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ARMY LISTS

CHAOS DWARFS
— Expansion —
ARMY LISTS

Situated to the east of Worlds Edge Mountains and


the west of the Mountains of Mourn lies the Dark- CHAOS DWARF ARMY
lands: a vast area of exposed rock and dotted with M WS BS S T W I A Ld Int Cl WP Pts
enumerable volcanos and sthrewn with ash. The lands CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9 9
is bathed in near perputal darkness punctated by the
5 HERO 3 5 3 4 4 1 3 2 9 7 9 9 50
flows of lava and the rain of ash from the skies. 10 HERO 3 6 4 4 4 2 3 3 10+1 7 10+1 10+1 90
15 HERO 3 6 4 4 4 3 4 3 10+2 7 10+1 10+1 130
20 HERO 3 7 4 4 5 4 5 4 10+3 7 10+2 10+2 170
The lands is not uninhabited however, countless tribes 25 HERO 3 7 5 5 5 4 5 4 10+3 9+2 10+2 10+2 210
and clans of greenskins: orcs, goblins and snotlings 3 4 4 3 1 9 8+1 9
5 WIZARD 5 3 1 10+1 80
partake in raids against each other and other countless 10 WIZARD 3 5 3 4 4 2 3 1 10+1 9+2 10+1 10+2 120
3 6 3 4 4 3 4 1 10+2 9+2 10+2 10+2 205
enemies in the foothills and basins of the Darklands. 15 WIZARD
20 WIZARD 3 6 4 4 5 4 5 1 10+3 10+3 10+3 10+3 305
25 WIZARD 3 7 5 4 5 4 5 1 10+3 10+3 10+3 10+3 420
Base Size: 20mm x 20mm
The mighiest inhabitants of this realm of darkness is
not the greenskins, but a decendenat of the dwarfs, M WS BS S T W I A Ld Int Cl WP Pts
CHAOS CENTAUR 8 3 4 5 3 2 3 2 7 7 7 7 35
the chaos dwarfs. The product of the last incursion of
Chaos from the north the Chaos Dwarfs have grown 5 HERO 8 4 5 5 3 2 4 3 9 7 7 7 82
strong and multiplied. 10 HERO 8 5 5 5 4 3 4 4 8+1 7 7 7 132
15 HERO 8 5 5 5 4 4 5 4 9+2 7 8+1 8+1 182
20 HERO 8 6 5 5 4 5 5 5 10+3 7 8+1 8+1 232
As the Chaos Dwarfs are not numerous when com- 25 HERO 8 6 6 5 4 5 6 5 10+3 9+1 9+1 9+1 282
Base Size: 25mm x 50mm
pared to other races and thus they have sought out
allies. Being dwarfs they are faboulously weathy and M WS BS S T W I A Ld Int Cl WP Pts
BLACK ORC 4 4 3 4 4 1 2 1 8 5 7 7 7
employ many mercenaries with the promise of riches.
Because of this they field forces of many greenskins 5 HERO 4 5 4 5 4 1 3 2 9 8 7 7 42
to bolster their ranks, something no dwarf would ever 10 HERO 4 6 4 5 5 2
3
3 3 10+1 9+1 7 7 77
112
15 HERO 4 6 4 5 5 4 3 10+2 10+2 8+1 8+1
do showing their further depravity and decend into the 20 HERO 4 7 4 5 5 4 5 4 10+3 10+3 8+1 8+1 147
25 HERO 4 7 5 5 5 4 5 4 10+3 10+3 9+2 9+2 217
twisted whims of Chaos. Base Size: 25mm x 25mm
ARMY LISTS
M WS BS S T W I A Ld Int Cl WP Pts ARMY SELECTION 2
HOBGOBLIN 4 3 2 3 4 1 3 1 7 6 6 6 5
Force Minimum Maximum
5 HERO 4 4 3 4 4 1 4 2 7 6 6 6 30 Rank & File models 1/3 Army’s total PV Whole Army less 1 Hero
10 HERO 4 5 3 4 5 2 4 3 8+1 6 6 6 55
80 Character models 1 Hero 1/2 Army’s total PV
15 HERO 4 5 3 4 5 3 5 3 9+2 6 7+1 7+1  Heroes 1 model 1/2 Army’s total PV
20 HERO 4 6 3 4 5 4 6 4 10+3 6 7+1 7+1 105  Wizards 0 5 models
25 HERO 4 6 4 4 5 4 7 4 10+3 8+2 8+2 8+2 130 Allies 0 1/3 Army’s total PV
Mercenaries 0 1/3 Army’s total PV
5 WIZARD 4 4 2 4 4 1 3 1 7 7+1 7+1 7+1 60 Monstrous Host 0 1/4 Army’s total PV
10 WIZARD 4 4 2 4 4 2 4 1 8+1 8+2 7+1 8+1 85
15 WIZARD 4 5 2 4 5 3 4 1 9+2 8+2 8+2 8+2 155
4 5 3 4 5 4 5 1 9+2 9+3 8+2 9+3 240
CHARACTER MODELS
20 WIZARD
25 WIZARD 4 6 4 4 5 4 6 1 10+3 9+3 9+3 9+3 340
Base Size: 25mm x 25mm

