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These rules outline an additional system for gaining feats beyond the usual of

levelling up.

Finding a Tutor
The first step towards training a feat is to find someone willing and able to teach
you. This is most often
accomplished by a successful Knowledge(Local), Gather Information, or Bardic
Knowledge check, the DC of
which is calculated using the following tables:

Base Tutor DC:


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Skill DC
Gather Information 15
Bardic Knowledge 20
Knowledge(Local) 15
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Tutor DC Modifiers:
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Condition DC Modifier
Cumulative?
General
- Someone else is making this check for you +2
No, but you can attempt to Aid your helper to negate this modifier
- Train more than one feat at the same time
Special See below
- Have ranks in Knowledge (Local) while not being familiar with the area
+5 No
- Trying to find a specific, named tutor +5
No
- Each 10 gp you spend while looking -1
Yes, up to a maximum of -10 at 100gp
- Each additional 100 gp you spend -2
Yes, without limit
Organizations:
- You are a member of the same organization as the tutor
-6 Consult the DM on
- You are not a member of the same organization as the tutor +0
which NPCs favor
- You are estranged, exiled, etc from the tutor's organization
+2 which organizations
Local Population
- Thorp or Hamlet (20-400) +8
Choose one modifier
- Village or Small Town (401-2000) +6

- Large Town or Small City (2,001 - 12,000) +4

- Large City (12,001 - 25,000) +2


- Metropolis (25,000+) +0
Feat Requirements
- The feat has no prerequisites -4
No...
- The feat requires an attribute of 15 or below +2
+2 for each 2 points above 15
- The feat requires the ability to cast spells of 2nd level or below
+3 +1 per spell level above 2nd
- The feat requires a Caster Level of 3rd or below
+3 +1 per 2 CL above 3rd
- The feat requires a Base Attack Bonus of +4 or below +1
+1 for each 2 BAB above 4
- The feat requires a skill at 7 ranks or below +2
+1 for each additional 3 ranks
- The feat requires a specific class or race found in the core rulebooks
+1 Yes, for each class or race
- The feat requires a specific class or race not found in the core rulebooks
+3 Yes, for each class or race
- The feat requires a specific class-granted or racially-granted ability
obtained +2 Yes, for each ability
from more than one source, such as flight, or turn/rebuke undead
- The feat requires a specific class-granted or racially-granted ability
obtained +4 Yes, for each ability
from only once source, such as the Steal Spell ability from Spellthief or
the
Extract ability of a Mind Flayer
- The feat has any other requirements not listed here, including other feats,
+3 +3 per requirement
region/save/language/alignment requirements, or armor/weapon proficiencies
Tags
- The feat has one of the following tags: General, Fighter, Scout, Combat
Focus, -2 Stacks with itself
Metamagic
- The feat has one of the following tags: Initiate, Divine, Anarchic, Tactical,
+2 Stacks with itself, but only apply once for tags not listed
Regional, Birth, Exalted, or a tag not listed here
- The feat has one of the following tags: Monster, Psionics, Luck, Truename
+5 If the feat is from a dragon magazine, apply only this modifier and no
other
- The feat has the Epic tag +15
Special: The Tutor DC for an Epic feat can never go below 30
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For instances of training more than one feat at the same time, calculate each of
your Tutor checks separately,
then add any relevant additional modifiers to the highest DC according to the chart
below:

Additional Feat Modifiers:


----------------------------------------------------
Tutor DC of additional Feat DC Modifier
One feat is a prerequisite of another -2
19 or below +4
20 to 29 +6
30 or above +8
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Let's take two examples. Early in his career, Frank the Fighter wants to become
Frank the Two-Weapon Fighter.
He travels to a metropolis to find a tutor to teach him the Two-Weapon Fighting
feat, and has Knowledge (Local),
but not of the area he is in. So, from the base DC of 15, we add +5 for being from
a different region, and +0 for
the size of the city. Looking at the Two-Weapon Fighting feat, it has a single
prerequisite (of Dexterity 15+),
and two tags: [General, Fighter]. From a new base DC of 20, +2 from the attribute
prerequisite and -4 for being a
[General, Fighter] feat, Frank must succeed at a DC 18 Knowledge (Local) check to
find his tutor.

