Академический Документы
Профессиональный Документы
Культура Документы
* knight is Alive
* GameDirector is now responsible for spawning the pieces on the board
* session 10: 2017-01-24 (0:25) *
* Board is Drawn
* session 11: 2017-01-25 (2:35) *
* make function to change locations from x,y to int and vice versa
* now we can deal with pieces functions via linear location
* session 14: 2017-02-06 (2:53)
* moving using mouse input is now possible (can't do two presses tho)
* fixed pawn movement
* session 17: 2017-02-10 (2:29) *
* font is working
* added some assertions instead of exceptions
* session 21: 2017-02-22 (0:56) *
* added SetStageDebug()
* Pawn Transformation is active -still needs a method to choose-
* added little indicator to the highlighted tile
* session 25: 2017-03-06 (3:24)
* Promotion Finished
* polished game a little
* session 32: 2017-03-21 (1:24) *
* en passant is working
* removed shitty warnings
* session 39: 2017-04-21 (1:48) *
* solved bug 4
* turn is saved
* internalized info showing (code in game.cpp)
* session 47: 2017-09-21 (1:55) *
* created IOMANAGER
* session 57: 2017-10-16 ( 5:28 ) *Branched* (EyeCandy)