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286 14.

Edit Mesh 287

. 14.3. , Edge . 14.4. , Face

(. 14.6). ; ..). . 14.7 , -


Edit Geometry. .
Edit Mesh - -
Modify Modi- Create . ,
fiers Mesh Editing Edit Mesh. Ignore Backfacing ,
( , -

), .
Edit
, -
Mesh, Editable Mesh (. . 5.8
.. ,
. 12.19). -
.
Modify ,
Edit Mesh.

Delete
Create . Delete -
Create Edit Geometry Edit , .
Mesh, . (.
( 14.8).
288 14. Edit Mesh 289

. 14.5. , Polygon . 14.6. Edit Mesh


Face

Attach Detach Divide


Divide -
Attach - -
.
. Detach -
, -
. ,
(. 14.11). -
Detach, Detach (. 14.9) -
, Divide -
,
.
.
Detach to Element -
, . - Extrude
Detach As Clone, Edit Geometry.
, 3ds Max . ,
, 3ds Max .
. Detach ( Group)
Editable Mesh (. ( Local), . 14.12,
14.10). Group, Local.
290 14. Edit Mesh 291

. 14.7. Create . 14.8. Delete

Extrude (threshold), Selected,


, . . ,
.
Bevel Tessellate
Bevel
- Tessellate
. Bevel .
, - , , -
(. 14.13). ,
Bevel. . Tessellate
,
.
Weld ,
Weld . Tessellate: Edge (-
Selected Weld , ) Face-Center (
, (. 14.14).
Selected
Weld No vertices within weld threshold, , . 14.9. Detach
292 14. Edit Poly 293

. 14.10. . 14.11. Divide


Editable Mesh
Modify
). - ,
Tessellate Edit Poly.
. 14.15. . 14.15 -
Edge, Face-
Center. Edit Geometry. Edit Poly
Modify -
Modifiers Mesh Editing Edit Poly.
Edit Poly
Edit Poly Modify - ,
, - Editable Poly, ;.
, (. 14.16).
Edit Mesh, -
,
Mesh Smooth
Mesh Smooth -
.
(. 14.7). -
Tessellate Edit Mesh,
- , -
Edit Poly, Editable Poly. - . -
294 14. Edit Poly 295

. 14.12. Extrude . 14.13. Bevel

, Edit Geometry MSmooth.


Mesh (. 14.18), -
Smooth, Ctrl+M. .
Flip ,
Shrink Grow -
, 3ds Max .
Grow Selection -
Ctrl+PageUp -
. , ,
Collapse
Grow - , Edit Geometry,
(.. ). Weld Edit Mesh: -
Grow 16 .. (. 14.19).
Shrink ,
. Make Planar
Make Planar, Edit Geometry, -
Flip , -
Flip, Edit Polygons, (. 14.20). -
. - Make Planar X, Y Z.
296 14. Edit Poly 297

. 14.14.
. 14.15.
Weld
Tessellate
Hide Selected .
Cut Hide Unselected .
Cut , Unhide All .
(. 14.21).
Cut Edit
Geometry, Esc.
Edit Polygons
, Cut - Selection
, . Polygon, Modify Edit Poly -
Border, - Edit Polygons. ,
Selection (. 14.22). Edit Poly .
Edit Mesh. , Edit Mesh, -
Edit Poly Extrude ( -
-
, Shift+E).
-
Extrude Polygons (. 14.23), -
Edit Poly
Settings, Extrude.
,EditGeometry.
298 14. Edit Patch 299

. 14.16. Edit Poly . 14.17. Mesh Smooth


, Editable Modify -
Poly, Extrude Along Spline. , Edit
, Alt+E. Patch.
Extrude Along Spline - - ,
. - Edit Mesh Edit Poly.
Extrude Along Spline Settings, , Modify Edit
Extrude Polygons Along Spline (. 14.24) - Patch, , Edit Mesh Edit Poly.
Pick Spline, . Edit Patch -
Modify Modifiers
Edit Patch Patch/Spline Editing Edit Patch.

Editable Patch . ,
Edit Patch -- Hair and Fur
(. 14.25).
Hair and Fur . -
Hair and Fur
Modify ( WORLD-SPACE
Edit Patch, Editable Patch. - MODIFIERS) Modifiers Hair and Fur
Hair and Fur (WSM).
300 14. Edit Patch 301
. 14.21.
Cut

. 14.18. Flip

.
.

