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Welcome

to GAMELAN by Sample Logic



Thank you for purchasing GAMELAN powered by KONTAKT PLAYER. This manual has been designed to guide you through the
features available in GAMELAN.

The information in this document is subject to change without notice and does not represent a commitment on the part of
Native Instruments Software Synthesis GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or
recorded, for any purpose, without prior written permission by Native Instruments Software Synthesis GmbH. All product
and company names are trademarks of their respective owners.

User Manual written by Sample Logic, LLC

GAMELAN 2015 All Rights Reserved. Sample Logic, LLC

Sample Logic and GAMELAN are trademarks of Sample Logic, LLC.

Sample Logic, LLC
Asheville, NC
www.samplelogic.com
info@samplelogic.com

Native Instruments Software Synthesis GmbH, 2015. All rights reserved.



KONTAKT is a trademark of Native Instruments Software Synthesis.

Germany
Native Instruments GmbH
Schlesische Str. 28
D-10997 Berlin, Germany
www.native-instruments.de

USA
Native Instruments USA, Inc.
5631 A Hollywood Boulevard
Los Angeles, CA 90028
www.native-instruments.com

GAMELAN 1
Table of Contents

MISSION STATEMENT ................................................................................................................... 3

END USER LICENSE AGREEMENT .................................................................................................. 3

INTRODUCTION ............................................................................................................................ 4
What is GAMELAN ......................................................................................................................... 4

TECHNICAL SPECIFICATIONS ........................................................................................................ 5

QUICK START GUIDE ..................................................................................................................... 6

GAMELAN SIGNAL FLOW ....................................................................................................... 10

GAMELAN IN DEPTH ..................................................................................................................... 11


How GAMELAN is organized ......................................................................................................... 11
Instrument Categories .................................................................................................................. 11
General Feature Overview & Descriptions .................................................................................... 12
Step Animator ............................................................................................................................... 17
Master FX Overview ...................................................................................................................... 22
XY Slider ........................................................................................................................................ 23

TIPS & TRICKS ............................................................................................................................... 31

TROUBLESHOOTING ..................................................................................................................... 31

CREDITS ......................................................................................................................................... 32

*For Installation Instructions, please see the Quickstart Installation.pdf










GAMELAN 2
MISSION STATEMENT

Sample Logics mission is to design cutting edge tools for composers, producers, sound designers, musicians and performers
of all musical styles and genres. This is why they are continually developing new concepts for sample libraries that focus on

blurring the line between music and sound design. As a company, Sample Logic continually strives to build a bridge to the
future by exploring unique and undiscovered sonic possibilities with their sample libraries, while providing new and useful
tools for the composers toolbox.

END USER LICENSE AGREEMENT



All of the sounds included in our products are created and owned by Sample Logic LLC. By purchasing a copy of our products,
the original purchaser/owner is granted a lifetime license for 2 machine authorizations.* Therefore, licensee is authorized to
freely use the enclosed sounds for any commercial purpose provided the following conditions are met:

(1) Sample Logic LLC strictly forbids resale, relicensing, or any other distribution of these sound samples and software,
either as they exist on each disc, internet server, or any modification thereof.

(2) Licensee cannot assign, lease, lend, rent, sell, upload or download to or from any database server, or transfer any of
the sound samples and software to another user.

(3) The enclosed sound samples, software, and scripts cannot be used, sold, or included in or with any commercial or
retail third-party products, software, sample libraries, or virtual instruments of any kind.

(4) Sample Logic LLC is not held responsible if the enclosed sample sound material or software does not fit the end
users initial purpose. The sounds and samples are sold as is with no warranty or refund privileges, unless the
product is proven defective. If the product is defective, the end user must contact Sample Logic LLC within 30 days
after the time of purchase with defective claim to receive further instructions on how to replace the defective
product. No money will be refunded, however a new copy of the product will be sent to replace any defective
product.

(5) Sample Logic LLC does not take responsibility for material that does not properly translate to sample instrument
formats that were not originally programmed in, offered in, or intended for.


*To purchase additional licenses contact support@samplelogic.com.













GAMELAN 3
WHAT IS GAMELAN?
MORPHED INSTRUMENTS FOR A NEW WORLD
GAMELAN is where world instruments meet hybrid sample synthesis. After years of honing the art of sound design and sample
creation, Sample Logic has morphed and mutilated a collection of over 25 world-class Balinese Gamelan instruments to create
cinematic quality atmospheres, melodic instruments, percussive impacts and loops. These impressively dynamic recordings were
played by the renowned San Francisco Bay Area Gamelan Sekar Jaya (GSJ) ensemble on the scoring stage at Skywalker Sound, to
provide a collection of over 1,400 world-class traditional and morphed Gamelan instruments, an impressively versatile array of
sounds sure to find its way into productions of all types. Weighing in at over 14GB, this Kontakt Player library is sure to open the
minds of sound designers, composers, musicians, and producers alike.