Character models are heroes and wizards. The player


M WS BS S T W I A Ld Int Cl WP Pts may spend up to half of the army’s total points value
ORC 4 3 3 3 4 1 2 1 7 5 7 7 5½
on character models. A Chaos Dwarf army may have
5 HERO 4 4 4 4 4 1 3 2 7 5 7 7 33 up to 35 character models in totaland must have at
10 HERO 4 5 4 4 5 2 3 3 8+1 5 7 7 61 least one Chaos Dwarf character (i.e, the General).
15 HERO 4 5 4 4 5 3 4 3 9+2 5 8+1 8+1 88
20 HERO 4 6 4 4 5 4 5 4 10+3 5 8+1 8+1 116
4 6 4 5 10+3 7+2 9+2 9+2 143
25 HERO 5 4 5 4 General: The army must be led by a General who
5 WIZARD 4 4 3 4 4 1 2 1 7 6+1 8+1 8+1 63 will ve the character model with the highest leader-
10 WIZARD
15 WIZARD
4
4
4
5
3
3
4
4
4
5
2
3
3
3
1
1
8+1
9+2
7+2
7+2
8+1
9+2
9+2
9+2
91
163
ship characteristic.
20 WIZARD 4 5 4 4 5 4 4 1 9+2 8+3 9+2 10+3 251
25 WIZARD 4 7 5 4 5 4 5 1 10+3 8+3 10+3 10+3 353
Base Size: 25mm x 25mm Army standard: The army is allowed one army
standardwhich must be carried by a character model.
M WS BS S T W I A Ld Int Cl WP Pts
GOBLIN 3 4 3 4 4 1 2 1 9 7 9 9 9
Army standards cost 50 points. Hobgoblin standards
are detailed in WFB, pg221.
5 HERO 3 5 3 4 4 1 3 2 9 7 9 9 50
3 6 4 4 4 2 3 3 10+1 7 10+1 90
10 HERO
15 HERO 3 6 4 4 4 3 4 3 10+2 7
10+1
10+1 10+1 130 Points: The points costs given for characters are for a
20 HERO 3 7 4 4 5 4 5 4 10+3 7 10+2 10+2 170 basic unarmored model with a hand weapon. Charac-
25 HERO 3 7 5 5 5 4 5 4 10+3 9+2 10+2 10+2 210
ters should be provided with armament as depicted on
5 WIZARD 3 5 3 4 4 1 3 1 9 8+1 9 10+1 45 the model and selected from the following list. If the
10 WIZARD 3 5 3 4 4 2 3 1 10+1 9+2 10+1 10+2 58
15 WIZARD 3 6 3 4 4 3 4 1 10+2 9+2 10+2 10+2 115 model is carrying a piece of equipment not mentioned
20 WIZARD 3 6 4 4 5 4 5 1 10+3 10+3 10+3 10+3 118 on the table, it may be ignored.
25 WIZARD 3 7 5 4 5 4 5 1 10+3 10+3 10+3 10+3 275
Base Size: 20mm x 20mm
Points per Points per
Alignment: Chaos Dwarfs and boar centaurs are Item
character
model Item
character
model
Chaotic. Orc, goblins, and hobgoblins are Evil.
Close Combat
Weapons War Beasts
Pyschology: Chaos Dwarfs hate dwarfs. Chaos dwarf Additional hand weapon     1
Double-handed weapon      2
Chaos Centaur         250
Chimera            250
beserkers are subject to frenzy. Units of Orcs and Flail             1
Halberd            2
Griffon            200
Manticore           200
Goblins are subject to animosity against other Orc Pike             1
Spear             1
Giant Spider          85
(goblins only)
and Goblin units. Goblins hate Dwarfs and Gnomes Missile
Weapons
Wyvern            180
(not goblins)
and fear units of Elves of more than half their numer- Blunderbuss          2
Crossbow           2
Dragon 1           250
Dragon 2           350
ic strength. Hobgoblins are not subject to animosity Grenades            2
Pistol             2
Dragon 3           450
Dragon 4           550
rules as other goblinoids. Hobgoblins carrying their Throwing axe          1       
Throwing spear         1
Dragon 5           650
Dragon 6           750
standard are subject to frenzy. Winged Dragon         +50

