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inspiratiOn
strEngth I've been isolated for so long that I rarely
15 +2 30 speak, preferring gestures and the
18 armOr
class
occasional grunt.
+3 prOficiEncy bOnus initiativE spEEd
+4 PersoNality traits
10
* +4 deception (cha)
Name atk BoNus damage/tyPe Tough. See the Players Handbook for details.
0 history (int) Greataxe
+5 1d12+3(5) Rage. In battle, you fight with primal ferocity. On your
0 +3 insight (Wis) turn, you can enter a rage as a bonus action. While
+7 intimidation (cha) javelin x 4 +5 1d6+3(5) raging, you gain the following benefits if you aren't
wisdOm
* 0 investigation (int) handaxe
wearing heavy armor: * You have advantage on Strength
checks and Strength saving throws. * When you make a melee
+5 1d6+3(5) weapon attack using Strength, you gain a bonus to the
+3 medicine (Wis) damage roll that increases as you gain levels as a
16 0 Nature (int) Great Axe, Slashing, 7lb, 2 Handed
barbarian, as shown in the Rage Damage column of the
Barbarian table. * You have resistance to bludgeoning,
piercing, and slashing damage. If you are able to cast
+6 Perception (Wis)
+3 * +4 Performance (cha) Javelin x 4, Piercing, 2lb, 30/120
spells, you can't cast them or concentrate on them while
raging. Your rage lasts for 1 minute. It ends early if you
are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn
+4 Persuasion (cha) or taken damage since then. You can also end your rage on
charisma
0 religion (int)
Hand Axe x 2, Slashing, Light, 20/60 your turn as a bonus action. Once you have raged the number
of times shown for your barbarian level in the Rages
19 +2 sleight of hand (dex) column of the Barbarian table, you must finish a long rest
before you can rage again.
+2 stealth (dex)
Unarmored Defense. While you are not wearing any armor, your
+4 +6 survival (Wis) Armor Class equals 10 + your Dexterity modifier + your
* skills attacks & spEllcasting
Constitution modifier. You can use a shield and still gain
this benefit.
Instrument - Flute
When you make your first attack on your turn, you can
16 Passive Wisdom (PercePtioN)
cP decide to attack recklessly. Doing so gives you advantage
Staff on melee weapon attack rolls using Strength during this
turn, but attack rolls against you have advantage until
Languages.Common
Hunting Trap your next turn.
sP
Traveler's Clothes Danger Sense. At 2nd level, you gain an uncanny sense of
Weapon.Simple, Martial
Belt & pouch when things nearby aren't as they should be, giving you an
edge when you dodge away from danger. You have advantage on
Armor. Light, Medium, Shields eP
Backpack Dexterity saving throws against effects that you can see,
Bedroll
such as traps and spells. To gain this benefit, you can't
Tools. Flute, Playing card set, Carpenters tools be blinded, deafened, or incapacitated.
gP 10 Mess Kit Extra Attack. Beginning at 5th level, you can attack twice,
Tinderbox instead of once, whenever you take the Attack action on
10 x Torches
your turn.
PP
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26 6'3" 235 lbs.
AGE HEIGHT WEIGHT
Faolan
character name EYES SKIN HAIR
Name
symbol
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 6
Spell
Level
slots total slots expended
1 7
epar
spell name
ed
pr
4
spells known
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.