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Weapon Range Type S AP D Abilities

Autocannon 48 Heavy 2 7 -1 2
Battle Cannon 72 Heavy D6 8 -2 D3
Bolt Pistol 12 Pistol 1 4 0 1
Boltgun 24 Rapid Fire 1 4 0 1
Flamer 8 Assault D6 4 0 1 Automatically hits
Frag Bomb 6 Grenade D6 4 0 1
Frag Grenade 6 Grenade D6 3 0 1
Grenade Launcher Frag 24 Assault D6 3 0 1
Grenade Launcher Krak 24 Assault 1 6 -1 D3
Heavy Bolter 36 Heavy 3 5 -1 1
Heavy Stubber 36 Heavy 3 4 0 1
Hellstrike Missiles 72 Heavy 1 8 -2 D6 Roll 2D for damage & discard lowest
Hot-shot Lasgun 18 Rapid Fire 1 3 -2 1
Hot-shot Laspistol 6 Pistol 1 3 -2 1
Hunter-Killer Missile 48 Heavy 1 8 -2 D6 Once per battle
Krak Grenade 6 Grenade 1 6 -1 D3
Lascannon 48 Heavy 1 9 -3 D6
Lasgun 24 Rapid Fire 1 3 0 1
Lasgun Array 24 Rapid Fire 3 3 0 1 Only if embarked
Laspistol 12 Pistol 1 3 0 1
Meltagun 12 Assault 1 8 -4 D6
Mortar 48 Heavy D6 4 0 1 Does not require LOS
Multilaser 36 Heavy 3 6 0 1
Multiple-rocket Pod 36 Assault D6 5 -1 1
Plasma gun standard 24 Rapid Fire 1 7 -3 1
Plasma gun supercharged 24 Rapid Fire 1 8 -3 2 hit roll 1 = bearer dies after shooting
Plasma pistol standard 12 Pistol 1 7 -3 1
Plasma pistol supercharged 12 Pistol 1 8 -3 2 "
Ripper gun (shooting) 12 Assault 3 5 0 1
Can target characters always, 6+ is mortal
Sniper Rifle 36 Heavy 1 4 0 1 wound + regular damage
Does not require LOS; Re-roll failed
Wyvern Quad Stormshard Mortar 48 Heavy 4D6 4 0 1 wound rolls

MELEE
Bullgryn Maul plus 2 -1 2
Chainsword User 0 1 1 additional attack
Huge Knife User -1 2
Ripper gun (melee) User -1 1
Telepathica Stave plus 1 0 D3

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