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Zoo Tycoon: Marine Mania Formula Spreadsheet by the Compost Heap

Marine Animal Layout (water tank only):


Animal Name Animal Group
Fence Marine Width by Length Fence Cost
Tank Tank Level Cost Per tank Level Tank Cost
Tree See Tree Note Below to understand tree codes Tree Cost
Rock Rock Type Amount of Rocks in exhibit Rock Cost
Shelter Type of Shelter Tank Filter: Yes/No Shelter Cost
Elevtn. See Elevation Note Below Elevation Cost
Animal Number of Animals Cost Per Animal: Animal Cost
What this combination will Total Cost: Total Cost
yield in suitability Cost Per Animal: Total Cost/Number of Animals

Hybrid Animal Layout (part exhibit, part tank)


Animal Name Animal Group
Fence Marine Width by Length + Extra + Exhibit Fence Fence Cost
Terrain See Terrain Key Below Terrain Cost
Tree See Tree Note Below to understand tree codes Tree Cost
Rock Rock Type Amount of Rocks in exhibit Rock Cost
Shelter Type of Shelter Tank Filter: Yes/No Shelter Cost+Tank Filter cost
Toy: Animal Toy Toy Cost
Animal Number of Animals Cost Per Animal: Animal Cost
What this combination will Total Cost: Total Cost
yield in suitability Cost Per Animal: Total Cost/Number of Animals

Animal Name: Name of the Animal

Animal Group: All animals in Marine Mania are classified as "Marine" animals
Fence: All Marine animal formulas are based on square fences, so the width and length values are given. NOTE: the dimension
of your exhibit has NO effect on the animal's suitability. A 1x50 exhibit is just as suitable as a 5x10 exhibit. Fences are
either "Marine" or "Exhibit". The default value of the Marine fence is black bar and glass, and the default exhibit fence is
Iron Bar, however you can enter a different fence cost at the top of the sheet to see how this adjusts exhibit costs on the
formula sheets. The fence costs (and recommended fences for each animal) are listed on the Fence Formulas tab.

Hybrid animals have two fenced in areas: A tank, and an exhibit on land. Hybrid animals have their tank dimensions
listed first, then a number for any additional irregular tank fence that is not in the dimension number, then a number that
represents the exhibit fencing (noted on the formula with an "E.F." next to the number). So a Hybrid Fence that is listed
10 by 5 +4 +8EF has a Tank that is 10 by 5 with a 2 extra units of tank space jutting out (becuase 4 tank fence units would
cover 3 sides of a2 space square). Then there is 8 unis of exhibit fence surrounding the rest of the exhibit. This is a
complicated figure to understand, and it is encouraged to download a sample .zoo file to see exactly how this is made.

Terrain/Tank: BR= Brown Rock/Stone $60.00 per tile


CF= Coniferous Forest $80.00 per tile
D= Dirt $20.00 per tile
DF= Deciduous Forest $80.00 per tile
G= Grass $40.00 per tile
GR= Grey Rock/Stone $60.00 per tile
RF= Rain Forest $50.00 per tile
S= Sand $30.00 per tile
SG= Savannah Grass $70.00 per tile
SN= Snow $100.00 per tile
*Note: the water/sand at the bottom of a tank is already figured into the cost of the fencing/exhibit

If Tank is listed instead of Terrain, the animal listed is a full marine animal. When a tank is built, the default depth is 4
levels. Some animals require higher/lower levels, and if this is the case the level is listed here. An animal that wants a
tank 10 spaces deep needs a level 10 tank, and therefore you need to increase the tank depth 6 levels. The cost per
level differs with tank size, and the cost to increase the depth of the tank listed in listed next to the tank level. Hybrid
animals need to be able to move between their land exhibit and their tank, so the cost to reduce the tank to a level 3 is
already figured into their cost. That way the tank wall is level with their exhibit.

