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Digital Citizenship
1. What is digital citizenship
Digital citizenship provides students with a direction in their use of technology. Educators and
students need to understand the responsibilities and risks of digital technology. A digital citizen
is a person who develops the skills and knowledge to effectively use the Internet and other
digital technology, especially in order to participate responsibly in social and civic activities.
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Groups that are disenfranchised by lack of technology access include families who do
not have the financial ability to have technology in the home, school districts that have
too few computers for their students, and rural schools that lack access to high-speed
Internet connections.
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3. Provide examples of how you can practice and/or teach three different digital citizenship
elements in your current or future work setting, through (1) focusing on your individual use of
technology and/or (2) teaching/training others to be responsible with technology use.
1. Example 1 - Digital Literacy - Using a digital technology such as edmodo to provide
feedback on an electrical safety checklist
2. Example 2 - Digital law - Discuss copyright and fair use laws when students begin
researching renewable energy sources for an online discussion forum. Discuss with the
student how they would want other people to use their work, make a profit off it or
alter it.
3. Example 3 - Digital communication - Collaborative work on a emerging technologies
paper using Google Drive.
Analysis:
100 % polled agree that students need to know who they are talking to.
40 % polled believe that you should never give any personal information online.
5 % polled believe that giving personal information should be given if the information is needed.
55 % Did not have an opinion about giving personal information.
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65 % polled believed that false identities can be traced to real individuals through IP addresses and clues
from online interactions.
35 % polled did not believe that false identities could be traced.
If encountering a cyberbully the consensus was to report or ignore the bully.
The consensus was that you should not physically meet a person that you have met online.
71 % of teens and kids believed it was ok to download copyrighted music for free
84 % of adults believed it was not ok to download copyrighted music for free.
100 % polled adults and kids believed that you should act toward other internet users the way you
would want them to act toward you.
10 % polled believed information deleted from the internet is permanent.
85 % polled believed information deleted from the internet is not permanent.
50 % polled believed sharing information on the internet could be illegal.
100 % polled believed that someone could have a false online identity and could have intentions to
harm you if you physically met them.
95 % polled believed you could lose real life opportunities if you engaged in swearing, racism, insulting
others online, and posting inappropriate photos or videos.
Only 45 % polled believed that hijacking online conversations with irrelevant or pointless contributions is
considered trolling.
Reference:
Adams, S. (2014). 3.6 Digital Citizenship Assignment. Retrieved September 25, 2016, from
https://youtu.be/6WNouuZwcYM
Citizenship in a Digital World - Activity Sheet. (2015). Retrieved September 22, 2016, from
http://ideas.demco.com/wp-content/uploads/sites/6/2015/09/DigitalCitizenshipActivityGuide.pdf
Ribble, M. (2011). Digital Citizenship in Schools. Retrieved September 22, 2016, from
https://www.iste.org/docs/excerpts/DIGCI2-excerpt.pdf
Ribble, M., Ross T., and Bailey G. (2004). Digital citizenship: Addressing Appropriate Technology
Behavior. Retrieved from http://www.digitalcitizenship.net/uploads/1stLL.pdf
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Mary Bradford