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hidden_resources venice scotland england france portugal spain aragon moors milan

papal_states sicily hre norway denmark poland russia lithuania cumans kwarezm turks
jerusalem prussia egypt byzantium hungary kievan_rus ireland zhoufu chengzheng didu
silu xiyu zhishuo tese_wu tese_guangping tese_linzhi tese_beiping tese_changan
tese_shouchun tese_hanzhong tese_pengcheng tese_changsha tese_xvchang tese_hefei
tese_jiangling jiangdong

;��ǽ
building core_building
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { middle_eastern, egypt, cumans,
mongols, pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and
hidden_resource chengzheng
{

capability
{

wall_level 0
tower_level 1
gate_strength 2
recruitment_slots 9 requires not event_counter winter 1
;--------------------------99qiezi
recruit_pool "ZYqiangbing" 1 0.99 0.99 0 requires factions { france,
} and event_counter france 1 and not hidden_resource jiangdong
recruit_pool "hanbubing" 1 0.99 0.99 0 requires factions { spain, }
and event_counter spain 1
recruit_pool "XLqiangbing" 1 0.99 0.99 0 requires factions
{ normans, } and event_counter normans 1
recruit_pool "Mongol Horse Archers" 1 0.99 0.99 0 requires factions
{ mongols, } and event_counter mongols 1
recruit_pool "HBqiangbing" 1 0.99 0.99 0 requires factions
{ denmark, } and event_counter denmark 1
recruit_pool "ZYqiangbing" 1 0.99 0.99 0 requires factions
{ turks, } and event_counter turks 1
recruit_pool "JDbubing" 1 0.99 0.99 0 requires factions { england, }
and event_counter england 1
recruit_pool "yijunqiangbing" 1 0.9 4 0 requires factions { slave, }
recruit_pool "yijungong" 1 0.9 3 0 requires factions { slave, }
recruit_pool "Huangjinzei" 1 0.9 5 0 requires factions { slave, }
recruit_pool "Huangjinjun" 1 0.9 4 0 requires factions { slave, }
population_health_bonus bonus 20 requires factions { france, } and
event_counter france 1
population_health_bonus bonus 20 requires factions { spain, } and
event_counter spain 1
law_bonus bonus 20 requires factions { mongols, } and event_counter
mongols 1
population_health_bonus bonus 10 requires factions { normans, } and
event_counter normans 1 and hidden_resource xiyu
;--------------------------

}
material wooden
construction 1
cost 1000
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{

capability
{

wall_level 1
gate_strength 3
tower_level 1
recruitment_slots 9 requires not event_counter winter 1
;--------------------------99qiezi
recruit_pool "ZYbubing" 1 0.99 0.99 1 requires factions { france, }
and event_counter france 1 and not hidden_resource jiangdong
recruit_pool "hanjishi" 1 0.99 0.99 1 requires factions { spain, }
and event_counter spain 1
recruit_pool "XLchangqiangzhen" 1 0.99 0.99 1 requires factions
{ normans, } and event_counter normans 1
recruit_pool "Mongol Light Lancers" 1 0.99 0.99 1 requires factions
{ mongols, } and event_counter mongols 1
recruit_pool "HBqiangbing" 1 0.99 0.99 0 requires factions
{ denmark, } and event_counter denmark 1
recruit_pool "ZYqiangbing" 1 0.99 0.99 0 requires factions
{ turks, } and event_counter turks 1
recruit_pool "JDbubing" 1 0.99 0.99 0 requires factions { england, }
and event_counter england 1
recruit_pool "yijunqiangbing" 1 0.9 4 1 requires factions { slave, }
recruit_pool "yijungong" 1 0.9 3 0 requires factions { slave, }
recruit_pool "Huangjinzei" 1 0.9 5 1 requires factions { slave, }
recruit_pool "Huangjinjun" 1 0.9 4 1 requires factions { slave, }
population_health_bonus bonus 20 requires factions { france, } and
event_counter france 1
population_health_bonus bonus 20 requires factions { spain, } and
event_counter spain 1
law_bonus bonus 20 requires factions { mongols, } and event_counter
mongols 1
law_bonus bonus 10 requires factions { normans, } and event_counter
normans 1 and hidden_resource xiyu
;--------------------------

}
material wooden
construction 1
cost 2000
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{

wall_level 2
tower_level 1
gate_strength 3
recruitment_slots 9 requires not event_counter winter 1
;--------------------------99qiezi
recruit_pool "ZYbubing" 1 0.99 0.99 1 requires factions { france, }
and event_counter france 1 and not hidden_resource jiangdong
recruit_pool "hanbubing" 1 0.99 0.99 1 requires factions { spain, }
and event_counter spain 1
recruit_pool "XLchangqiangzhen" 1 0.99 0.99 1 requires factions
{ normans, } and event_counter normans 1
recruit_pool "HBchenubing" 4 0.5 4 1 requires factions { denmark, } and
event_counter denmark 1
recruit_pool "Qinchenubing" 4 0.5 4 1 requires factions { normans, } and
event_counter normans 1
recruit_pool "ZYchenubing" 4 0.5 4 1 requires factions { france, } and
event_counter france 1
recruit_pool "qinjibingzhanche" 4 0.5 4 1 requires factions { normans, }
and event_counter normans 1
recruit_pool "Mongol Horse Archers" 1 0.99 0.99 1 requires factions
{ mongols, } and event_counter mongols 1
recruit_pool "HBqiangbing" 1 0.99 0.99 0 requires factions
{ denmark, } and event_counter denmark 1
recruit_pool "ZYqiangbing" 1 0.99 0.99 0 requires factions
{ turks, } and event_counter turks 1
recruit_pool "JDbubing" 1 0.99 0.99 0 requires factions { england, }
and event_counter england 1
recruit_pool "yijunqiangbing" 1 0.9 3 1 requires factions { slave, }
recruit_pool "yijungong" 1 0.9 2 1 requires factions { slave, }
recruit_pool "Huangjinzei" 1 0.9 5 1 requires factions { slave, }
recruit_pool "Huangjinjun" 1 0.9 4 1 requires factions { slave, }
population_health_bonus bonus 20 requires factions { france, } and
event_counter france 1
population_health_bonus bonus 20 requires factions { spain, } and
event_counter spain 1
law_bonus bonus 20 requires factions { mongols, } and event_counter
mongols 1
law_bonus bonus 10 requires factions { normans, } and event_counter
normans 1 and hidden_resource xiyu
;--------------------------
}
material stone
construction 4
cost 10000
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { middle_eastern, egypt, cumans,
mongols, pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and
hidden_resource zhishuo
{
capability
{

wall_level 3
tower_level 1
gate_strength 4
recruitment_slots 9 requires not event_counter winter 1
;--------------------------99qiezi
recruit_pool "ZYzhongbubing" 1 0.99 0.99 1 requires factions
{ france, } and event_counter france 1
recruit_pool "bubingying" 1 0.99 0.99 1 requires factions { spain, }
and event_counter spain 1
recruit_pool "XLchangqiangzhen" 1 0.99 0.99 1 requires factions
{ normans, } and event_counter normans 1
recruit_pool "HBchenubing" 4 0.5 4 1 requires factions { denmark, } and
event_counter denmark 1
recruit_pool "Qinchenubing" 4 0.5 4 1 requires factions { normans, } and
event_counter normans 1
recruit_pool "ZYchenubing" 4 0.5 4 1 requires factions { france, } and
event_counter france 1
recruit_pool "qinjibingzhanche" 4 0.5 4 1 requires factions { normans, }
and event_counter normans 1
recruit_pool "Mongol Horse Archers" 1 0.99 0.99 1 requires factions
{ mongols, } and event_counter mongols 1
recruit_pool "HBqiangbing" 1 0.99 0.99 0 requires factions
{ denmark, } and event_counter denmark 1
recruit_pool "ZYqiangbing" 1 0.99 0.99 0 requires factions
{ turks, } and event_counter turks 1
recruit_pool "JDbubing" 1 0.99 0.99 0 requires factions { england, }
and event_counter england 1
recruit_pool "yijunqiangbing" 1 0.9 4 1 requires factions { slave, }
recruit_pool "yijungong" 1 0.9 3 1 requires factions { slave, }
recruit_pool "Huangjinzei" 1 0.9 5 1 requires factions { slave, }
recruit_pool "Huangjinjun" 1 0.9 4 1 requires factions { slave, }
population_health_bonus bonus 20 requires factions { france, } and
event_counter france 1
population_health_bonus bonus 20 requires factions { spain, } and
event_counter spain 1
law_bonus bonus 20 requires factions { mongols, } and event_counter
mongols 1
law_bonus bonus 20 requires factions { normans, } and event_counter
normans 1
;--------------------------
}
material stone
construction 1
cost 20000
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { middle_eastern, egypt, cumans,
mongols, pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and
hidden_resource didu
{
capability
{
wall_level 4
tower_level 1
gate_strength 5
recruitment_slots 9 requires not event_counter winter 1
;--------------------------99qiezi
population_health_bonus bonus 20 requires factions { france, } and
event_counter france 1
population_health_bonus bonus 20 requires factions { spain, } and
event_counter spain 1
law_bonus bonus 20 requires factions { mongols, } and event_counter
mongols 1
law_bonus bonus 20 requires factions { normans, } and event_counter
normans 1
;--------------------------
}
material stone
construction 1
cost 30000
settlement_min large_city
upgrades
{
}
}
}
plugins hansa
{
hansa
{
levels hansa
{
hansa
{
building_min wooden_pallisade
construction 1
cost 1000
settlement_min village
upgrades
{
}
}
}
}
}
}

;����
building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{

capability
{
law_bonus bonus 1
population_health_bonus bonus 1
taxable_income_bonus 2
recruitment_slots 9 requires not event_counter winter 1
recruit_pool "Minbin" 1 1.0 1 0 requires factions { england, france,
hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium,
russia, portugal, turks, papal_states, aragon, saxons, novgorod, normans, } and
event_counter yue 1 and not event_counter yue 7 or event_counter yue 10
;----------------------99qiezi-------------------------
recruitment_slots 9 requires factions { spain, } and event_counter xiaoheW
1
farming_level bonus 1 requires factions { spain, } and event_counter
xiaoheW 1
income_bonus bonus 500 requires factions { spain, } and event_counter
xiaoheW 1
;--------����
income_bonus bonus 5000 requires factions { france, } and event_counter
france 1
free_upkeep bonus 10 requires factions { france, } and event_counter
france 1
recruitment_slots 9 requires factions { france, } and event_counter france
1 and not hidden_resource jiangdong
;--------����
income_bonus bonus 4500 requires factions { normans, } and event_counter
normans 1
recruitment_slots 9 requires factions { normans, } and event_counter
normans 1
;--------���
income_bonus bonus 4000 requires factions { spain, } and event_counter
spain 1
free_upkeep bonus 10 requires factions { spain, } and event_counter spain
1
recruitment_slots 9 requires factions { spain, } and event_counter spain 1
;--------����
income_bonus bonus 3500 requires factions { denmark, } and event_counter
denmark 1
income_bonus bonus 3000 requires factions { turks, } and event_counter
turks 1
income_bonus bonus 3000 requires factions { england, } and event_counter
england 1
income_bonus bonus 3500 requires factions { mongols, } and event_counter
mongols 1
recruitment_slots 9 requires factions { denmark, } and event_counter
denmark 1
recruitment_slots 9 requires factions { turks, } and event_counter turks 1
recruitment_slots 9 requires factions { england, } and event_counter
england 1
recruitment_slots 9 requires factions { mongols, } and event_counter
mongols 1
income_bonus bonus 3000 requires factions { slave, }
;--------------------------
}
material wooden
construction 1
cost 5000
settlement_min town
upgrades
{
inn
}
}
inn city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{
law_bonus bonus 2
population_health_bonus bonus 2
taxable_income_bonus 4
recruitment_slots 9 requires not event_counter winter 1
recruit_pool "Minbin" 1 1.0 1 0 requires factions { england, france,
hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium,
russia, portugal, turks, papal_states, aragon, saxons, novgorod, normans, } and
event_counter yue 1 and not event_counter yue 7 or event_counter yue 10
;----------------------99qiezi-------------------------
recruitment_slots 9 requires factions { spain, } and event_counter xiaoheW
1
farming_level bonus 1 requires factions { spain, } and event_counter
xiaoheW 1
income_bonus bonus 500 requires factions { spain, } and event_counter
xiaoheW 1
;--------����
income_bonus bonus 4500 requires factions { france, } and event_counter
france 1
free_upkeep bonus 10 requires factions { france, } and event_counter
france 1
recruitment_slots 9 requires factions { france, } and event_counter france
1 and not hidden_resource jiangdong
;--------����
income_bonus bonus 4000 requires factions { normans, } and event_counter
normans 1
recruitment_slots 9 requires factions { normans, } and event_counter
normans 1
;--------���
income_bonus bonus 4500 requires factions { spain, } and event_counter
spain 1
free_upkeep bonus 10 requires factions { spain, } and event_counter spain
1
recruitment_slots 9 requires factions { spain, } and event_counter spain 1
;--------����
income_bonus bonus 3500 requires factions { denmark, } and event_counter
denmark 1
income_bonus bonus 3500 requires factions { turks, } and event_counter
turks 1
income_bonus bonus 3000 requires factions { england, } and event_counter
england 1
income_bonus bonus 3000 requires factions { mongols, } and event_counter
mongols 1
recruitment_slots 9 requires factions { denmark, } and event_counter
denmark 1
recruitment_slots 9 requires factions { turks, } and event_counter turks 1
recruitment_slots 9 requires factions { england, } and event_counter
england 1
recruitment_slots 9 requires factions { mongols, } and event_counter
mongols 1
income_bonus bonus 3000 requires factions { slave, }
;--------------------------
}
material wooden
construction 1
cost 10000
settlement_min large_town
upgrades
{
tavern
}
}
tavern city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{
agent diplomat 0 requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource zhoufu
agent_limit diplomat 1 requires hidden_resource zhoufu
law_bonus bonus 3
population_health_bonus bonus 3
population_growth_bonus bonus 1
taxable_income_bonus 6
recruitment_slots 9 requires not event_counter winter 1
;----------------------99qiezi-------------------------
recruitment_slots 9 requires factions { spain, } and event_counter xiaoheW
1
farming_level bonus 1 requires factions { spain, } and event_counter
xiaoheW 1
income_bonus bonus 500 requires factions { spain, } and event_counter
xiaoheW 1
;--------����
income_bonus bonus 2500 requires factions { france, } and event_counter
france 1
free_upkeep bonus 10 requires factions { france, } and event_counter
france 1
recruitment_slots 9 requires factions { france, } and event_counter france
1 and not hidden_resource jiangdong
;--------����
income_bonus bonus 2000 requires factions { normans, } and event_counter
normans 1
;--------���
income_bonus bonus 3000 requires factions { spain, } and event_counter
spain 1
free_upkeep bonus 10 requires factions { spain, } and event_counter spain
1
recruitment_slots 9 requires factions { spain, } and event_counter spain 1
;--------����
income_bonus bonus 2000 requires factions { denmark, } and event_counter
denmark 1
income_bonus bonus 2000 requires factions { turks, } and event_counter
turks 1
income_bonus bonus 2000 requires factions { england, } and event_counter
england 1
income_bonus bonus 3000 requires factions { mongols, } and event_counter
mongols 1
recruitment_slots 9 requires factions { mongols, } and event_counter
mongols 1
income_bonus bonus 2000 requires factions { slave, }
;--------------------------
}
material wooden
construction 1
cost 20000
settlement_min city
upgrades
{
coaching_house
}
}
coaching_house city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
zhoufu
{
capability
{
agent diplomat 0 requires factions { middle_eastern, egypt, cumans,
mongols, }
agent_limit diplomat 1
law_bonus bonus 4
population_health_bonus bonus 4
population_growth_bonus bonus 2
taxable_income_bonus 8
recruitment_slots 9 requires not event_counter winter 1
;----------------------99qiezi-------------------------
recruitment_slots 9 requires factions { spain, } and event_counter xiaoheW
1
farming_level bonus 1 requires factions { spain, } and event_counter
xiaoheW 1
income_bonus bonus 500 requires factions { spain, } and event_counter
xiaoheW 1
;--------����
income_bonus bonus 2500 requires factions { france, } and event_counter
france 1
free_upkeep bonus 20 requires factions { france, } and event_counter
france 1
recruitment_slots 9 requires factions { france, } and event_counter france
1 and not hidden_resource jiangdong
;--------����
income_bonus bonus 2000 requires factions { normans, } and event_counter
normans 1
;--------���
income_bonus bonus 3000 requires factions { spain, } and event_counter
spain 1
free_upkeep bonus 20 requires factions { spain, } and event_counter spain
1
recruitment_slots 9 requires factions { spain, } and event_counter spain 1
;--------����
income_bonus bonus 2000 requires factions { denmark, } and event_counter
denmark 1
income_bonus bonus 2000 requires factions { turks, } and event_counter
turks 1
income_bonus bonus 2000 requires factions { england, } and event_counter
england 1
income_bonus bonus 3000 requires factions { mongols, } and event_counter
mongols 1
recruitment_slots 9 requires factions { mongols, } and event_counter
mongols 1
;--------------------------
}
material stone
construction 1
cost 40000
settlement_min large_city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { middle_eastern, egypt, cumans,
mongols, pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and
hidden_resource didu
{
capability
{
agent diplomat 0 requires factions { middle_eastern, egypt, cumans,
mongols, }
agent_limit diplomat 1
law_bonus bonus 5
population_health_bonus bonus 5
population_growth_bonus bonus 3
taxable_income_bonus 10
recruitment_slots 9 requires not event_counter winter 1
;----------------------99qiezi-------------------------
recruitment_slots 9 requires factions { spain, } and event_counter xiaoheW
1
farming_level bonus 1 requires factions { spain, } and event_counter
xiaoheW 1
income_bonus bonus 500 requires factions { spain, } and event_counter
xiaoheW 1
;--------����
income_bonus bonus 3500 requires factions { france, } and event_counter
france 1
free_upkeep bonus 20 requires factions { france, } and event_counter
france 1
recruitment_slots 9 requires factions { france, } and event_counter france
1
;--------����
income_bonus bonus 3500 requires factions { normans, } and event_counter
normans 1
;--------���
income_bonus bonus 3500 requires factions { spain, } and event_counter
spain 1
free_upkeep bonus 20 requires factions { spain, } and event_counter spain
1
recruitment_slots 9 requires factions { spain, } and event_counter spain 1
;--------����
income_bonus bonus 2000 requires factions { denmark, } and event_counter
denmark 1
income_bonus bonus 2000 requires factions { turks, } and event_counter
turks 1
income_bonus bonus 2000 requires factions { england, } and event_counter
england 1
income_bonus bonus 3000 requires factions { mongols, } and event_counter
mongols 1
recruitment_slots 9 requires factions { denmark, } and event_counter
denmark 1
recruitment_slots 9 requires factions { turks, } and event_counter turks 1
recruitment_slots 9 requires factions { england, } and event_counter
england 1
recruitment_slots 9 requires factions { mongols, } and event_counter
mongols 1
;--------------------------