INNOVATE AND CREATE
GAMELAN expands on the earth-shattering power of Sample Logics previous virtual instruments by combining atmospheres,
instrumentals, percussives, and loops into a single interface for unlimited mix and match possibilities. By adapting the
revolutionary tools that made Cinematic Guitars Infinity so powerful, GAMELAN introduces single core instruments to provide more
nuanced control over a single core of the instrument. Make massive ambiences, crushing impacts, complex loops, soaring leads, or
even create stacked multis with all of the above triggered by a single note with ease in the massively powerful GAMELANor use
one of the thousands of included preset instruments.

INTUITIVE CORE NAVIGATION, INFINITE SOUND COMBINATIONS
Start from the simplest seed element of a sound and work outward with GAMELANs intuitive interface. All Sound Sources are
loaded into a soundcore, each of which is capable of playing back two sound sources simultaneously, and is packed with powerful
FX including reverb, delay, convolution, filters, distortion, and much more. Take the creation even further by using up to 4
soundcores simultaneously (multi cores), allowing you to create infinite blends of up to 8 sound sources. In addition, Master FX can
be applied to all soundcores, and create truly impressive results.

Don't have enough time to build your own? No problem. GAMELAN includes over 780 sound sources, 700 soundcore presets, 1400
single core instrument presets, and 260 ready-to-use multi core instrument presets giving users over 3,200 trillion sonic
combinations to work with.

ADVANCED RANDOMIZATION
Utilizing Sample Logics intelligent randomization technology, the Gamelan interface raises the bar on usability of randomization
features. By taking fragments of human-generated presets, and reassembling them, this intelligent randomization leads to
randomly generated, epic-sounding presets every time. Now, with the inclusion of all types of sounds in a single interface, Sample
Logic has added a randomization drop down to specify the types of sounds and settings to be selected from during the
randomization process. Want to create an atmosphere instrument on the fly? Use the drop down menu to select atmospheres. Do
the same to select from instrumentals, percussives, and loops, or throw caution to the wind and select from all categories at once.
This function is great for building multi-stacked instruments, sure to fire up your creativity!

ULTIMATE POWER
Keeping with Sample Logic's tradition of innovation, GAMELAN includes the acclaimed Step Animator sequencing engine, bringing
world-class arpeggiation and sequencing to your fingertips. With the new Link/Alt mode, you can now select individual soundcores
to be triggered by each step of the Step Animator while unselected soundcores sustain! In addition to this mind-blowing power,
GAMELAN also includes Sample Logic's XY functionality for perfectly intuitive FX mixing and animation, and the 3D Mixer for
incredible soundcore mixing and automation. The possibilities are truly endless!

GAMELAN 4
TECHNICAL SPECIFICATIONS
GAMELAN includes over 750 sound sources, 700 soundcores, 1700 instruments, and a 14 GB compressed sample library
using Kontakts lossless sample storage compression. All samples were recorded at 88.2kHz and are delivered at 44.1kHz/24-
bit.

System Requirements
Requires Kontakt 5 Player (free) or Kontakt Retail (sold separately) Version 5.5 or higher
Mac OS X 10.8, 10.9, or 10.10 (latest update), Intel Core Duo, 2 GB RAM (4GB recommended)
Windows 7/8 (latest Service Pack, 32/64 Bit), Intel Core 2 Duo or AMD Athlon 64 X2, 2 GB RAM (4GB recommended)
14 GB free disk space for GAMELAN sample content
1 GB free disk space for Kontakt 5 Player

Compatibility
Stand-alone
VST
Audio Units
RTAS (Pro Tools 9 + 10); AAX Native (Pro Tools 10 or higher); 64-bit AAX plugins (Pro Tools 11)
CoreAudio
ASIO
WASPI

Kontakt is continuously being updated. For the latest system compatibilities visit the Native Instruments website.
http://www.native-instruments.com/en/products/komplete/samplers/kontakt-5-player/

GAMELAN 5
QUICKSTART GUIDE

What is GAMELAN?
GAMELAN is a true breakthrough in cinematic sound creation, expressed via an intuitive interface for Kontakt Player. In as
little as 5 seconds, you can take advantage of the power of a quad engine sound design instrument running up to 8 unique
sounds simultaneously. If youd like to get up and running immediately, heres a quick start guide.

Why Only One Instrument?
If youre looking at Kontakts browser and are confused to see only one instrument available, dont worry. GAMELAN is
housed entirely within a single Kontakt instrument. All presets can be loaded and saved from within Sample Logics
proprietary browsers accessible via the GAMELAN interface.