Hair and Fur .

. 14.22. , Border

. 14.19. . 14.20.
Collapse - Make Planar - . 14.23. . 14.24. Extrude
Extrude Polygons Polygons Along Spline
302 14. Edit Patch 303

. 14.25. Edit Patch . 14.26. Hair and Fur

Hair and Fur


.
1. 0,5 Hair
and Fur (. 14.26).
2. Display Hairs Display General
Parameters Max. Hairs 100 000.
3. General Parameters : Hair
Count = 500000; Cut Length = 50. . 14.27.
4. Render Production
Main Toolbar. (. 14.28),
.
5. : Hair Count =
250000; Scale = 10; Cut Length = 100; Rand. Scale = 10.
.
6. (. 14.29).
!
Hair Count -
. . 14.27.
304 14.


3D-
. 14.28.

. 14.29.
15

(rendering),-
. , -
,
,,.

,
, .. -
, . -
VII, -
VI.


.
C Render Setup.
,
Render Main Toolbar, (Render
Production) .
(frame window),
Rendered Frame Window Main
Toolbar.
Rendering Render,
Quick Render ( Shift+Q),
Render Last ( F9).

, Print Size
Wizard, Render. -
Render Last. Print Size Wizard -
Rendering Print Size Assistance.

Render Setup
-
Render Setup (. 15.1), ,
308 15. Render Setup 309
toRAegion Selected
u . -
. 15.1. Common Parameters
Region, Crop Blowup, -
Common Render Setup
,
Selected View ( ). -
Rendering Render Setup (-
.
F10)
Render Setup Main Toolbar.
, Output Size
, .
Common Parameters Common - ,
Render Setup, - .
. ,
Configure Preset (. 15.3).
. 15.1, Width Height -
Render Setup - Output Size.
(renderer). - , -
Default Scanline Custom, -
Renderer. 18 - (. 15.4). -
Mental Ray, ,
3ds Max, - -

19 , - . . 15.3.
V-Ray Chaos Software.
, , Configure
Common Render Setup Assign - Preset
Renderer(CommonParameters).,-
Choose Renderer, Production (. 15.2), Show Safe Frame. -
Choose Renderer - Shift+F.
OK.

Time Output .
-
. - ,
Single. .
, 1. 02.max,
VII: Ran- 11.
ge 2. Perspective -
; Frames .
Show
Area to Safe Frame (. 15.5).

. 15.2. Assign Renderer Common Render


Render , Setup
, - -
318 15. Render Setup 309

. 15.4.
Render Setup


310 15. Render Setup 311

. 15.5. Show Safe Frame . 15.6. 35mm Anamor-phic (2.35:1)

F10, Render Setup -


Output Size (. . 15.3) 35mm
Anamor-phic (2.35:1).
Perspective. ,
, . 15.7. -
(. 15.6). -
Show Safe Frame, 35mm Anamor-
Perspective , (, phic (2.35:1)
Render, -
Render Setup) 35mm Anamor-phic
(2.35:1) (. 15.7).

Render Output
Render Output . -
, , Files.
, Render Output
File (. 15.8) ,
: JPEG, TIFF, BMP .
, -
. , -
, JPEG
, TIFF , . 15.8. Render
, (dpi dots per inch). Output File
312 15. Render 313

, Render Output
Save File. ,

.
, -
Render
. Render,
Main Toolbar, : Render Production,
Render Iterative ActiveShade. Render
Production, .
Render
Render
Setup. : Production, Iterative
Setup, .
ActiveShade. -
Iterative ActiveShade, -
Production. Viewport Render Production
, - Render Production -
, Render. Render
, Setup. , -
(. 15.9) - Render Setup ,
. .

. Save Render Iterative
Image, . 15.9. -
Render Iterative -
-

RGB.
Render Setup.
, ,
,
Render Production. Render
Iterative -
, -
.
, ,
Render Production Render Iterative , -
.
Render Production.

ActiveShade
ActiveShade
.
, Render Setup, -
ActiveShade (. 15.10), -
.
, ActiveShade
. -
. 15.9. Views ActiveShade. -
314 15. 315

. 15.10. ActiveShade

-
,
(. 15.11).
,
ActiveShade Close, . 15.11. Front ActiveShade
. 15.11.