Armour
Shield             1

NOTE: These rules supercede the rules for chaos Light Armour          2
Heavy Armour         3

dwarf associating with goblinoids listed on WFB, Character models are heroes and wizards. The player
p214. may spend up to half of the army’s total points value
on character models. A Chaos Dwarf army may have
up to 35 character models in totaland must have at
least one Chaos Dwarf character (i.e, the General).
ARMY LISTS
3
General: The army must be led by a General who will Wizards
be the character model with the highest leadership The army may contain a maximum of four wizards.
characteristic.
Wizards can act as either champions or independent
Army standard: The army is allowed one army stan- characters. The maximum number of wizards
dardwhich must be carried by a character model. Army available at each level is given below:
standards cost 50 points.
All spells are generated randomly from the appro-
Points: The points costs given for characters are for a priate level of the Battle Magic chart except as noted
basic unarmored model with a hand weapon. Charac- below.
ters should be provided with armament as depicted on
the model and selected from the following list. If the Chaos Dwarf wizards may generate up to one
model is carrying a piece of equipment not mentioned
on the table, it may be ignored. Elemental, one Necromantic, and one Daemonic
spell from each of the levels available to them instead
HEROES of Battle Magic spells of the same level.
The army may contain a maximum of 25 hero models.
The maximum number of heroes available at each level
is given on the table below. Goblin wizards may generate up to one Elemental,
Maximum Availability Points per model
one Necromantic, one Illusionist and up to two Dae-
Chaos Dwarfs monic spells from each of the levels available to them
6 xxxxxxxxxx                          50
6 xxxxxxxxx                            90
instead of Battle Magic spells of the same level.
4 xxxxxxx                           130
3 xxxxxxxx                           170
2 xxxxxxx                        210

