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Initialize engine version: 5.6.

4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4008 MB
Driver: 23.21.13.8871
Begin MonoManager ReloadAssembly
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-UnityScript.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Assembly-UnityScript.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.Networking.dll (this message
is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ProBuilderCore-Unity5.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message
is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity
Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\KDTree.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\KdTreeLib.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\KdTreeLib.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\pb_Stl.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\NSpeex.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\EasyRoads3Dv3.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\EasyRoads3Dv3.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Jboy.Core.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Jboy.Core.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Jboy.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Jboy.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ICSharpCode.SharpZipLib.dll (this message
is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity
Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Mono.Data.Sqlite.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Mono.Data.Sqlite.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Configuration.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Configuration.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Data.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Data.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.EnterpriseServices.dll (this
message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.EnterpriseServices.dll into Unity
Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Security.dll (this message is
harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Security.dll into Unity Child
Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uGameDB.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uGameDB.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uLink.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uLobby.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\uLobby.dll into Unity Child Domain
- Completed reload, in 0.058 seconds
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on uLinkInternalHelper


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader


'Hidden/TerrainEngine/Details/WavingDoublePass' not found
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.
Platform assembly: E:\SteamLibrary\steamapps\common\Survive the
Nights\SurviveTheNights_Win_Data\Managed\Boo.Lang.dll (this message is harmless)
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'DEFERRED' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'DEFERRED' has no vertex
shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Nature/SpeedTree1' - Pass '' has no vertex shader
The referenced script on this Behaviour (Game Object 'Reporter') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Reporter') is missing!

(Filename: Line: 1744)

UnloadTime: 68.695969 ms
Your client version is: 0.0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item name: Sky Dome, Scene: DontDestroyOnLoad, root: Sky Dome


(UnityEngine.Transform), layer: 0, tag: Untagged

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader
(UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.get_DepthBlitCopyMaterial () [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PlayWay.Water.WaterCamera:CreateEffectsCamera(CameraType)
PlayWay.Water.WaterCamera:get_PlaneProjectorCamera()
PlayWay.Water.WaterCamera:SetPlaneProjectorMatrix()
PlayWay.Water.WaterCamera:OnPreCull()

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader
(UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.get_DepthBlitCopyMaterial () [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PlayWay.Water.WaterCamera:CreateEffectsCamera(CameraType)
PlayWay.Water.WaterCamera:get_PlaneProjectorCamera()
PlayWay.Water.WaterCamera:SetPlaneProjectorMatrix()
PlayWay.Water.WaterCamera:OnPreCull()

(Filename: Line: -1)

Platform assembly: E:\SteamLibrary\steamapps\common\Survive the


Nights\SurviveTheNights_Win_Data\Managed\System.Xml.dll (this message is harmless)
Connected to lobby. Will create server list

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader
(UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.get_DepthBlitCopyMaterial () [0x00000] in <filename
unknown>:0
at PlayWay.Water.WaterCamera.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PlayWay.Water.WaterCamera:CreateEffectsCamera(CameraType)
PlayWay.Water.WaterCamera:get_PlaneProjectorCamera()
PlayWay.Water.WaterCamera:SetPlaneProjectorMatrix()
PlayWay.Water.WaterCamera:OnPreCull()

(Filename: Line: -1)

Skipping connect because we're already connected to lobby

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Skipping connect because we're already connected to lobby

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Disconnected from lobby

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ping: Error performing ICMP transmission. Possibly because of a timeout


Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
UnloadTime: 2403.852051 ms
Item name: Sky Dome, Scene: DontDestroyOnLoad, root: Sky Dome
(UnityEngine.Transform), layer: 0, tag: Untagged

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 115012 unused Assets to reduce memory usage. Loaded Objects now: 40353.
Total: 865.227051 ms (FindLiveObjects: 20.237989 ms CreateObjectMapping: 24.623035
ms MarkObjects: 66.273438 ms DeleteObjects: 754.091187 ms)