ActiveShade
ActiveShade -
, 3ds Max -

,
ActiveShade .
( ActiveShade). , -
, ActiveShade , - , -
. Rendering Rendered Frame Window
Rendered Frame Window Main Toolbar.
cti
veShA
ade - -
, , , Render Setup, -
, , - . ,
, .. , ActiveShade ( View
, . Area to Render Render Setup . . 15.4).
, Render Setup,
16, - Area to Render (. 15.12).
VI. Area to Render Render Setup -

316 15. 317

. 15.12. Area to Render


. ,
, .
View .
Selected (. 15.13). . 15.13. Selected
,
!
Selected - ). -
, , -
, ,
, .
, Render - , ( . 15.14
Clear. ). -
Edit Region .
Region (. 15.14).
Crop (. 15.15). Crop
. , Region, ,
( ), , 3ds Max Crop
, , Render. , . Crop
, , Area to Render
, . 15.15,
, . ,
, .
, Crop
, Edit Region, , ,
(, - .
318 15. Quick Render Render Last 319

. 15.14. Region . 15.15. Crop


, ,
,
Blowup , , View Selected, 3ds Max
Crop Render. , Region. View
, -
Crop Render, , ,
Blowup. . 15.16, , .
, ,
View . ,
Blowup - Quick Render
, .
Edit Region Auto Re-
Render Last
gion Selected, Auto Quick Render, Rendering Render
Region Selected Render Setup (. ( Shift+Q), ,
. 15.4). , 3ds Max - (Render Production, Render Iterative
Region, Crop Blowup - ActiveShade), . ,
.
Auto Region Selected - Render Setup () ,
320 15. 321

Raytracer
Raytracer . -
,
-
,
. -
Raytracer
Raytracer Render Setup
(. 15.17). ,
, Rendering
Raytracer Settings.

, -
. , -
,
Enable Raytracing, ,
. 15.17. ,
Raytracer Reset.
Render Setup
Raytracer , -

Exclude Raytracer
Render Setup, Global Raytrace Engine
Options (. . 15.17). , Render
. 15.16. Blowup Setup, Rendering Raytrace Global Include/Exclude.
Exclude/Include (. 15.18).

, Shift+Q
.
Render Last ( F9) -
Render Quick ,
, .
, Render Last, -
,
Render Last.


-
(lighting model) ,
. 3ds Max : Raytracer (
), Light Tracer Radiosity. -
Render Setup. . 15.18. Exclude/Include
322 15. 323
. 15.20. Light Tracer
Scene
Advanced Lighting
Objects (
Render Setup
Selection Sets), >>, ,
. Raytracer
, -
Include . Light Tracer
Raytracer, (. 15.20)
Exclude. Rendering Light Tracer -
Render Setup Advanced
Radiosity Lighting -
Select Advanced Lighting Light Tracer.
Radiosity , -
. Radiosity
, , - -
. - .
Radiosity ( , -
02.max -
). , Perspec-
, , Raytracer.
tive Rendering Iterative -
Radiosity (. 15.19)
. , ,
Rendering Radiosity . ,
Render Setup Advanced Lighting - - ,
Select Advanced Lighting Radiosity. , -
.
Radiosity
-
.

Light Tracer
Light Tracer -

. Light
Tracer
Skylight , Radiosity,

-
.

Light Tracer -
-
.

. 15.19. Radiosity . 15.21. Plane


Advanced Lighting Render Setup
324 15.
16
,
. -
Plane, (. 15.21).

Advanced Lighting Render Setup -
<no lighting plug-in>, Render
Setup 03.max

.

3ds Max -
, -
, .
, ,
.
-
. -
. ,
( ,
)
.


Lights -
Create .
(. 16.1): Standard
Photometric. , -
Create Lights Standard
Lights Create Lights Photometric Lights, .
Standard .
Target Spot (target spotlight).
, , .

