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INSPIRATION
STRENGTH
26 +5 25
10 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
20 +11
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
+5 +10
Wisdom
+1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20 20
+11
Acrobatics (Dex) Total SUCCESSES
+5
+4
Animal Handling (Wis) d10+5 FAILURES
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
14 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Lucky: When you roll a 1 on an attack roll, ability check,
Dragon's Bane +16 1d6+14 (P) [L,R 30/120] or saving throw, you can reroll the die and must accept
+2
+10
Insight (Wis) the new roll.
Brave: Advantage on saving throws against being
+1
Intimidation (Cha) Rapier +3 +14 1d8+14 (P) [F] frightened.
Nimbleness: Can move through the space of any
WISDOM +2
Investigation (Int) creature that is a size larger than you.
Dagger +11 1d4+11 (S) [F, L, T 20/60]
Stout Resilience: Advantage on saving throws against
+4
Medicine (Wis)
18 +2
Nature (Int)
poison, resistance to poison damage.
+4
+10
Perception (Wis) Greater Favored Enemy: Dragons
- Gain a +4 Bonus to damage rolls with weapon attacks
+1
Performance (Cha) against favored enemies.
- Advantage on Wisdom (Survival) checks to track
CHARISMA +1
Persuasion (Cha) favored enemies, as well as on Intelligence checks to
recall information about them.
+2
Religion (Int) - Advantage on saving throws against the spells and
12 +5
Sleight of Hand (Dex)
abilities used by your Greater Favored Enemy.
+11
Stealth (Dex) Natural Explorer:
+1 - Ignore difficult terrain.
+10
Survival (Wis) - Advantage on Initiative rolls.
- On your first turn of combat, you have advantage
SKILLS ATTACKS & SPELLCASTING against creatures that have not yet acted.
Fighting Style:
- Archery, +2 to attack rolls made with ranged weapons.
20 PASSIVE WISDOM (PERCEPTION) - Defense, +1 AC while wearing armor.
CP Studded Leather +3, Fleet of Foot: Can take the Dash action as a bonus
action.
Shield +3, Rapier +3,
Underdark Scout:
Armor: Light, Medium, Heavy, Shields SP Dragon's Bane (Hand - Darkvision 90'
Crossbow), - On your first turn of combat, gain +10 bonus to speed,
and if you use the Attack action, you can make one
Weapons: Simple and Martial EP
Dagger x__, additional attack.
- Creatures with Darkvision gain no benefit when
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42 3'2" 39 lbs
AGE HEIGHT WEIGHT
Dart
Dark Blue Tan Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Primeval Awareness:
- Innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate to a beast as an action,
and can read its mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short term needs, and actions you can take to
persuade it not to attack if possible.
- You can determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration, you can sense whether any of your favored
enemies are present within 5 miles of you. This reveals which of your favored enemies are present, their numbers, and the creatures' general direction and distance
from you.
Crossbow Expert:
- Ignore the loading quality of crossbows you are proficient with.
- Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
- When you use the attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Sharpshooter:
- Attacking at long range doesn't impose disadvantage on your ranged attack rolls.
- Your ranged weapon attacks ignore half and three-quarters cover.
- Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10
to the attacks damage.
Resilient: (Constitution)
Shield Master:
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Ranger Wisdom 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Protection From Energy
Conjure Animals
Lightning Arrow
Wind Wall
Glyph of Warding
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Absorb Elements
2 3
Silence (C)
Rope Trick
5 2
Conjure Volley
9
Seeming
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