}
material stone
construction 1
cost 80000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;�‫�ؿ‬
building core_castle_building
{
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { }
{
capability
{
wall_level 0
tower_level 1
law_bonus bonus 2
recruitment_slots 9
income_bonus bonus 200
}
material wooden
construction 1
cost 500
settlement_min village
upgrades
{

}
}
wooden_castle castle requires factions { }
{

capability
{
wall_level 1
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 9
income_bonus bonus 200

}
material wooden
construction 1
cost 1000
settlement_min village
upgrades
{

}
}
castle castle requires factions { }
{

capability
{

wall_level 2
tower_level 1
gate_strength 3
law_bonus bonus 6
recruitment_slots 9
income_bonus bonus 200

}
material stone
construction 1
cost 2000
settlement_min town
upgrades
{

}
}
fortress castle requires factions { }
{

capability
{

wall_level 3
tower_level 1
gate_strength 4
law_bonus bonus 8
recruitment_slots 9
income_bonus bonus 200

}
material stone
construction 1
cost 4000
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { }
{
capability
{

wall_level 4
tower_level 1
gate_strength 5
law_bonus bonus 10
income_bonus bonus 200

}
material stone
construction 1
cost 8000
settlement_min city
upgrades
{
}
}
}
plugins c_hansa
{
c_hansa
{
levels c_hansa
{
c_hansa
{
building_min motte_and_bailey
construction 1
cost 1000
settlement_min village
upgrades
{
}
}
}
}
}
}

building castle_tower
{
levels c_ballista_towers c_cannon_towers
{
c_ballista_towers castle requires factions { }
{

capability
{
tower_level 2
}
material stone
construction 1
cost 3500
settlement_min city
upgrades
{
c_cannon_towers
}
}
c_cannon_towers castle requires factions { }
{

capability
{
tower_level 3
}
material stone
construction 1
cost 6800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}


building hinterland_roads
{
levels roads paved_roads highways
{
roads city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, }
{

capability
{
road_level 0
trade_base_income_bonus bonus 1 requires not event_counter winter 1
}
material wooden
construction 1
cost 750
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, }
{

capability
{
road_level 1
trade_base_income_bonus bonus 2 requires not event_counter winter 1
}
material stone
construction 1
cost 1500
settlement_min city
upgrades
{
highways
}
}
highways city requires factions { middle_eastern, }
{

capability
{
road_level 2
trade_base_income_bonus bonus 3 requires not event_counter winter 1
}
material stone
construction 1
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�г�
building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{
agent merchant 0 requires factions { middle_eastern, }
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
agent_limit merchant 1
}
material wooden
construction 1
cost 700
settlement_min town
upgrades
{
market
}
}
market city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{
agent merchant 0 requires factions { middle_eastern, }
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
agent_limit merchant 1

}
material wooden
construction 1
cost 1250
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{
capability
{

agent merchant 0 requires factions { middle_eastern, }


trade_base_income_bonus bonus 3
population_growth_bonus bonus 2
agent_limit merchant 1

}
material stone
construction 1
cost 2500
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { middle_eastern, egypt, cumans, mongols,
pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
zhoufu
{
capability
{

agent merchant 0 requires factions { middle_eastern, }


trade_base_income_bonus bonus 4
population_growth_bonus bonus 2
agent_limit merchant 1

}
material stone
construction 1
cost 5000
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { middle_eastern, egypt, cumans,
mongols, pisa, emirs, timurids, moors, zenghids, aztecs, barons, } and
hidden_resource didu
{
capability
{
agent merchant 0 requires factions { middle_eastern, }

trade_base_income_bonus bonus 5
population_growth_bonus bonus 3
agent_limit merchant 1

}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;ũ��
building hinterland_farms
{
levels farms farms+1 farms+2 farms+3
{
farms requires factions { middle_eastern, egypt, cumans, mongols, pisa, emirs,
timurids, moors, zenghids, aztecs, barons, }
{

capability
{
farming_level 1 requires event_counter yue 7 and not event_counter yue 11
free_upkeep bonus 2
}
material wooden
construction 1
cost 700
settlement_min town
upgrades
{
farms+1
}
}
farms+1 requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, }
{

capability
{
farming_level 2 requires event_counter yue 7 and not event_counter yue 11
free_upkeep bonus 3
}
material wooden
construction 1
cost 1250
settlement_min large_town
upgrades
{
farms+2
}
}
farms+2 requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and hidden_resource
chengzheng
{

capability
{
farming_level 3 requires event_counter yue 7 and not event_counter yue 11
free_upkeep bonus 4
}
material wooden
construction 1
cost 2500
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { middle_eastern, egypt, cumans, mongols, } and
hidden_resource zhoufu
{

capability
{
farming_level 4 requires event_counter yue 7 and not event_counter yue 11
free_upkeep bonus 5
}
material wooden
construction 1
cost 5000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;��
building hinterland_mines
{
levels mines mines+1
{
mines city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and resource silver or
resource gold or resource tin or resource iron or resource sulfur or resource coal
or resource slaves
{

capability
{
mine_resource 3

}
material wooden
construction 1
cost 1500
settlement_min large_town
upgrades
{
mines+1
}
}
mines+1 city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, } and resource silver or
resource gold or resource tin or resource iron or resource sulfur or resource coal
or resource slaves
{

capability
{
mine_resource 6

}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�‫�ۿ‬
building port
{
levels port shipwright dockyard naval_drydock
{
port city requires factions { middle_eastern, egypt, cumans, mongols, pisa,
emirs, timurids, moors, zenghids, aztecs, barons, }
{

capability
{
recruit_pool "Zouke_wei" 1 0.50 3 0 requires factions
{ middle_eastern, }
trade_fleet 1
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { middle_eastern, }
{

capability
{
recruit_pool "Zouke_wei" 1 0.50 3 1 requires factions
{ middle_eastern, }
recruit_pool "Mengchong_wei" 1 0.50 3 0 requires factions
{ middle_eastern, }
trade_fleet 2
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { middle_eastern, }
{

capability
{
recruit_pool "Zouke_wei" 1 0.50 3 2 requires factions
{ middle_eastern, }
recruit_pool "Mengchong_wei" 1 0.50 3 1 requires factions
{ middle_eastern, }
recruit_pool "doujian_Liubiao" 1 0.50 3 0 requires factions
{ england, france, spain, hre, venice, sicily, }
trade_fleet 3
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 4000
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { middle_eastern, }
{

capability
{
recruit_pool "Zouke_wei" 1 0.50 3 3 requires factions
{ middle_eastern, }
recruit_pool "Mengchong_wei" 1 0.50 3 2 requires factions
{ middle_eastern, }
recruit_pool "doujian_Liubiao" 1 0.50 3 1 requires factions
{ england, france, spain, hre, venice, sicily, }
recruit_pool "zhanjian_yaoyang" 1 0.50 3 0 requires factions
{ england, venice, }
recruit_pool "zhanjian_minghe" 1 0.50 3 0 requires factions
{ england, venice, }
recruit_pool "zhanjian_yaoyang" 1 0.50 3 0 requires factions
{ england, venice, }
trade_fleet 3
trade_base_income_bonus bonus 4
}
material wooden
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building castle_port
{
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { }
{

capability
{

trade_fleet 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { }
{

capability
{

trade_fleet 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { }
{

capability
{

trade_fleet 2
navy_bonus 2
}
material wooden
construction 1
cost 3500
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { }
{

capability
{

trade_fleet 2
navy_bonus 2
}
material wooden
construction 1
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { } and building_present_min_level
port port
{
capability
{
trade_fleet 1
trade_base_income_bonus bonus 1
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
warehouse
}
}
warehouse city requires factions { } and building_present_min_level port
shipwright
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 1
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 3500
settlement_min large_city
upgrades
{
docklands
}
}
docklands city requires factions { } and building_present_min_level port
shipwright
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 1
trade_base_income_bonus bonus 4
}
material wooden
construction 1
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;���Ӫ
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijunqibing" 1 0.10 2 0 requires factions { england,
france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland,
byzantium, russia, portugal, turks, papal_states, aragon, saxons, novgorod, }
recruit_pool "Mongol Horse Archers" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "Mongol Light Lancers" 1 0.50 1 0 requires factions
{ mongols, }