Maximum Availability Points per model
Chaos Centaur
6 xxxxxxxxx                          50 Chaos Dwarfs
6 xxxxxxxx                            90 6 xxxxxx                            80
4 xxxxxxx                           130 6 xxxxx                             90
3 xxxxxxxx                           170 4 xxxxxxx                           205
2 xxxxxxxx                           210 3 xxxxx                            305
2 xxxxx                             420
Black Orcs Hobgoblins
6 xxxxxxxxx                          50 6 xxxxxxxxx                          60
6 xxxxxxxx                            90 6 xxxxxxxx                            85
4 xxxxxxx                           130 4 xxxxxxx                           155
3 xxxxxxxx                           170 3 xxxxxxxx                           240
2 xxxxxxxx                           210 2 xxxxxxxx                           340
Hobgoblins Orcs
6 xxxxxxxxx                          50 6 xxxxxxxxx                          63
6 xxxxxxxx                            90 6 xxxxxxxx                            91
4 xxxxxxx                           130 4 xxxxxxx                           163
3 xxxxxxxx                           170 3 xxxxxxxx                           251
2 xxxxxxxx                           210 2 xxxxxxxx                           353
Orcs Goblins
6 xxxxxxxxx                          50 6 xxxxxxxxx                          45
6 xxxxxxxx                            90 6 xxxxxxxx                            58
4 xxxxxxx                           130 4 xxxxxxx                           115
3 xxxxxxxx                           170 3 xxxxxxxx                           188
2 xxxxxxxx                           210 2 xxxxxxxx                           275
Goblins
6 xxxxxxxxx                          50
6 xxxxxxxx                            90
4 xxxxxxx                           130
Generating Spells
3 xxxxxxxx                           170
2 xxxxxxxx                           210
The number of spells available to each level of wiz-
ard is as follows:
Champions
Number of spells at level
Level 5 and 10 heroes must be assigned to specific units
Character level Magic level 1 2 3 4
as leaders, unless designeted as the army standard bearer.
“Hero-leaders” are referred to as champions. Champions 5 1 3 0 0 0
are part of the units the are assigned to an cannot leave it 10 1 6 0 0 0
(see WFB, p93). 15 2 6 3 0 0
20 3 6 3 3 0
25 4 6 3 3 3
Black Orc, Orc, Hobgoblin and Goblin Characters
Champions are normally the same race as their unit,
but Black Orcs may lead any goblinoid units except for
hobgoblins. Orcs may lead any goblinoid unit except for Orc and Hobgoblin wizards follow the rules in WA
Black Orcs. Hobgoblins may only lead Hobgoblin units. p92) for Orcs and WFB p221-222 for Hobgoblins.
Level 15, 20 and 25 heroes may be assigned to specified
units as champions if the player wishes. Alternatively,
they may be left 1as independent characters, free to asso-
ciate with any unit in the normal way (see WFB, p90).
ARMY LISTS
Magic Items for Characters Credits 4
Characters can carry a limited number of magical Compiled and designed by Mark T. Harter-
items - paying the points indicated on the Magic Items 2017. Source material from 3rd Edition War-
Chart (p13). These are paid for from the character hammer Battle, Realms of Chaos: Slaves to
model point allowance and selected from the followi- Darkness and Warhammer Armies.
ung list: Games Workshop - Disclaimer
Any character model may carry one magical This work is completely unofficial and in no
weapon with up to three magical attributes. A way endorsed by Games Workshop Limited.
level 20 character my carry a weapon with up to 40k, Adeptus Astartes, Battlefleet Gothic,
four attributes and a level 25 character may carry Black Flame, Black Library, the Black Library
a weapon with up to five attributes. logo, BL Publishing, Blood Angels, Blood-
quest, Blood Bowl, the Blood Bowl logo, The
Wizards may have up to to three scrolls each. Blood Bowl Spike Device, Cadian, Catachan,
Chaos, the Chaos device, the Chaos logo,
Each scroll may contain up to three different level Citadel, Citadel Device, Cityfight, City of the
one or two spells. Damned, Codex, Daemonhunters, Dark Angels,
Darkblade, Dark Eldar, Dark Future, Dawn of
Up to three character models may wear a single War, the Double-Headed/Imperial Eagle de-
ring with a spell of level one, two, or three. vice, 'Eavy Metal, Eldar, Eldar symbol devic-
es, Epic, Eye of Terror, Fanatic, the Fanatic
logo, the Fanatic II logo, Fire Warrior, the Fire
Up to three character models may be equipped Warrior logo, Forge World, Games Workshop,
with magic armour. Games Workshop logo, Genestealer, Golden
Demon, Gorkamorka, Great Unclean One, GW,
The army standard may have up to two magical GWI, the GWI logo, the Hammer of Sigmar
logo, Horned Rat logo, Inferno, Inquisitor, the
abilities at 100 points each. Inquisitor logo, the Inquisitor device, Inquis-
itor:Conspiracies, Keeper of Secrets, Khem-
ri, Khorne, the Khorne logo, Kroot, Lord of
RANK & FILE Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo,
A minimum of one third of the army’s total points must Necromunda Plate logo, Necron, Nurgle, the
Nurgle logo, Ork, Ork skull devices, Sisters
be spent on rank and file troops. Any unit may be given of Battle, Skaven, the Skaven symbol devices,
a unit standard bearer and/or a musican.Standard bear- Slaanesh, the Slaanesh logo, Space Hulk, Space
ers and musicains must be equipped in exactly the same Marine, Space Marine chapters, Space Marine
way as the rest of the unit. Standard bearers and musi- chapter logos, Talisman, Tau, the Tau caste
cians cost double the points value of a basic trooper. designations, Tomb Kings, Trio of Warriors,
Twin Tailed Comet Logo, Tyranid, Tyrannid,
Tzeentch, the Tzeentch logo, Ultramarines,
Any unit indicated may convert an ordinary standard Warhammer, Warhammer Historical, Warham-
to a magical standard with a single ability. The ability mer Online, Warhammer 40k Device, Warham-
may have a points value up to the amount shown. The mer World logo, Warmaster, White Dwarf, the
specific ability must be chosenand noted down before White Dwarf logo, and all associated marks,
names, races, race insignia, characters, vehi-
the game (see WA, p16). cles, locations, units, illustrations and images
from the Blood Bowl game, the Warhammer
Any unit indicated may convert an ordinary musical world, the Talisaman world, and the Warham-
instrument to a magical instrument with a single ability. mer 40,000 universe are either ®, TM and/or
The ability may have a points value up to the amount © Copyright Games Workshop Ltd 2000-2017,
variably registered in the UK and other coun-
shown and must be chosen and noted down before the tries around the world.
game (see WA, p16).
Used without permission. No challenge to their
Hobgoblins must carry their own standard into bat- status intended. All Rights Reserved to their
tle. Full rules for Hobgoblin standards are detailed on respective owners.
WFB, p221-222. Hobgoblins are not required to display
the standard in a wagon. This superceeds WA, p221.
ARMY LISTS
20-80 CHAOS DWARFS 0-30 CHAOS DWARF CROSSBOWMEN
M M WS BS S T W I A Ld Int Cl WP M M WS BS S T W I A Ld Int Cl WP
5 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9
MODELS PER UNIT: 10-20 MODELS PER UNIT: 10-20
POINTS PER UNIT: 11 POINTS PER UNIT: 14
WEAPONS: HAND WEAPON WEAPONS: CROSSBOW &
HAND WEAPON
ARMOUR: LIGHT ARMOUR ARMOUR: HEAVY ARMOUR