Definitions
With GAMELAN you can load sounds three different ways as sound sources, soundcores, or instruments.
Soundsources the most basic unit of sound in GAMELAN. A sound source is simply a single keymap or set of
samples. You can load two of these into each soundcore via the sound source browser.
Soundcores there are four soundcores in the GAMELAN interface, each of which can hold two sound sources.
Each soundcore also hosts a number of powerful studio effects that act only on the sound sources played back from
it.
Instruments There are two types of instruments: single core, and multi core. A single core instrument is made up
GAMELAN 6
of a single soundcore for focused sound development. A multi core instrument is made up of four soundcores. An
instrument is effected by the Master FX and Master Cut filters, which act on the mix of all of the soundcores. The
Step Animator plays back all active soundcores in the current instrument.

Loading Instrument Presets
With Sample Logics new browser technology, selecting from hundreds of instrument presets is simple. An instrument preset
recalls settings for all soundcores, including all of their associated effects, the 3D Mixer, and for all Master Effects including
the XY function.

To load an instrument preset, click the magnifying glass icon in the top bar, as seen below:



Then select between Single or Multi core instruments with the tabs at the top of the browser:



Then select the appropriate category (left column) and preset name (right column) from the browser that will appear:



To quickly browse presets, click the left/right facing arrows on either side of the Instrument Preset panel, seen below:



Note: To save custom instrument presets in an outside location, you can use the Save icon, and load them using the Load
icon. To create quickly accessible presets that are available in Kontakts browser, you can save NKI files of your favorite
settings in the GAMELAN Instruments folder. These NKI files will retain all instrument settings, and will populate with
whatever version of the GAMELAN interface they were saved with in Kontakts browser once you refresh or re-launch
Kontakt.

GAMELAN 7
Loading Soundcore Presets
You can quickly create custom instrument presets by loading soundcore presets into each soundcore using a similar browser.
Soundcore presets only affect a single soundcore, and do not load settings for any of the Master Effects.

To load a preset, click the magnifying glass icon next to the currently loaded presets name as seen below:



Then select the appropriate sound source type, category and preset name from the browser that will appear:



To quickly browse presets, click the left/right facing arrows to the left of Preset, seen below:



Note: To save your own soundcore presets in an outside location, simply click the Save icon in the soundcore preset bar. To
load your custom presets, simply click the Load icon.

GAMELAN 8
Loading Soundsources
Sound sources can be loaded into one of GAMELANs four soundcores with the same browser technique used with
instrument and soundcore presets.



Simply click the magnifying glass icon next to one of the two Sound Sources and select from the browser shown below.



Using Randomizer Functions
Each soundcore is equipped with an R icon next to the oscillator number (1-4). When lit, this core is armed for
randomization. Simply arm any or all soundcores and click the Random button at the top right of the interface, and new
resets will be selected for the armed soundcores. Below the Random button, select from Atmospheres, Instrumentals,
Percussives, or Loops to focus the selections of the randomizer by sound type, or leave the drop down set to All
Categories for limitless inspiration.

GAMELAN 9
SIGNAL FLOW CHART

The flow chart below shows how sound sources are routed through the GAMELAN interface. Note that two sound sources
can be loaded into each soundcore, and then sent to the main output. There are 4 soundcores, and each has its own set of
FX. The master output also has Master FX, which work across the outputs of all soundcores. Also note that GAMELAN can
also be used as a single core instrument, where only two soundsources are used and sent to the main outs.

GAMELAN 10
GAMELAN IN DEPTH
Important features that will enhance your experience with GAMELAN:

Most instruments feature a variety of key ranges and transpositions that are pitched relative to the chromatic scale.
Samples have been mapped so their fundamental pitches are nearest to the middle C octave range (C3). Sample
ranges outside the recommended key map should be used at your own discretion.
Sample key ranges have been stretched (transposed) to maximize creative possibilities and sonic fidelity.

How GAMELAN is organized:


GAMELAN includes hundreds of instrument presets intuitively organized and divided into two main instrument types, Single
Core and Multi Core instruments, found in the GAMELAN Instrument Browser. Single Core instrument presets are then
divided into four unique categories (atmospheres, instrumentals, loops, percussives). Each of these categories is then divided
into multiple genre specific sub-categories. Multi Core instrument presets are divided into five unique categories (one note
combos, atmospheres, instrumentals, loops, percussives). All Multi Core presets are then immediately accessible from the
five categories. There are no sub-categories.

GAMELANs browser system will allow you to find presets, which are organized in folders named by genre, timbre, and the
mood they evoke, but by no means should presets be limited by their title or category. Our system is designed to better help
you with organization and finding the sound you are looking for. Please keep in mind that all presets are named based on
what our programmers felt appropriate. Some could fit into multiple categories; therefore they are named in a way that
suggests this. In these situations, the instruments are named based on a genre that it most appropriately suggests.

