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- On most dropdowns, you can type in what you want in case something is missing

- After choosing a drop down item, you can add more text to the line without deleting what was selected
- Most cells shrink the text to fit
- I still need to add the Grel race (I don't have the stuff on that)
- Still deciding on whether I want to put in the work in making this a character creater. Hmmmm
- Base FF is calculated from ony stats. No modifiers have been added.
was selected
Character: Class: LVL: Align:
Race: Sex: Age: Height: Weight: lbs
Hair: Eyes: Patron God(s):
Anointed? Yes No Handedness: Player:
Accum. Experience Points
BPs
DMG FEAT LIFT CARRY DRAG
/ % STR MOD STR (LBS) (LBS) (LBS) 2nd = 400
Mage 3rd = 1200
ATT Chance
/ % INT MOD BPs Spells/lv
l
to Learn
4th = 2200
5th = 3400
INIT DEF Cleric Bonus
/ % WIS MOD MOD BPs Spells
ABILITIES

INIT ATT DEF Shield Cover Value n/a ( n/a )


/ % DEX MOD MOD MOD

/ % CON Armor Worn


Body: ( DEF= 0 absorbs 0 hp)
/ % LKS CHA Mod Start Hon Mod
Shield: (+ 0 DEF, absorbs 0 hp)
/ % CHA Turning Mod Start Hon Mod BPs
Hon Hon Penalty Notes:
Window: Window:
Associates/Allies/Contacts:
Honor Honor Bonuses or Penalties:

Combat Profile with Weapon #1:


If Ranger's ranged
weapon-click here
s

ld
l

or

c
.

ia
ie

nt
l

c.

c.
ec

i
ve

ie

ag
m
ilit

ac
le

is

is
Total
Sp

Sh
Le

Ab

Ar
Ta

M
R

Attack Bonus 0 0 0 0
Speed 0 0 0 0
Initiative 0 0 0 0 Hit Points:
Defense* 0 ( -4 ) 0 0 0 0 0
Points Days to Heal Points Days to Heal
Damage 0 0 0
Wound #1 Wound #6
( ) Base Damage:
### Base Speed: Reach: feet
Wound #2 Wound #7
Specialization +1 +2 +3 +4 +5 Wound #3 Wound #8
*The first number
Attack
xBP 2xBP 3xBP 4xBP 5xBP is with a shield, Wound #4 Wound #9
the number in Wound #5 Wound #10
Speed parenthesis is
xBP 2xBP 3xBP 4xBP 5xBP without
Defense Previous
xBP 2xBP 3xBP 4xBP 5xBP Hit Point
###
###
###
###
###
###
###
###
###
###
###
###
### 0 0
Damage xBP 2xBP 3xBP 4xBP
###
###
5xBP
###
###
###
###
### Roll:

Luck Points T.O.P. Base FF


Notes:
Spells Available
Appr.
Combat Profile with Weapon #2:
Jrnym
If Ranger's ranged
weapon-click here 1
s

ld
l

or

c
.

ia
ie

nt
l

c.

c.
ec

i
ve

ie

ag
m
ilit

ac
le

is

is

Total
Sp

Sh
Le

2
Ab

Ar
Ta

M
R

Attack Bonus 0 0 0 0 3
Speed 0 0 0 0 4
Initiative 0 0 0 0 5
Defense* 0 ( -4 ) 0 0 0 0 0
Damage 0 0 0 Spells Memorized*
( ) Base Damage: Level Spell(s) BaseSP Range Area Speed Dur Dmg
### Base Speed: Reach: feet
Appr.
Specialization +1 +2 +3 +4 +5
*The first number Jrnym
Attack
xBP 2xBP 3xBP 4xBP 5xBP is with a shield,
1
the number in
Speed parenthesis is 2
xBP 2xBP 3xBP 4xBP 5xBP without
3
Defense
xBP 2xBP 3xBP 4xBP 5xBP 4
###
###
###
###
###
###
###
###
###
###
###
###
###
Damage
xBP
###
###
###
###
###
###
### 5
2xBP 3xBP 4xBP 5xBP
Total Spell Points: 0
Notes: Spell Point Tracker TENS

Replace 'x' with these values based on character class: 4 Ranger/Knight/Paladin


(certain weapons), 5 Fighter, 6 Ranger/Fighter-Thief/Knight/Paladin, 7 Thief, 8 SINGLES
Cleric/Rogue, 9 Mage-Thief & 10 Mage
Replace 'x' with these values based on character class: 4 Ranger/Knight/Paladin
(certain weapons), 5 Fighter, 6 Ranger/Fighter-Thief/Knight/Paladin, 7 Thief, 8 SINGLES
*Clerics do not have Apprentice or Journeyman level spells nor do they employ Spell Points,
Cleric/Rogue, 9 Mage-Thief & 10 Mage Deal with it.
hp)
hp)

Days to Heal

Base FF
o they employ Spell Points,
Treasure Stowed Other Valuables
(in packs, bags, etc)
Trade Coins CP SP GP Gems Jewelry Location

S Universal Skills Mastery** Interrogation (Wis, Cha) % Other Skills Mastery**


Acting (Lks, Cha) % Intimidation (Str, Cha) % %
K Animal Husbandry (Wis) % Listening (Wis) % %
I Animal Mimicry (Wis) % Observation (Wis) % %
Boating (Wis) % Pick Pocket (Dex) % %
L Cartography* (Int) % Reading Lips (Int) % %
L Climbin/Rappelling (Str, Dex) % Recruiting (Cha) % %
Current Affairs (Wis) % Resist Persuasion (Wis) % %
S Diplomacy (Cha) % Rope Use (Dex) % %
Disguise (Int, Cha) % Salesmanship (Int, Wis, Cha) % %
Distraction (Cha) % Seduction, Art of (Lks, Cha) % %
Escape Artist (Int, Dex) % Sneaking (Dex) % %
Fire-Building (Wis) % Survival (Wis, Con) % %
Glean Info (Int, Wis, Cha) % Torture (Int) % %
Hiding (Int, Dex) % Tracking (Wis) % %
*Cartography is Universal for those with the Litercy skill **Mastery is equal to lowest relevant ability unless additional BP spent *** Specify Specifics

Talents & Racial Abilities Benefits: Quirks & Flaws Role-Playing Notes:

Proficiencies

Languages Mastery Level Literate?

Mundane Item Location Mundane Item Location

Notes:

Magic Item Effects:


Mastery**
%
%
%
%
%
%
%
%
%
%
%
%
%
%

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