Shield"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small
(+Great basetype)
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP


BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver"
"Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield"
"Pinnacle Tower Shield" "Assassin's Garb"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

Show
BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver"
"Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield"
"Pinnacle Tower Shield" "Assassin's Garb"
Rarity Rare
ItemLevel >= 65
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2

#------------------------------------
# [0604] Breach Rings
#------------------------------------

Show #$great, tiny, breach %D4


Class Rings
BaseType "Breach"
Rarity <= Rare
ItemLevel >= 75
SetFontSize 36
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach

Show #$great, tiny, breach %D4


Class Rings
BaseType "Breach"
Rarity <= Rare
SetFontSize 36
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach

#------------------------------------
# [0605] Amulets, Jewels, Rings, Belts
#------------------------------------
#Amulets, rings and jewels don't care much about the droplevel
#Also they're small, making them the ideal loottype. Always highlight them in a
special (lime-green) hue

Show #$trinkets, jewels, tiny %TC-Rare-Jewels


Class Jewel
Rarity Rare
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare

Show #$great, tiny %TC-Rare-Trinkets %UP %D5


Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny,
special base
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show
Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 65
SetFontSize 42
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny,
special base
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

#------------------------------------
# [0606] 1H Daggers
#------------------------------------

Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP


DropLevel >= 50
Class Daggers
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 50
Class Daggers
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, small, autosmall %D1 %UP


# Class Daggers
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0607] 1H Claws
#------------------------------------

Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP


DropLevel >= 58
Class Claws
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 58
Class Claws
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, small, autosmall %D1 %UP


# Class Claws
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0608] 1H Wands
#------------------------------------

Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP


DropLevel >= 55
Class Wands
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 55
Class Wands
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, small, autosmall %D1 %UP


# Class Wands
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0609] 1H Foils
#------------------------------------

Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP


Height = 4
DropLevel >= 64
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
Height = 4
DropLevel >= 64
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Height = 4
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0610] 1H Swords
#------------------------------------

Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP


Height < 4
DropLevel >= 64
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
Show
Height < 4
DropLevel >= 64
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Height < 4
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0611] 1H Maces
#------------------------------------

Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP


DropLevel >= 62
Class "One Hand Maces"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 62
Class "One Hand Maces"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0612] 1H Axes
#------------------------------------
Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
DropLevel >= 57
Class "One Hand Axes"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 57
Class "One Hand Axes"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0613] 1H Sceptres
#------------------------------------

Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP


DropLevel >= 58
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 58
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Class "Sceptres"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0614] 2H Staves
#------------------------------------

Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP


DropLevel >= 68
Class "Staves"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 68
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, bulky %D1 %UP


# Class "Staves"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0615] 2H Swords, Axes, Maces
#------------------------------------

Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP


DropLevel >= 60
Class "Two Hand"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 60
Class "Two Hand"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, bulky %D1 %UP


# Class "Two Hand"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0616] 2H Bows
#------------------------------------

Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP


DropLevel >= 57
Class "Bows"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 57
Class "Bows"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, bulky %D1 %UP


# Class "Bows"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0617] AR: Gloves, Boots, Helmets
#------------------------------------

Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP


DropLevel >= 15
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 15
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4, small, autosmall %D1 %UP


# Class "Gloves" "Boots" "Helmets"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0618] AR: Body Armors
#------------------------------------

Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP


DropLevel >= 50
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel >= 50
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Class "Body Armour"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0619] OH: Shields
#------------------------------------

Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP


Width <= 2
Height <= 2
DropLevel >= 58
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
Width <= 2
Height <= 2
DropLevel >= 58
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Width <= 2
# Height <= 2
# Class "Shields"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields


DropLevel > 62
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
DropLevel > 62
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
#Show #$R-T4 %D1 %UP
# Class "Shields"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#------------------------------------
# [0620] OH: Quivers
#------------------------------------

Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP


Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating
Arrow Quiver"
Rarity Rare
ItemLevel >= 75
SetFontSize 34
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show
Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating
Arrow Quiver"
Rarity Rare
ItemLevel >= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#Show #$R-T4 %D1 %UP


# Class "Quivers"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4

#==================================================================================
=============================
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
#==================================================================================
=============================
# Hide remaining rares