}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "ZYqibing" 1 0.25 1 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqibing" 1 0.25 1 0 requires factions { milan,
byzantium, }
recruit_pool "JDqibing" 1 0.25 1 0 requires factions { england,
sicily, }
recruit_pool "HBqibing" 1 0.25 1 0 requires factions { denmark,
novgorod, hre, russia, aragon,saxons, }
recruit_pool "XLqibing" 1 0.25 1 0 requires factions { normans, }
recruit_pool "JZqibing" 1 0.25 1 0 requires factions { papal_states,
venice, portugal, }
recruit_pool "Mongol Horse Archers" 1 0.50 2 0 requires factions
{ mongols, }
recruit_pool "Mongol Light Lancers" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Archers" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Lancers" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "SYzhongqibing" 1 0.25 1 0 requires factions
{ cumans, }
recruit_pool "Nanmanqibin" 1 0.25 1 0 requires factions { egypt, }
recruit_pool "hanqibing" 1 0.25 1 0 requires factions { spain, }
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "ZYqibing" 1 0.25 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqibing" 1 0.25 90 1 requires factions { milan,
byzantium, }
recruit_pool "JDqibing" 1 0.25 90 1 requires factions { england,
sicily, }
recruit_pool "HBqibing" 1 0.25 90 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqibing" 1 0.25 90 1 requires factions { normans, }
recruit_pool "JZqibing" 1 0.25 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYzhongqibing" 1 0.25 90 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongqibing" 1 0.25 90 0 requires factions { milan,
byzantium, }
recruit_pool "JDzhongqibing" 1 0.25 90 0 requires factions
{ england, sicily, }
recruit_pool "HBzhongqibing" 1 0.25 90 0 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongqibing" 1 0.25 90 0 requires factions
{ normans, }
recruit_pool "Baimasheshou" 1 0.125 90 0 requires factions { saxons,
aragon, }
recruit_pool "JZzhongqibing" 1 0.25 90 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Horse Archers" 1 0.50 90 1 requires factions
{ mongols, }
recruit_pool "Mongol Light Lancers" 1 0.50 90 1 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Archers" 1 0.50 90 1 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Lancers" 1 0.50 90 1 requires factions
{ mongols, }
recruit_pool "SYzhongqibing" 1 0.50 90 1 requires factions { cumans,
}
recruit_pool "Nanmanqibin" 1 0.50 90 1 requires factions { egypt, }
recruit_pool "Manzunvbing" 1 0.50 90 1 requires factions { egypt, }
recruit_pool "yueqiying" 1 0.50 90 1 requires factions { spain, }
recruit_pool "hanqibing" 1 0.50 90 1 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Hubaoji" 1 0.50 90 1 requires factions { france, }
recruit_pool "Xuangeqibin" 1 0.50 90 1 requires factions { hungary,
scotland, turks, }
recruit_pool "xuanjiaqibing" 1 0.50 90 1 requires factions { hre, }
recruit_pool "Yanyuntieqi" 1 0.50 90 1 requires factions { saxons,
aragon, }
recruit_pool "Xianbeigongqi" 1 0.50 90 1 requires factions { saxons,
}
recruit_pool "Baimayicong" 1 0.50 90 1 requires factions { saxons, }
recruit_pool "feixiongjun" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "MTqiangqibing" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "xiliangtieqi" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "xiliangtuqibing" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "Jieyingqi" 1 0.50 90 1 requires factions { england, }
recruit_pool "tujiang" 1 0.50 90 1 requires factions { spain, }
;--------------------------
law_bonus bonus 2
}
material wooden
construction 1
cost 4000
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "BSqibing" 1 0.50 90 2 requires factions { milan,
byzantium, }
recruit_pool "JDqibing" 1 0.50 90 2 requires factions { england,
sicily, }
recruit_pool "HBqibing" 1 0.50 90 2 requires factions { denmark,
novgorod, hre, russia, aragon,saxons, }
recruit_pool "XLqibing" 1 0.50 90 2 requires factions { normans, }
recruit_pool "JZqibing" 1 0.50 90 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYqibing" 1 0.50 90 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "ZYzhongqibing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongqibing" 1 0.50 90 1 requires factions { milan,
byzantium, }
recruit_pool "JDzhongqibing" 1 0.50 90 1 requires factions
{ england, sicily, }
recruit_pool "HBzhongqibing" 1 0.50 90 1 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongqibing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "JZzhongqibing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Horse Archers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "Mongol Light Lancers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Archers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "Mongol Heavy Lancers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "SYzhongqibing" 1 0.50 90 2 requires factions { cumans,
}
recruit_pool "Nanmanqibin" 1 0.50 90 2 requires factions { egypt, }
recruit_pool "Manzunvbing" 1 0.50 90 2 requires factions { egypt, }
recruit_pool "Nanzhongzhanxiang" 1 0.50 90 1 requires factions
{ egypt, }
recruit_pool "yueqiying" 1 0.50 90 2 requires factions { spain, }
recruit_pool "hanqibing" 1 0.50 90 2 requires factions { spain, }
recruit_pool "Qinchenubing" 4 0.5 90 0 requires factions { normans, }
recruit_pool "ZYchenubing" 4 0.50 90 0 requires factions { france, hungary,
poland, scotland, turks, }
recruit_pool "HBchenubing" 4 0.50 90 0 requires factions { denmark,
novgorod, hre, saxons, russia, aragon, }
recruit_pool "JDchenubing" 4 0.50 90 0 requires factions { england, sicily,
}
recruit_pool "BSchenubing" 4 0.50 90 0 requires factions { milan,
byzantium, }
recruit_pool "JZchenubing" 4 0.50 90 0 requires factions { venice,
portugal, }
recruit_pool "qinjibingzhanche" 4 0.50 90 0 requires factions { normans, }
recruit_pool "yulinzhanche" 4 0.50 90 0 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Hubaoji" 1 0.50 90 1 requires factions { france, }
recruit_pool "Xuangeqibin" 1 0.50 90 1 requires factions { hungary,
scotland, turks, }
recruit_pool "xuanjiaqibing" 1 0.50 90 1 requires factions { hre, }
recruit_pool "Yanyuntieqi" 1 0.50 90 1 requires factions { saxons,
aragon, }
recruit_pool "Xianbeigongqi" 1 0.50 90 1 requires factions { saxons,
}
recruit_pool "Baimayicong" 1 0.50 90 1 requires factions { saxons, }
recruit_pool "feixiongjun" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "MTqiangqibing" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "xiliangtieqi" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "xiliangtuqibing" 1 0.50 90 1 requires factions
{ novgorod, denmark, }
recruit_pool "Jieyingqi" 1 0.50 90 1 requires factions { england, }
recruit_pool "tujiang" 1 0.50 90 1 requires factions { spain, }
recruit_pool "Hubaoji" 1 0.25 90 1 requires factions { france, }
and hidden_resource tese_wu
recruit_pool "Xuangeqibin" 1 0.25 90 1 requires factions { hungary,
scotland, turks, } and hidden_resource tese_linzhi
recruit_pool "xuanjiaqibing" 1 0.25 90 1 requires factions { hre, }
and hidden_resource tese_guangping
recruit_pool "Yanyuntieqi" 1 0.25 90 1 requires factions { saxons,
aragon, } and hidden_resource tese_beiping
recruit_pool "Xianbeigongqi" 1 0.25 90 1 requires factions { saxons,
} and hidden_resource tese_beiping
recruit_pool "Baimayicong" 1 0.25 90 1 requires factions { saxons, }
and hidden_resource tese_beiping
recruit_pool "feixiongjun" 1 0.25 90 1 requires factions
{ normans, } and hidden_resource tese_changan
recruit_pool "MTqiangqibing" 1 0.25 90 1 requires factions
{ novgorod, denmark, } and hidden_resource tese_guangping
recruit_pool "xiliangtieqi" 1 0.25 90 1 requires factions
{ novgorod, denmark, } and hidden_resource tese_guangping
recruit_pool "xiliangtuqibing" 1 0.25 90 1 requires factions
{ novgorod, denmark, } and hidden_resource tese_guangping
recruit_pool "Jieyingqi" 1 0.25 90 1 requires factions { england, }
and hidden_resource tese_hefei
recruit_pool "tujiang" 1 0.25 90 1 requires factions { spain, } and
hidden_resource tese_hanzhong
;--------------------------
law_bonus bonus 3
}
material stone
construction 1
cost 8000
settlement_min large_city
upgrades
{

}
}
kings_stables requires factions { }
{
capability
{

}
material stone
construction 1
cost 12000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;����Ӫ
building barracks
{
levels town_watch town_guard city_watch militia_drill_square militia_barracks
army_barracks royal_armoury
{
town_watch requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
recruit_pool "Nanmanbin" 1 0.50 1 0 requires factions { egypt, }
recruit_pool "SYyeren" 1 0.50 1 0 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.50 1 0 requires factions { cumans, }
recruit_pool "Mongol Infantry" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "junguobing" 1 0.25 1 0 requires factions { normans, }
recruit_pool "yijunqiangbing" 1 0.10 4 0 requires factions
{ england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily,
scotland, byzantium, russia, portugal, turks, papal_states, aragon, saxons,
novgorod, }
}
material wooden
construction 1
cost 750
settlement_min town
upgrades
{
town_guard
}
}
town_guard requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
recruit_pool "ZYqiangbing" 1 0.25 1 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqiangbing" 1 0.25 1 0 requires factions { milan,
slave, byzantium, }
recruit_pool "JDqiangbing" 1 0.25 1 0 requires factions { england,
sicily, }
recruit_pool "HBqiangbing" 1 0.25 1 0 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqiangbing" 1 0.25 1 0 requires factions { normans, }
recruit_pool "JZqiangbing" 1 0.25 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYbubing" 1 0.25 1 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSbubing" 1 0.25 1 0 requires factions { milan, slave,
byzantium, }
recruit_pool "JDbubing" 1 0.25 1 0 requires factions { england,
sicily, }
recruit_pool "HBbubing" 1 0.25 1 0 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLbubing" 1 0.25 1 0 requires factions { normans, }
recruit_pool "JZbubing" 1 0.25 1 0 requires factions { papal_states,
venice, portugal, }
recruit_pool "JRNanmanbin" 1 0.25 1 0 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.25 1 0 requires factions
{ egypt, }
recruit_pool "Nanmanbin" 1 0.50 1 0 requires factions { egypt, }
recruit_pool "SYyeren" 1 0.50 1 1 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.50 1 1 requires factions { cumans, }
recruit_pool "SYbubing" 1 0.50 1 0 requires factions { cumans, }
recruit_pool "SYmao" 1 0.25 1 0 requires factions { cumans, }
recruit_pool "Mongol Infantry" 1 0.50 1 1 requires factions
{ mongols, }
recruit_pool "Dismounted Light Lancers" 1 0.50 1 0 requires factions
{ mongols, }
recruit_pool "hanbubing" 1 0.25 1 0 requires factions { spain, }
recruit_pool "hanjishi" 1 0.25 1 0 requires factions { spain, }
law_bonus bonus 1
}
material wooden
construction 1
cost 1250
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
recruit_pool "ZYqiangbing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqiangbing" 1 0.50 90 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDqiangbing" 1 0.50 90 1 requires factions { england,
sicily, }
recruit_pool "HBqiangbing" 1 0.50 90 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqiangbing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "JZqiangbing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYbubing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSbubing" 1 0.50 90 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDbubing" 1 0.50 90 1 requires factions { england,
sicily, }
recruit_pool "HBbubing" 1 0.50 90 1 requires factions { denmark,
novgorod, hre, russia, aragon,saxons, }
recruit_pool "XLbubing" 1 0.50 90 1 requires factions { normans, }
recruit_pool "JZbubing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYchangqiangbing" 1 0.25 90 0 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangbing" 1 0.25 90 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangbing" 1 0.25 90 0 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangbing" 1 0.25 90 0 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangbing" 1 0.25 90 0 requires factions
{ normans, }
recruit_pool "JZchangqiangbing" 1 0.25 90 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYzhongbubing" 1 0.25 90 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongbubing" 1 0.25 90 0 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongbubing" 1 0.25 90 0 requires factions
{ england, sicily, }
recruit_pool "HBzhongbubing" 1 0.25 90 0 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongbubing" 1 0.25 90 0 requires factions
{ normans, }
recruit_pool "JZzhongbubing" 1 0.25 90 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JRNanmanbin" 1 0.50 90 0 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.50 90 0 requires factions
{ egypt, }
recruit_pool "NanmanZhongYongShi" 1 0.25 90 0 requires factions
{ egypt, }
recruit_pool "Nanmanbin" 1 0.50 90 1 requires factions { egypt, }
recruit_pool "SYyeren" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYtengjia" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "SYbubing" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "SYmao" 1 0.25 90 1 requires factions { cumans, }
recruit_pool "SYzhongbubing" 1 0.25 90 0 requires factions { cumans,
}
recruit_pool "SYfubing" 1 0.25 90 0 requires factions { cumans, }
recruit_pool "Mongol Infantry" 1 0.50 901 2 requires factions
{ mongols, }
recruit_pool "Dismounted Light Lancers" 1 0.50 90 1 requires
factions { mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.5 90 0 requires factions
{ mongols, }
recruit_pool "bubingying" 1 0.50 90 1 requires factions { spain, }
recruit_pool "zhongleiying" 1 0.50 90 1 requires factions { spain, }
recruit_pool "hanbubing" 1 0.50 90 1 requires factions { spain, }
recruit_pool "hanjishi" 1 0.50 90 1 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Qingzhoubing" 1 0.50 90 1 requires factions
{ france, }
recruit_pool "Huben" 1 0.50 90 0 requires factions { france, }
recruit_pool "Dalujiashi" 1 0.50 90 1 requires factions { france, }
recruit_pool "Xianzhenying" 1 0.50 90 1 requires factions { hungary,
scotland, turks, }
recruit_pool "Dafubing" 1 0.50 90 1 requires factions { poland, }
recruit_pool "xuanjiachangdaobing" 90 0.50 1 1 requires factions
{ hre, }
recruit_pool "xuanjiabubing" 1 0.50 90 1 requires factions { hre, }
recruit_pool "Dageshi" 1 0.50 1 0 requires factions { hre, }
recruit_pool "Heishanzei" 1 0.50 90 1 requires factions { russia, }
recruit_pool "Heishanjun" 1 0.50 90 1 requires factions { russia, }
recruit_pool "feixiongjunbubing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "XLhuben" 1 0.50 90 1 requires factions { normans, }
recruit_pool "MTqiangbing" 1 0.50 90 1 requires factions { novgorod,
denmark, }
recruit_pool "Danyangbin" 1 0.50 90 1 requires factions { england, }
recruit_pool "Jiefanbubin" 1 0.50 90 1 requires factions
{ england, }
recruit_pool "yuweibing" 1 0.50 90 1 requires factions { spain, }
recruit_pool "YuLin_QiangZhen" 1 0.50 90 1 requires factions
{ spain, }
;--------------------------
law_bonus bonus 2
}
material wooden
construction 1
cost 2500
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square requires factions { middle_eastern, egypt, cumans,
mongols, }
{

capability
{
recruit_pool "ZYqiangbing" 1 0.75 90 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqiangbing" 1 0.75 90 2 requires factions { milan,
slave, byzantium, }
recruit_pool "JDqiangbing" 1 0.75 90 2 requires factions { england,
sicily, }
recruit_pool "HBqiangbing" 1 0.75 90 2 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqiangbing" 1 0.75 90 2 requires factions
{ normans, }
recruit_pool "JZqiangbing" 1 0.75 90 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYbubing" 1 0.75 1 90 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSbubing" 1 0.75 1 90 requires factions { milan,
slave, byzantium, }
recruit_pool "JDbubing" 1 0.75 1 90 requires factions { england,
sicily, }
recruit_pool "HBbubing" 1 0.75 1 90 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLbubing" 1 0.75 1 90 requires factions { normans, }
recruit_pool "JZbubing" 1 0.75 1 90 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYchangqiangbing" 1 0.50 90 1 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangbing" 1 0.50 90 1 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangbing" 1 0.50 90 1 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangbing" 1 0.50 90 1 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangbing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "JZchangqiangbing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYchangqiangzhen" 1 0.50 90 1 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangzhen" 1 0.50 90 1 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangzhen" 1 0.50 90 1 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangzhen" 1 0.50 90 1 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangzhen" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "JZchangqiangzhen" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYzhongbubing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongbubing" 1 0.50 90 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongbubing" 1 0.50 90 1 requires factions
{ england, sicily, }
recruit_pool "HBzhongbubing" 1 0.50 90 1 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongbubing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "JZzhongbubing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JRNanmanbin" 1 0.50 90 1 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.50 90 1 requires factions
{ egypt, }
recruit_pool "NanmanZhongYongShi" 1 0.50 90 0 requires factions
{ egypt, }
recruit_pool "Nanmanbin" 1 0.50 90 2 requires factions { egypt, }
recruit_pool "SYyeren" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYtengjia" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "SYbubing" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYmao" 1 0.25 90 2 requires factions { cumans, }
recruit_pool "SYmengshi" 1 0.25 90 0 requires factions { cumans, }
recruit_pool "SYzhongbubing" 1 0.25 90 1 requires factions { cumans,
}
recruit_pool "SYdadunwushi" 1 0.25 90 0 requires factions
{ cumans, }
recruit_pool "SYfubing" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "Mongol Infantry" 1 0.50 90 3 requires factions
{ mongols, }
recruit_pool "Dismounted Light Lancers" 1 0.50 90 2 requires
factions { mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.5 90 1 requires factions
{ mongols, }
recruit_pool "bubingying" 1 0.50 90 2 requires factions { spain, }
recruit_pool "zhongleiying" 1 0.50 90 2 requires factions { spain, }
recruit_pool "hanbubing" 1 0.50 90 2 requires factions { spain, }
recruit_pool "hanjishi" 1 0.50 90 2 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Qingzhoubing" 1 0.50 90 1 requires factions
{ france, }
recruit_pool "Huben" 1 0.50 90 0 requires factions { france, }
recruit_pool "Dalujiashi" 1 0.50 90 1 requires factions { france, }
recruit_pool "Xianzhenying" 1 0.50 90 1 requires factions { hungary,
scotland, turks, }
recruit_pool "Dafubing" 1 0.50 90 0 requires factions { poland, }
recruit_pool "xuanjiachangdaobing" 1 0.50 90 1 requires factions
{ hre, }
recruit_pool "xuanjiabubing" 1 0.50 90 1 requires factions { hre, }
recruit_pool "Dageshi" 1 0.50 90 0 requires factions { hre, }
recruit_pool "Heishanzei" 1 0.50 90 1 requires factions { russia, }
recruit_pool "Heishanjun" 1 0.50 90 1 requires factions { russia, }
recruit_pool "feixiongjunbubing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "XLhuben" 1 0.50 90 1 requires factions { normans, }
recruit_pool "MTqiangbing" 1 0.50 90 1 requires factions { novgorod,
denmark, }
recruit_pool "Danyangbin" 1 0.50 90 1 requires factions { england, }
recruit_pool "Jiefanbubin" 1 0.50 90 1 requires factions
{ england, }
recruit_pool "yuweibing" 1 0.50 90 0 requires factions { spain, }
recruit_pool "YuLin_QiangZhen" 1 0.50 90 1 requires factions
{ spain, }
recruit_pool "Qingzhoubing" 1 0.25 90 1 requires factions
{ france, } and hidden_resource tese_pengcheng
recruit_pool "Huben" 1 0.25 90 0 requires factions { france, } and
hidden_resource tese_wu
recruit_pool "Dalujiashi" 1 0.25 90 1 requires factions { france, }
and hidden_resource tese_pengcheng
recruit_pool "Xianzhenying" 1 0.25 90 1 requires factions { hungary,
scotland, turks, } and hidden_resource tese_linzhi
recruit_pool "Dafubing" 1 0.25 90 0 requires factions { poland, }
and hidden_resource tese_changsha
recruit_pool "xuanjiachangdaobing" 1 0.25 90 1 requires factions
{ hre, } and hidden_resource tese_guangping
recruit_pool "xuanjiabubing" 1 0.25 90 1 requires factions { hre, }
and hidden_resource tese_guangping
recruit_pool "Dageshi" 1 0.25 90 0 requires factions { hre, } and
hidden_resource tese_guangping
recruit_pool "Heishanzei" 1 0.25 90 1 requires factions { russia, }
and hidden_resource tese_xvchang
recruit_pool "Heishanjun" 1 0.25 90 1 requires factions { russia, }
and hidden_resource tese_xvchang
recruit_pool "feixiongjunbubing" 1 0.25 90 1 requires factions
{ normans, } and hidden_resource tese_changan
recruit_pool "XLhuben" 1 0.25 90 1 requires factions { normans, }
and hidden_resource tese_changan
recruit_pool "MTqiangbing" 1 0.25 90 1 requires factions { novgorod,
denmark, } and hidden_resource tese_guangping
recruit_pool "Danyangbin" 1 0.25 90 1 requires factions { england, }
and hidden_resource tese_hefei
recruit_pool "Jiefanbubin" 1 0.25 90 1 requires factions
{ england, } and hidden_resource tese_hefei
recruit_pool "yuweibing" 1 0.25 90 0 requires factions { spain, }
and hidden_resource tese_hanzhong
recruit_pool "YuLin_QiangZhen" 1 0.25 90 1 requires factions
{ spain, } and hidden_resource tese_guangping or hidden_resource tese_linzhi
;--------------------------
law_bonus bonus 3
}
material wooden
construction 1
cost 5000
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { middle_eastern, egypt, cumans,
mongols, }
{

capability
{
recruit_pool "ZYqiangbing" 1 0.75 1 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqiangbing" 1 0.75 1 2 requires factions { milan,
slave, byzantium, }
recruit_pool "JDqiangbing" 1 0.75 1 2 requires factions { england,
sicily, }
recruit_pool "HBqiangbing" 1 0.75 1 2 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqiangbing" 1 0.75 1 2 requires factions { normans, }
recruit_pool "JZqiangbing" 1 0.75 1 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYbubing" 1 0.75 1 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSbubing" 1 0.75 1 2 requires factions { milan, slave,
byzantium, }
recruit_pool "JDbubing" 1 0.75 1 2 requires factions { england,
sicily, }
recruit_pool "HBbubing" 1 0.75 1 2 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLbubing" 1 0.75 1 2 requires factions { normans, }
recruit_pool "JZbubing" 1 0.75 1 2 requires factions { papal_states,
venice, portugal, }
recruit_pool "ZYchangqiangbing" 1 0.50 1 2 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangbing" 1 0.50 1 2 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangbing" 1 0.50 1 2 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangbing" 1 0.50 1 2 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangbing" 1 0.50 1 2 requires factions
{ normans, }
recruit_pool "JZchangqiangbing" 1 0.50 1 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYchangqiangzhen" 1 0.50 1 2 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangzhen" 1 0.50 1 2 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangzhen" 1 0.50 1 2 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangzhen" 1 0.50 1 2 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangzhen" 1 0.50 1 2 requires factions
{ normans, }
recruit_pool "JZchangqiangzhen" 1 0.50 1 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYzhongbubing" 1 0.50 1 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongbubing" 1 0.50 1 2 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongbubing" 1 0.50 1 2 requires factions { england,
sicily, }
recruit_pool "HBzhongbubing" 1 0.50 1 2 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongbubing" 1 0.50 1 2 requires factions { normans,
}
recruit_pool "JZzhongbubing" 1 0.50 1 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Infantry" 1 0.50 4 4 requires factions
{ mongols, }
recruit_pool "Dismounted Light Lancers" 1 0.50 4 3 requires factions
{ mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.5 4 2 requires factions
{ mongols, }
recruit_pool "SYyeren" 1 0.50 1 3 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.50 1 3 requires factions { cumans, }
recruit_pool "SYtengjia" 1 0.50 1 2 requires factions { cumans, }
recruit_pool "SYbubing" 1 0.50 1 3 requires factions { cumans, }
recruit_pool "SYmao" 1 0.50 1 3 requires factions { cumans, }
recruit_pool "SYmengshi" 1 0.50 1 1 requires factions { cumans, }
recruit_pool "SYzhongbubing" 1 0.50 1 2 requires factions
{ cumans, }
recruit_pool "SYdadunwushi" 1 0.50 1 1 requires factions { cumans, }
recruit_pool "SYfubing" 1 0.50 1 2 requires factions { cumans, }
recruit_pool "JRNanmanbin" 1 0.50 1 2 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.50 1 2 requires factions
{ egypt, }
recruit_pool "NanmanZhongYongShi" 1 0.50 1 1 requires factions
{ egypt, }
recruit_pool "Nanmanbin" 1 0.50 1 3 requires factions { egypt, }
recruit_pool "bubingying" 1 0.50 1 3 requires factions { spain, }
recruit_pool "zhongleiying" 1 0.50 1 3 requires factions { spain, }
recruit_pool "hanbubing" 1 0.50 1 3 requires factions { spain, }
recruit_pool "hanjishi" 1 0.50 1 3 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Qingzhoubing" 1 0.50 90 1 requires factions { france, }
recruit_pool "Huben" 1 0.50 90 1 requires factions { france, }
recruit_pool "Dalujiashi" 1 0.50 90 1 requires factions { france, }
recruit_pool "Xianzhenying" 1 0.50 90 1 requires factions { hungary,
scotland, turks, }
recruit_pool "Dafubing" 1 0.50 90 1 requires factions { poland, }
recruit_pool "xuanjiachangdaobing" 1 0.50 90 1 requires factions
{ hre, }
recruit_pool "xuanjiabubing" 1 0.50 90 1 requires factions { hre, }
recruit_pool "Dageshi" 1 0.50 1 90 requires factions { hre, }
recruit_pool "Heishanzei" 1 0.50 90 1 requires factions { russia, }
recruit_pool "Heishanjun" 1 0.50 90 1 requires factions { russia, }
recruit_pool "feixiongjunbubing" 1 0.50 90 1 requires factions
{ normans, }
recruit_pool "XLhuben" 1 0.50 90 1 requires factions { normans, }
recruit_pool "MTqiangbing" 1 0.50 90 1 requires factions { novgorod,
denmark, }
recruit_pool "Danyangbin" 1 0.50 90 1 requires factions { england, }
recruit_pool "Jiefanbubin" 1 0.50 90 1 requires factions
{ england, }
recruit_pool "yuweibing" 1 0.50 90 0 requires factions { spain, }
recruit_pool "YuLin_QiangZhen" 1 0.50 90 1 requires factions
{ spain, }
recruit_pool "Qingzhoubing" 1 0.25 90 1 requires factions
{ france, } and hidden_resource tese_pengcheng
recruit_pool "Huben" 1 0.25 90 1 requires factions { france, } and
hidden_resource tese_wu
recruit_pool "Dalujiashi" 1 0.25 90 1 requires factions { france, }
and hidden_resource tese_pengcheng
recruit_pool "Xianzhenying" 1 0.25 90 1 requires factions { hungary,
scotland, turks, } and hidden_resource tese_linzhi
recruit_pool "Dafubing" 1 0.25 90 1 requires factions { poland, }
and hidden_resource tese_changsha
recruit_pool "xuanjiachangdaobing" 1 0.25 90 1 requires factions
{ hre, } and hidden_resource tese_guangping
recruit_pool "xuanjiabubing" 1 0.25 90 1 requires factions { hre, }
and hidden_resource tese_guangping
recruit_pool "Dageshi" 1 0.25 1 3 requires factions { hre, } and
hidden_resource tese_guangping
recruit_pool "Heishanzei" 1 0.25 90 1 requires factions { russia, }
and hidden_resource tese_xvchang
recruit_pool "Heishanjun" 1 0.25 90 1 requires factions { russia, }
and hidden_resource tese_xvchang
recruit_pool "feixiongjunbubing" 1 0.25 90 1 requires factions
{ normans, } and hidden_resource tese_changan
recruit_pool "XLhuben" 1 0.25 90 1 requires factions { normans, }
and hidden_resource tese_changan
recruit_pool "MTqiangbing" 1 0.25 90 1 requires factions { novgorod,
denmark, } and hidden_resource tese_guangping
recruit_pool "Danyangbin" 1 0.25 90 1 requires factions { england, }
and hidden_resource tese_hefei
recruit_pool "Jiefanbubin" 1 0.25 90 1 requires factions
{ england, } and hidden_resource tese_hefei
recruit_pool "yuweibing" 1 0.25 90 1 requires factions { spain, }
and hidden_resource tese_hanzhong
recruit_pool "YuLin_QiangZhen" 1 0.25 90 1 requires factions
{ spain, } and hidden_resource tese_guangping or hidden_resource tese_linzhi
;--------------------------
law_bonus bonus 4
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { }
{

capability
{

law_bonus bonus 5
}
material stone
construction 10
cost 12000
settlement_min huge_city
upgrades
{

}
}
royal_armoury city requires factions { }
{

capability
{

law_bonus bonus 6
}
material stone
construction 12
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;���
����
building hinterland_byzantine_imperial_barracks
{
levels imperial_barracks
{
imperial_barracks city requires factions { middle_eastern, } and
hidden_resource xiyu
{
capability
{
recruit_pool "MTqiangqibing" 1 0.25 2 1 requires factions { denmark,
novgorod, }
recruit_pool "MTqiangbing" 1 0.25 2 1 requires factions { denmark,
novgorod, }
law_bonus bonus 2
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building castle_barracks
{
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { }
{
capability
{