Instrument Categories

ATMOSPHERES Continuously sustained soundscapes that are static or full of organic motion
Bizarre Unusual and experimental with a wide variety of motion and effects
Dark N Scary Spooky, haunting, frightful, setting the tone for darkness and fear
Electronic Effectual Consisting of synthetic elements
Mixed Emotions Confused and blurred moods
Stingers Ambient gestures with transient impact
World Organic Consisting of real-world elements such as voices, flutes, etc.
INSTRUMENTALS
Arpeggiated Customizable tempo-synced arpeggiator driven melodic loops
Organic Melodic instruments characterized by hybrid synthesis
Synth - Morphed variants on synthesizer sounds
Traditional Multi-sampled traditional GAMELAN melodic instruments
LOOPS Sub-categorized percussive and melodic sequences
Action Packed
Electronic Effectual
Pop Hop
World Organic
PERCUSSIVES
Arpeggiated - Customizable tempo-synced arpeggiator driven percussive loops
Hit Ensembles Multi-voice percussive hits
Impacts - One-shot percussive hits
Traditional Multi-sampled traditional GAMELAN percussive instruments
Transitions - Strategic rhythmic gestures for blending and bridging events and musical ideas

GAMELAN 11
User Interface & Controls
Each instrument consists of multiple windows and a static mixer control section:

General Feature Overview & Descriptions



A Soundcore single unit sound engine that plays 2 Sound Sources simultaneously with either a static or morphing blend
delivered by the Morph Animator (more below).
B Information Panel displays the value of the currently selected control.
C Preset Browser GAMELAN comes with over 750 instrument presets that can be selected by clicking the magnifying
glass icon to open the browser.
D Preset Browser Arrows Quickly audition Instrument presets by clicking the arrows on either side of the preset panel to
incrementally audition them.
E Save/Load Instrument click the disk icon (save) or the folder icon (load) to save and load custom Instrument presets.

GAMELAN 12
F Random Function applies random settings to all parameters of the GAMELAN interface that are armed for
randomization. The R button next to each parameter will glow white to indicate it is armed for randomization. Use the
drop-down menu below the Random button to select from different groups of source presets: Atmospheres,
Instrumentals, Loops, Percussives (see Using Randomizer Functions on pg 9 for more information).
G Stereo Widener Effect widens the stereo field of the instrument sound. This is a Master Effect that works over all four
Sound Cores.
H Master Effects Tiles click to access controls for the 6 studio-grade Master Effects available in the GAMELAN interface,
as well as the XY slider (see XY Slider, page 23). Click the power toggle to activate/deactivate any of these effects. When the
toggle glows white, the effect is active.
I Master Hi- and Lo-Cut filters to remove treble or bass information above (hi-cut) or below (lo-cut) the given cutoff. This
is a Master Effect that works over all 4 Sound Cores.


Sound Core Feature Overview & Descriptions (Part 1)



A Morph Slider sets a static blend of the 2 atmospheres on a given soundcore
B Morph Animator Record Button when active, if a note is played, the Morph Animator will record any movements of
the Morph Knob (until the note is released) so they can be played back as a morph sequence via the Morph Animator
C Animation On/Off activates/deactivates the Morph Animator. When inactive, the Morph Knob determines the blend of
the 2 atmospheres on a given Sound Core.
D Morph Mode Toggle switches between Morph Knob view and Morph Animator view (below)
E Preset Panel Displays the name of the current preset
- R icon when lit white, arms the Sound Core to be assigned a random preset when the Random function is
used
- Disk icon used to save user presets
- Folder icon used to load presets from the hard drive
- < > Browse arrows used to quickly increment presets for auditioning
- Magnifying Glass Icon displays the Sound Core Preset Browser (see Quick Start for more on the Browser
functionality of GAMELAN)
- Expand button (far right) click to display additional FX for the Soundcore
F Sound Sources Displays the names of the current Sound Sources
- R icon when lit white, arms the given Sound Source slot to be assigned a random preset when the Random
function is used
- < > Browse arrows used to quickly increment presets for auditioning
- Magnifying Glass Icon displays the Sound Source Preset Browser (see Quick Start for more on the Browser
functionality of GAMELAN)
- Settings Gear Access controls to set keymap range, transposition, and retrigger time for this Sound Core
G Soundcore On/Off
GAMELAN 13
H VU Meter displays the output level of the Sound Core
I Volume Knob used to set the balance of a Sound Core relative to the others
J FX Animator/LFO Buttons used to activate the FX Animator or LFO on certain controls throughout GAMELAN. The FX
Animator is activated by the icon with three vertical bars. The LFO is activated by the icon with a sine wave.
K Pan Control used to set the position of the Sound Cores output in the stereo field
L Velocity Intensity Control determines the dynamic range of the instrument based on MIDI input velocity. When this
control is set to its minimum, all notes will be played back at full velocity, regardless of input. When this control is set to its
maximum, the instrument will play with full dynamic range, where notes played with high velocity are very loud, and notes
played with low velocity are very quiet.

