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The dynamics of a rigid body system is described by the laws of kinematics and by
the application of Newton's second law (kinetics) or their derivative form
Lagrangian mechanics. The solution of these equations of motion provides a
description of the position, the motion and the acceleration of the individual
components of the system and overall the system itself, as a function of time. The
formulation and solution of rigid body dynamics is an important tool in the
computer simulation of mechanical systems.
The kinematics of a rigid body yields the formula for the acceleration of the
particle Pi in terms of the position R and acceleration A of the reference particle
as well as the angular velocity vector ? and angular acceleration vector a of the
rigid system of particles as,
Use the center of mass C as the reference point, so these equations for Newton's
laws simplify to become
{\displaystyle \mathbf {F} =M\mathbf {A} ,\quad \mathbf {T} =I_{C}\alpha {\vec
{k}},} {\mathbf {F}}=M{\mathbf {A}},\quad {\mathbf {T}}=I_{C}\alpha {\vec {k}},
where M is the total mass and IC is the moment of inertia about an axis
perpendicular to the movement of the rigid system and through the center of mass.
Euler angles[edit]
Main article: Euler angles
TaitBryan angles[edit]
Main article: Euler angles TaitBryan angles
Based on this fact he introduced a vectorial way to describe any rotation, with a
vector on the rotation axis and module equal to the value of the angle. Therefore,
any orientation can be represented by a rotation vector (also called Euler vector)
that leads to it from the reference frame. When used to represent an orientation,
the rotation vector is commonly called orientation vector, or attitude vector.
Orientation matrix[edit]
Main article: Rotation matrix
With the introduction of matrices the Euler theorems were rewritten. The rotations
were described by orthogonal matrices referred to as rotation matrices or direction
cosine matrices. When used to represent an orientation, a rotation matrix is
commonly called orientation matrix, or attitude matrix.
The above-mentioned Euler vector is the eigenvector of a rotation matrix (a
rotation matrix has a unique real eigenvalue). The product of two rotation matrices
is the composition of rotations. Therefore, as before, the orientation can be given
as the rotation from the initial frame to achieve the frame that we want to
describe.
Orientation quaternion[edit]
Main article: Quaternions and spatial rotation
Another way to describe rotations is using rotation quaternions, also called
versors. They are equivalent to rotation matrices and rotation vectors. With
respect to rotation vectors, they can be more easily converted to and from
matrices. When used to represent orientations, rotation quaternions are typically
called orientation quaternions or attitude quaternions.
Newton formulated his second law for a particle as, "The change of motion of an
object is proportional to the force impressed and is made in the direction of the
straight line in which the force is impressed."[3] Because Newton generally
referred to mass times velocity as the "motion" of a particle, the phrase "change
of motion" refers to the mass times acceleration of the particle, and so this law
is usually written as
{\displaystyle \mathbf {F} =\sum _{i=1}^{N}\mathbf {F} _{i},\quad \mathbf {T} =\sum
_{i=1}^{N}(\mathbf {R} _{i}-\mathbf {R} )\times \mathbf {F} _{i},} {\mathbf
{F}}=\sum _{{i=1}}^{N}{\mathbf {F}}_{i},\quad {\mathbf {T}}=\sum _{{i=1}}^{N}
({\mathbf {R}}_{i}-{\mathbf {R}})\times {\mathbf {F}}_{i},
where Ri is the vector that defines the position of particle Pi.
Newton's second law for a particle combines with these formulas for the resultant
force and torque to yield,
Force-torque equations[edit]
Using the center of mass and inertia matrix, the force and torque equations for a
single rigid body take the form
It follows from this that a torque t applied perpendicular to the axis of rotation,
and therefore perpendicular to L, results in a rotation about an axis perpendicular
to both t and L. This motion is called precession. The angular velocity of
precession OP is given by the cross product:[citation needed]
{\displaystyle \tau ={\mathit {\Omega }}_{\mathrm {P} }L\sin \theta ,\!} \tau =
\mathit{\Omega}_{\mathrm{P}} L \sin\theta,\!
where ? is the angle between the vectors OP and L. Thus, if the top's spin slows
down (for example, due to friction), its angular momentum decreases and so the rate
of precession increases. This continues until the device is unable to rotate fast
enough to support its own weight, when it stops precessing and falls off its
support, mostly because friction against precession cause another precession that
goes to cause the fall.
By convention, these three vectors - torque, spin, and precession - are all
oriented with respect to each other according to the right-hand rule.
The virtual work of forces acting at various points on a single rigid body can be
calculated using the velocities of their point of application and the resultant
force and torque. To see this, let the forces F1, F2 ... Fn act on the points R1,
R2 ... Rn in a rigid body.
The trajectories of Ri, i = 1, ..., n are defined by the movement of the rigid
body. The velocity of the points Ri along their trajectories are
Virtual work[edit]
Work is computed from the dot product of each force with the displacement of its
point of contact
{\displaystyle Q=\mathbf {F} \cdot {\frac {\partial \mathbf {V} }{\partial {\dot
{q}}}}+\mathbf {T} \cdot {\frac {\partial {\vec {\omega }}}{\partial {\dot {q}}}},}
Q={\mathbf {F}}\cdot {\frac {\partial {\mathbf {V}}}{\partial {\dot {q}}}}+
{\mathbf {T}}\cdot {\frac {\partial {\vec {\omega }}}{\partial {\dot {q}}}},
is known as the generalized force associated with the virtual displacement dq. This
formula generalizes to the movement of a rigid body defined by more than one
generalized coordinate, that is
Static equilibrium[edit]
The static equilibrium of a mechanical system rigid bodies is defined by the
condition that the virtual work of the applied forces is zero for any virtual
displacement of the system. This is known as the principle of virtual work.[5] This
is equivalent to the requirement that the generalized forces for any virtual
displacement are zero, that is Qi=0.