. 16.1. Lights Create


326 16. 327
Scanline Renderer mr Area Spot
,
Free Spot.
.
Target Direct (target directional light). -
. ,
- . Photometric .
. Target Light .
Omni (omni light). Free Light .
, , - mr Sky Portal ,
(fill Mental Ray (,
lighting). )
. .
mr Area Omni , , -
Mental Ray. Skylight mr
( , ..). - Sky light IES Sky light.
Default Scanline Renderer mr Area
Standard
Omni Omni.
Photometric , -
Free Spot (free spotlight).
Target Spot , Free Spot . -
- . , Target Spot
. , -
,
, . ,

-
. Free Spot ,
, , -
,
3ds Max
..
.
Free Direct (free
directional light). , 03.max,
, Target Direct. 15.
, , , ,
. . -
, VI. -
, - . Free .
Direct . 03.max -
Skylight (skylight). , .
Default Scanline Renderer 1. M,
Light Tracer Radiosity. Material Editor (. 16.2),
. , 01 Default,
, , ,
. .
, , .
mr Area Spot , ,
(,
, ).
. 16.2. Material Editor
Mental Ray. Default
328 16. 329

2.
Get Material, Material/Map
Browser Browse From Mtl
Library. , Open
File
3dsmax.mat (. 16.3), -
C:\Program Files\Autodesk\3ds Max 2009\materiallibraries
\3dsmax\\materiallibraries.
3. Metal_Gray_Plain (Standard) -
. 01
Default Material Editor,
Metal_Gray_Plain.
4. Metal_Gray_Plain
Material Editor Sphere01, .
5. Material Editor 02 Default -
. 3 4 Stones_Travertn Cylinder01, . 16.4.
Box02, Box03, Box06 Box07, ,
. , .
6. Material Editor 03 Default 1. Lights Create , --
.34Stones_Balmoral Box. Standard Omni. -
7. Material Editor 04 Default - -
. 3 4 Concrete_Asphalt Plane01.
Create Lights Standard Lights Omni.
8. , Perspective -
2. Top Box01
. , F9.
, .
Perspective . 16.4.
3. , Select and Move
04.max.
Main Toolbar, Omni01 -
, , Front Left (. 16.5).
. , 4. Perspective (. 16.6).
, . - ( ), .
- 5. Omni01 Modify
. .
6. Intensity/Color/Attenuation Multiplier
Omni 1,5, . ,
General Parameters Shadows
Omni
On, , -
,
.
.
7. Perspective (. 16.7).
.
Omni.

,
, Shadows -
. 16.3. Material/Map Browser Exclude -
3dsmax.mat Exclude/Include (. 16.8). , -
330 16. 331

. 16.7.

Foliage.
.
, . 16.7 16.8 -
, -
. ,
,
. 16.5. Omni . -
, , -
.

3ds Max
. 16.8, Shadows
Ray Traced Shadows. , 3ds Max -
(ray traced shadow). ( -
),
(shadow map), -
. -
, Shadows Shadow Map. -
, ,
. ,
, , .

-
. 16.6. .
332 16. 333

. 16.8. . 16.9.
( Shadow Map)
, ,
, - Mental Ray.
. .
1. M Material
Editor Metal_Grey_Plain.

, . 16.7, 16.9 16.10,
2. Blinn Basic Parameter Opacity -
, . -
60.
, -
3. Top Shadow Map
( Ambient),
(. 16.9) Ray Traced Shadows (. 16.10).
( Density) .
Ray Traced Shadows

, . Adv.

Ray Traced , -
.
.
, Area Shadows , - .
, 1. Omni01, Modify
( ). - Shadows Adv. Ray
. mental ray Shadow Map Traced.
334 16. 335

. 16.10.
. 16.11.
( Ray Traced Shadows)
2. Intensity/Color/Attenuation . ,
Multiplier 1, . Decay Type , None: In-
3. , Shadow Parameters Dens. - verse ( )
0,7, . Inverse Square (
4. Rendering Environment ( - ).
8), Environment and Effects.
5. Environment .
Common Parameters Ambient.
6. Color Selector Value - -
70 OK, . .
7. Perspective (. 16.11). - 1. Decay Show ,
, , , , - , ,
, . (. 16.12). , -
Start.
2. Type Inverse Square.
Decay, Intensity/Color/Attenuation, - 3. 8, Environment and
, - Effects.
336 16. 337

