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Difficulty Difficulty Dice Rolled Reaction Level Difficulty Assistance 2d6 Roll

Level 1 Impossible The character will not help and may attack on site 2
(Hostile) at the slightest provocation
5 Impossible Automatic Failure 2 Very Hard The character isn’t willing to help unless there is 3-4
4 Very Hard 3d20 Keep the (Unfriendly) something significantly in his favor for doing it.
HIGHEST 3 Hard The character doesn’t much care either way and 5-9
3 Hard 2d20 Keep the (Unsure) will help with simple tasks for little reward, but
will not risk their safety or personal property.
HIGHEST 4 Average he character will go out of their way for you 10-11
2 Average 1d20 (Friendly) doing simple tasks for free and even is willing to
1 Easy 2d20 Keep the risk their safety or property for an equal reward.
LOWEST 5 Easy The character is more than willing to help in any 12+
(Helpful) way they can only asking for reward for truly
0 Trivial Automatic Success dangerous tasks.

Weapon Damage Bonus Notes Examples Distance Level Distance


Unarmed +2 Damage Unarmed attacks are one Fists, Kicks, 0 Melee
Difficulty Level harder Headbutts
than normal 1 Short
Light Melee +4 Damage Can use Strength or Dagger, Rapier 2 Medium
Weapon ^ Agility to attack 3 Long
Medium Melee +6 Damage None Axes, Clubs, 4 Very Long
Weapon Swords
Heavy Melee +10 Damage Must use two hands Greataxe, 5+ Extreme
Weapon Greatsword, Weapon Type Long Range Maximum Range
Maul
Light Ranged +2 Damage Can use Perception or Thrown All Melee Melee Melee
Weapon ^* Agility to attack weapons such Light Ranged Short Medium
as Daggers and Medium Medium Long
Darts Ranged
Medium Ranged +4 Damage None Shortbow,
Weapon * Pistol, Blaster Heavy Ranged Medium Very Long
Heavy Ranged +6 Damage Must use two hands Longbow, Riffle,
Weapon * Laser Rifle
Montage Result
Armor Protection Drawback Examples
0 The characters fail at their intended goal and suffer some kind of
Light Reduces all Damage None Leather Armor or Jackets
major setback making further acquisition of their goal harder
Armor by 1
1 The characters fail at their goal losing time and resources.
Medium Reduces all Damage All Agility checks Chain shirt, Bullet Proof Vest
2 The characters succeed at their goal at the cost of time and
Armor by 3 increase difficulty
resources.
by one Difficulty
3 The characters succeed and gain some kind of bonus such as only
Level
costing half the time and resources or additional help to further
Heavy Reduces all Damage All Agility checks Full Plate, SWAT Gear
goals.
Armor by 5 increase difficulty
by two Difficulty
Levels Dramatic Moments Result
0 The character dies during the Dramatic Moment
1 The character does not succeed but survives. They may be
Wound Location Table (-5 Damage) trapped, in a coma, or otherwise unable to interact with the game
1D6 Location Damaged Effect Crippled Effect Destroyed until saved.
Effect 2 The character must make a choice either fail acting as if they had
1 Left Leg Agility checks to defend or dodge Basic Movement Leg is only 1 point or to succeed by betraying an ally (see below)
are one Difficulty Level higher Becomes an action removed 3 The character succeeds, but at a cost such as losing half your
2 Right Leg Agility checks to defend or dodge Basic Movement Leg is current hit points ot becoming wounded.
are one Difficulty Level higher. Becomes an action removed 4 The character succeed unharmed, but just in time
3 Left Arm Checks made using that are one Cannot perform Arm is 5 The character succeeds unharmed and even helps another
Difficulty Level higher actions with that arm removed character in the scene granting them +1 point.
4 Right Arm Checks made using that are one Cannot perform Arm is
Difficulty Level higher actions with that arm removed
5 Ears Perception checks to hear are on You are Deaf Permanent
Difficulty Level higher Deafness
6 Eyes Perception checks to see are one You are Blind Permanent
Difficulty Level higher Blindness

PREZZY CARDHOLDER (order #13385728)

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