Sound Core Feature Overview & Descriptions (Part 2)


A Morph Animator Preset Drop down menu to select from various Morph Animator Presets
B R Icon - when lit white, arms the given morph animator to be assigned a random pattern when the Random function is
used
C Link Icon when active, any changes to the morph animator will be reflected on the morph animators of all Sound Cores
that also have the link active
D Step Length determines the speed of playback of the morph animator relative to host tempo. The value displayed is
the duration of a single step of the morph animator
E Reset Button returns the Morph Animator to a blank state with no pattern displayed
F Morph Animator Editor displays the current Morph Animator pattern. You can edit the pattern by clicking in any slot or
by clicking and dragging across the visualizer. A bar above the horizontal center mark will result in a blend favoring Sound
Source 1, while one below the center will favor Sound Source 2. Tip: to draw a straight line, hold CTRL while you click and
drag within the editor

GAMELAN 14
Sound Core FX Overview


Each Sound Core contains a handful of useful FX and sound shaping tools that can be accessed by clicking the expand icon
in the Preset bar of each Soundcore (top Soundcores will have the + on top, bottom Soundcores will have it on bottom).

A EQ use the drop down menu to select from 14 useful EQ presets, and set the amount of effect with the knob below.
B PITCH shifts the pitch of the entire oscillator +/- 36 semitones (3 octaves), and can be modulated with the FX Animator
(three vertical bars icon) or the LFO (sine wave icon). Please note that the pitch effect is not linked to the keymap, and thus,
is frequency based algorithmic stretching.
C DISTORTION increases harmonic saturation for a distortion effect
D ADSR Envelope Standard Attack, Decay, Sustain and Release controls for the amplifier envelope of the Soundcore.
E CONVOLVER Uses impulse responses and convolution technology to further warp the sound. Comes equipped with
dozens of presets that can be blended into the dry signal with the adjacent Dry/Wet control. Blends including more IR signal
may risk clipping. Use the Volume Slider to correct this.
F FILTER Dedicated hi- and lo-cut filters for the Soundcore. Resonance control only applies to the hi-cut. Both filters can
be independently modulated with the LFO. The hi-cut filter can also be modulated by a Dual Filter Oscillator (DFO, see page
16). This section can also be independently effected with the HC to Velo control, which adjusts how much input velocity
affects the hi-cut filters cutoff point. When this setting is at its maximum, the filters cutoff will be higher with higher input
velocity. When this setting is at its minimum, the filter cutoff is static and will not be affected by input velocity at all.

GAMELAN 15
Dual Filter Oscillator
The hi-cut filter present on each Sound Core can be modulated with a standard LFO, or can be modulated with a Dual Filter
Oscillator, should more complex modulation be desired.


The toggle on the left-hand side of the LFO interface is used to switch between the two modulation modes.

The DFO is, put simply, two LFOs controlling the same Hi-Cut filter. The LFOs run in parallel, and are sequenced to control
strength over time. The DFO has a strength control. There are also a selection of presets to allow quick startup.

Tip: Start with the cutoff set to about 12 o clock to hear the effect really working, then adjust to taste.

GAMELAN 16
STEP ANIMATOR VIEW



A Information Window displays the value of the currently selected control.
B Accessory Buttons
- Restart - moves the sequence back to its first step at anytime.
- Stutter - when pressed, all steps in the sequence will play back as Stutter steps, based on their stutter speed
setting.
- Quantize - when Auto Quantize is not set in the settings menu, this button will round the sequence up to the
next full bar by adding steps.
- Random - applies random settings to all parameters of the step animator that are selected for randomization.
The R button next to each parameter will glow green to indicate it is armed for randomization.
C Speed Section changes the speed of playback. Selectable to 1/2x the host BPM, 1x the host BPM, or 2x the host BPM.

GAMELAN 17
D Playmode Controls affects the way the step animator plays. Users can select latch mode, freeze mode, and random
mode. Low A adds stutter on a per note basis. Performance tool. Bb is glide, B is freeze
Latch Mode the step animator plays back whatever note or notes have been input until they are released and
a new note or notes are played in.
Freeze Mode the step animator repeats only the currently playing step in the sequence for its duration. This
holds indefinitely until freeze mode is released.
Random Mode the step animator will play once through the programmed sequence, and then play through
random sequences until the notes are released.
Vari Switch when activated, this swaps every other step. (In a sequence of 4 steps, Step 1 becomes Step 2,
Step 2 becomes Step 1, Step 3 becomes Step 4, and Step 4 becomes Step 3, etc).
E Playback Direction the step animators sequence can be delivered from the first step to the last, or the last to the first.
If playback direction is set to FWD the sequence will play from its first step to its last, and if it is set to REV it will play
from its last step to its first.
F Swing Control adds a humanized feel by causing alternating notes to play slightly late.
G Steps the number of sequencer steps that will be played back. Determines the number of step strips that are
displayed below.
H Octave number of octaves the note input will be transposed over.
I Duplicate copies the existing step sequence, doubling the length of the sequence.
J Presets GAMELAN comes with over 150 step animator presets that can be selected here
K Settings Deeper instrument settings and controls
L On/Off Enables or disables the Step Animator
M Step Indicator the white circle indicates which step of the sequence is currently playing
N Step Page List when a sequence of more than 16 steps has been programmed, tabs will appear here (see below)
O MIDI Drag & Drop Click and drag from this icon to any DAWs MIDI track to export MIDI data of the currently
programmed sequence, usable with any MIDI-controllable device or software
P Core Link/Alt In Link mode, the setting for which core will play back on a given step is linked (the options are: All
steps, 1, 2, 3, or 4). In Alt mode, the core that will play back on a given step is independently selectable per step.