. 16.13.
. 16.12.
,


4. Ambient Environment -
Color Selector : Red = 140; Green =
Color Selector Value 50. -
140; Blue = 240. Close.
OK, .
3. Shadow Parameters Light Affects
5. , , Color
Shadow Color.
Background , -
4. Advanced Effects Specular,
Color Selector Value 0. -
.
OK, .
5. , Decay
6. , -
Type Inverse.
, Exclude Shadows -
6. Perspective (. 16.14).
General Parameters, . 16.8.
7. Perspective (. 16.13). Decay, Intensity/Color/Attenua-tion
-, . , : Near Attenuation
. Far Attenuation. Decay, , -
1. Intensity/Color/Attenuation , -
Multiplier 1,5. -
2. Intensity/Color/Attenuation, - . ,
Multiplier, , -
338 16. 339

. 16.14.
. -
Near Attenuation Far Attenuation,
.
Near Attenuation ( Start),
, Far Attenuation
( End), -
. , Near Attenuation Far Attenuation -
-
. 16.15.
, .

.
-
.
1. Shadows -
Ray Traced Shadows.
2. Intensity/Color/Attenua-tion
Multiplier 1,0.
3. Type Decay None.
4. Far Attenuation Use. -
, .
5. Far Attenuation Start End , -
. 16.15.
6. Advanced Effects Specular.
7. Shadow Parameters Dens. 1.
8. Perspective (. 16.16).
, - . 16.16.
340 16. 341

, -
.
, ,
(projector map), -
.

.
Projector Map -
Advanced Effects -
.
1. Omni01, Modify
FarAttenuationUse,.
2. Shadows Area
Shadows, .
3. Intensity/Color/Attenua-tion Multiplier . 16.17.
1,3, . , , -
4. Advanced Effects Projector Map Map: ( ).
None. Spot, -
5. Material/Map Browser .
Planet. Omni Direct (
6. 8, Environment and ) Spot,
Effects. Modify .
7. Ambient, , General
Color Selector Value 150 Parameters, Spot.
OK. Spot, Target Spot
8. Perspective (. 16.17). Free Spot Create (. . 16.1) Target
, - Spotlight Free Spotlight Create Lights Standard Lights.
. , ,
9. 04.max, , , ,
05.max. , ,
, , , - .
, . -
, . .

Spot 05.max 3ds Max, , -


.
Spot - 1. Omni01 Modify
. : .
(Target Spot) (Free Spot). 2. General Parameters
, , - Light Type Spot.
, , - , ,
. Omni Free Spot,
342 16. 343

.
3. Select and Move,
, . 16.18,
.
4. Shadows Ray Traced
Shadows.
5. Intensity/Color/Attenuation Multiplier
1, .
6. Advanced Effects Map, -
.
7. Shadows Parameters Dens. 1, -
.
8. 8 Environment and
Effects Ambient.
9. Value 50, -
, OK. . 16.19.
10. Omni01 FreeSpot01.
11. Perspective (. 16.19) -
. ,
. -
, Spot, -
General Parameters Spotlight Parameters.
Targeted, , -
, , -
(. 16.20). -
( ) ,
.
General Parameters Targeted ,
.
-
.
, . , -
, -
.
Rectangle Spotlight Parameters
( Rectangle), (-
Circle). ,
(. 16.21).
Rectangle, Aspect,
. Aspect = 1, -
, Aspect < 1 Y,
Aspect > 1 . Bitmap Fit -
, -
. 16.18. .
344 16. 345
, , -
Hotspot/Beam Falloff/Field.
, .
. ,
. 16.19 16.21 ,
,
. -
Hotspot , Falloff, -
, . 16.22.

.
05.max,
, . 16.19. -
FreeSpot01 .
.
1. Create Lights.
2. Standard
Target Spot.
3. Top, , -
, . 16.23.
4. Select and Move -
Front Spot01 ,
Box01,
. 16.20. (. 16.24).

. 16.22.

. 16.21.
346 16. 347
10. Rectangle Aspect 0,5.
11. Perspective (. 16.25).
- .
12. Top, Shift ,
, Spot01
Select and Move.
13. , Clone Options -
Copy (. 16.26) .
14. ( Spot02.Target)
Box01, -
. Perspective
(. 16.27).

.
1. FreeSpot01, Shift -
FreeSpot01 .
2. FreeSpot02 ,
Target, Spot03.
3. Spot03 ,
Box01.
4. Spot03 Falloff
, Hotspot.
5. Spot01 Spot02,
Box01
. 16.23. Top Box01.

