Академический Документы
Профессиональный Документы
Культура Документы
05
by Jeruviel Stardust
Contents
II Game Mechanics
2. Overview
2.1. Inside/Outside
2.2. Camera
2.3. In-Game GUI
2.4. Storytelling & Saving
2.4.1. Single Player, Multiplayer, Iterative Development
2.5. Dialogue & Story
2.6. Control Summary
2.7. General Movement
2.7.1. Moving in a Direction
2.7.2. Variable Movement Modes and Speeds
2.7.2.1. Standard Walk
2.7.2.2. Chain Gang
2.7.2.3. Forced March
2.7.2.4. Jog
2.7.2.5. Run
2.7.2.6. Sprint
2.7.2.7. Crawl
2.7.2.8. Climb
2.7.2.9. Swim
2.8. Subtle Bodies Movements
2.8.1. Contiguous Astral
2.8.1.1. Flight
2.8.1.2. Passthrough Barriers
2.8.2. Standard Flashback
2.8.3. Mundane Memories Dreaming
2.8.4. Waking Vision
2.8.5. Sleeping Vision
2.9. Agents, Objects, Environment, & Relations
2.9.1. Protagonists / Player Characters
Player empowerment and entertainment are the main tools used from the beginning to get the
learners attention. A sense of epic challenge in the beginning, where players start in a prison cell
with knowledge and connection of global crises that may end all life soon if they are not able to
get out and go do something about it, motivates learners to do the work of learning to navigate
inside of prison well enough to navigate out. While it will take overcoming a good degree of
challenges to finally escape or be paroled out, players attention is kept and they are reminded of
the necessity, urgency, and epic meaning by way of periodic dreams and communiques over the
Psychic Prison Rebel Radio network (see 3.9.6.2). Guidance throughout is provided through
many mediums including personal letters from their relations on the outside, stories shared with
co-prisoners and even correctional officers, and occasionally visions that arrive to them while
waking or sleeping. Visions and dreams allow the player to travel to various sites of crises
outside of the prison facility and to interact in different challenges that deepen their
understandings of the crises and at the same time their motivation to physically get out and/or to
improve their magic powers to affect change from the inside. The development of magic powers
and the option to hatch escape plans, organize prisons strikes and riots, and be open to a
complete range of realistic and fantastic routes of action serves to keep learners entertained and
to bring a greater degree of meaning for when they choose to show constraint and not use
violence. Collective punishment is almost always likely to be used by prison authorities against
the relations of the players character for any obvious transgressions and especially for violent
ones, so while unrealistic abilities and powers become available learners are nonetheless
encouraged by the political and social structuring of the prison society in the gameworld to
exercise caution and/or restraint and be responsible with their magic powers. Collective
punishment is one of various forms of consequences (learner feedback) for players actions.
Basic outline of some plausible timelines for players of Prisons & Freedoms:
A. Prison cell
B. Prison cell good behavior death1
C. Prison cell bad behavior solitary confinement death
D. Prison cell good behavior successful parole creation of a stable life despite the
odds death
E. Prison cell good behavior parole denied escape plans death
F. Prison cell bad behavior escape plans successful escape successful stoppage
of megaprojects destroying the planetdeath by comet
G. Prison cell good behavior parole granted gainful employment consistently
blocked due to convict status starvation
H. Prison cell good behavior parole granted gainful employment consistently
blocked due to convict status life of crime and expropriation successful stoppage
of megaprojects utopian society established governance imprisonment in new
(counter) revolution leave through portal to another dimension imprisonment by
special anti-magic forces repeat
I. Prison cell escape plans successful escape visit family and children before death
or re-imprisonment
J. Prison cell escape plans flee to underwater interdimensional mermaid society
1Death could be by any cause here. Being beaten to death by correctional officers, other prisoners, heart attack or
other natural cause, the comet strikes or other extinction scale calamity
Gee
Rouse
Gagnes 9
Worldwide listings of political prisoners and various support groups
o Real audiocasts, interviews & communiques from prison strugglesthat serve
as inputs for players experience via psychic prison radio channel
o
o Assata
o Mumia
o Peltier
o Shoatz
o Swain
Critical resistance
Books to Prisoners
INCITE
Meyerhoff on two sides of the same coin
o Academic journal abolition
On the carceral and disciplinary nature of $
Lestelle (2016)
Maps of megaprojects (?)
The Rock
Book(s) of real prison escapes
AbdelRahim (2015)
Thomas King, stories
Alas / Savage Fam Frontlines
[soundtrack ? no soundtrack beyond what is found and available through the
prison economy]
Transition Economy sources