Note: Terrain Calculations in the formulas assume that ALL terrain the exhibit is standing on is unsuitable, and
everything has to be made (so, if you are building an exhibit on an area that already has rainforest for a
rainforest animal, the exhibit cost will be less then the formula's estimated cost for that exhibit).
Note: Terrain Calculations in the formulas assume that ALL terrain the exhibit is standing on is unsuitable, and
everything has to be made (so, if you are building an exhibit on an area that already has rainforest for a
rainforest animal, the exhibit cost will be less then the formula's estimated cost for that exhibit).
Tree: 100% suitability in most animals can only be obtained by using the 'tree trick'. Trees that only take up one
quarter of a square (4 trees to a space) when bunched together on one square, increase suitability but does
not anger the animal. It is important that there are the right amount of trees on the proper number of spaces
to repeat the formulas listed As an example:

It is recommended that when building an exhibit for the olive baboon, that it's favorite tree is the Baobab. When I put
down Baobab's, I can only put 1 tree on each space (due to the Baobab's size). The Olive baboon complains when I put
more then 7 Baobab trees in its exhibit, but with 7 Baobab trees, the suitability is in the low 90's. However, if I use Thorn
Bushes, I can put down 4 of them on their own space, and put 12 thorn bushes in three spaces (4 bushes per space).
The Game counts the 12 thorn bushes as only 3 spaces, so it does not penalize me for having more foilage, but I get
100% suitability. This is due to the way the animal was "made." (This makes sense after reading the APE editor manual).

x/100 # of spaces that have 4 trees/tile (I.e. 3/100 is 12 trees on 3 spaces)


x/75 # of spaces that have 3 trees/tile (I.e. 5/75 is 15 trees on 5 spaces)
x/50 # of spaces that have 2 trees/tile (I.e. 2/50 is 4 trees on 2 spaces)
x/25 # of spaces that has 1 tree/tile (I.e. 7/25 is 7 trees on 7 spaces)
X # of spaces that have "large trees" on them (I.e. baobab 4 is 4 baobab trees on 4 spaces)

*Note: Most Marine animals use trees/foilage that is 1 full unit, as all undersea plants are not subunits.

Rock: Type of Rocks in the exhibit, the rocks are listed line by line

Shelter: In other zoo tycoon games, a shelter does not play a vital role in suitability. However, in Marine Mania, animals that
require a shelter will have a much lower suitability until their preferred shelter is added.

Tank Filter: Most marine animals require a tank filter to achieve consistentantly high suitability. Not using a tank filter will result in the
animal suitability fluxuating 2-4 points, so it is important to impliment a tank filter when needed.

Toy: As with shelters, other zoo tycoon games do not give suitability points for an animals toy, however in
Marine Mania, animals that would like a toy will basically require one to achieve high suitability.
Marine Mania, animals that would like a toy will basically require one to achieve high suitability.

Animal: Number of Animals the exhibit will hold and the cost of each animal. All semi-solitary animal exhibits are built to hold 2
animals. Pack animal exhibits are designed to hold a minimum of 4 animals. Some instances, high suitability levels can
only be achived by building a larger exhibit, so to to make sure you are getting the most bang for your buck, the number
of animals in that exhibit is increased to fit the larger exhibit size.

Note: Some people might criticize the additonal cost involved in making an exhibit that holds two animals when that
animal is perfectly happy alone. Some times, when you are low on space, the larger exhibit is not an option, but
remember these formulas can still help you (just divide everything in the formula in half). Building an exhibit that holds
two animals compared to an individual exhibit is a small cost that is quickly paid back: A 100% suitable exhibit means
very happy animals, very happy animals mean high reproduction chance. When the animals have a baby, the
attractiveness alone will attract twice as many guests to that exhibit, the babies are not seen as taking up space, untill
they are fully grown. When they do become fully grown, you can sell the parents and not have to worry about
repopulating the exhibit.

