The other kind of inquiry model is Suchman Inquiry. Short
summary is that it operates very similar to the game of twenty questions. The teacher is the source of information, and the students ask only yes or no questions to a specific answer. This model is really good for helping students develop questioning skills.
Steps of the Model
1. Select a Problem and Conduct Research. If you (the
teacher) are supposed to be the source of information, you have to be prepared to answer any kind of flurry of questions that students will ask you. This is important, so be sure to pick a topic that is genuinely interesting and stimulating to the learner. Also be sure to come up with some specific rules that are clear. Write them down as this is your student's target. 2. Introduce the Process and Present the Problem. Give the students some background to contextualize the problem so they ask the right questions necessarily, and determine how much information you should give them beforehand. This is also where you lay down the rules of the game and give students the objective (to identify the theory and characteristics). For a general reference, the rules of the game is that A student may ask a question only when called upon. Students may talk with one another only during caucus periods. Students can only ask yes or no questions, if they ask a different type of question, the teacher should ask them to rephrase it. 3. A student may continue to ask questions as long as the questions receiving a positive response from the teacher. 3. Gather Data. Rotate between questioning periods and caucus (discussion) periods. The teacher may limit the number of questions asked in each questioning period. Remember to keep a record of information gleaned through questioning (do it on either the board/screen/etc. Or on students graphic organizers). 4. Develop a Theory and Verify. Students will begin to articulate their theory and questions will now focus on verifying the theory, you may repeat steps 3 and 4 here.
5. Explain the Theory and State the Characteristics or
Rules Associated with it. This is where students solidify and test their theory. Of course students wont be able to nail every detail on the head, so this is where the teacher can fill in the holes/gaps to make sure all the students have the same understanding. 6. Analyze the Process. Students will analyze the process of learning: which questions were good? Which questions were not helpful? How could they have expedited the process? Hint, this is MeTaCoGnItIoN! Evaluate. Assess, do students understand the theory? Can they Apply it? Mentioned throughout this entire process is that students are guessing a theorem. Theoretically (get it? XD) students could ask questions about a actual math theorem. However, keep in mind that we are dealing with high schoolers and not college students so it would definitely have to be something that they are familiar with. For example, if you were teaching Standard F.TF.8, you know that your students know the pythagorean identity, as well as the basics of the functions of sine, cosine, and tangent, then asking about eh pythagorean identity could be a viable idea if planned correctly.