}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { }
{

capability
{
}
material wooden
construction 1
cost 1500
settlement_min town
upgrades
{
drill_square
}
}
drill_square castle requires factions { }
{

capability
{

}
material wooden
construction 1
cost 3000
settlement_min large_town
upgrades
{
barracks
}
}
barracks castle requires factions { }
{

capability
{

}
material stone
construction 1
cost 6000
settlement_min city
upgrades
{
armoury
}
}
armoury castle requires factions { }
{

capability
{

}
material stone
construction 1
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building professional_military
{
levels military_academy officers_academy
{
military_academy city requires factions { }
{
capability
{

law_bonus bonus 1
recruits_exp_bonus bonus 1
}
material stone
construction 1
cost 4800
settlement_min huge_city
upgrades
{
officers_academy
}
}
officers_academy city requires factions { }
{
capability
{

law_bonus bonus 1
recruits_exp_bonus bonus 1
recruits_morale_bonus bonus 1
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;����Ӫ
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.10 2 0 requires factions { england,
france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland,
byzantium, russia, portugal, turks, papal_states, aragon, saxons, novgorod, }
recruit_pool "SYsheshou" 1 0.50 1 0 requires factions { cumans, }
recruit_pool "Mongol Foot Archers" 1 0.25 1 0 requires factions
{ mongols, }
recruit_pool "Nanmangongshou" 1 0.25 1 0 requires factions
{ egypt, }
}
material wooden
construction 1
cost 750
settlement_min town
upgrades
{
practice_range
}
}
practice_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "ZYgongbing" 1 0.50 1 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 1 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDgongbing" 1 0.50 1 1 requires factions { england,
sicily, }
recruit_pool "HBgongbing" 1 0.50 1 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLgongbing" 1 0.50 1 1 requires factions { normans, }
recruit_pool "JZgongbing" 1 0.50 1 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Foot Archers" 1 0.50 1 1 requires factions
{ mongols, }
recruit_pool "Dismounted Archers" 1 0.25 1 1 requires factions
{ mongols, }
recruit_pool "SYsheshou" 1 0.50 1 0 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 1 1 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 1 1 requires factions
{ egypt, }
recruit_pool "hannushou" 1 0.25 2 1 requires factions { spain, }
recruit_pool "hangongshou" 1 0.25 1 1 requires factions { spain, }
law_bonus bonus 1
}
material wooden
construction 1
cost 1250
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "ZYgongbing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 90 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDgongbing" 1 0.50 90 1 requires factions { england,
sicily, }
recruit_pool "HBgongbing" 1 0.50 90 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLgongbing" 1 0.50 90 1 requires factions { normans, }
recruit_pool "JZgongbing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYnubing" 1 0.50 90 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSnubing" 1 0.50 90 0 requires factions { milan,
slave, byzantium, }
recruit_pool "JDnubing" 1 0.50 90 0 requires factions { england,
sicily, }
recruit_pool "HBnubing" 1 0.50 90 0 requires factions { denmark,
novgorod, hre, russia, aragon,saxons, }
recruit_pool "XLnubing" 1 0.50 90 0 requires factions { normans, }
recruit_pool "JZnubing" 1 0.50 90 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Foot Archers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "Dismounted Archers" 1 0.50 90 1 requires factions
{ mongols, }
recruit_pool "Dismounted Heavy Archers" 1 0.25 90 0 requires
factions { mongols, }
recruit_pool "SYsheshou" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 90 2 requires factions { egypt,
}
recruit_pool "zhangshuiying" 1 0.50 90 1 requires factions
{ spain, }
recruit_pool "sheshengying" 1 0.50 90 1 requires factions { spain, }
recruit_pool "hannushou" 1 0.50 90 1 requires factions { spain, }
recruit_pool "hangongshou" 1 0.50 90 1 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Xiandengsishi" 1 0.50 90 1 requires factions { hre, }
recruit_pool "tieying" 1 0.50 90 1 requires factions { normans, }
recruit_pool "Hengjiangsheshou" 1 0.50 90 1 requires factions
{ england, }
recruit_pool "YuLin_GongShou" 1 0.50 90 1 requires factions { spain,
}
recruit_pool "JingRuiGongShou" 1 0.50 90 1 requires factions
{ portugal, venice, }
;--------------------------
law_bonus bonus 2
}
material wooden
construction 1
cost 2500
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "ZYgongbing" 1 0.50 90 2 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 90 2 requires factions { milan,
slave, byzantium, }
recruit_pool "JDgongbing" 1 0.50 90 2 requires factions { england,
sicily, }
recruit_pool "HBgongbing" 1 0.50 90 2 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLgongbing" 1 0.50 90 2 requires factions { normans, }

recruit_pool "JZgongbing" 1 0.50 90 2 requires factions


{ papal_states, venice, portugal, }
recruit_pool "ZYnubing" 1 0.50 90 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSnubing" 1 0.50 90 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDnubing" 1 0.50 90 1 requires factions { england,
sicily, }
recruit_pool "HBnubing" 1 0.50 90 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLnubing" 1 0.50 90 1 requires factions { normans, }
recruit_pool "JZnubing" 1 0.50 90 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "ZYzhongnu" 1 0.25 90 0 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongnu" 1 0.25 90 0 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongnu" 1 0.25 90 0 requires factions { england,
sicily, }
recruit_pool "HBzhongnu" 1 0.25 90 0 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongnu" 1 0.25 90 0 requires factions { normans, }
recruit_pool "JZzhongnu" 1 0.25 90 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "Mongol Foot Archers" 1 0.50 90 3 requires factions
{ mongols, }
recruit_pool "Dismounted Archers" 1 0.50 90 2 requires factions
{ mongols, }
recruit_pool "Dismounted Heavy Archers" 1 0.50 90 1 requires
factions { mongols, }
recruit_pool "SYsheshou" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 90 2 requires factions { cumans, }
recruit_pool "SYjingrugong" 1 0.50 90 1 requires factions
{ cumans, }
recruit_pool "SYzhongnu" 1 0.50 90 1 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 90 2 requires factions { egypt,
}
recruit_pool "zhangshuiying" 1 0.50 90 2 requires factions
{ spain, }
recruit_pool "sheshengying" 1 0.50 90 2 requires factions { spain, }
recruit_pool "hannushou" 1 0.50 90 2 requires factions { spain, }
recruit_pool "hangongshou" 1 0.50 90 2 requires factions { spain, }
;--------------------------99qiezi
recruit_pool "Xiandengsishi" 90 0.50 1 1 requires factions { hre, }
recruit_pool "tieying" 1 0.50 90 0 requires factions { normans, }
recruit_pool "Hengjiangsheshou" 90 0.50 90 1 requires factions
{ england, }
recruit_pool "YuLin_GongShou" 1 0.50 90 1 requires factions { spain,
}
recruit_pool "JingRuiGongShou" 1 0.50 90 1 requires factions
{ portugal, venice, }
recruit_pool "Xiandengsishi" 1 0.25 90 1 requires factions { hre, }
and hidden_resource tese_guangping
recruit_pool "tieying" 1 0.25 90 1 requires factions { normans, }
and hidden_resource tese_changan
recruit_pool "Hengjiangsheshou" 1 0.25 90 1 requires factions
{ england, } and hidden_resource tese_hefei
recruit_pool "YuLin_GongShou" 1 0.25 90 1 requires factions { spain,
} and hidden_resource tese_hanzhong
recruit_pool "JingRuiGongShou" 1 0.25 90 1 requires factions
{ portugal, venice, } and hidden_resource tese_jiangling
;--------------------------
law_bonus bonus 3
}
material stone
construction 1
cost 5000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;����
building smith
{
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer
gothic_armourer
{
leather_tanner city requires factions { middle_eastern, egypt, cumans, mongols,
}
{

capability
{
armour 2
}
material wooden
construction 1
cost 700
settlement_min town
upgrades
{
blacksmith
}
}
blacksmith city requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
armour 4
}
material wooden
construction 1
cost 1250
settlement_min large_town
upgrades
{
armourer
}
}
armourer city requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
armour 6
}
material wooden
construction 1
cost 2500
settlement_min city
upgrades
{
heavy_armourer
}
}
heavy_armourer city requires factions { middle_eastern, }
{

capability
{
armour 8
}
material stone
construction 1
cost 5000
settlement_min large_city
upgrades
{
plate_armourer
}
}
plate_armourer city requires factions { middle_eastern, }
{

capability
{
armour 10
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{

}
}
gothic_armourer city requires factions { } and building_present_min_level
market great_market
{

capability
{

armour 11
}
material stone
construction 12
cost 12000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;��ѧ
building siege
{
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { middle_eastern, } and hidden_resource
chengzheng
{

capability
{
law_bonus bonus 2
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { middle_eastern, } and hidden_resource
chengzheng
{

capability
{
law_bonus bonus 3
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
siege_works
}
}
siege_works city requires factions { middle_eastern, } and hidden_resource
chengzheng
{

capability
{
law_bonus bonus 4
}
material wooden
construction 1
cost 4000
settlement_min city
upgrades
{
}
}

}
plugins
{
}
}

;�����
building castle_siege
{
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource chengzheng
{

capability
{
law_bonus bonus 3
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
c_catapult_range
}
}
c_catapult_range city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource chengzheng
{

capability
{
law_bonus bonus 4
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
c_siege_works
}
}
c_siege_works city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource chengzheng
{

capability
{
law_bonus bonus 5
}
material wooden
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�㽫̨
building cannon
{
levels gunsmith cannon_maker cannon_foundry royal_arsenal
{
gunsmith city requires factions { middle_eastern, egypt, cumans, mongols, }
and hidden_resource zhoufu
{

capability
{
recruit_pool "JiangJun_ZhongYuan_Ea" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Ea" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Ea" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Ea" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Ea" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Ea" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_ZhongYuan_Da" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Da" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Da" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Da" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Da" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Da" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_DaHan" 1 0.125 1 0 requires factions { spain,
slave, }
recruit_pool "JiangJun_NanMan_Aa" 1 0.125 1 0 requires factions
{ egypt, }
recruit_pool "Khan's Guard" 1 0.125 1 0 requires factions { mongols,
}
recruit_pool "SYjiangjun" 1 0.125 1 0 requires factions { cumans, }
}
material wooden
construction 1
cost 2500
settlement_min city
upgrades
{
cannon_maker
}
}
cannon_maker city requires factions { middle_eastern, egypt, cumans, mongols, }
and hidden_resource zhoufu
{

capability
{
recruit_pool "JiangJun_ZhongYuan_Aa" 1 0.125 1 1 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Aa" 1 0.125 1 1 requires factions
{ milan, byzantium, timurids, slave, }
recruit_pool "JiangJun_JiangDong_Aa" 1 0.125 1 1 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Aa" 1 0.125 1 1 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Aa" 1 0.125 1 1 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Aa" 1 0.125 1 1 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_DaHan" 1 0.125 1 1 requires factions { spain,
slave, }
recruit_pool "JiangJun_ZhongYuan_Ea" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Ea" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Ea" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Ea" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Ea" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Ea" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_ZhongYuan_Da" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Da" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Da" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Da" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Da" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Da" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_NanMan_Aa" 1 0.125 1 0 requires factions
{ egypt, }
recruit_pool "Khan's Guard" 1 0.125 1 0 requires factions { mongols,
}
recruit_pool "SYjiangjun" 1 0.125 1 0 requires factions { cumans, }
}
material wooden
construction 1
cost 5000
settlement_min large_city
upgrades
{
cannon_foundry
}
}
cannon_foundry city requires factions { middle_eastern, egypt, cumans, mongols,
} and hidden_resource zhoufu
{

capability
{
recruit_pool "JiangJun_ZhongYuan_Aa" 1 0.125 1 2 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Aa" 1 0.125 1 2 requires factions
{ milan, byzantium, timurids, slave, }
recruit_pool "JiangJun_JiangDong_Aa" 1 0.125 1 2 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Aa" 1 0.125 1 2 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Aa" 1 0.125 1 2 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Aa" 1 0.125 1 2 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_DaHan" 1 0.125 1 2 requires factions { spain,
slave, }
recruit_pool "JiangJun_NanMan_Aa" 1 0.125 1 0 requires factions
{ egypt, }
recruit_pool "Khan's Guard" 1 0.125 1 0 requires factions { mongols,
}
recruit_pool "SYjiangjun" 1 0.125 1 0 requires factions { cumans, }
recruit_pool "JiangJun_ZhongYuan_Ea" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Ea" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Ea" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Ea" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Ea" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Ea" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_ZhongYuan_Da" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Da" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Da" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Da" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Da" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Da" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
recruit_pool "JiangJun_ZhongYuan_Ca" 1 0.125 1 0 requires factions {
scotland, france, poland, hungary, turks, }
recruit_pool "JiangJun_BaShu_Ca" 1 0.125 1 0 requires factions
{ milan, slave, byzantium, }
recruit_pool "JiangJun_JiangDong_Ca" 1 0.125 1 0 requires factions {
england, sicily, }
recruit_pool "JiangJun_JingZhou_Ca" 1 0.125 1 0 requires factions
{ papal_states, venice, portugal, }
recruit_pool "JiangJun_YongLiang_Ca" 1 0.125 1 0 requires factions {
normans, }
recruit_pool "JiangJun_HeBei_Ca" 1 0.125 1 0 requires factions
{ hre, saxons, russia, aragon, }
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
royal_arsenal
}
}
royal_arsenal city requires factions { } and hidden_resource zhoufu
{

capability
{

}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building castle_cannon
{
levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
{
c_gunsmith city requires factions { }
{

capability
{

}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
c_cannon_maker
}
}
c_cannon_maker city requires factions { }
{

capability
{

}
material wooden
construction 1
cost 4500
settlement_min large_city
upgrades
{
c_cannon_foundry
}
}
c_cannon_foundry city requires factions { }
{

capability
{

}
material stone
construction 1
cost 6000
settlement_min large_city
upgrades
{
c_royal_arsenal
}
}
c_royal_arsenal city requires factions { }
{

capability
{
}
material stone
construction 1
cost 7500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building urban_equestrian
{
levels racing_track sultans_racing_track
{
racing_track city requires factions { }
{
capability
{
happiness_bonus bonus 1
stage_races 1
}
material wooden
construction 1
cost 1500
settlement_min city
upgrades
{
sultans_racing_track
}
}
sultans_racing_track city requires factions { }
{
capability
{
happiness_bonus bonus 2
stage_races 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building castle_smith
{
levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer
c_gothic_armourer
{
c_leather_tanner castle requires factions { }
{

capability
{
armour 1

}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_blacksmith
}
}
c_blacksmith castle requires factions { }
{

capability
{
armour 2

}
material wooden
construction 1
cost 1500
settlement_min large_town
upgrades
{
c_armourer
}
}
c_armourer castle requires factions { }
{

capability
{
armour 8 requires factions { northern_european, southern_european,
eastern_european, }
armour 3

}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
c_heavy_armourer
}
}
c_heavy_armourer castle requires factions { }
{
capability
{
armour 4

