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Agency Technician

Traits & Aptitudes Personality


Deftness 3d8 Okay, maybe this is my first field
Shootin’: automatics 3 assignment, but I’m no babe in the
Nimbleness 2d6 woods—you don’t have to worry about
Climbin’ 1 me. I’ve read several after-action
Drivin’ 2 reports back in Denver. I know
Sneak 1 the gist of how things work out
Quickness 3d6 here.
Strength 3d6 Sure I asked for this
Vigor 4d6 assignment!
Cognition 2d10 We don’t get the
Scrutinize 2 chance to participate
Search 2 in many
Knowledge 4d10 investigations in
Academia: occult 3 the SRF. Besides,
Area Knowledge: the opportunity
Denver 2 to field test
Demolitions 1 some of my
Language: English 2 equipment in a
Mad Science 4 real-world
Professional: cryptology 2 environment
Professional: law 2 was just too
Science: engineering 3 much to pass
Science: chemistry 3 up.
Mien 1d6 I’m certain the
Smarts 2d12 modifications I made to
Streetwise 1 the photo-reactive
Tinkerin’ 4 goggles will allow them
Spirit 1d8 to detect cross-
Guts 2 pollination of fibers in a
Wind 14 live environment.
Pace 6 Of course that’s
Edges important! Okay,
Arcane background: maybe not on this
mad science 3 exact investigation,
Belongin’s 3: but in the future I’m
Agency sure it will be.
equipment
Mechanically Quote: “Pay
inclined 1 attention, agent, or
Hindrances you’ll never learn how to
Curious -3 use this equipment!”
Obligation -3: Agency
Tinhorn -2
Gear: Gatling pistol, spare cylinder,
Agency badge & credentials, photo-
reactive goggles, basic tool kit, box
of 50 shells, $100
Cleaner

Traits & Aptitudes Personality


Deftness 2d12 If I’m here, you’ve got problems—big
Shootin’: automatics 4 problems. They don’t waste my
Speed load: pistol 2 particular skills on the run-of-the-mill
Nimbleness 3d8 Event phenomena.
Climbin’ 1 But don’t sweat it. Me and
Fightin’: brawlin’ 4 the rest of the team will
Sneak 3 straighten things out here
Quickness 4d10 just as soon as you tell us
Quick draw: pistol 2 what’s going on.
Strength 4d6 See, we’re kind of
Vigor 3d6 like the Agency’s gun.
Cognition 2d10 Aim us, pull the
Scrutinize 3 trigger, and we make
Search 3 trouble go away.
Knowledge 2d6 Just one last
Academia: occult 3 question: Is there
Area knowledge 2 someplace we can lay
Demolition 2 our hands on a
Disguise 1 case
Language:
English 2
Professional:
law 2
Mien 1d6
Overawe 4
Smarts 3d6 of
Ridicule 2 dynamite?
Streetwise 1 We
Spirit 1d8 didn’t
Guts 4 have
Wind 14 time
Pace 8 to
Edges restock
Belongin’s 3: Agency our
equipment supply
level-headed 5 when our
rank (Agency) 1: orders came
Operative down.
veteran o’ the
Weird West 0 Quote: “There’s
Hindrances nothing to see
Big Britches -3 here. Or at least
Obligation -4: there won’t be in
Agency about 30
cleaner seconds...”
Self righteous -3
Gear: Agency duster (-4 AV), boot knife
in right boot, explosive putty (1 oz),
Gatling pistol, spare cylinder, Agency
badge & credentials, quick-draw
holster, 3 boxes of 50 shells, $175
Medical Researcher

Traits & Aptitudes Personality


Deftness 4d6 Trust me, very little surprises me any
Shootin’: automatics 2 more, young man.
Nimbleness 2d6 Well, to be honest, the time that
Climbin’ 1 cadaver sat up and attacked young
Fightin’: knife 2 Wilson, that was a little...shall we
Sneak 1 say, unexpected.
Quickness 3d6 Nonetheless, I’ve seen
Strength 1d6 corpses diced, sliced,
Vigor 3d6 chopped, grated, and even
Cognition 4d10 sautèed on occasion. I’ve
Scrutinize 2 worked on bodies that
Search 3 were little more than pulp
Knowledge 2d12 and bone splinters held
Academia: occult 3 together in a bag of
Area knowledge 2 skin.
Language: English 2 I worked
Language: Latin 2 battlefield surgery in
Medicine: general 5 Gettysburg, Cold
Medicine: surgery 5 Harbor, and too many
Professional: law 2 other killing grounds
Science: biology 2 to remember.
Science: chemisty 2 Now, since I’ve joined
Mien 1d8 the Agency, I’ve
Persuasuion 2 plunged my arms up to
Smarts 2d10 the elbows into the
Streetwise 1 remains of some
Spirit 3d8 abomination ne’er
Guts 3 dreamt of—even in the
Wind 16 imagination of God
Pace 6 himself, I’d wager.
Edges Now exactly what is
Belongin’s 3: Agency it you expect I’ll find so
equipment “unusual” about this
Keen 3 case?
Strong Stomach 1
Hindrances Quote: “He’s dead,
Curious -3 James—shoot him in the
Obligation -3: Agency head before he gets back
Stubbron -2 up!”
Gear: Gatling pistol, spare
cylinder, Agency badge
& credentials, doctor’s
bag, box of 50 shells,
gold pocket watch, paper and
pencil, $138

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