WELCOME TO...
A forum for the free & unmolested IIIII DDDD EEEEE AAA SSS
exchange of ideas submitted to me I D D E A A S S
by members of Mythus-L and all our I D D EEEE AAAAA SS
friends who love the Mythus Game I D D E A A S
and the Dangerous Journeys system. I D D E A A S S
Read it in good health... IIIII DDDD EEEEE A A SSS
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Dangerous Ideas is an electronic-only (unless you print out a copy for your-
self) forum for any and all players and Journey Masters who use or merely
enjoy the Dangerous Journey Multi-Genre Game System and the Mythus Fantasy
Role-Playing Game, written by Gary Gygax and Dave Newton, now unfortunately
owned by T$R. Note that almost everything discussed in this more-or-less
periodical is in one way or another related to Dangerous Journeys and the
Mythus game. The game and all its related copyrights are owned by T$R, and
are totally used without any kind of permission whatsoever. That's okay,
since no one here is planning on stealing any of their business, making any
money, or actually publishing this thing for any kind of sale. If anyone
out there has a problem with this, first of all: tough. Second, e-mail me
and let me set you straight... :)
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Dangerous Ideas is put together by Jesse Griffis, better known on the Net as
Hawkeye, but is really written by the members of Mythus-L, who submit their
ideas to me for inclusion herein. By doing that, they do NOT relinquish any
of their rights to their created material, so if you plan on using some of it
somewhere, do us all a favor and ask...
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Send your submissions, flames, questions, etc., to me at the following:
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V105NK9R@UBVMS.CC.BUFFALO.EDU | Send ALL mail to that address. Submissions
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to use any of his/her ideas... | "Huh..huh..huh huh huh...D&D Sucks!" - B&B
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Table of Contents
1. RULES: Tom's Mythus Prime Article 1: Vocations and K/S Areas
2. RULES: Adam's STEEP Incline
3. MAGICK ITEMS: Daggers of my own design.
4. ENEMIES: Really tough extra-dimensional assassins by Adam.
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RULES: There is a ton of space for new rules or "house" variations in Mythus.
Here's where we'll take the best (okay, 'sort of best') rules which people
have created...
This part, in a series of at least two, lists all of the Vocations that Tom
has 'fixed' for use in his Mythus Prime campaign. It includes a listing, with
Primary TRAIT and Minimum SEC, a revised K/S listing for use therein, TRAIT
limitations to Heka-Generating K/S Areas,
* Heka-generating K/S
x Handled specially, see Mythus Prime Rules Description
K/S Areas indented are described in full in the Advanced Dangerous Journeys
rules.
* Priests receive a customized bundle based on their Patron deity. These are
covered in the Mythos section.
That's it (finally) for this article. More will be coming in future issues,
so be warned!! :)
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Adam's STEEP Incline Adam Mortara (akmortar@midway.uchicago.edu)
Since we know that HPs start off with some STEEP levels in the 40+ range,
(unless they play in Hawkeye's campaign :) I have come up with a very simple
way to limit HPs advancement without giving them extra-meager AP/G portions.
I feel that HPs should be encouraged to improve more than just one K/S, so
aftger 9 sessions I don't have some Hack who's got a 100 STEEP in Combat,
Hand Weapons but hasn't taken any advance in any other K/S.
With this rules modification, I still stick to the 5 AP/session limit on each
K/S. As you can see from the table below, this makes the HP consider
advancing lower-STEEP K/S Areas much more because it is so costly to advance
his higher STEEP K/S.
This method also makesthe system much more logical. It should be harder to
proceed from a "doctorate" level STEEP to a "Nobel-prize winning" STEEP than
it is to grasp the basics of a K/S, and this sytem reflects it, without
hurting the HPs much at all (except those players that want killer warriors!).
============================================================================
MAGICK ITEMS: Here are a couple of nasty little implements. I've used them in
one way or another in my campaigns, and they all work quite well...