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 1
Height <= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 1
Height <= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 2
Height <= 2
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Width <= 2
Height <= 2
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 75
SetFontSize 20
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

Hide # Hide remaining rare endgame items (note: on the regular version this line
never happens) %TC-Rareable-Junkable-Expanded
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings"
"Amulets"
Rarity = Rare
ItemLevel >= 65
SetFontSize 20
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden

#==================================================================================
=============================
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
#==================================================================================
=============================

#==================================================================================
=============================
# [[0900]] Gems
#==================================================================================
=============================

#------------------------------------
# [0901] Value gems
#------------------------------------

Show # %TB-Qual-Top-Gem
Quality >= 15
Class Gems
BaseType "Empower" "Enlighten"
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show
Quality >= 20
Class Gems
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

Show # Drop only good gems %TB-Top-Gem


Class Gems
BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item
Quantity" "Vaal Breach"
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

Show
Quality >= 14
Class Gems
SetFontSize 45
SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [0902] Other gems
#------------------------------------

Show # %H5
Quality >= 1
Class Gems
SetFontSize 40
SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems

Show # Drop only meh gems %TB-DropOnly-Gem %D5


Class Gems
BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
SetFontSize 40
SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems

Show # %H2
Class Gems
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#==================================================================================
=============================
# [[1000]] FLASKS (Levelling Rules)
#==================================================================================
=============================

Show #$flask, recipe, glass, top


Quality = 20
BaseType "Flask"
Rarity <= Magic
ItemLevel <= 65
SetFontSize 42
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, recipe, glass


Quality >= 15
BaseType "Flask"
Rarity <= Magic
ItemLevel <= 65
SetFontSize 42
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask


Quality >= 1
BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask"
"Granite Flask" "Diamond Flask"
Rarity <= Magic
ItemLevel >= 5
ItemLevel <= 65
SetFontSize 45
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top
component / very strong Leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, utility, lvl %TB-T1-Leveling-Flask


BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask"
"Granite Flask" "Diamond Flask"
Rarity <= Magic
ItemLevel <= 65
SetFontSize 45
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, recipe, glass


Quality > 1
BaseType "Flask"
Rarity <= Magic
ItemLevel <= 65
SetFontSize 40
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$flask, utility


Class "Utility Flasks"
Rarity <= Magic
ItemLevel <= 65
SetFontSize 40
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#==================================================================================
=============================
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
#==================================================================================
=============================

Hide #$flask
BaseType Flask
Rarity <= Magic
ItemLevel >= 69
SetFontSize 20

#==================================================================================
=============================
# [[1200]] Maps, fragments and labyrinth items
#==================================================================================
=============================

#------------------------------------
# [1201] Unique Maps
#------------------------------------

Show # Maps:Unique - T1 - only museum is needed, but legacy might have some
surprises.
Class Maps
BaseType "Chateau Map" "Museum Map" "Courtyard Map"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # Maps:Unique
Class Maps
Rarity Unique
SetFontSize 45
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

#------------------------------------
# [1202] Labyrinth items, Offerings
#------------------------------------

Show # %TB-OfferingToTheGoddess
BaseType "Offering to the Goddess"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show
Class "Labyrinth"
SetFontSize 45
SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest,
Shaper Orbs
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs

#------------------------------------
# [1203] Top tier maps (T15-16)
#------------------------------------

Show # Maps:T16
DropLevel >= 83
Class Maps
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian
maps
SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian
maps
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # Maps:T15
DropLevel >= 82
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 5 300 # DROPSOUND: High tier maps

#------------------------------------
# [1204] High tier maps(T11-14)
#------------------------------------

Show # Maps:T14
DropLevel >= 81
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps

Show # Maps:T13
DropLevel >= 80
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps

Show # Maps:T12
DropLevel >= 79
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps

Show # Maps:T11
DropLevel >= 78
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 5 300 # DROPSOUND: High tier maps
#------------------------------------
# [1205] Mid tier maps (T6-10)
#------------------------------------

Show # Maps:T10
DropLevel >= 77
Class Maps
SetFontSize 45
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

#------------------------------------
# T9 - Maps
#------------------------------------