Later in his career, Frank the Improved Two-Weapon Fighter spent too many of his
feats on frivolous things and
now wants to find a tutor to teach him both Two-Weapon Defense and Greater Two-
Weapon Fighting at the same time.
He has attained a rank of Knowledge (Local) in the area he's searching, so his base
Tutor DC for both feats is
15. The Two-Weapon Defense feat has the [General, Fighter] tags for a modifier of
-4, and the dual prerequisites
of Dexterity 15 and the Two-Weapon Fighting feat, for a +5. The Tutor DC for the
Two-Weapon Defense feat is 16.

The Greater Two-Weapon Fighting feat has the same tags for a -4, and has the
Improved Two-Weapon Fighting feat as
a prerequisite for a +3, but has two additional requirements: Dexterity 19, giving
a modifier of +6, and BAB +11,
meaning an additional modifier of +5. The Tutor DC for the Greater Two-Weapon
Fighting feat is 25.

Consulting the chart for training multiple feats at the same time, and comparing
our two Tutor DCs of 16 and 25,
we find our total Tutor DC is 29. Reviewing this example, we can note how lucky
Frank is by traveling to a
metropolis; if he had tried to find such a tutor in a small city, his Tutor DC
would have increased by +6! (+4
for searching in a small city, +2 from the rise of the Two-Weapon Defense Tutor DC
from 16 to 20)

The Cost of Learning


Now that you've found your tutor, it's time to pay up! This is significantly less
complicated than finding your
man, and rightly so. First, we find how long you must train for:

Time Modifiers:
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Condition Time Modifier Cumulative?
Base 10 days
General
- Training with a named NPC x0.8 No (Apply after other
modifiers)
- Feat has prerequisite +4 days Yes, per prerequisite
- Training multiple feats +5 days Yes, per additional feat
- Feat has the [Epic] tag x2.0
Tutor DC:
- 19 or less -2 days
- 20-29 +2 days
- 30 or more +6 days
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We can represent the tutor DC impacting the training time in several ways: the
tutor having more/less experience
teaching what they know, the tutor having a busy schedule or concerned with other
affairs, the inavailability of
other tutors in the area, a test of devotion/dedication, etc. The trope of a
grandmaster-turned-farmer might, in
their retirement, worry more about caring for their cows than teaching every young
upstart that shows up at their
door.

In the first example above, Frank the Fighter needs 12 days to train his Two-Weapon
Fighting feat: 10 + 4 (one
prerequisite) - 2 (DC 18).

In the second example, Frank the Improved Two-Weapon Fighter needs 29 days to train
his Two-Weapon Defense and
Greater Two-Weapon Fighting feats: 10 + (4*3 prerequisites) + 5 (one additional
feat) + 2 (DC 29). It would have
taken 40 days training separately (10 + (2*4 prerequisites) - 2 + 10 + (3*4) + 2).

Now that you know how long the process takes, the fee is the last step

Money Money Money


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Condition Modifier Cumulative
Base 500
General
- Training with a named NPC x0.8 Yes (apply after all modifiers)
- Feat has prerequisite +500 Yes
- Training multiple feats x1.5 Yes (apply after all modifiers)
- Feat has the [Epic] tag x10
Tutor DC
- 19 or less DC * 25
- 20 to 29 DC * 50
- 30 or more DC * 100
Time
- 14 days or less -
- 15-19 days 10*Time
- 20-29 days 30*Time
- 30 days or more 50*Time

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In the examples above, Frank the Fighter pays 1450 gp for Two-Weapon Fighting: 500
+ 500 + (18*25) + 0.
Frank the Improved Two-Weapon Fighter pays 6480 gp for Two-Weapon Defense and
Greater Two-Weapon Fighting
(500 + (3*500 prerequisites) + (29*50 Tutor DC) + (30*29 Time) ) * 1.5, compared to
6350 training them individually:
(500 + (2*500) + 16*25 + 16*10 + 500 + (3*500) + 25*50 + 24*30).

Finally, consider the following table of modifiers to fully customize your care
package with your tutor.

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Condition Time Multiplier Price Multiplier Stackable?
General
- Complete a service to the NPC x0.8 x0.6 Not usually
- Multiple Tutors x0.8 x1.6 Yes, up to a total of
three tutors
Organizations
- Member of organization x1 x0.9 Yes, only with multiple
tutors
- Not a member x1 x1
- Exiled, etc from organization x1 x1.2 Yes, only with multiple
tutors
Time and Wealth Constraints
- Take Triple the Time x3 x0.4 No
- Take Double the Time x2 x0.6
- Take half again as much time x1.5 x0.8
- Normal time and normal price x1 x1
- Pay Half again as much x0.8 x1.5
- Pay double the price x0.6 x2
- Pay triple the price x0.4 x3
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