I haven't included any kind of background or creation notes for any of
them. I figure, if you like them, include them in your own campaigns, and you
can then determine other information on your own time...
Multiplier: This ornate, jewelled dagger has a surprising effect when thrown.
While in the air, travelling at the target, it magickally splits into four
separate blades. These either all hit or miss, and when they hit each rolls
for Strike Location separately. The dagger also has 5 additional WP.
Backbiter: Somehow, this stiletto knows when it is being used during attacks
which utilize surprise and/or ambushing. If either situation occurs, it will
vibrate quickly and faintly glow dark red. When used during such an attack,
Backbiter subtracts 10 from any Strike Location rolls, and adds one to the
multiplier. This effect only works during the CT that the trap or surprise is
sprung on its victims.
Frostbite: This thin, intricatly carved dagger is made of pure white iron. It
almost looks like a solid white icicle, and when unsheathed, burns with an icy
blue flame. Anyone within a foot or so can feel the cold emanating from the
blade. The dagger has +5 WP, and will do an additional 1D6 Cold PD when used.
The 1D6 is multiplied by a 1D3 Exposure Roll, and is also affected by the
Strike Location roll. Add the two multipliers together to get the final one.
For example, if you hit and roll Vital (x2) and Frostbite gets a x3 Exposure
roll, it'll do 1D6x5 PD.
============================================================================
ENEMIES: I love villains. These guys are especially nasty. I feel sorry for
Adam's players! See my quick note at the end of the article, and keep on
sending them on in!!
Name: Haru Invuln.
Size: Human Cold, Spiritual Attack
Initiative: Human
Move: 92yds/BT Susceptible.
Joss: 0 Chemical (x2)
Dodging Factor: 5%
K/S Areas:
Criminal Activities, Physical 40
Combat, Hand Weapons 35
Combat, Missile Weapons 30
Toxicology 70
Description:
The Haru average about 5'3" in height and appear on this plane as a small
humanoid with bright orange eyes, and a light layer of brown fur. When in
public, they wear dark cloaks and other such clothing to appear human and
hide their appearances. The Haru also have a retractable bone spur in both
of their wrists and both feet which they can use in combat as a natural
weapon.
Game Notes:
The Haru are a race of extra-dimensional assassins, summoned by means of
Black Dweomercraeft to serve. They always operate in groups, the number
determined by the STEEP of the Caster (see below).
Their weaponry consists of glass-bladed daggers and glass-tipped
crossbow bolts filled with their trademark poision, the Black Death, a
sludge-like substance of the darkest color.
Ed. Note: These guys are really tough, esp. with the poison! I'd make either
the Materia Cost a lot higher (x10, say), and/or make each Haru cost far more
Heka to summon (say, 250 or so...). Just my opinion of course, but since I'm
the editor, you all have to hear it! ;-)
============================================================================
FINIS: Okay, well, that's all for now! I hope this wasn't too late for you
all to stay interested, but it's not all my fault! I was sitting around for
a while, begging for submissions. I got enough, and I have some for next
issue, but I am always looking for more! If you don't see your stuff here,
it's on the list for next issue, but with Tom's Prime rules taking up a lot
of space, I didn't want this to go too far.
Next issue, assuming I can get Bill to do a little editing for me, we'll
have his complete listing of all the K/S's he knows of. We'll also probably
have the second part of Tom's Mythus Prime 2nd Edition. I'll be tossing in
a couple of interesting bits of jewellry for your HP's (some good, some real
nasty!). And, there'll be a couple of monsters to toss at them, maybe even
to guard the jewellry! So, see you then!
Now, I'm conducting a little questionnaire. Please do me a favor and
give me simple answers to these questions:
That's it. Remember, no matter _what_ you send to me, I'll put it in. Don't
be shy--that'd be the doom of this periodical. I am loving this idea, and I
really want to continue, but I can't do it all alone (am I sounding like a
broken record??).
Loving Every Minute of It: Hawkeye