STEPS (Contd)



The Step Animator can run sequences of up to 128 steps. When an instruments sequence contains more than 16 steps, tabs
will begin to appear in the upper left of the Step Animator as seen above.

GAMELAN 18


A Book Icon when activated (clicked) Step Animator auto scrolls to subsequent tabs (steps 17-128) when present
B Step indicator indicates the currently playing step in the sequence
C Random Buttons the R button next to each parameter, when engaged, allows that parameter to be changed by the
Random button in the master section at the bottom of the interface. If a parameters R button is not engaged, it will
remain unchanged when the Random button is pressed.
D Step type There are several step types available in GAMELAN
---- indicates that there is a rest, or no note playing on this step
Note indicates that a note will be triggered on this step and played normally for the length indicated below
Stutter indicates that a note will be triggered and subdivided at a speed determined by the Stutter Rate control
below. The total length of the stutter is still equal to the length indicated below (e.g. if Length is set to 1/8 and
nd
stutter rate is set to 32nd, a total of four 32 notes will play on that step)
Glide slides the pitch of the played note to the next note in the sequence.
GAMELAN 19
Freeplay Mode indicates that a step lasting the predetermined length will allow the player to trigger notes of any
rhythm and pattern, before the arpeggiator resumes at the next step
Stutter Alternating sets step to stutter through notes being played, alternating between each note similar to an
arpeggiator within an arpeggiator. Only works when step type is set to chordal.
E Link icon links all controls of the related type (e.g. if the chain icon is engaged for Velocity, when one velocity control is
adjusted, all others are adjusted by the same amount the controls are linked)
F Velocity Master
Presets GAMELAN comes preloaded with a number of velocity presets. Select them here. They include 3 different
fixed velocities for each step, as well as shapes and gate patterns.
Random Velocity humanizes the velocity by randomizing it over a predetermined range above or below the actual
input.
IN/OUT determines how velocity is interpreted by the instrument. IN = user performance dictates velocity input,
which is then passed through the Step Animator's velocity processor. OUT = the pre-programmed step/velocity
sequence dictates the output velocity as a hardcoded sequence so that a pattern plays exactly the same way every
time, not influenced by MIDI input velocity performance.
G Pencil Icon opens a dialog that allows the user to draw in patterns for Velocity, Duration, and Pan controls. Each step in
the Easy Draw dialog is then assigned to one step of the sequence (see image below).
H Velocity Sliders control the input velocity of each step.
I - Length Presets GAMELAN comes preloaded with a number of length presets. These can set all steps to any subdivision
or automatically halve or double the length of each step.
J Length Values the length value of each individual step can be controlled by assigning it with this box.
K Arp Type presets GAMELAN comes preloaded with a number of Arpeggiation Type presets. These can be used to set all
steps to a single arpeggiator behavior.
L Arp Type values controls the arpeggiator behavior for each individual step.
M Reset Transposition sets the transposition value of each step back to 0.
N Transposition Values adjusts the pitch of each step relative to the note input in semitones.
O Duration controls the length of each note as it is played. When turned to its max value the note will play back for the
full duration of the length value. When turned to minimum value the note will play back short.
P Stutter Values controls the speed of the stutter for stutter note types or for when the stutter control is activated in the
master section.
Q Pan Values Controls the position of the selected step in the stereo (L/R) field. Can be used to create unique positional
effects.
R Pattern Selector The Step Animator can trigger up to four different patterns. Select between them in real time with key
switches or with the buttons.
S Pattern Transfer Controls for copy, paste, and pattern clear.

Easy Draw Dialog (Click the Pencil Icon to access)

GAMELAN 20
STEP ANIMATOR SETTINGS VIEW (click the gear icon to view)



RANDOM TRANSPOSE controls the mode/key the Step Animator will lock to when the random function is applied. This
applies to all note transpositions so that the preferred mode is observed.
RETRIGGER TIME determines the amount of time in milliseconds it takes to trigger a new note input after the previous
note is released. This is used to compensate for the time it takes to change notes or chords.
RANDOM STEPS/AUTO QUANTIZE forces the Step Animator sequence length to round up to the nearest full bar when
the step length or number of steps is randomized.
KEYSWITCHES when active, this button allows the user to select from patterns A-D with keyswitches on G6, A6, B6, and C7.
There are also keyswitches for performance techniques such as stutter and latch, on G-1, A-1, B-1, and C0.
DAW/Live Adjusts latency properties of the instrument. Live incorporates an 8ms latency after note input before any
playback occurs to account for notes being input with inexact timing. DAW mode operates with almost 0ms latency.

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Master FX Overview & Descriptions

GAMELAN comes equipped with a suite of studio-quality effects that work across all Sound Cores. These effects open the
door to even more exciting sonic possibilities.



Included effects:
- STEREO WIDENER a psychoacoustic stereo field widener
- DYNAMICS a studio-grade compressor to capture transients or add dynamic motion, and a transient shifter to
add punch or modify attack and sustain transparently.
- EQ a 3-band semi-parametric equalizer
- DISTORTION add harmonic distortion and grit to sounds using saturation
- PHASER a powerful modulation effect to add subtle-to-extreme motion to sounds
- DELAY a stereo digital delay effect
- REVERB a stereo reverb effect
- XY quick and easy FX modification or automation
- LO- and HI-CUT Filters

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XY Soundcore and Master FX Control



A Soundcore FX XY Grid drag the dot along the X and Y axes to mix the two adjust parameters in real time. This grid will
also play back the animation sequence, if any, assigned to it.
B Master FX XY Grid see above
C FX Assignment Presets Select from four pairs of controls that the XY mixer can control. The first parameter to appear is
on the X axis, the second is on the Y axis. This also appears above the Master FX XY grid. Note: Each GAMELAN instrument
has different assignable FX pairs, best suited to the application of that instrument.
D Animation Presets Select from 20 different animation presets to add motion to the XY grid. This also appears below
the Master FX XY grid.
E Soundcore On/Off Use to activate or deactivate the XY mixers effect on any or all of the Sound Cores. If the XY mixer
is active on a given Sound Core its button will glow yellow.

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F Playback Speed determines the length of time over which the mixers animation will play back. Select between
speed, normal, and double speed.
G Playback Controls the play button arms the grids animation to begin with the next note. The record button will begin
recording a new animation sequence with the next note.
To create your own animation sequence: Simply hold down a note with record armed, and click and drag the grids
dot along the axes until the indicator bar at the bottom of the grid moves completely from left to right, indicating a
full sequence has been recorded.
H Trash Icon resets all FX settings to their state when the XY panel was opened. This is useful for auditioning new settings
without losing the previous FX settings.
I Mixer Settings click the icon to access more settings for each XY grid (see below).



A Axis Strength Use these knobs to scale the amount the X and Y axis of the grid affect the corresponding parameter by.
Example: To reduce the amount that the X axis can change the present setting of hi-cut by, simply reduce the value of the X
strength knob.
B CC Assignment The XY mixer can also control external MIDI-compatible software or hardware (with a proper interface).
Simply assign each axis to a CC value to begin sending MIDI data out.
C Loop Animation sequences can loop or play back only once. To play back only once, toggle the switch to the off
position. To loop from start to finish and then start over, use the middle position, or to loop from start to finish to start
(back and forth) use the bottom position.
D Retrigger Time determines the amount of time between the last note being released and the animation resetting to its
starting step. Short retrigger times cause the sequencer to reset almost immediately after the last note is released, while
the long setting will allow more fluid use of XY animation between note releases.

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EQ 3-band Equalizer



Presets Choose an EQ preset from the dropdown menu.
GAIN The boost or attenuation at the selected frequency.
FREQ Frequency center of the band. The exact center frequency is displayed in the info box in the upper left. (See below)
BANDWIDTH The width of the band. Determines how many surrounding frequencies are also boosted/cut.

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COMPRESSOR



COMPRESSOR SECTION
Presets Choose a COMPRESSOR preset from the dropdown menu.
THRESHOLD Sets a level above which the compressor starts reducing peaks. Signals above the threshold are affected,
those below are unaffected.
RATIO X:1 Determines the amount of compression.
ATTACK Sets how quickly the compressor kicks in after input signal exceeds the threshold.
RELEASE Sets how quickly the compressor stops when the input signal falls below the threshold.

TRANSIENT SHIFTER SECTION
ATTACK Emphasizes or de-emphasizes the transient, independent of level
RELEASE Emphasizes or de-emphasizes the sound after the transient, independent of level
OUTPUT Sets the output level of the overall processed effect.

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DISTORTION Distortion & Saturation



TONE Adjust overall presence of the signal.
BASS Adjust the balance of low frequencies.
CLEAN Blend in a dry/undistorted signal.
DRIVE Determines the crunch factor. The amount of distortion.
BRIGHT Adjust the balance of high frequencies.
OUTPUT Sets the output level of the overall processed effect.

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PHASER



SPEED Sets the modulation rate of the effect in Hz.
DEPTH Sets the range of the effect.
FEEDBACK Determines the swirl of the effect.
PHASE Determines where in the wave the effect begins. By default this is set to 45 degrees out of 90.
DRY/WET Sets how much phase is applied to the mix relative to the original signal.

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DELAY



TIME Sets the time resolution of the delay based on rhythmic values.
DAMPING Reduces high frequencies in the delayed signal.
PAN Sets a panning effect where consecutive repeats/echoes alternate between left and right channel.
FEEDBACK Sets the amount/presence of repeating echoes.
DRY/WET Sets how much delay is applied to the mix relative to the original signal.

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REVERB


SIZE Changes room size.
COLOR Determines the type of material used to construct the room.
DAMPING Sets the amount of absorption in the room. Higher values = more absorption.
PREDELAY Adds a short amount of delay before the effect takes place.
STEREO Adjusts the width of the reverbs spatial image.
MIX: DRY/WET Determines the balance of affected and unaffected signal. Can be used to make up volume lost when
adding significant amounts of reverb. Use the WET knob to increase or decrease the amount of reverb.
PRESETS In the lower left, choose a Reverb preset from the dropdown menu or toggle left & right.

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TIPS & TRICKS

GAMELAN can be loaded into the full retail Kontakt 5.5 or higher, which is a separate application not included, but which
may be purchased from Native Instruments. This provides you the ability to customize the internal sample programming
and effects. If you own Kontakt 5, you can load this library and experiment, stretch, layer, alter loop lengths, and apply
additional effects to each instrument. Slight alterations in instrument programming may improve sample playback for
your software and desired effect. Customized instruments should be saved with a new unique name so the originals are
preserved.
There are many sonic possibilities buried deep within GAMELAN waiting to be discovered, but if you are just starting out
or in a hurry, we suggest trying out the instrument presets for a true taste of GAMELAN.
Consider reducing the release time for instruments that are animated when you desire to play melodic or fast changing
musical lines. A shorter release will allow sequenced effects to retrigger from the start of their pattern; otherwise they
will latch onto the sequencers current location. This will also help reduce Kontakts voice count (polyphony) resulting in
reduced CPU/DISK load.
The convolution effect can be used to add impressive depth to sounds easily.
Save your favorite settings as Presets, or to access them even more quickly from the Kontakt instrument browser, save
them as NKI files directly into the GAMELAN instruments folder.
Save CPU power by turning off unnecessary or inactive soundcores.
Make extra thick sounds by loading the same soundcore preset into two or more soundcores and using the pitch feature
to detune one slightly, then pan them across the stereo field.

TROUBLESHOOTING

If something doesn't seem to work correctly, there must be a logical reason for it. Native Instruments software is tested on a
variety of computers and configurations to ensure proper function. Having said that, there are an infinite number of possible
computer setups and within them any number of compatibility issues, software conflicts, hardware problems, and so on.

Performance issues - If your CPU becomes bogged down during playback causing audio popping, glitches, or dropouts, try
the following suggestions:

When auditioning instrument presets, give GAMELAN time to buffer the sound by waiting about 2 seconds. If you play a
note before letting it load fully, you will hear glitches or pops in the sound.
To operate the 3D mixer without clicks, pops, and errors, your DAWs IO Buffer size must be set to 128 samples or
higher.
If using Kontakt in standalone mode, the audio latency should be set as low as your computer can handle without
causing errors.
Try turning off any convolvers that are ON within the soundcores.
Reduce the number of voices in each instrument on the instrument interface.
Shorten the release time on each soundcore from the ADSR.
Set the Kontakt CPU overload protection to relaxed or medium etc., and/or set the appropriate multiprocessor
settings from the Engine settings tab under Kontakts Options menu.
Adjust the latency slider under Audio settings tab from Kontakts Options menu.
If you have more than 2GB of RAM, experiment with the KMS Kontakt Memory Server settings from the Memory tab
under Kontakts Options menu.

For unresolved issues, including authorization and installation troubleshooting, visit support page at
www.samplelogic.com/support, or send us an e-mail at: support@samplelogic.com

GAMELAN 31
Credits
Sample Logic, LLC
Joe Trupiano
Keith Robinson
Doug Schadt
Klaus Baetz
Ingo Holmes
Gamelan Sekar Jaya Ensemble

Dann Michael Thompson Recording Engineer, Skywalker Sound Scoring Stage
Judy Kirschner Assistant Engineer

Pak Arnawa & Wayne Vitale - Performers


www.samplelogic.com

GAMELAN 32

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