Show # Maps:T9 - OnLevel


DropLevel >= 76
Class Maps
ItemLevel < 83
SetFontSize 40
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T9
DropLevel >= 76
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T9 %H4


DropLevel >= 76
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T8 - Maps
#------------------------------------

Show # Maps:T8 - OnLevel %D5


DropLevel >= 75
Class Maps
ItemLevel < 82
SetFontSize 40
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T8
DropLevel >= 75
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T8 %H4


DropLevel >= 75
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T7 - Maps
#------------------------------------

Show # Maps:T7 - OnLevel %D5


DropLevel >= 74
Class Maps
ItemLevel < 81
SetFontSize 40
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T7
DropLevel >= 74
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T7 %H4


DropLevel >= 74
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T6 - Maps
#------------------------------------

Show # Maps:T6 - OnLevel %D5


DropLevel >= 73
Class Maps
ItemLevel < 80
SetFontSize 40
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T6
DropLevel >= 73
Class Maps
BaseType "Shaped"
SetFontSize 42
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T6 %H4


DropLevel >= 73
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# [1206] Low tier maps (T1-T5)
#------------------------------------

Show # Maps:T5 - OnLevel %D5


DropLevel >= 72
Class Maps
ItemLevel < 79
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

Show # Maps:T5 %H3


DropLevel >= 72
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T4 - Maps
#------------------------------------

Show # Maps:T4 - OnLevel %H5


DropLevel >= 71
Class Maps
ItemLevel < 78
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 150 # DROPSOUND: Low tier map drop

Show # Maps:T4 %H3


DropLevel >= 71
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T3 - Maps
#------------------------------------

Show # Maps:T3 - OnLevel %H5


DropLevel >= 70
Class Maps
ItemLevel < 77
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 150 # DROPSOUND: Low tier map drop

Show # Maps:T3 %H3


DropLevel >= 70
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T2 - Maps
#------------------------------------

Show # Maps:T2 - OnLevel %H5


DropLevel = 69
Class Maps
ItemLevel < 76
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 150 # DROPSOUND: Low tier map drop

Show # Maps:T2 %H3


DropLevel = 69
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# T1 - Maps
#------------------------------------
Show # Maps:T1 - OnLevel %H5
DropLevel < 69
Class Maps
ItemLevel < 75
SetFontSize 38
SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps,
low priority items
PlayAlertSound 4 150 # DROPSOUND: Low tier map drop

Show # Maps:T1 %H3


DropLevel < 69
Class Maps
SetFontSize 32
SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

# This should never happen. If it happens, you probably deleted/commented sections


above
# Instead of switching their "Show" to "Hide"

Show # Safetyline / Missing map


Class Maps
SetFontSize 45
SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys,
Breachstones
PlayAlertSound 4 300 # DROPSOUND: Low tier map drop

#------------------------------------
# [1207] Map fragments
#------------------------------------

Show # "Ancient Reliquary Key" - the following section handles it (it's classified
as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
Class "Misc Map Items"
SetFontSize 45
SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys,
Breachstones
SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys,
Breachstones
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # %TB-Fragments-T1
Class "Map Fragments"
BaseType "Mortal Hope" "Mortal Ignorance"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # %TB-Fragments-T1-Expected
Class "Map Fragments"
BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of
the Chimera" "Fragment of the Hydra" "Breachstone"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Fragments-T2
Class "Map Fragments"
BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
"Sacrifice at Midnight"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Fragments-Vessel
Class "Map Fragments"
BaseType "Divine Vessel"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class "Pantheon Soul"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class "Map Fragments"
SetFontSize 42
SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#==================================================================================
=============================
# [[1300]] Currency - PART 2 - Rare currency
#==================================================================================
=============================
#------------------------------------
# [1301] Regular Rare Currency
#------------------------------------

Show # %TB-Currency-T1.5
Class Currency
BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
"Harbinger's Orb"
SetFontSize 45
SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Currency-T2
Class Currency
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal
Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Ancient
Orb" "Orb of Horizons" "Orb of Binding"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Currency-T3
Class Currency
BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's
Chisel" "Engineer's Orb"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Currency-Harbinger-ShardsT1
Class Currency
BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted
Shard"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Currency-Harbinger-ShardsT2 %H5