}
material stone
construction 1
cost 6400
settlement_min large_city
upgrades
{
c_plate_armourer
}
}
c_plate_armourer castle requires factions { , }
{

capability
{
armour 5

}
material stone
construction 1
cost 9600
settlement_min large_city
upgrades
{
c_gothic_armourer
}
}
c_gothic_armourer castle requires factions { }
{

capability
{
armour 6

}
material stone
construction 1
cost 12000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;�ƹ�
building admiralty
{
levels naval_academy admiralty
{
naval_academy city requires factions { middle_eastern, }
{
capability
{
agent spy 0 requires factions { middle_eastern, }
agent_limit spy 1
happiness_bonus bonus 2
}
material wooden
construction 1
cost 750
settlement_min town
upgrades
{
admiralty
}
}
admiralty city requires factions { middle_eastern, }
{
capability
{
agent spy 0 requires factions { middle_eastern, }
agent_limit spy 1
happiness_bonus bonus 4

}
material stone
construction 1
cost 1500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

;�‫·�ؿ‬
building hinterland_castle_roads
{
levels c_roads c_paved_roads c_highways
{
c_roads castle requires factions { middle_eastern, egypt, cumans, mongols, }
{

capability
{
road_level 0
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { middle_eastern, egypt, cumans,
mongols, }
{

capability
{
road_level 1
trade_base_income_bonus bonus 2
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
c_highways
}
}
c_highways castle requires factions { }
{

capability
{
road_level 2
trade_base_income_bonus bonus 3
}
material stone
construction 1
cost 2000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;˿·
building caravan
{
levels caravan_stop caravanersary silk_road_stop
{
caravan_stop city requires factions { middle_eastern, egypt, cumans, mongols, }
and hidden_resource silu
{

capability
{
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
caravanersary
}
}
caravanersary city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource silu
{

capability
{

trade_base_income_bonus bonus 4
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
silk_road_stop
}
}
silk_road_stop city requires factions { middle_eastern, egypt, cumans, mongols,
} and hidden_resource silu
{

capability
{

trade_base_income_bonus bonus 6
income_bonus bonus 250
}
material wooden
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;ҽԺ
building city_hall
{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { middle_eastern, egypt, cumans, mongols, }
and hidden_resource chengzheng
{
capability
{
population_health_bonus bonus 1

}
material wooden
construction 1
cost 750
settlement_min large_town
upgrades
{
council_chambers
}
}
council_chambers city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource chengzheng
{
capability
{

population_health_bonus bonus 2
}
material wooden
construction 1
cost 1500
settlement_min city
upgrades
{
city_hall
}
}
city_hall city requires factions { middle_eastern, egypt, cumans, mongols, }
and hidden_resource zhoufu
{
capability
{
population_health_bonus bonus 3

}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { middle_eastern, egypt, cumans,
mongols, } and hidden_resource didu
{
capability
{

population_health_bonus bonus 4
}
material stone
construction 1
cost 6000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;�~ȸ�_
building music
{
levels theatre conservatorium
{
theatre city requires factions { france, }
{
capability
{
happiness_bonus bonus 2
}
material stone
construction 1
cost 5000
settlement_min large_city
upgrades
{
conservatorium
}
}
conservatorium city requires factions { }
{
capability
{
happiness_bonus bonus 4
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building hinterland_castle_mines
{
levels c_mines c_mines+1
{
c_mines castle requires factions { } and resource silver or resource gold or
resource tin or resource iron or resource sulfur or resource marble or resource
coal
{

capability
{
mine_resource 4
}
material wooden
construction 1
cost 2400
settlement_min large_town
upgrades
{
c_mines+1
}
}
c_mines+1 castle requires factions { } and resource silver or resource gold
or resource tin or resource iron or resource sulfur or resource marble or resource
coal
{

capability
{
mine_resource 8
}
material wooden
construction 1
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

building health
{
levels public_baths aqueduct
{
public_baths city requires factions { } and building_present_min_level market
market
{
capability
{
population_health_bonus bonus 2
}
material stone
construction 1
cost 1000
settlement_min large_city
upgrades
{
aqueduct
}
}
aqueduct city requires factions { } and building_present_min_level market
great_market
{
capability
{
population_health_bonus bonus 4
}
material stone
construction 1
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building hospital
{
levels bimaristan great_bimaristan
{
bimaristan city requires factions { } and building_present_min_level city_hall
city_hall
{
capability
{
retrain_cost_bonus bonus 1
population_health_bonus bonus 2
}
material wooden
construction 1
cost 6400
settlement_min large_city
upgrades
{
great_bimaristan
}
}
great_bimaristan city requires factions { } and building_present_min_level
city_hall mayors_palace
{
capability
{
retrain_cost_bonus bonus 2
population_health_bonus bonus 4
}
material stone
construction 1
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building academic
{
levels alchemists_lab alchemy_school
{
alchemists_lab city requires factions { } and event_counter CANNONS 1 and
building_present_min_level market great_market
{
capability
{
weapon_missile_gunpowder 1

}
material stone
construction 1
cost 1600
settlement_min large_city
upgrades
{
alchemy_school
}
}
alchemy_school city requires factions { } and event_counter CANNONS 1 and
building_present_min_level market merchants_quarter
{
capability
{
weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1

}
material stone
construction 1
cost 4000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

;�<ҏR��
building temple_dievas
{
levels dievas_altar dievas_sanctuary dievas_temple
{
dievas_altar city requires factions { byzantium, russia, } and not
building_present temple_of_law and not building_present temple_perkunas and not
building_present temple_tengir
{

capability
{
population_health_bonus 1
happiness_bonus bonus 1
religion_level bonus 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
dievas_sanctuary
}
}
dievas_sanctuary city requires factions { byzantium, russia, } and not
building_present temple_of_law and not building_present temple_perkunas and not
building_present temple_tengir
{
capability
{

population_health_bonus 2
happiness_bonus bonus 2
religion_level bonus 2
recruit_pool "Yaoshushi" 1 0.25 2 1 requires factions { moors, }
taxable_income_bonus 6 requires factions { byzantium, }
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
dievas_temple
}
}
dievas_temple city requires factions { byzantium, russia, } and not
building_present temple_of_law and not building_present temple_perkunas and not
building_present temple_tengir
{
capability
{

population_health_bonus 3
happiness_bonus bonus 3
religion_level bonus 3
recruit_pool "Yaoshushi" 1 0.50 1 2 requires factions { moors, }
taxable_income_bonus 9 requires factions { byzantium, }
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;ī�ҏR��
building temple_perkunas
{

levels perkunas_altar perkunas_sanctuary perkunas_temple


{
perkunas_altar city requires factions { middle_eastern, } and not
building_present temple_of_law and not building_present temple_dievas and not
building_present temple_tengir
{

capability
{
religion_level bonus 1
construction_cost_bonus_wooden bonus 10
construction_cost_bonus_stone bonus 5
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
perkunas_sanctuary
}
}
perkunas_sanctuary city requires factions { middle_eastern, } and not
building_present temple_of_law and not building_present temple_dievas and not
building_present temple_tengir
{
capability
{
religion_level bonus 2
recruit_pool "One_ballista_All" 1 0.25 2 0 requires factions
{ normans, england, france, hre, spain, hungary, denmark, poland, venice, milan,
sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon,
saxons, novgorod, }
construction_cost_bonus_wooden bonus 15
construction_cost_bonus_stone bonus 10
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
perkunas_temple
}
}
perkunas_temple city requires factions { middle_eastern, } and not
building_present temple_of_law and not building_present temple_dievas and not
building_present temple_tengir
{
capability
{
religion_level bonus 3
recruit_pool "Toushiche" 1 0.125 2 0 requires factions { normans,
england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily,
scotland, byzantium, russia, portugal, turks, papal_states, aragon, saxons,
novgorod, }
recruit_pool "Piliche_Wei" 1 0.125 2 0 requires factions { moors, }

construction_cost_bonus_wooden bonus 20
construction_cost_bonus_stone bonus 15
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;��ҏR��
building temple_giltine
{
levels giltine_altar giltine_sanctuary giltine_temple
{
giltine_altar city requires factions { hre, spain, france, england, } and
hidden_resource zhishuo and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir and not
building_present temple_of_battle and not building_present temple_of_hunting and
not building_present temple_of_forge
{

capability
{
religion_level bonus 1
recruits_morale_bonus bonus 1
retrain_cost_bonus 1

}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
giltine_sanctuary
}
}
giltine_sanctuary city requires factions { hre, spain, france, england, } and
hidden_resource zhishuo and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir and not
building_present temple_of_battle and not building_present temple_of_hunting and
not building_present temple_of_forge
{
capability
{
religion_level bonus 2
recruits_morale_bonus bonus 2
retrain_cost_bonus 2

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
giltine_temple
}
}
giltine_temple city requires factions { hre, spain, france, england, } and
hidden_resource zhishuo and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir and not
building_present temple_of_battle and not building_present temple_of_hunting and
not building_present temple_of_forge
{
capability
{
religion_level bonus 3
recruits_morale_bonus bonus 2
retrain_cost_bonus 2
recruits_exp_bonus bonus 1

}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;��ҏR��
building temple_tengir
{
levels tengir_altar tengir_sanctuary tengir_temple
{
tengir_altar city requires factions { spain, scotland, turks, milan, venice, }
and not building_present temple_of_law and not building_present temple_perkunas and
not building_present temple_dievas
{

capability
{

religion_level bonus 1
population_loyalty_bonus bonus 2

}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
tengir_sanctuary
}
}
tengir_sanctuary city requires factions { spain, scotland, turks, milan,
venice, } and not building_present temple_of_law and not building_present
temple_perkunas and not building_present temple_dievas
{
capability
{
religion_level bonus 2
population_loyalty_bonus bonus 4
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
tengir_temple
}
}
tengir_temple city requires factions { spain, scotland, turks, milan, venice, }
and not building_present temple_of_law and not building_present temple_perkunas and
not building_present temple_dievas
{
capability
{
religion_level bonus 3
population_loyalty_bonus bonus 6
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;���ҏR��
building temple_of_law
{
levels temple_of_law_temple temple_of_law_large_temple
temple_of_law_awesome_temple
{
temple_of_law_temple city requires factions { france, england, hre, poland,
normans, hungary, } and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir
{

capability
{
religion_level bonus 1
law_bonus bonus 2
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_law_large_temple
}
}
temple_of_law_large_temple city requires factions { france, england, hre,
poland, normans, hungary, } and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir
{
capability
{

religion_level bonus 2
law_bonus bonus 4

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_law_awesome_temple
}
}
temple_of_law_awesome_temple city requires factions { france, england, hre,
poland, normans, hungary, } and not building_present temple_perkunas and not
building_present temple_dievas and not building_present temple_tengir
{
capability
{
religion_level bonus 3
law_bonus bonus 6
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;����R��
building temple_of_hunting
{
levels temple_of_hunting_temple temple_of_hunting_large_temple
temple_of_hunting_awesome_temple
{
temple_of_hunting_temple city requires factions { saxons, venice, portugal,
england, } and not building_present temple_giltine and not building_present
temple_of_forge
{

capability
{
religion_level bonus 1
archer_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_hunting_large_temple
}
}
temple_of_hunting_large_temple city requires factions { saxons, venice,
portugal, england, } and not building_present temple_giltine and not
building_present temple_of_forge
{
capability
{
religion_level bonus 2
archer_bonus 2

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_hunting_awesome_temple
}
}
temple_of_hunting_awesome_temple city requires factions { saxons, venice,
portugal, england, } and not building_present temple_giltine and not
building_present temple_of_forge
{
capability
{

religion_level bonus 3
archer_bonus 3
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;ұ���R��
building temple_of_forge
{
levels temple_of_forge_temple temple_of_forge_large_temple
temple_of_forge_awesome_temple
{
temple_of_forge_temple city requires factions { middle_eastern, } and resource
iron and not building_present temple_giltine and not building_present
temple_of_hunting
{

capability
{
religion_level bonus 1
weapon_melee_simple 1

}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_forge_large_temple
}
}
temple_of_forge_large_temple city requires factions { middle_eastern, } and
resource iron and not building_present temple_giltine and not building_present
temple_of_hunting
{
capability
{

religion_level bonus 2
weapon_melee_simple 1
weapon_missile_mechanical 1

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_forge_awesome_temple
}
}
temple_of_forge_awesome_temple city requires factions { middle_eastern, } and
resource iron and not building_present temple_giltine and not building_present
temple_of_hunting
{
capability
{

religion_level bonus 3
weapon_melee_simple 1
weapon_melee_blade 1
weapon_missile_mechanical 1
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;���ˏR��
building temple_of_healing
{
levels temple_of_healing_temple temple_of_healing_large_temple
temple_of_healing_awesome_temple
{
temple_of_healing_temple city requires factions { middle_eastern, } and not
building_present temple_of_justice and not building_present temple_of_love and not
building_present temple_of_fertility and not building_present temple_of_battle
{

capability
{
religion_level bonus 1
population_health_bonus 1
happiness_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_healing_large_temple
}
}
temple_of_healing_large_temple city requires factions { middle_eastern, } and
not building_present temple_of_justice and not building_present temple_of_love and
not building_present temple_of_fertility and not building_present temple_of_battle
{
capability
{
religion_level bonus 2
population_health_bonus 2
happiness_bonus bonus 2

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_healing_awesome_temple
}
}
temple_of_healing_awesome_temple city requires factions { middle_eastern, }
and not building_present temple_of_justice and not building_present temple_of_love
and not building_present temple_of_fertility and not building_present
temple_of_battle
{
capability
{

religion_level bonus 3
population_health_bonus 3
happiness_bonus bonus 3
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�z�R��
building temple_of_justice
{
levels temple_of_justice_temple temple_of_justice_large_temple
temple_of_justice_awesome_temple
{
temple_of_justice_temple city requires factions { middle_eastern, } and not
building_present temple_of_healing and not building_present temple_of_love and not
building_present temple_of_fertility and not building_present temple_of_battle
{

capability
{
religion_level bonus 1
population_growth_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_justice_large_temple
}
}
temple_of_justice_large_temple city requires factions { middle_eastern, } and
not building_present temple_of_healing and not building_present temple_of_love and
not building_present temple_of_fertility and not building_present temple_of_battle
{
capability
{

religion_level bonus 2
happiness_bonus bonus 1
population_growth_bonus bonus 2

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_justice_awesome_temple
}
}
temple_of_justice_awesome_temple city requires factions { middle_eastern, }
and not building_present temple_of_healing and not building_present temple_of_love
and not building_present temple_of_fertility and not building_present
temple_of_battle
{
capability
{
religion_level bonus 3
happiness_bonus bonus 1
population_growth_bonus bonus 3
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�S�‫ۏ‬R��
building temple_of_love
{
levels temple_of_love_temple temple_of_love_large_temple
temple_of_love_awesome_temple
{
temple_of_love_temple city requires factions { middle_eastern, } and not
building_present temple_of_healing and not building_present temple_of_justice and
not building_present temple_of_fertility and not building_present temple_of_battle
{

capability
{
religion_level bonus 1
income_bonus bonus 100
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_love_large_temple
}
}
temple_of_love_large_temple city requires factions { middle_eastern, } and not
building_present temple_of_healing and not building_present temple_of_justice and
not building_present temple_of_fertility and not building_present temple_of_battle
{
capability
{
religion_level bonus 2
income_bonus bonus 200