Let a mechanical system be constructed from n rigid bodies, Bi, i=1,...,n, and let
the resultant of the applied forces on each body be the force-torque pairs, Fi and
Ti, i=1,...,n. Notice that these applied forces do not include the reaction forces
where the bodies are connected. Finally, assume that the velocity Vi and angular
velocities ?i, i=,1...,n, for each rigid body, are defined by a single generalized
coordinate q. Such a system of rigid bodies is said to have one degree of freedom.
The virtual work of the forces and torques, Fi and Ti, applied to this one degree
of freedom system is given by
Lagrange's equations[edit]
If the generalized forces Qj are derivable from a potential energy V(q1,...,qm),
then these equations of motion take the form
{\displaystyle \mathbf {p} =M\mathbf {V} ,\quad \mathbf {L} =\sum _{i=1}^{n}m_{i}
(\mathbf {r} _{i}-\mathbf {R} )\times {\frac {d}{dt}}(\mathbf {r} _{i}-\mathbf
{R} ).} {\mathbf {p}}=M{\mathbf {V}},\quad {\mathbf {L}}=\sum _{{i=1}}^{n}m_{i}
({\mathbf {r}}_{i}-{\mathbf {R}})\times {\frac {d}{dt}}({\mathbf {r}}_{i}-
{\mathbf {R}}).
Rigid system of particles[edit]
To specialize these formulas to a rigid body, assume the particles are rigidly
connected to each other so Pi, i=1,...,n are located by the coordinates ri and
velocities vi. Select a reference point R and compute the relative position and
velocity vectors,
The linear momentum and angular momentum of this rigid system measured relative to
the center of mass R is
Applications[edit]
For the analysis of robotic systems
For the biomechanical analysis of animals, humans or humanoid systems
For the analysis of space objects
For the understanding of strange motions of rigid bodies.[10]
For the design and development of dynamics-based sensors like gyroscopic sensors
etc.
For the design and development of various stability enhancement applications in
automobiles etc.
For improving the graphics of video games which involves rigid bodies
See also[edit]
Analytical mechanics
Analytical dynamics
Calculus of variations
Classical mechanics
Dynamics (physics)
History of classical mechanics
Lagrangian mechanics
Lagrangian
Hamiltonian mechanics
Rigid body
Rigid rotor
Soft body dynamics
Multibody dynamics
Polhode
Herpolhode
Precession
Poinsot's construction
Gyroscope
Physics engine
Physics processing unit
Physics Abstraction Layer - Unified multibody simulator
Dynamechs - Rigid-body simulator
RigidChips - Japanese rigid-body simulator
Euler's Equation
References[edit]
Jump up ^ B. Paul, Kinematics and Dynamics of Planar Machinery, Prentice-Hall, NJ,
1979
Jump up ^ L. W. Tsai, Robot Analysis: The mechanics of serial and parallel
manipulators, John-Wiley, NY, 1999.
Jump up ^ Encyclopdia Britannica, Newtons laws of motion.
Jump up ^ K. J. Waldron and G. L. Kinzel, Kinematics and Dynamics, and Design of
Machinery, 2nd Ed., John Wiley and Sons, 2004.
Jump up ^ Torby, Bruce (1984). "Energy Methods". Advanced Dynamics for Engineers.
HRW Series in Mechanical Engineering. United States of America: CBS College
Publishing. ISBN 0-03-063366-4.
Jump up ^ T. R. Kane and D. A. Levinson, Dynamics, Theory and Applications, McGraw-
Hill, NY, 2005.
Jump up ^ Marion, JB; Thornton, ST (1995). Classical Dynamics of Systems and
Particles (4th ed.). Thomson. ISBN 0-03-097302-3..
Jump up ^ Symon, KR (1971). Mechanics (3rd ed.). Addison-Wesley. ISBN 0-201-07392-
7..
Jump up ^ Tenenbaum, RA (2004). Fundamentals of Applied Dynamics. Springer. ISBN 0-
387-00887-X..
Jump up ^ Gomez, R W; Hernandez-Gomez, J J; Marquina, V (25 July 2012). "A jumping
cylinder on an inclined plane". Eur. J. Phys. IOP. 33 (5): 13591365.
arXiv:1204.0600?Freely accessible. Bibcode:2012EJPh...33.1359G. doi:10.1088/0143-
0807/33/5/1359. Retrieved 25 April 2016.
Further reading[edit]
E. Leimanis (1965). The General Problem of the Motion of Coupled Rigid Bodies about
a Fixed Point. (Springer, New York).
W. B. Heard (2006). Rigid Body Mechanics: Mathematics, Physics and Applications.
(Wiley-VCH).
External links[edit]
Chris Hecker's Rigid Body Dynamics Information
Physically Based Modeling: Principles and Practice
Lectures, Computational Rigid Body Dynamics at University of Wisconsin-Madison
DigitalRune Knowledge Base contains a master thesis and a collection of resources
about rigid body dynamics.
F. Klein, "Note on the connection between line geometry and the mechanics of rigid
bodies" (English translation)
F. Klein, "On Sir Robert Ball's theory of screws" (English translation)
E. Cotton, "Application of Cayley geometry to the geometric study of the
displacement of a solid around a fixed point" (English translation)
Categories: Rigid bodiesRigid bodies mechanicsEngineering mechanicsRotational
symmetry
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