BASE SIZE: 20X20mm BASE SIZE: 20X20mm


CHAOS ATTRIBUTES: D4-3 CHAOS ATTRIBUTES: D4-3

OPTIONS OPTIONS
SHIELDS......................................... 1 DOUBLE HANDED WEAPONS......... 2
HEAVY ARMOUR............................ 1
DOUBLE HANDED WEAPONS........ 2
Chaos Dwarfs have been twisted by their ANY UNIT MAY HAVE: Chaos Dwarf crossbowmen provide
exposure to the darkness. They have the BLUNDERBUSS.......................... 2 lethal missile troopd for their armies in
unforgiving nature of all their face allied the field and siege.
to Khorne’s savagery, making them ONE UNIT MAY HAVE:
MAGIC STANDARD....................50
warriors with few equals. MAGIC INSTUMENT.................. 25

0-20 CHAOS DWARF BESERKERS 0-30 CHAOS DWARF CENTAURS


M M WS BS S T W I A Ld Int Cl WP M M WS BS S T W I A Ld Int Cl WP
BESERKERS 3 4 3 4 4 1 2 1 9 7 9 9 CHAOS CENTAUR 8 3 4 5 3 2 3 2 7 7 7 7
MODELS PER UNIT: 5-10 MODELS PER UNIT: 5-10
POINTS PER UNIT: 8 POINTS PER UNIT: 32
WEAPONS: HAND WEAPON WEAPONS: HAND WEAPON

ARMOUR: LIGHT ARMOUR ARMOUR: NONE

BASE SIZE: 20X20mm BASE SIZE: 25X50mm


CHAOS ATTRIBUTES: D4-3 CHAOS ATTRIBUTES: D6-4

OPTIONS OPTIONS
SHIELDS......................................... 1 SHIELDS......................................... 1
ADDITIONAL HAND WEAPONS...... 1 LIGHT ARMOUR..............................1
DOUBLE HANDED WEAPONS.........2 LANCES...........................................2
THROWING AXE OR SPEAR............1 ADDITIONAL HAND WEAPONS...... 1
With their teeth filed to needle-sharp Half-chaos dwarf, half-beast the chaos DOUBLE HANDED WEAPONS.........2
points, the Beserkers sput blood as they dwarf centaurs are the hard hitting HALBERDS......................................2
scream praises to the dark gods. They mounted troops of the forces of the Chaos FLAILS....................................................1
are subject to all the rules for Berserkers Dwarf host. BOWS......................................................2
given in WFB (p97). ONE UNIT MAY HAVE:
MAGIC STANDARD....................50
MAGIC INSTUMENT.................. 25

The mighty Chaos Dwarf warriors of Dark Lands.