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_love_awesome_temple
}
}
temple_of_love_awesome_temple city requires factions { middle_eastern, } and
not building_present temple_of_healing and not building_present temple_of_justice
and not building_present temple_of_fertility and not building_present
temple_of_battle
{
capability
{
religion_level bonus 3
income_bonus bonus 300
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

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‫ۏ‬
building temple_of_fertility
{
levels temple_of_fertility_temple temple_of_fertility_large_temple
temple_of_fertility_awesome_temple
{
temple_of_fertility_temple city requires factions { middle_eastern, } and not
building_present temple_of_healing and not building_present temple_of_justice and
not building_present temple_of_love and not building_present temple_of_battle
{

capability
{
religion_level bonus 1
farming_level 1
mine_resource 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_fertility_large_temple
}
}
temple_of_fertility_large_temple city requires factions { middle_eastern, }
and not building_present temple_of_healing and not building_present
temple_of_justice and not building_present temple_of_love and not building_present
temple_of_battle
{
capability
{
religion_level bonus 2
farming_level 1
mine_resource 2

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_fertility_awesome_temple
}
}
temple_of_fertility_awesome_temple city requires factions { middle_eastern, }
and not building_present temple_of_healing and not building_present
temple_of_justice and not building_present temple_of_love and not building_present
temple_of_battle
{
capability
{
religion_level bonus 3
farming_level 1
mine_resource 3
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

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building temple_of_battle
{
levels temple_of_battle_temple temple_of_battle_large_temple
temple_of_battle_awesome_temple
{
temple_of_battle_temple city requires factions { denmark, normans, saxons,
hungary, } and not building_present temple_of_healing and not building_present
temple_of_justice and not building_present temple_of_love and not building_present
temple_of_fertility
{

capability
{
religion_level bonus 1
recruits_morale_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
temple_of_battle_large_temple
}
}
temple_of_battle_large_temple city requires factions { denmark, normans,
saxons, hungary, } and not building_present temple_of_healing and not
building_present temple_of_justice and not building_present temple_of_love and not
building_present temple_of_fertility
{
capability
{

religion_level bonus 2
recruits_morale_bonus bonus 1
cavalry_bonus 1

}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
temple_of_battle_awesome_temple
}
}
temple_of_battle_awesome_temple city requires factions { denmark, normans,
saxons, hungary, } and not building_present temple_of_healing and not
building_present temple_of_justice and not building_present temple_of_love and not
building_present temple_of_fertility
{
capability
{
religion_level bonus 3
recruits_morale_bonus bonus 1
cavalry_bonus 1
heavy_cavalry_bonus bonus 1
}
material stone
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

;�h�ҏR��
building temple_catholic
{
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { middle_eastern, }
{

capability
{

agent priest 0 requires factions { papal_states, }


religion_level bonus 1
pope_disapproval 1
population_health_bonus bonus 1
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
church
}
}
church city requires factions { middle_eastern, }
{

capability
{
agent priest 0 requires factions { papal_states, }
religion_level bonus 2
population_health_bonus bonus 2
pope_disapproval 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
abbey
}
}
abbey city requires factions { middle_eastern, }
{
capability
{
agent priest 0 requires factions { papal_states, }
religion_level bonus 3
population_health_bonus bonus 3
pope_disapproval 1
}
material stone
construction 1
cost 2000
settlement_min city
upgrades
{
cathedral
}
}
cathedral city requires factions { middle_eastern, }
{
capability
{
agent priest 0 requires factions { papal_states, }
religion_level bonus 4
population_health_bonus bonus 4
pope_disapproval 1
pope_approval 1

}
material stone
construction 1
cost 4000
settlement_min large_city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { middle_eastern, }
{
capability
{
agent priest 0 requires factions { papal_states, }
religion_level bonus 5
population_health_bonus bonus 5
pope_disapproval 1
pope_approval 1
}
material stone
construction 1
cost 8000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{

religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 3
pope_disapproval 1
}
material stone
construction 1
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox
{

religion orthodox
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1 requires not event_counter strictly_religious 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church_o
}
}
church_o city requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 4

}
material wooden
construction 1
cost 1600
settlement_min large_town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { }
{
capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 2
religion_level bonus 5
population_health_bonus bonus 1
}
material stone
construction 1
cost 3200
settlement_min city
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { }
{
capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 2
religion_level bonus 7

population_health_bonus bonus 1
}
material stone
construction 1
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { }
{
capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 3
religion_level bonus 8

population_health_bonus bonus 1
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building temple_orthodox_castle
{

religion orthodox
levels small_chapel_o chapel_o
{
small_chapel_o castle requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 2

}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel_o
}
}
chapel_o castle requires factions { }
{

capability
{
agent priest 0 requires factions { }
happiness_bonus bonus 1
religion_level bonus 4
population_health_bonus bonus 1
}
material stone
construction 1
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building temple_muslim
{

religion islam
levels small_masjid masjid minareted_masjid jama great_jama
{
small_masjid city requires factions { }
{

capability
{
happiness_bonus bonus 1
religion_level bonus 2
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
masjid
}
}
masjid city requires factions { }
{

capability
{
happiness_bonus bonus 1
religion_level bonus 4
}
material wooden
construction 1
cost 1600
settlement_min large_town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { }
{
capability
{
happiness_bonus bonus 2
religion_level bonus 5
population_health_bonus bonus 1
}
material stone
construction 1
cost 3200
settlement_min city
upgrades
{
jama
}
}
jama city requires factions { }
{
capability
{
happiness_bonus bonus 2
religion_level bonus 7
population_health_bonus bonus 1
}
material stone
construction 1
cost 6400
settlement_min large_city
upgrades
{
great_jama
}
}
great_jama city requires factions { }
{
capability
{
happiness_bonus bonus 3
religion_level bonus 8
population_health_bonus bonus 1
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim_castle
{

religion islam
levels c_small_masjid c_masjid
{
c_small_masjid castle requires factions { }
{

capability
{
happiness_bonus bonus 1
religion_level bonus 2
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_masjid
}
}
c_masjid castle requires factions { }
{

capability
{
happiness_bonus bonus 1
religion_level bonus 4
population_health_bonus bonus 1
}
material stone
construction 1
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building castle_taverns
{
levels c_brothel
{
c_brothel castle requires factions { }
{

capability
{

happiness_bonus bonus 1

}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}

building byzantine_mercenary_barracks
{
levels mercenary_barracks, mercenary_barracks2, mercenary_barracks3
{
mercenary_barracks castle requires factions { } and event_counter
HEAVY_MAIL_ARMOR 1
{
capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
mercenary_barracks2
}
}
mercenary_barracks2 castle requires factions { } and event_counter
HEAVY_MAIL_ARMOR 1
{
capability
{
law_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
mercenary_barracks3
}
}
mercenary_barracks3 castle requires factions { } and event_counter
HEAVY_MAIL_ARMOR 1
{
capability
{

law_bonus bonus 3
}
material stone
construction 1
cost 4000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building art
{
levels artist_studio artist_gallery
{
artist_studio city requires factions { }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 1
cost 2400
settlement_min large_city
upgrades
{
artist_gallery
}
}
artist_gallery city requires factions { }
{
capability
{
happiness_bonus bonus 2
}
material wooden
construction 1
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building bullring
{
religion pagan
levels plaza_del_toro
{
plaza_del_toro city requires factions { }
{
capability
{
happiness_bonus bonus 2
recruit_pool "Nanzhongzhanxiang" 1 0.25 3 0 requires factions
{ egypt, }
recruit_pool "JRNanmanbin" 1 0.25 3 1 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.25 3 0 requires factions
{ egypt, }
recruit_pool "NanmanZhongYongShi" 1 0.25 3 0 requires factions
{ egypt, }
recruit_pool "SYmengshi" 1 0.25 3 0 requires factions { cumans, }
recruit_pool "SYzhongbubing" 1 0.25 3 0 requires factions
{ cumans, }
recruit_pool "SYdadunwushi" 1 0.25 3 0 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYjingrugong" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "ZYzhongqibing" 1 0.25 3 0 requires factions { france,
hungary, scotland, turks, poland, } and not hidden_resource jiangdong
recruit_pool "BSzhongqibing" 1 0.25 3 0 requires factions { milan,
byzantium, } and not hidden_resource jiangdong
recruit_pool "JDzhongqibing" 1 0.25 3 0 requires factions { england,
sicily, } and not hidden_resource jiangdong
recruit_pool "HBzhongqibing" 1 0.25 3 0 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, } and not hidden_resource jiangdong
recruit_pool "XLzhongqibing" 1 0.25 3 0 requires factions { normans,
novgorod, } and not hidden_resource jiangdong
recruit_pool "JZzhongqibing" 1 0.25 3 0 requires factions { venice,
portugal, } and not hidden_resource jiangdong
recruit_pool "One_ballista_All" 1 0.25 2 0 requires factions
{ normans, england, france, hre, spain, hungary, denmark, poland, venice, milan,
sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon,
saxons, novgorod, }
recruit_pool "Toushiche" 1 0.50 4 0 requires factions { normans,
england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily,
scotland, byzantium, russia, portugal, turks, papal_states, aragon, saxons,
novgorod, }
recruit_pool "BSqibing" 1 0.25 3 1 requires factions { milan,
byzantium, } and not hidden_resource jiangdong
recruit_pool "JDqibing" 1 0.25 3 1 requires factions { england,
sicily, } and not hidden_resource jiangdong
recruit_pool "HBqibing" 1 0.50 3 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, } and not hidden_resource jiangdong
recruit_pool "XLqibing" 1 0.25 3 1 requires factions { normans, }
and not hidden_resource jiangdong
recruit_pool "JZqibing" 1 0.25 3 1 requires factions { venice,
portugal, } and not hidden_resource jiangdong
recruit_pool "ZYqibing" 1 0.25 3 1 requires factions { france,
hungary, scotland, turks, poland, } and not hidden_resource jiangdong
recruit_pool "ZYzhongqibing" 1 0.25 3 1 requires factions { france,
hungary, scotland, turks, poland, } and not hidden_resource jiangdong
recruit_pool "BSzhongqibing" 1 0.25 3 1 requires factions { milan,
byzantium, } and not hidden_resource jiangdong
recruit_pool "JDzhongqibing" 1 0.25 3 1 requires factions { england,
sicily, } and not hidden_resource jiangdong
recruit_pool "HBzhongqibing" 1 0.25 3 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, } and not hidden_resource jiangdong
recruit_pool "XLzhongqibing" 1 0.50 3 1 requires factions { normans,
} and not hidden_resource jiangdong
recruit_pool "JZzhongqibing" 1 0.25 3 1 requires factions { venice,
portugal, } and not hidden_resource jiangdong
recruit_pool "Mongol Horse Archers" 1 0.50 3 1 requires factions
{ mongols, } and not hidden_resource jiangdong
recruit_pool "Mongol Light Lancers" 1 0.25 3 1 requires factions
{ mongols, } and not hidden_resource jiangdong
recruit_pool "Mongol Heavy Lancers" 1 0.50 3 1 requires factions
{ mongols, } and not hidden_resource jiangdong
recruit_pool "SYzhongqibing" 1 0.25 3 1 requires factions
{ cumans, } and not hidden_resource jiangdong
recruit_pool "Nanmanqibin" 1 0.25 3 1 requires factions { egypt, }
and not hidden_resource jiangdong
recruit_pool "Manzunvbing" 1 0.25 3 1 requires factions { egypt, }
recruit_pool "Nanzhongzhanxiang" 1 0.25 3 1 requires factions
{ egypt, } and not hidden_resource jiangdong
recruit_pool "ZYqiangbing" 1 0.25 5 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSqiangbing" 1 0.25 5 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDqiangbing" 1 0.25 5 1 requires factions { england,
sicily, }
recruit_pool "HBqiangbing" 1 0.50 5 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLqiangbing" 1 0.50 5 1 requires factions { normans, }
recruit_pool "JZqiangbing" 1 0.25 5 1 requires factions { venice,
portugal, }
recruit_pool "ZYbubing" 1 0.50 5 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSbubing" 1 0.25 5 1 requires factions { milan, slave,
byzantium, }
recruit_pool "JDbubing" 1 0.25 5 1 requires factions { england,
sicily, }
recruit_pool "HBbubing" 1 0.50 5 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLbubing" 1 0.25 5 1 requires factions { normans, }
recruit_pool "JZbubing" 1 0.25 5 1 requires factions { venice,
portugal, }
recruit_pool "ZYchangqiangbing" 1 0.25 4 1 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangbing" 1 0.25 4 1 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangbing" 1 0.25 4 1 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangbing" 1 0.25 4 1 requires factions
{ denmark, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangbing" 1 0.25 4 1 requires factions
{ normans, }
recruit_pool "JZchangqiangbing" 1 0.25 4 1 requires factions
{ venice, portugal, }
recruit_pool "ZYchangqiangzhen" 1 0.50 4 1 requires factions
{ france, hungary, scotland, turks, poland, }
recruit_pool "BSchangqiangzhen" 1 0.25 4 1 requires factions
{ milan, slave, byzantium, }
recruit_pool "JDchangqiangzhen" 1 0.25 4 1 requires factions
{ england, sicily, }
recruit_pool "HBchangqiangzhen" 1 0.25 4 1 requires factions
{ denmark, novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLchangqiangzhen" 1 0.50 4 1 requires factions
{ normans, }
recruit_pool "JZchangqiangzhen" 1 0.25 4 1 requires factions
{ venice, portugal, }
recruit_pool "ZYzhongbubing" 1 0.50 4 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongbubing" 1 0.25 4 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongbubing" 1 0.25 4 1 requires factions { england,
sicily, }
recruit_pool "HBzhongbubing" 1 0.25 4 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongbubing" 1 0.25 4 1 requires factions { normans,
}
recruit_pool "JZzhongbubing" 1 0.25 4 1 requires factions { venice,
portugal, }
recruit_pool "Mongol Infantry" 1 0.50 3 1 requires factions
{ mongols, }
recruit_pool "Dismounted Light Lancers" 1 0.25 3 1 requires factions
{ mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.25 3 1 requires factions
{ mongols, }
recruit_pool "SYyeren" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYbiao" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYtengjia" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYbubing" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYmao" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYmengshi" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYzhongbubing" 1 0.25 3 1 requires factions
{ cumans, }
recruit_pool "SYdadunwushi" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYfubing" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "JRNanmanbin" 1 0.25 3 1 requires factions { egypt, }
recruit_pool "NanmanZhongJiabin" 1 0.25 3 1 requires factions
{ egypt, }
recruit_pool "NanmanZhongYongShi" 1 0.25 3 1 requires factions
{ egypt, }
recruit_pool "Nanmanbin" 1 0.25 3 1 requires factions { egypt, }
recruit_pool "ZYgongbing" 1 0.25 3 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.25 3 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDgongbing" 1 0.25 3 1 requires factions { england,
sicily, }
recruit_pool "HBgongbing" 1 0.25 3 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLgongbing" 1 0.25 3 1 requires factions { normans, }

