Deftness 3d8 Okay, maybe this is my first field Shootin’: automatics 3 assignment, but I’m no babe in the Nimbleness 2d6 woods—you don’t have to worry about Climbin’ 1 me. I’ve read several after-action Drivin’ 2 reports back in Denver. I know Sneak 1 the gist of how things work out Quickness 3d6 here. Strength 3d6 Sure I asked for this Vigor 4d6 assignment! Cognition 2d10 We don’t get the Scrutinize 2 chance to participate Search 2 in many Knowledge 4d10 investigations in Academia: occult 3 the SRF. Besides, Area Knowledge: the opportunity Denver 2 to field test Demolitions 1 some of my Language: English 2 equipment in a Mad Science 4 real-world Professional: cryptology 2 environment Professional: law 2 was just too Science: engineering 3 much to pass Science: chemistry 3 up. Mien 1d6 I’m certain the Smarts 2d12 modifications I made to Streetwise 1 the photo-reactive Tinkerin’ 4 goggles will allow them Spirit 1d8 to detect cross- Guts 2 pollination of fibers in a Wind 14 live environment. Pace 6 Of course that’s Edges important! Okay, Arcane background: maybe not on this mad science 3 exact investigation, Belongin’s 3: but in the future I’m Agency sure it will be. equipment Mechanically Quote: “Pay inclined 1 attention, agent, or Hindrances you’ll never learn how to Curious -3 use this equipment!” Obligation -3: Agency Tinhorn -2 Gear: Gatling pistol, spare cylinder, Agency badge & credentials, photo- reactive goggles, basic tool kit, box of 50 shells, $100 Cleaner
Traits & Aptitudes Personality
Deftness 2d12 If I’m here, you’ve got problems—big Shootin’: automatics 4 problems. They don’t waste my Speed load: pistol 2 particular skills on the run-of-the-mill Nimbleness 3d8 Event phenomena. Climbin’ 1 But don’t sweat it. Me and Fightin’: brawlin’ 4 the rest of the team will Sneak 3 straighten things out here Quickness 4d10 just as soon as you tell us Quick draw: pistol 2 what’s going on. Strength 4d6 See, we’re kind of Vigor 3d6 like the Agency’s gun. Cognition 2d10 Aim us, pull the Scrutinize 3 trigger, and we make Search 3 trouble go away. Knowledge 2d6 Just one last Academia: occult 3 question: Is there Area knowledge 2 someplace we can lay Demolition 2 our hands on a Disguise 1 case Language: English 2 Professional: law 2 Mien 1d6 Overawe 4 Smarts 3d6 of Ridicule 2 dynamite? Streetwise 1 We Spirit 1d8 didn’t Guts 4 have Wind 14 time Pace 8 to Edges restock Belongin’s 3: Agency our equipment supply level-headed 5 when our rank (Agency) 1: orders came Operative down. veteran o’ the Weird West 0 Quote: “There’s Hindrances nothing to see Big Britches -3 here. Or at least Obligation -4: there won’t be in Agency about 30 cleaner seconds...” Self righteous -3 Gear: Agency duster (-4 AV), boot knife in right boot, explosive putty (1 oz), Gatling pistol, spare cylinder, Agency badge & credentials, quick-draw holster, 3 boxes of 50 shells, $175 Medical Researcher
Traits & Aptitudes Personality
Deftness 4d6 Trust me, very little surprises me any Shootin’: automatics 2 more, young man. Nimbleness 2d6 Well, to be honest, the time that Climbin’ 1 cadaver sat up and attacked young Fightin’: knife 2 Wilson, that was a little...shall we Sneak 1 say, unexpected. Quickness 3d6 Nonetheless, I’ve seen Strength 1d6 corpses diced, sliced, Vigor 3d6 chopped, grated, and even Cognition 4d10 sautèed on occasion. I’ve Scrutinize 2 worked on bodies that Search 3 were little more than pulp Knowledge 2d12 and bone splinters held Academia: occult 3 together in a bag of Area knowledge 2 skin. Language: English 2 I worked Language: Latin 2 battlefield surgery in Medicine: general 5 Gettysburg, Cold Medicine: surgery 5 Harbor, and too many Professional: law 2 other killing grounds Science: biology 2 to remember. Science: chemisty 2 Now, since I’ve joined Mien 1d8 the Agency, I’ve Persuasuion 2 plunged my arms up to Smarts 2d10 the elbows into the Streetwise 1 remains of some Spirit 3d8 abomination ne’er Guts 3 dreamt of—even in the Wind 16 imagination of God Pace 6 himself, I’d wager. Edges Now exactly what is Belongin’s 3: Agency it you expect I’ll find so equipment “unusual” about this Keen 3 case? Strong Stomach 1 Hindrances Quote: “He’s dead, Curious -3 James—shoot him in the Obligation -3: Agency head before he gets back Stubbron -2 up!” Gear: Gatling pistol, spare cylinder, Agency badge & credentials, doctor’s bag, box of 50 shells, gold pocket watch, paper and pencil, $138