Class Currency
BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old

Show # %TB-Currency-Harbinger-ShardsT2 %H5


Class Currency
BaseType "Regal Shard" "Chaos Shard"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old

#------------------------------------
# [1302] Top Currency
#------------------------------------

Show #$top %TB-Currency-T1


Class Currency
BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of
Annulment"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show #$top %TB-Voiced-Mirror


Class Currency
BaseType "Mirror of Kalandra"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show #$top %TB-Voiced-Exalted


Class Currency
BaseType "Exalted Orb"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show #$top %TB-Voiced-Divine


Class Currency
BaseType "Divine Orb"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L,
fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L,
fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [1303] Essence Tier List
#------------------------------------

Show # %TB-Essence-T1
Class Currency
BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity"
"Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of
Corruption"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Currency
BaseType "Screaming Essence of"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Currency
BaseType "Wailing Essence of"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Currency
BaseType "Weeping Essence of"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Currency
BaseType "Muttering Essence of"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2

Show
Class Currency
BaseType "Whispering Essence of"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1

#------------------------------------
# [1304] Special items
#------------------------------------

Show # Blessing
Class Currency
BaseType "Blessing"
SetFontSize 45
SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # Splinter
Class Currency
BaseType "Splinter of Chayula"
SetFontSize 42
SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
PlayAlertSound 2 100 # DROPSOUND: Breach Splinters

Show # Splinter %HS4


Class Currency
BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of
Uul-Netol"
SetFontSize 42
SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
PlayAlertSound 2 100 # DROPSOUND: Breach Splinters

Show
Class Currency
BaseType "Perandus Coin"
SetFontSize 42
SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin

Show # %TB-Currency-NonDrop1
Class Currency
BaseType "Unshaping Orb" "Cartographer's Seal"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Currency-NonDrop2
Class Currency
BaseType "Prophecy"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#==================================================================================
=============================
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is
intended)
#==================================================================================
=============================

#------------------------------------
# [1401] Exceptions to prevent ident. mistakes
#------------------------------------

Show # %TB-Divination-Exception
Class "Divination"
BaseType "The Wolf's Shadow"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [1402] T1 - Top tier cards
#------------------------------------

Show # %TB-Divination-T1
Class "Divination"
BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's
Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The
Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The
Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The
Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering"
"The Polymath" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The
Thaumaturgist" "The Vast" "Wealth and Power"
SetFontSize 45
SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination
card
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2
Divination
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [1403] T2 - Great cards
#------------------------------------

Show # %TB-Divination-T2
Class "Divination"
BaseType "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last
Hope" "Saint's Treasure" "The Cartographer" "The Ethereal" "The Hoarder" "The
Sephirot" "The Soul" "The Valkyrie" "The Void" "The Wolf" "The Wolven King's Bite"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [1404] T3 - Decent cards
#------------------------------------

Show # %TB-Divination-T3
Class "Divination"
BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Merciless
Armament" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King"
"The Dark Mage" "The Forsaken" "The Gladiator" "The Inventor" "The Jester" "The
Porcupine" "The Risk" "The Scavenger" "The Standoff" "The Stormcaller" "The Sun"
"The Trial" "The Tyrant" "The Valley of Steel Boxes" "The Warlord" "The Watcher"
"The Wind" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token"
"Wolven King's Bite" "Wretched"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2
Divination
SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#------------------------------------
# [1405] T5 - Format trash tier cards... before
#------------------------------------

Show # %H3 %TB-Divination-T5


Class "Divination"
BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit"
"King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris
Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
SetFontSize 32
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination

#------------------------------------
# [1406] T4 - ...showing the remaining cards
#------------------------------------

Show # %HS4
Class "Divination"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#==================================================================================
=============================
# [[1500]] Currency - PART 4 - remaining items
#==================================================================================
=============================

Show # %H2 %TB-Currency-T8


Class Currency
BaseType "Scroll Fragment"
SetFontSize 28
SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4

Show # %H3
Class Currency
SetFontSize 36
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops

#==================================================================================
=============================
# [[1600]] Leaguestones - Tierlists
#==================================================================================
=============================