Suitability:
This is the maximum achieved suitability for that animal. This does not mean that this suitability level can be reached
another way, however these formulas do represent the more cost effective ways to get this suitability level. A highly
suitable exhibit greatly increases animal happiness, which also affects reproduction chance, animal health, affect on
guests, etc. Althought suitability and happiness are related, one does not necessairly mean the other. Animal happiness,
however, is based of many factors, including random variables (some times animals "realize" they are in captivity and
their happiness suffers, which can happen at any time, regardless of other factors). Suitability, however is a static formula
based on what is within the fence walls of the exhibit, and it can be recreated, and repeated. Note: While lack of food
affects animal happiness, it does not affect suitability for the exhibit. A large amount of Poo/pollution DOES affect
suitability, as much as 3 points, so if you are not at the suitability level you want to be, make sure the exhibit gets a raking
by your zookeeper/marine specialist.
Zoo Tycoon Formula Sheet - Default Animals

See the FAQ Sheet (use excel tabs at bottom of screen), to see a key and help info

Change these numbers and the fence cost will update automatically

Marine Fence: 130 /per fence unit Exhibit Fence: 180 /per fence unit

Beluga Marine Bluefin Tuna Marine


Fence Marine 8 by ### 4680 Fence Marine 4 by 10 3640
Tank Level 4 (Default) 0 Tank Level 4 (Default) 0
Tree Tree Kelp 16 2000 Tree Sargassum 6 900
Rock Sm Ocean Flr Rock 32 3200 Rock Sm Ocean Flr Rock 16 1600
Shelter None Tank Filter: Yes 200 Shelter None Tank Filter: Yes 200
Animal 4 850 3400 Animal 8 @ 500 EA 4000
Total Cost: $13,480.00 Total Cost: $10,340.00
Suitability: 100% Cost Per Animal: $3,370.00 Suitability: 100% Cost Per Animal: $1,292.50

Bottlenose Dolphin Marine Elephant Seal Marine


Fence Marine 4 by ### 3640 Fence Marine 7 by 10 +2 +15 E.F. 7380
Tank Level 6 (Up 2) (788/level) 1576 Terrain 10SN, 15GR, 75 Tank(Base Lvl 0) 2500
Tree Tree Kelp 8 1000 Tree Arctic Grass 6/100 2400
Rock Sm Ocean Flr Rock 13 1300 Rock Sm Ocean Flr Rock 18 1800
Shelter None Tank Filter: No 0 Shelter None Tank Filter: Yes 200
Animal 2 1000 2000 Toy Ice Floe 600
Total Cost: $9,516.00 Animal 2 @ 1500 EA 3000
Suitabili 100% Cost Per Animal: $4,758.00 Total Cost: $17,880.00
Suitability: 100% Cost Per Animal: $8,940.00

Giant Squid Marine Great White Shark Marine


Fence Marine 10 by ### 5200 Fence Marine 8 by 10 4680
Tank Level 13 (Up 9) (1190/level 10710 Tank Level 4 (Default) 0
Tree Tube Worm 9 1125 Tree Barnicles 15 1125
Rock Sm Ocean Flr Rock 29 2900 Rock Med Ocean Flr Rock 12 1800
Shelter None Tank Filter: No 0 Sm Ocean Flr Rock 4 400
Animal 2 @ 6000 EA 12000 Shelter None Tank Filter: Yes 200
Total Cost: $31,935.00 Animal 2 @ 2500 EA 5000
Suitability: 98% Cost Per Animal: $15,967.50 Total Cost: $13,205.00
Suitability: 100% Cost Per Animal: $6,602.50

Green Moray Eel Marine Green Sea Turtle Marine


Fence Marine 4 by ### 3640 Fence Marine 8 by 10 4680
Tank Level 8 (Up 4) (788/level) 3152 Tank Level 4 (Default) 0
Tree Sand Dollar 4 440 Tree Sea Grass 21 2100
Rock Sm Ocean Flr Rock 32 3200 Rock Sm Ocean Flr Rock 20 2000
Shelter None Tank Filter: Yes 200 Shelter None Tank Filter: Yes 200
Toy Sunken Log Toy 600 Animal 2 @ 600 EA 1200
Animal 4 @ 800 EA 3200 Total Cost: $10,180.00
Total Cost: $14,432.00 Suitability: 100% Cost Per Animal: $5,090.00
Suitability: 100% Cost Per Animal: $3,608.00
Hammerhead Shark Marine Harbor Porpoise Marine
Fence Marine 4 by ### 3640 Fence Marine 8 by 10 4680
Tank Level 4 (Default) 0 Tank Level 5 (Up 1) (1056/level) 1056
Tree Sea Grass 5 500 Tree Sea Sponge 13 1300
Rock Sm Ocean Flr Rock 26 2600 Rock Sm Ocean Flr Rock 24 2400
Shelter Sunken Ship Tank Filter: Yes 1000 Shelter None Tank Filter: Yes 200
Animal 2 @ 1250 EA 2500 Animal 4 @ 800 EA 3200
Total Cost: $10,240.00 Total Cost: $12,836.00
Suitability: 100% Cost Per Animal: $5,120.00 Suitability: 100% Cost Per Animal: $3,209.00