recruit_pool "JZgongbing" 1 0.25 3 1 requires factions { venice,


portugal, }
recruit_pool "ZYnubing" 1 0.25 3 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSnubing" 1 0.25 3 1 requires factions { milan, slave,
byzantium, }
recruit_pool "JDnubing" 1 0.25 3 1 requires factions { england,
sicily, }
recruit_pool "HBnubing" 1 0.25 3 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLnubing" 1 0.25 3 1 requires factions { normans, }
recruit_pool "JZnubing" 1 0.25 3 1 requires factions { venice,
portugal, }
recruit_pool "ZYzhongnu" 1 0.50 3 1 requires factions { france,
hungary, scotland, turks, poland, }
recruit_pool "BSzhongnu" 1 0.50 3 1 requires factions { milan,
slave, byzantium, }
recruit_pool "JDzhongnu" 1 0.50 3 1 requires factions { england,
sicily, }
recruit_pool "HBzhongnu" 1 0.50 3 1 requires factions { denmark,
novgorod, hre, russia, aragon, saxons, }
recruit_pool "XLzhongnu" 1 0.50 3 1 requires factions { normans, }
recruit_pool "JZzhongnu" 1 0.50 3 1 requires factions { venice,
portugal, }
recruit_pool "Mongol Foot Archers" 1 0.25 3 1 requires factions
{ mongols, }
recruit_pool "Dismounted Archers" 1 0.25 3 1 requires factions
{ mongols, }
recruit_pool "Dismounted Heavy Archers" 1 0.25 3 1 requires factions
{ mongols, }
recruit_pool "SYsheshou" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYjingrugong" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "SYzhongnu" 1 0.25 3 1 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.25 4 1 requires factions
{ egypt, }
recruit_pool "yueqiying" 1 0.25 3 1 requires factions { spain, }
recruit_pool "hanqibing" 1 0.25 3 1 requires factions { spain, }
recruit_pool "bubingying" 1 0.25 3 1 requires factions { spain, }
recruit_pool "zhongleiying" 1 0.25 3 1 requires factions { spain, }
recruit_pool "hanbubing" 1 0.50 3 1 requires factions { spain, }
recruit_pool "hanjishi" 1 0.50 3 1 requires factions { spain, }
recruit_pool "hannushou" 1 0.25 3 1 requires factions { spain, }
recruit_pool "hangongshou" 1 0.25 3 1 requires factions { spain, }
recruits_morale_bonus bonus 3
law_bonus bonus 20
recruits_exp_bonus bonus 2 requires hidden_resource chengzheng and not
event_counter winter 1
recruits_exp_bonus bonus 4 requires hidden_resource zhishuo and not
event_counter winter 1
recruits_exp_bonus bonus 5 requires hidden_resource didu
}
material wooden
construction 1
cost 4800
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank city requires factions { }
{
capability
{
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 1
cost 4800
settlement_min large_city
upgrades
{
merchant_vault
}
}
merchant_vault city requires factions { }
{
capability
{
trade_base_income_bonus bonus 3
agent_limit merchant 2
}
material stone
construction 1
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building paper
{
levels printing_press printing_house
{
printing_press city requires factions { }
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 4800
settlement_min large_city
upgrades
{
printing_house
}
}
printing_house city requires factions { }
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building icon_art
{
levels ikoner_studio master_ikoner_studio
{
ikoner_studio city requires factions { }
{
capability
{
religion_level bonus 2
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 4800
settlement_min large_city
upgrades
{
master_ikoner_studio
}
}
master_ikoner_studio city requires factions { }
{
capability
{
religion_level bonus 4
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building tourney
{
levels jousting_lists tourney_fields
{
jousting_lists castle requires factions { }
{
capability
{
heavy_cavalry_bonus bonus 1
happiness_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
tourney_fields
}
}
tourney_fields castle requires factions { }
{
capability
{
happiness_bonus bonus 1
heavy_cavalry_bonus bonus 1
stage_games 1
}
material wooden
construction 1
cost 4000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building castle_academic
{
levels castle_library academy
{
castle_library castle requires factions { }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { eastern_european, }
agent_limit diplomat 1
}
material wooden
construction 1
cost 1600
settlement_min city
upgrades
{
academy
}
}
academy castle requires factions { }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent diplomat 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent_limit diplomat 1
agent_limit assassin 1
}
material stone
construction 1
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building castle_caravan
{
levels c_caravan_stop c_caravanersary
{
c_caravan_stop castle requires factions { }
{

capability
{

trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 1200
settlement_min large_town
upgrades
{
c_caravanersary
}
}
c_caravanersary castle requires factions { }
{

capability
{

trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
religion catholic
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { papal_states, england, france, hre,
spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium,
russia, portugal, turks, aragon, saxons, novgorod, normans, } and
hidden_resource zhishuo
{
capability
{
}
material stone
construction 1
cost 2500
settlement_min large_city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { papal_states, england, france, hre,
spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium,
russia, portugal, turks, aragon, saxons, novgorod, normans, } and
hidden_resource zhishuo
{
capability
{
}
material stone
construction 1
cost 5000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { papal_states, england, france, hre, spain,
hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,
portugal, turks, aragon, saxons, novgorod, normans, } and hidden_resource
zhishuo
{
capability
{
}
material stone
construction 1
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building st_johns_chapter_house
{
levels st_johns_minor_ch st_johns_major_ch
{
st_johns_minor_ch requires factions { }
{

capability
{
population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { }
{

capability
{

population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building montesa_chapter_house
{
levels montesa_minor_ch montesa_major_ch
{
montesa_minor_ch requires factions { }
{

capability
{

population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
montesa_major_ch
}
}
montesa_major_ch requires factions { }
{

capability
{

population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building teutonic_knights_chapter_house
{
levels teutonic_knights_minor_ch teutonic_knights_major_ch
{
teutonic_knights_minor_ch requires factions { }
{

capability
{
religion_level bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
teutonic_knights_major_ch
}
}
teutonic_knights_major_ch requires factions { }
{

capability
{
religion_level bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building knights_of_santiago_chapter_house
{
levels knights_of_santiago_minor_ch knights_of_santiago_major_ch
{
knights_of_santiago_minor_ch requires factions { }
{

capability
{
law_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
knights_of_santiago_major_ch
}
}
knights_of_santiago_major_ch requires factions { }
{

capability
{
law_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building education_libraries
{
levels library great_library
{
library city requires factions { }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 1
cost 1600
settlement_min city
upgrades
{
great_library
}
}
great_library city requires factions { }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
material stone
construction 1
cost 3800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building education_university
{
levels school university great_university
{
school city requires factions { }
{
capability
{
happiness_bonus bonus 1
}
material stone
construction 1
cost 1200
settlement_min city
upgrades
{
university
}
}
university city requires factions { }
{
capability
{
happiness_bonus bonus 2
}
material stone
construction 1
cost 3400
settlement_min large_city
upgrades
{
great_university
}
}
great_university city requires factions { }
{
capability
{
happiness_bonus bonus 3
trade_base_income_bonus bonus 1
}
material stone
construction 1
cost 6000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building bakery
{
levels bakery pastry_shop
{
bakery city requires factions { }
{

capability
{
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min large_town
upgrades
{
pastry_shop
}
}
pastry_shop city requires factions { }
{

capability
{
happiness_bonus bonus 2
population_growth_bonus bonus 3
}
material stone
construction 1
cost 2400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_bakery
{
levels c_bakery
{
c_bakery castle requires factions { }
{

capability
{
population_growth_bonus bonus 2
}
material stone
construction 1
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building stonemason
{
levels stonemason
{
stonemason requires factions { }
{

capability
{
construction_cost_bonus_stone bonus 5
taxable_income_bonus 5
}
material stone
construction 1
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building logging_camp
{
levels logging_camp
{
logging_camp requires factions { }
{
capability
{
construction_cost_bonus_wooden bonus 5
population_loyalty_bonus bonus 1
income_bonus bonus 100 requires factions { }
}
material wooden
construction 1
cost 600
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building castle_gallows
{
levels c_gallows
{
c_gallows castle requires factions { }
{
capability
{
happiness_bonus bonus -1
law_bonus bonus 3
religion_level bonus -1
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_river_access
{
levels river_port
{
river_port requires factions { }
{

capability
{
population_health_bonus bonus 1
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

building guild_theologians_guild
{
levels theologians_guild m_theologians_guild gm_theologians_guild
{
theologians_guild city requires factions { }
{
capability
{
religion_level bonus 2
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_theologians_guild
}
}
m_theologians_guild city requires factions { }
{
capability
{
religion_level bonus 4
}
faction_capability
{
religion_level bonus 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_theologians_guild
}
}
gm_theologians_guild city requires factions { }
{
capability
{
religion_level bonus 6
}
faction_capability
{
religion_level bonus 3
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;���‫�ۻ‬
building guild_masons_guild
{
levels masons_guild m_masons_guild gm_masons_guild
{
masons_guild city requires factions { northern_european, middle_eastern,
eastern_european, southern_european, }
{

capability
{
construction_cost_bonus_wooden bonus 10
construction_cost_bonus_stone bonus 5
taxable_income_bonus 10
law_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
m_masons_guild
}
}
m_masons_guild city requires factions { northern_european, middle_eastern,
eastern_european, southern_european, }
{

capability
{
construction_cost_bonus_wooden bonus 15
construction_cost_bonus_stone bonus 15
taxable_income_bonus 15
law_bonus bonus 1
}
faction_capability
{
construction_cost_bonus_stone bonus 5
taxable_income_bonus 5
}
material stone
construction 1
cost 2000
settlement_min city
upgrades
{
gm_masons_guild
}
}
gm_masons_guild city requires factions { northern_european, middle_eastern,
eastern_european, southern_european, }
{

capability
{
construction_cost_bonus_wooden bonus 20
construction_cost_bonus_stone bonus 20
taxable_income_bonus 20
law_bonus bonus 2
}
faction_capability
{
construction_cost_bonus_wooden bonus 10
construction_cost_bonus_stone bonus 10
taxable_income_bonus 10
}
material stone
construction 1
cost 4000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { }
{
capability
{

trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { }
{
capability
{

trade_base_income_bonus bonus 1
income_bonus bonus 100
}
faction_capability
{
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { }
{
capability
{

trade_base_income_bonus bonus 1
income_bonus bonus 200
}
faction_capability
{
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_explorers_guild
{
levels explorers_guild m_explorers_guild gm_explorers_guild
{
explorers_guild city requires factions { }
{
capability
{
trade_base_income_bonus bonus 1 requires port
trade_fleet 1 requires port
trade_base_income_bonus bonus 2 requires not port
income_bonus bonus 50 requires not port
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_explorers_guild
}
}
m_explorers_guild city requires factions { }
{
capability
{
trade_base_income_bonus bonus 2
trade_fleet 1 requires port
income_bonus bonus 100 requires not port
}
faction_capability
{
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_explorers_guild
}
}
gm_explorers_guild city requires factions { }
{
capability
{
trade_base_income_bonus bonus 2
trade_fleet 2 requires port
income_bonus bonus 100 requires not port
}
faction_capability
{
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_guild
{
levels assassins_guild m_assassins_guild gm_assassins_guild
{
assassins_guild city requires factions { }
{
capability
{

law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_assassins_guild
}
}
m_assassins_guild city requires factions { }
{
capability
{

law_bonus bonus 2
}
faction_capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_assassins_guild
}
}
gm_assassins_guild city requires factions { }
{
capability
{

law_bonus bonus 2
}
faction_capability
{
law_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_thiefs_guild
{
levels thieves_guild m_thieves_guild gm_thieves_guild
{
thieves_guild city requires factions { }
{
capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_thieves_guild
}
}
m_thieves_guild city requires factions { }
{
capability
{
law_bonus bonus 2
income_bonus bonus 50
}
faction_capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_thieves_guild
}
}
gm_thieves_guild city requires factions { }
{
capability
{
law_bonus bonus 2
income_bonus bonus 150
}
faction_capability
{
law_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_swordsmiths_guild
{
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { }
{

capability
{
recruits_exp_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { }
{

capability
{
recruits_exp_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { }
{

capability
{
recruits_exp_bonus bonus 2
}
faction_capability
{
recruits_exp_bonus bonus 1
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild castle requires factions { }
{
capability
{
archer_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild castle requires factions { }
{
capability
{

archer_bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild castle requires factions { }
{
capability
{

archer_bonus 2
}
faction_capability
{
archer_bonus 1
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild castle requires factions { }
{
capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_horse_breeders_guild
}
}
m_horse_breeders_guild castle requires factions { }
{
capability
{
cavalry_bonus 2
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
gm_horse_breeders_guild
}
}
gm_horse_breeders_guild castle requires factions { }
{
capability
{
cavalry_bonus 2
}
faction_capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

building guild_hanseatic_guild
{
levels hanseatic_guild
{
hanseatic_guild requires factions { } and port and event_counter
hanseatic_league 1
{

capability
{
income_bonus bonus 500
}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

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