Show # %TB-Leaguestone-Value
Class Leaguestone
BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught"
"Domination"
Rarity = Magic
ItemLevel >= 67
SetFontSize 45
SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Leaguestone
Rarity >= Magic
SetFontSize 42
SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %TB-Leaguestone-Value
Class Leaguestone
BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught"
"Domination"
Rarity = Normal
ItemLevel >= 67
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show # %HS4
Class Leaguestone
Rarity = Normal
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

#==================================================================================
=============================
# [[1700]] Uniques!
#==================================================================================
=============================

#------------------------------------
# [1701] Exceptions
#------------------------------------

Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # 6-Links
LinkedSockets 6
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [1702] Harbinger - Pieces
#------------------------------------

Show # Harbinger League Pieces


Class Piece
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

#------------------------------------
# [1703] Tier 1 uniques
#------------------------------------

Show # %TB-Uniques-T1
BaseType "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots"
"Cutlass" "Eternal Sword" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate"
"Glorious Plate" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's
Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman"
"Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Sorcerer Boots" "Topaz
Flask" "Void Axe"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value
Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

#------------------------------------
# [1704] Tier 2 uniques
#------------------------------------

Show # 5-Links
LinkedSockets = 5
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop

Show # %TB-Uniques-T2
BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist
Slippers" "Assassin's Garb" "Auric Mace" "Bismuth Flask" "Carnal Sceptre" "Champion
Kite Shield" "Citrine Amulet" "Cloth Belt Piece" "Corrugated Buckler" "Crystal
Belt" "Deicide Mask" "Despot Axe" "Exquisite Leather" "Ezomyte Burgonet" "Highborn
Staff" "Imperial Skean" "Imperial Staff" "Jewelled Foil" "Jingling Spirit Shield"
"Meatgrinder" "Mosaic Kite Shield" "Nightmare Bascinet" "Opal Wand" "Pinnacle Tower
Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Stibnite
Flask" "Terror Maul" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
"Varnished Coat" "War Sword" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot
Gloves" "Maelstr"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1705] Multi-Unique bases.
#------------------------------------
# These bases have multiple uniques. One of the uniques, is a high value one
# While others are cheap. We give them a high quality display, while making a
normal unique
# Sound to prevent false excitement.

Show # %TB-Uniques-T2-MultiBase
BaseType "Ebony Tower Shield" "Goathide Boots" "Onyx Amulet"
Rarity Unique
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight
good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

#------------------------------------
# [1706] Prophecy-Material Uniques
#------------------------------------

Show # %TB-Uniques-Fated
BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow
Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade
Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite
Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver"
"Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
Rarity Unique
SetFontSize 42
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

#------------------------------------
# [1707] Random Uniques
#------------------------------------

Show # T3
Rarity Unique
SetFontSize 42
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual
gems

#==================================================================================
=============================
# [[1800]] Exceptions - Quest Items etc.
#==================================================================================
=============================

Show
Class Quest
BaseType "Shaper's Orb"
SetFontSize 45
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency,
fragments

Show
Class Quest
SetFontSize 45
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest,
Shaper Orbs

#==================================================================================
=============================
# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
#==================================================================================
=============================

#==================================================================================
=============================
# [[2000]] Leveling - Flasks
#==================================================================================
=============================

#------------------------------------
# [2001] Hide outdated flasks
#------------------------------------

Hide #$flask, lvl


Class "Life Flask" "Mana Flask"
BaseType Small Medium Large Greater Grand
ItemLevel >= 35
SetFontSize 20

Hide #$flask, lvl


Class "Life Flask" "Mana Flask"
BaseType Giant Colossal Sacred
ItemLevel >= 53
SetFontSize 20

Hide #$flask, lvl


Class "Life Flask" "Mana Flask"
BaseType Hallowed Sanctified Divine Eternal
ItemLevel >= 70
SetFontSize 20

#------------------------------------
# [2002] Hybrid flasks (normal)
#------------------------------------

Show #$flask, lvl


Class "Hybrid Flask"
BaseType "Small"
ItemLevel <= 15
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Medium"
ItemLevel <= 25
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator

Show #$flask, lvl


Class "Hybrid Flask"
BaseType "Large"
ItemLevel <= 35
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator

Show #$flask, lvl


Class "Hybrid Flask"
BaseType "Colossal"
ItemLevel <= 45
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator

Show #$flask, lvl


Class "Hybrid Flask"
BaseType "Sacred"
ItemLevel <= 55
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator

Show #$flask, lvl


Class "Hybrid Flask"
BaseType "Hallowed"
ItemLevel <= 67
SetFontSize 38
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator

#------------------------------------
# [2003] Life Flasks - Normal (Kudos to Antnee)
#------------------------------------

Show #$flask, lvl


Class "Life Flasks"
BaseType "Small"
ItemLevel <= 5
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Medium"
ItemLevel <= 8
ItemLevel >= 3
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Large"
ItemLevel <= 12
ItemLevel >= 5
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Greater"
ItemLevel <= 18
ItemLevel >= 12
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Grand"
ItemLevel <= 24
ItemLevel >= 18
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Giant"
ItemLevel <= 30
ItemLevel >= 24
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Colossal"
ItemLevel <= 37
ItemLevel >= 30
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Sacred"
ItemLevel <= 42
ItemLevel >= 36
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans
Show #$flask, lvl
Class "Life Flasks"
BaseType "Hallowed"
ItemLevel <= 48
ItemLevel >= 42
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Sanctified"
ItemLevel <= 55
ItemLevel >= 48
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Divine"
ItemLevel <= 67
ItemLevel >= 60
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Life Flasks"
BaseType "Eternal"
ItemLevel <= 70
ItemLevel >= 65
SetFontSize 42
SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

#------------------------------------
# [2004] Mana Flasks - Magic (Kudos to Antnee)
#------------------------------------

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Small"
ItemLevel <= 5
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Medium"
ItemLevel <= 8
ItemLevel >= 3
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Large"
ItemLevel <= 12
ItemLevel >= 5
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Greater"
ItemLevel <= 18
ItemLevel >= 12
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Grand"
ItemLevel <= 24
ItemLevel >= 18
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Giant"
ItemLevel <= 30
ItemLevel >= 24
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Colossal"
ItemLevel <= 37
ItemLevel >= 30
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Sacred"
ItemLevel <= 42
ItemLevel >= 36
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Hallowed"
ItemLevel <= 48
ItemLevel >= 42
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Sanctified"
ItemLevel <= 55
ItemLevel >= 48
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Divine"
ItemLevel <= 67
ItemLevel >= 60
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

Show #$flask, lvl


Class "Mana Flasks"
BaseType "Eternal"
ItemLevel <= 70
ItemLevel >= 65
SetFontSize 42
SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency,
talismans

#------------------------------------
# [2005] Show remaining flasks
#------------------------------------

Show #$flask, lvl


BaseType Flask
Rarity <= Magic
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#==================================================================================
=============================
# [[2100]] Leveling - Exceptions
#==================================================================================
=============================

Show #$rgb, small, lvl


LinkedSockets = 4
SocketGroup RGB
Class "Gloves" "Boots" "Helmets" "Body Armour"
SetFontSize 42
SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$rgb, small, lvl


SocketGroup RGB
Width <= 2
Height <= 2
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$rgb, small, lvl


SocketGroup RGB
Width <= 1
Height <= 3
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$rgb, bulky, lvl


SocketGroup RGB
Width >= 2
Height >= 4
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

Show #$rgb, lvl


SocketGroup RGB
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#==================================================================================
=============================
# [[2200]] Leveling - RARES
#==================================================================================
=============================

#------------------------------------
# [2201] Leveling rares - tier list
#------------------------------------

Show #$Leveling, small, autosmall, bhg, great


LinkedSockets >= 4
Rarity Rare
ItemLevel < 65
SetFontSize 42
SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, autosmall, bhg, great


Class "Rings" "Amulets" "Belts"
Rarity Rare
ItemLevel < 65
SetFontSize 42
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny,
special base
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, autosmall, bhg, great


Class "Boots"
Rarity Rare
ItemLevel < 30
SetFontSize 42
SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful
rares
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, autosmall, bhg, great


Class "Boots" "Helmets" "Gloves"
Rarity Rare
ItemLevel < 65
SetFontSize 42
SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful
rares
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good, exception