ARMY LISTS
20-80 HOBGOBLIN BOYZ 0-40 HOBGOBLIN WULFBOYZ
M WS BS S T W I A Ld Int Cl WP
HOBGOBLIN
M WS BS S T W I A Ld Int Cl WP
6
HOBGOBLIN 4 3 2 3 4 1 3 1 7 6 6 6 4 3 2 3 4 1 3 1 7 6 6 6
MODELS PER UNIT: 10-30 MODELS PER UNIT: 5-20
POINTS PER UNIT: 5 POINTS PER UNIT: 9
WEAPONS: HAND WEAPON WEAPONS: HAND WEAPON

ARMOUR: NONE ARMOUR: NONE

BASE SIZE: 25X25mm BASE SIZE: 25X50mm


OPTIONS OPTIONS
ANY UNIT MAY HAVE: ANY UNIT MAY HAVE:
SPEARS........................................1 SHORT BOWS...............................1
SHIELDS......................................1 SHIELDS.......................................1
LIGHT ARMOUR..........................2 LIGHT ARMOUR...........................2
ADDITIONAL HAND WEAPONS..1 SPEARS........................................1

Sneaky and distrusted by other greenskins the hobgoblins have turned to the Hobgoblin Wolf Boyz are even more deadly their smaller goblin kin. These sla-
Chaos Dwarfs for protection. Nothing more thab slaves to the nefarious Chaos vering wolves haul their riders about to scout ahead of the Chaos Dwarf host.
Dwarfs the hogblins are none-the-less willing warriors.

0-40 HOBGOBLIN BUSHWACKERS 0-40 HOBGOBLIN BACKSTABBERS


M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
HOBGOBLIN 4 3 2 3 4 1 3 1 7 6 6 6 HOBGOBLIN 4 3 2 3 4 1 3 1 7 6 6 6
MODELS PER UNIT: 10-30 MODELS PER UNIT: 10-30
POINTS PER UNIT: 5 POINTS PER UNIT: 5
WEAPONS: BOW & WEAPONS: HAND WEAPONS
HAND WEAPON
ARMOUR: NONE ARMOUR: NONE

BASE SIZE: 25X25mm BASE SIZE: 25X25mm


OPTIONS OPTIONS
ANY UNIT MAY HAVE: ANY UNIT MAY HAVE:
SHIELDS......................................1 LIGHT ARMOUR..........................2
LIGHT ARMOUR..........................2

Hobgoblins are experts at setting an ambush; hobgoblin bushwackers are the Treachorous and conniving Hobgoblin Backstabbers are always looking to sneay
best of the wretched lot. An arrow in the back of a foe (or another, rival hobgob- up unsuspecting on a foe. They are experts at stealth and misdirection and known
lin) is the pinnacle of skill to a hobgoblin. to mount sudden ambushes. A dagger (or two) in the back is a time-honored
method of dispatching their foes.

0-60 ORC BOYZ 0-40 ORC ARRER BOYZ


M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
ORC 4 3 3 3 4 1 2 1 7 5 7 7 ORC 4 3 3 3 4 1 2 1 7 5 7 7
MODELS PER UNIT: 10-30 MODELS PER UNIT: 10-30
POINTS PER UNIT: 8½ POINTS PER UNIT: 7½
WEAPONS: HAND WEAPON WEAPONS: BOW &
HAND WEAPON
ARMOUR: LIGHT ARMOUR ARMOUR: NONE
& SHIELD

BASE SIZE: 25X25mm BASE SIZE: 25X25mm


OPTIONS OPTIONS
HALBERDS......................................2 SHIELDS..........................................2
SPEARS........................................... 1 LIGHT ARMOUR.............................. 1
ADDITIONAL HAND WEAPONS...... 1
ONE UNIT MAY SUBSTITUTE:
ONE UNIT MAY HAVE: BOWS FOR CROSSBOWS.............2
DOUBLE HANDED WEAPONS....2
MAGIC STANDARD.................. 25

The bulk of the Orc warriors are known in goblinoid society as ‘da Boyz’. Orcs The ‘Arrer boys’ are Orc warriors who favour the bow, or occasionally the cross-
in particular are uncaring as to just who they fight and serve their Chaos Dwarf bow, so they can slay from a safe distance.
overlords out of outright fear.
ARMY LISTS
0-40 BLACK ORCS 0-200 GOBBOS
7 M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
BLACK ORC 4 4 3 4 4 1 2 1 8 5 7 7 GOBLINS 4 2 3 3 3 1 2 1 5 5 5 5
MODELS PER UNIT: 5-20 MODELS PER UNIT: 10-60
POINTS PER UNIT: 9 POINTS PER UNIT: 3
WEAPONS: HAND WEAPON WEAPONS: HAND WEAPON
& JAVELIN
ARMOUR: LIGHT ARMOUR ARMOUR: NONE

