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1.2. Verifique a opo Substituir material na implantao de switches globais . Isso lhe dar uma idia de
como suas luzes funcionam sem os materiais finais.
1.5. No lanamento do mapa de Irradiao, ajuste a Taxa M para -5 e a Taxa Mxima para -3.
1.6. No lanamento do cache de luz, defina as subdivises para 500. Vamos mudar isso para 1000 para a
renderizao final.
2.2. Open the Shadows settings (Windows>Shadows) use the SketchUp menu to set the time to 12:15am and
the Date to 1/25.
2.3. Other effect that we want to have is blurry shadows on the sun light. To achieve that effect we have to go to
the Environment rollout and click on the "M" near GI(Skylight) and change the "size" to 20.
2.4. In the V-Ray options under Camera increase the Shutter Speed to 250.
The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the exposure
is better right now, but we still having some very bright areas in the render. The final material color will be
brighter than the override material color and those bright areas could be a problem when we switch to the final
material render.
3.1. By default V-Ray for Sketch Up is using Linear as the color mapping. Therefore, we are getting very bright
areas. In the Color mapping rollout change the color mapping type to "Reinhard".
3.2. Render
You can see that the result is very close to the previous render with linear color mapping. The Reinhard color
mapping is a blend between linear and exponential. If the burn value is 1.0, the result is linear color mapping,
while if the Burn value is set to 0.0, the result is exponential style mapping
3.3. The idea is to have an exponential style mapping. So, we have to reduce the Burn value to 0.8
3.4. Render
The result is much better. We still have the same amount of light in the scene, but we don't have the very bright
area produced by the physical sun.
At this point, the illumination is very good. The only issue here is the overall quality of the render.
4.1. In the Image Sampler rollout, change the type to Adaptive DMC .
4.3. In the DMC Sampler rollout set the Noise Threshold to 0.008 .
4.4. The sun shadow has a lot of noise. To avoid that, we have to increase the subdivs of the sun light. In the
Environment rollout, click on the "M" near GI(Skylight) and increase the subdivs to 32.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.
5.1. In the Irradiance Map rollout, set the Min Rate to -4 and the Max Rate to -1 .
5.3. Render
We do have better shadows definition, but We would like to improve the shadows on the corners and crevices
5.4. Go to the Indirect illumination rollout and enable the Ambien Occlusion option.
5.5. Render.
Notice that the GI solution is very good and we have nice edges, corners and crevices definition.
This completes the first part of the tutorial. In the next part, we'll add the scene materials.
1.2. Render.
The render looks pretty good with all of the material applied. It is time for the final render. We will render the
image in a final resolution in the next part.
1.2. In the System rollout, set the render region division size to 48 x 48.
We will need to adjust the irradiance map parameters: since we increased the resolution twice, we can decrease
the irradiance map Min and Max rate by 2.
The image looks okay, but in most cases you will want do some color correction in an image processing
program.
For example, here is the same image some level, color balance and curves correction. To add a more
photographic feel to your image, you can apply some radial darkening of the corners and some chromatic
aberration, for example like this: