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2. THE KRAKEN: The Kraken operates as in the standard game, except you get to control its
movements one more time after its initial appearance, but not on the turn after it appears.
You still have to pay 1 GP to move it each time. The Kraken destroys fleets on it space it
occupies, and prevents fleets from entering this sea zone. The Kraken cannot be destroyed.
5. MINOTAUR: Operates as in the standard game, counting as two troops, except that his
piece stays on the board until killed. The Minotaur is not removed when alone on an island,
acting as a single troop with a combat value of 2. He cannot move.
6. CHIRON: His piece stays on the board and moves and fights
like a regular single troop, except that he can move a second
time for free after his regular move paid for through Ares. He
still protects against the monsters listed.
Rules revision by Doug Mann. These rules are experimental: if you see any flaws after
trying them out, please contact me on BGG at dmann.