BASE SIZE: 25X25mm BASE SIZE: 20X20mm


OPTIONS OPTIONS
SHIELDS......................................... 1 ANY UNIT MAY HAVE:
ADDITIONAL HAND WEAPONS...... 1 SPEARS...........................................½
SHIELDS.........................................½
ONE UNIT MAY HAVE: LIGHT ARMOUR.............................. 1
HALBERDS......................................2
MAGIC STANDARD................... 50 ONE UNIT MAY HAVE:
DOUBLE HANDED WEAPONS.....1
HALBERDS................................. 1

Black Orcs come from the very heart of the Darklands and are the largest and Goblin infantry are often nothing more tban fodder at the hands of their larger
most aggresive goblinoids yet known. Rumours speak of the Black Orcs being brethern; the orcs. This is to say nothing of the cruel Chaos Dwarfs herding them
creations of foul Chaos Dwarf Sorcery. forth to serve as screens and expendable lackies.

0-200 STICKAS 0-4 HOBGOBLIN SPEAR CHUKKAS


M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
GOBLINS 4 2 3 3 3 1 2 1 5 5 5 5 HOBGOBLIN CREW (3) 4 3 2 3 4 1 3 1 7 6 6 6
MODELS PER UNIT: 20-50 WOUNDS
POINTS PER UNIT: 3½ RANGE STRENGTH SAVE MOD. PER HIT
WEAPONS: SHORT BOW &
HAND WEAPON BOLT THROWER 48 ” 5 -2 1D4
ARMOUR: NONE MODELS PER WEAPONS:
UNIT: 1-4 HAND WEAPON

BASE SIZE: 20X20mm ARMOUR:


OPTIONS NONE
ANY UNIT MAY HAVE:
SHIELDS.........................................½
LIGHT ARMOUR.............................. 1

These are goblins archers who prove quite dangerous when deployed in large POINTS (Inc. crew): 37 ½
numbers. Like their larger hobgoblin cousins they prefer to attack the unwary to
make up for their small statures.
In their raids on Cathay to the east of the Dark Lands, the hobgoblins have
aquired the skill to fire these devastating missiles from captured bolt throwers.

0-4 CHAOS DWARF WAR MACHINES 0-4 CHAOS DWARF BAZUKAS


M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
BOAR-CENTAUR 6 4 3 4 4 2 2 1 9 7 9 9 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9

MODELS PER UNIT: 1-4 WEAPONS: RANGE SAVE WOUNDS


DOUBLE-HANDED TEMPLATE STR MOD. PER HIT
WEAPON
POINTS PER UNIT: 50 ARMOUR: HEAVY ARMOUR
& BARDING MORTAR 36” 1” radius 5 -3 D3
MODELS PER UNIT: 1-3

POINTS PER UNIT: 65


WEAPONS: HAND WEAPONS

ARMOUR: LIGHT ARMOUR

CHAOS ATTRIBUTTES: D4-3

BASE SIZE: 20x20mm


CHAOS ATTRIBUTES: D4-3 CREW: 2 CHAOS DWARFS
OPTIONS
BASE SIZE: CREW: 1 BOAR-CENTAUR CREW MAY HAVE:
BOAR-CENTAUR 25x50MM HEAVY ARMOUR..........................2
These awesome war machines by the notorious Chaos Dwarf inventor who also Chaos Dwarfs have the ingenuity of their race, but their inventive minds are tainted
bred the Dwarf Boar Centaurs to crew them. There are two types; the ‘Whirlwind’ with Chaos, and they seek only to serve the chaos gods. See WFB, p114-115.
with rotating flails and scythes, and the ‘Tenderiser’ armed with three enourmous
concussive implements. See WA, P20.
ARMY LISTS
0-4 CHAOS DWARF MORTARS 0-4 CHAOS DWARF MORTARS
M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP 8
CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9
RANGE SAVE WOUNDS RANGE SAVE WOUNDS
TEMPLATE STR MOD. PER HIT TEMPLATE STR
MIN MAX MIN MAX MOD. PER HIT

MORTAR 16” 36” 1” radius 6 -2 D4 MORTAR 16” 36” 1” radius 6 -2 D4


MODELS PER UNIT: 1-4 WEAPONS: MODELS PER UNIT: 1-4
POINTS PER UNIT: 50 HAND WEAPONS
POINTS PER UNIT: 35
CREW: ARMOUR:
2 CHAOS DWARFS LIGHT ARMOUR WEAPONS: HAND WEAPONS

ARMOUR: HEAVY ARMOUR


CHAOS
ATTRIBUTES:
D4-3 CHAOS ATTRIBUTTES: D4-3

OPTIONS BASE SIZE: 20x20mm


BASE SIZE:
20x20mm CREW MAY HAVE: CREW: 2 CHAOS DWARFS
HEAVY ARMOUR......1

Chaos Dwarfs have the ingenuity of their race, but their inventive minds are tainted Chaos Dwarfs have the ingenuity of their race, but their inventive minds are tainted
with Chaos, and they seek only to serve the chaos gods. with Chaos, and they seek only to serve the chaos gods.

Juggernaut
ARMY LISTS

9 SKIRMISHERS MERCENARIES
The following units may operate as skirmishers if Chaos Dwarfs possess fantastical wealth given their
the player wishes. Skirmishing units must be not- rich mines and the tactic of stripping all available
ed down before the battle. The maximum size for resources in an area their raids and hauling the spoils
a skirmishingunit is 15 for foot troops and 10 for back to the Darklands.
mounted troops. See WFB p100 for rules on a
skirmishers. The player of a Chaos Dwarf army may spend up to
one third of the army’s total points on mercenaries.
Maximum number of
Unit Type skirmishing units Mercenaries must be assembled using the Mercenary
Arrer Boyz                      2 Section (WA, p150), and chosen from the following
Gobbos                        2
Stickas                       2 lists:
Hobgoblin Bushwackers                 2
Hobgoblin Wulfboyz                1 (if armed with bows)
Giants  Hobgoblin  Ogres
    Half Orcs

BAGGAGE (see WFB, p102)


Following the chaos dwarf army is a well ogrnazised HOSTS (see WFB, p240)
and disciplined baggage train as befits their dwarven
heritage. Despite their twisted and dark ways, chaos A wizard in a Chaos Dwarf Army may bind a chaotic
dwarfs plan far ahead and haul all the needed pro- host. The player may spend up to one quarter of the
visions and equipment while on campaigns ranging army’s total points on a host. The type of hosts the
across the Old World, Darklands and distant Cathay. player use is listed below, with details of what crea-
The baggage is accompanied by young Chaos Dwarfs tures (and how many) are allowed in the host. The
who have not yet claimed their place in battle, sulk- host must be assembled subject to the rules probided
ing hobgoblins and malformed chaos goblins. Nu- in the Warhammer Bestiary (see WFB, p240).
merous impliments of toture are also included for
extracting information from unwilling captives who Maximum number of
will all too soon be scaraficed to the hungry god of Unit Type skirmishing units
the dwarfs of chaos. 0-1 Chimera                       250
0-2 Cockatrices                    150
0-2 Griffons                      200
A chaos dwarf baggage train is represented by one 0-10 Harpies   15
wagon and 5 followers per 1,000 points in the army. 0-1 Hippogriffs  
0-1 Hydra  
200
200
These have standard Chaos Dwarf profiles with im- 0-1 Jabberwock   200
provised weapons. 0-1 Manticore  
0-2 Wyverns  
200
180
0-1 Gorgon   110

ALLIES
0-5 Dragon Spawn (see Realm of Chaos) 

Chaos Dwarfs are as suspicious as their dwarven kin


and of all other races. Because of this, Chaos Dwarfs
are wary of calling upon allies to fight in their bat-
tles. Most often they will entice chaos allies from the
Chaos Wastes or tribes of Orcs and Goblins that they
have not subjugated for their slaves, powering their
war machine.

The player of a Chaos Dwarf army may spend up to


a third of the army’s total points on allies. The allies
must be assembled using the rules given on pages
126-149 of the Warhammer Armies rulebook. The
player may choose from the following lists:

Chaos Allies Orcs and Goblins

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