Humpback Whale Marine Lion's Mane Jellyfish Marine


Fence Marine 8 by ### 4680 Fence Marine 4 by 10 3640
Tank Level 7 (Up 3) (1726/level 5178 Tank Level 12 (Up 8) (788/level) 6304
Tree Sea Star 36 4500 Tree Clambed 3 375
Rock Isle Rock 1 150 Rock Sm Ocean Flr Rock 13 1300
Med Ocean Flr Rock 2 300 Shelter None Tank Filter: Yes 200
Sm Ocean Flr Rock 24 2400 Animal 2 @ 900 EA 1800
Shelter None Tank Filter: Yes 200 Total Cost: $13,619.00
Animal 2 @ 4000 EA 8000 Suitability: 96% Cost Per Animal: $6,809.50
Total Cost: $25,408.00
Suitability: 100% Cost Per Animal: $12,704.00

Mako Shark Marine Manta Ray Marine


Fence Marine 4 by ### 3640 Fence Marine 4 by 10 3640
Tank Level 4 (Default) 0 Tank Level 4 (Default) 0
Tree Divercate Tree Coral 8 1000 Tree Fire Coral 8 1200
Rock Med Ocean Flr Rock 2 300 Rock Sm Ocean Flr Rock 22 2200
Rock Sm Ocean Flr Rock 11 1100 Shelter Sea Cave Tank Filter: Yes 850
Shelter Sunken Ship Tank Filter: Yes 1000 Animal 2 @ 850 EA 1700
Animal 2 @ 1200 EA 2400 Total Cost: $9,590.00
Total Cost: $9,440.00 Suitability: 100% Cost Per Animal: $4,795.00
Suitability: 100% Cost Per Animal: $4,720.00

Mermaid Marine Narwhal Marine


Fence Marine 8 by ### 4680 Fence Marine 8 by 10 4680
Tank Level 4 (Default) 0 Tank Level 5 (Up 1) (1056/level) 1056
Tree Sand Dollar 19 2090 Tree Sea Lettuce 16 1760
Rock Med Ocean Flr Rock 7 1050 Rock Sm Ocean Flr Rock 16 1600
Rock Sm Ocean Flr Rock 1 100 Shelter None Tank Filter: Yes 200
Shelter Sunken Ship Tank Filter: Yes 1000 Animal 2 @ 1200 EA 2400
Animal 4 @ 2000 EA 8000 Total Cost: $11,696.00
Total Cost: $16,920.00 Suitability: 100% Cost Per Animal: $5,848.00
Suitability: 100% Cost Per Animal: $4,230.00

Orca Marine Pacific Octopus Marine


Fence Marine 10 by ### 7280 Fence Marine 8 by 12 5200
Tank Level 8 (Up 4) (1726/level 6904 Tank Level 8 (Up 4) (1184/level) 4736
Tree Sea Weed 15 1500 Tree Sea Sponge 10 1000
Rock Isle Rock 1 150 Rock Sm Ocean Flr Rock 31 3100
Med Ocean Flr Rock 7 1050 Shelter Sea Cave Tank Filter: Yes 850
Sm Ocean Flr Rock 53 5300 Animal 2 @ 900 EA 1800
Shelter None Tank Filter: Yes 200 Total Cost: $16,686.00
Animal 2 @ 2500 EA 5000 Suitability: 100% Cost Per Animal: $8,343.00
Total Cost: $27,384.00
Suitability: 100% Cost Per Animal: $13,692.00