5. Spot01 Modify
.
6. General Parameters Shadows On
Ray Traced Shadows.
7. Intensity/Color/Attenuation Multiplier
1 .
8. Color Selector
Blue 160 ( - )
OK.
9. Spotlight Parameters
Hotspot/Beam , -
, Falloff/
Field.

. 16.24. . 16.25.
-
Front
348 16. 349
, Spot02
).
7. Perspective. -
, . 16.29.

. 16.26. Spot02
Spot01

. 16.28.

. 16.27.

6. FreeSpot01 Omni,
Omni01 , . 16.29.
. -
. 16.28 (
350 16. 351

, . 16.29, -
, .
, Spot01 Spot02, -
Exclude Shadows General Parameters
Exclude/Include -
Cylinder01.
Cylinder01 - ,
Illumination, ,
OK.
Perspective,
. 16.30, 06.max.

Direct
Direct Spot , -
, . Spot,
(Target Direct) (Free Direct).
Direct,
.
Omni Spot Direct . 16.31. Spot03 FreeDirect01
(. 16.31) Modify .
, General Parameters ,
, Directional. , , ,
Direct, Target , .
Direct Free Direct Create (. . 16.1)
Target Directional Directional Create Lights Standard ,
Lights. , , , . -
, ,
, . -
Skylight, -
.

Skylight
Skylight . -
,
.
Skylight .

, .
06.max,
, . 16.30.
. .
. 16.30. 1. Create Lights.
352 16. 353

2. Standard 9. Spot03 Modify


Skylight. - Intensity/Color/Attenuation Multiplier -
0,5.
Create Lights
10. Near Attenuation Far Attenuation
Standart Lights SkyLights.
Use , -
3. Top Sky01 ,
.
(. 16.32).
11. Shadows General Parameters Area
4. Modify Sky01
Shadows.
Multiplier 1.
12. 8 Environment
5. Sky Color Sky Color -
Environment and Effects Color
Color Seector :
Background Color Se-lector
Red = 200; Green = 70; Blue = 40. OK.
: Red = 120; Green = 80; Blue = 70. -
6. Sly Color Map.
OK.
7. Cast Shadows Rays per
13. Perspective (. 16.33).
Sample 10. ,
14. 07.max.
.
8. , Spot03,
Light Type General Parameters , ,
On. . 16.33, - , . -
-
(. 16.34), -
. , ,
17.


, -
, -
. ,
, -
.

Create , Lights
Photometric. -
Create Lights
Photometric lights.

: Target Light, Free Light mr Sky Portal. -
, -
Light ( ,
Target Light Free Light ,
Target ).
Light (. 16.35),
, General
. 16.32. Sky01 Parameters, Intensity/Color/Attenuation .
354 16. 355

. 16.33. ,

. 16.35.
Light Uniform Spherical


, point street.ies
Point Street, . 16.36, C:\Program
Files\Autodesk\3ds Max 2009\sceneassets\photometric.
Spotlight .
,
.
-
(. . 16.35),
. 16.34. , , Distribution (Spotlight). (. 16. 37)
Hotspot
. Falloff, .
Light Distribution (Type) , Uniform Diffuse .
. ,
Photometric Web . Uniform Diffuse
Uniform Spherical.
(photometric web), Web Parameters. Uniform Spherical .
, . 16.36, Omni. ,
(IES, LTLI CIBSE). . 16.35.
356 16. 357

. 16.36. . 16.37.
Light Photometric Web Light Spotlight

Color ,
(. 16.38) Kelvin
(
).
Filter Color ,
, , .
Intensity , (
lm), ( cd) (
lx at).
Resulting Intensity ,
.
Emit light from (Shape) ,
. , . 16.38.
(Point), (Line), (Rectangle),
(Disc), (Sphere)
(Cylinder). Templates (. 16.39).
, Light ,
Distribution (Type). . -
-
, , -
.
, (template), -
358 16. Light Lister 359

. 16.39. . 16 .1

. 16.39,
:
(Bulb Lights),
(Halogen Lights), (Recessed Lights),
(Fluorescent Lights)
(Other Lights).

-
, -
.

Light Lister
,
, Light Lister (. 16.40). -
Tools Light Lister.

( Configuration All
Lights) (
Configuration Selected Lights).
Lights
Modify . 16.1.
16.1. Light Lister