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Matrix Formulation Quadratic uniform B-Spline
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Surfaces
Types of Surfaces:
Plane Surface: Simplest surface, requires 3 non-
coincidental points to define an infinite plane. It can be
used to generate cross sectional views by intersecting a
surface or solid model with it.
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Ruled (lofted) Surface: This is a linear surface. It
interpolates linearly between two boundary curves that
define the surface. Boundary curves can be any wire
frame entity. The surface is ideal to represent surfaces
that donot have any twists or kinks.
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Surface of Revolution: This is an axisymmetric surface
that can model axisymmetric objects. It is generated by
rotating a planar wire frame entity in space about the
axis of symmetry of a given angle.
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Tabulated Surface: This is a surface generated by
translating a planar curve a given distance along a
specified direction. The plane of the curve is
perpendicular to the axis of the generated cylinder.
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Bi-linear Surface: This 3-D surface is generated by
interpolation of 4 endpoints. Bi-linear surfaces are very
useful in finite element analysis. A mechanical structure
is discretized into elements, which are generated by
interpolating 4 node points to form a 2-D solid element.
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Coons Patch: Coons patch or surface is generated by the
interpolation of 4 edge curves
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Bezier Surface: This is a synthetic surface similar to the
Bezier curve and is obtained by transformation of a
Bezier curve. It permits twists and kinks in the surface.
The surface does not pass through all the data points.
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