Pacific Walrus Marine Southern Sea Otter Marine


Fence Marine 7 by ### +3 +19 E.F. 8230 Fence Marine 4 by 10 +6 E.F 4720
Terrain 12GR, 36SN, 72 Tank(Base Lvl 0) 4320 Terrain 4GR, 36 Tank(Base lvl 0) 528
Tree Arctic Grass 14/100 5600 Tree Arctic Grass 2/100 800
Rock Med Aquatic Rock 7 1050 Horsetail 3/100 1500
Shelter None Tank Filter: Yes 200 Rock Sm Ocean Flr Rock 12 165
Toy Ice Floe 600 Shelter None Tank Filter: Yes 200
Animal 2 @ 1250 EA 2500 Animal 2 @ 800 EA 1600
Total Cost: $22,500.00 Total Cost: $9,513.00
Suitability: 100% Cost Per Animal: $11,250.00 Suitability: 100% Cost Per Animal: $4,756.50

Sperm Whale Marine Tiger Shark Marine


Fence Marine 13 by ### 8580 Fence Marine 4 by 10 3640
Tank Level 12 (Up 8) (2106/level 16848 Tank Level 8 (Up 4) (788/level) 3152
Tree Stove Pipe Sponge ### 7950 Tree Sea Grass 7 700
Rock Isle Rock 1 1100 Rock Med Aquatic Rock 3 450
Rock Med Ocean Flr Rock 9 81 Sm Ocean Flr Rock 10 1000
Rock Sm Ocean Flr Rock 29 2900 Shelter Sunken ShipTank Filter: Yes 1000
Shelter None Tank Filter: Yes 200 Animal 2 @ 1800 EA 3600
Animal 2 @ 3000 EA 6000 Total Cost: $13,542.00
Total Cost: $43,659.00 Suitability: 100% Cost Per Animal: $6,771.00
Suitability: 100% Cost Per Animal: $21,829.50

West Indian Manatee Marine


Fence Marine 4 by ### 3640
Tank Level 4 (Default) 0
Tree Sea Grass 8 800
Rock Sm Ocean Flr Rock 13 1300
Shelter None Tank Filter: No 125
Animal 2 @ 1100 EA 2200
Total Cost: $8,065.00
Suitability: 100% Cost Per Animal: $4,032.50
The Compost Heap - Fence Formulas

Cost/unit Can be Can be Bash Strength (has Min Life Max Life Fence
of fence Jumped? Climbed? to be > then animals (in (in Life Value
Fence Type bash strength) months) months) (months)
Concrete 200 No No 300 21 53 37
Iron Bar 180 No No 290 20 50 35
Rock (window and non) 150 No Yes 280 20 50 35
Concrete Chain 150 No No 275 20 50 35
Plexiglass 150 No No 270 19 47 33
Wooden Slat (window and non) 110 No Yes 240 19 43 31
Post and Rail 90 No Yes 250 17 43 30
Stick Pole (window and non) 75 No Yes 225 17 43 30
Chain Link 70 No Yes 200 15 37 26

Low Concrete 125 Yes Yes 300 17 43 30


Low Iron Bar 125 Yes Yes 290 17 43 30
Low Rock 125 Yes Yes 280 17 43 30
Low Concrete Chain 125 Yes Yes 275 17 43 30
Low Plexiglass 125 Yes No 270 17 43 30
Low Wooden Slat 85 Yes Yes 240 17 43 30
Low Post and Rail 70 Yes Yes 250 16 40 28
Low Stick Pole 55 Yes Yes 225 16 40 28
Low Chain Link 45 Yes Yes 200 13 33 23
*sorted by Fence Life Value, then Bash Strength
Animals that can use Low fences:

Black Rhinoceros African Warthog Dromedary Camel


African Buffalo American Bison Saltwater Crocodile
Hippopotamus Giant Anteater California Sea Lion
Greater Flamingo Emperor Penguin

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