Class "Sceptres" "Daggers" "Wands"
Rarity Rare
ItemLevel < 65
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 10
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 10
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
Show #$Leveling, good
Rarity Rare
ItemLevel < 10
SetFontSize 38
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 38
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 38
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
Show #$Leveling, small, good
Width <= 2
Height <= 2
DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 2
Height <= 2
DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, small, good


Width <= 1
Height <= 3
DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

Show #$Leveling, good


DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1

#------------------------------------
# [2202] Leveling rares - remaining rules
#------------------------------------
Show #$Leveling, small
Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show #$Leveling, small


Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small
(+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show #Leveling, ok, small


Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small
(+OK basetype)
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show #Leveling, ok, small


Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small
(+OK basetype)
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show #Leveling, ok
Rarity Rare
ItemLevel < 20
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

Show #Leveling, ok
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3

#==================================================================================
=============================
# [[2300]] Leveling - Useful items
#==================================================================================
=============================

#------------------------------------
# [2301] Jewellery & Helpful Leveling and racing gear
#------------------------------------

Show #summoner recipe shield


BaseType "Bone Spirit Shield"
ItemLevel < 45
SetFontSize 32
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets


BaseType "Topaz Ring" "Two-Stone"
Rarity Normal
ItemLevel > 12
ItemLevel < 35
SetFontSize 40
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets


BaseType "Topaz Ring" "Two-Stone"
Rarity Magic
ItemLevel > 12
ItemLevel < 35
SetFontSize 40
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-LVL18-Trinkets


BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
Rarity Normal
ItemLevel < 18
SetFontSize 40
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-LVL18-Trinkets


BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
Rarity Magic
ItemLevel < 18
SetFontSize 40
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-LVL12-Trinkets


BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
Rarity Normal
ItemLevel < 12
SetFontSize 40
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-LVL12-Trinkets


BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
Rarity Magic
ItemLevel < 12
SetFontSize 40
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-Brutus-Handling-Gear


BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale
Gauntlets" "Light Brigandine" "Scale Vest"
Rarity Normal
ItemLevel <= 9
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl %TB-Brutus-Handling-Gear


BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale
Gauntlets" "Light Brigandine" "Scale Vest"
Rarity Magic
ItemLevel <= 9
SetFontSize 36
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl


Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel < 15
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl


Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel < 20
SetFontSize 36
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight
Show #$trinkets, lvl
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel < 35
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight

Show #$trinkets, lvl


Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel < 45
SetFontSize 34
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$trinkets, lvl, quivers


Class Rings Amulets Belts Quivers
Rarity Magic
ItemLevel <= 66
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight

#------------------------------------
# [2302] Caster weapons
#------------------------------------

Show #$lvl, caster


LinkedSockets = 3
Class "Sceptres" "Wands" "Daggers"
Rarity <= Magic
ItemLevel < 35
SetFontSize 38
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$lvl, caster


Class "Sceptres" "Wands" "Daggers"
Rarity = Magic
ItemLevel < 25
SetFontSize 38
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

#------------------------------------
# [2303] Linked gear
#------------------------------------

Show #$lvl, links


LinkedSockets >= 4
Rarity Normal
ItemLevel <= 66
SetFontSize 42
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link

Show #$lvl, links


LinkedSockets >= 4
Rarity Magic
ItemLevel <= 66
SetFontSize 42
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link

Show #$lvl, links


LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Normal
ItemLevel <= 25
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$lvl, links


LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Magic
ItemLevel <= 25
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$lvl, small


Class "Boots"
Rarity = Magic
ItemLevel < 25
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$lvl, links


LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Normal
ItemLevel <= 35
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight

Show #$lvl, links


LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Magic
ItemLevel <= 35
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong
Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong
highlight
Show #$lvl, other
LinkedSockets >= 3
Rarity Normal
ItemLevel < 12
SetFontSize 36
SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral
3Ls
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

Show #$lvl, other


LinkedSockets >= 3
Rarity Magic
ItemLevel < 12
SetFontSize 36
SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral
3Ls (magic)
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

#------------------------------------
# [2304] 20% quality items for those strange people who want them
#------------------------------------

#Show #$recipe, quality, lvl, nonmf


# Quality = 20
# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand"
"Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
# Rarity <= Magic
# ItemLevel <= 60
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes

#==================================================================================
=============================
# [[2400]] Leveling - normal and magic item progression
#==================================================================================
=============================

#------------------------------------
# [2401] Normal items - First 12 levels - exceptions
#------------------------------------

Show #$start, lvl, bulky


Width = 2
Height >= 3
Class "Body Armours" "Shields"
Rarity Normal
ItemLevel < 12
SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing
bases
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show #$start, lvl, bulky


Width = 2
Height >= 4
Rarity Normal
ItemLevel < 12
SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing
bases
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show #$start, lvl, small


Width <= 1
Height <= 4
Rarity Normal
ItemLevel <= 12
SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small
bases
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

Show #$start, lvl, small


Width <= 2
Height <= 2
Rarity Normal
ItemLevel <= 12
SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small
bases
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

Show #$start, lvl


Rarity Normal
ItemLevel < 12
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#------------------------------------
# [2402] Normal weapons - progression
#------------------------------------

Show # %TC-LVL-Weapons
DropLevel >= 8
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 13
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 9
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 14
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 11
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 16
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 14
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 18
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 17
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 20
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 19
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 22
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 21
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 24
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 24
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 26
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 26
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 28
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 28
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 30
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 30
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 32
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 32
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 34
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
DropLevel >= 34
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 36
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 37
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 38
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 39
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 40
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 41
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 42
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 46
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 48
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 48
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 50
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 50
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 52
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 52
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 54
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 54
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 56
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 56
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 58
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 60
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 62
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 65
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 66
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show # %TC-LVL-Weapons
Sockets >= 3
DropLevel >= 67
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
"Daggers"
Rarity <= Magic
ItemLevel < 67
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#------------------------------------
# [2403] Magic items - progression
#------------------------------------

Show #$start, lvl, bulky


Width = 2
Height >= 3
Class "Body Armours" "Shields"
Rarity Magic
ItemLevel < 12
SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky
Magic Item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show #$start, lvl, bulky


Width = 2
Height >= 4
Rarity Magic
ItemLevel < 12
SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky
Magic Item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show #$start, lvl, small


Width <= 1
Height <= 4
Rarity Magic
ItemLevel <= 12
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent
magic item
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

Show #$start, lvl, small


Width <= 2
Height <= 2
Rarity Magic
ItemLevel <= 12
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent
magic item
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light
highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps,
low priority items

Show #$start, lvl


Rarity Magic
ItemLevel < 12
SetFontSize 32
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent
magic item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show
Rarity Magic
ItemLevel < 18
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

Show
Rarity Magic
ItemLevel < 25
SetFontSize 26
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral
Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#==================================================================================
=============================
# [[2500]] HIDE LAYER 5 - Remaining Items
#==================================================================================
=============================

Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable


Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body
Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts"
"Rings" "Amulets" "Jewel"
SetFontSize 26
SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-
Trash
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch
bases

#==================================================================================
=============================
# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never
happen
#==================================================================================
=============================

Show # SafetyLine!
SetFontSize 45
SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE

#==================================================================================
=============================
# [[2700]] Special thanks to!
#==================================================================================
=============================
#
# COMMUNITY:
# Special thanks to the supporters, stream-viewers and my guild :)
# Everyone who provided feedback on my thread/github and on reddit.
#
# GRINDING GEAR GAMES:
# Bex - Awesome. Also compiled information for smooth updating during league
starts!
# Jonathan - Thank you for going into the detail on the filter algorithm. Also for
the filter algorithm!
# Chris - The man.
#
# FRIENDS:
# Haggis & Tobnac - I'd need to a document to list all the things they've assisted
with. Also members of the "Filterblade" project!
# C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75%
of the time. He has a straaange cat.
# MrPing - Helped out a ton with testing recently.
# Victoria - <3
#
# SUGGESTIONS / HELP:
# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice
lootfilter himself, check it out.
# Ghudda - I took his script as a template. It made learning the syntax even
easier.
# Malchron - consulted me on some complicated topics
# ZiggyD - tested the filter during the 2.0 beta
# Helmannn - tested the filter during the Ascendancy Alpha!
# StarRune - Found several flaws and improvement possibilities. Thanks!
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to
test my setup
#
# Script by NeverSink

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