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Army Special Rules

Mark of Khorne
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts
as having the mark, simply as Khorne Berzerkers squad. This confers +1A (included in all profiles), Fearless and Furious Charge Universal
Special Rules, if the unit may have any of these.

Bloodthirsty
At the beginning of your turn roll a dice. If a 1 or 2 is rolled, the squad /character must move far as possible, direct to the nearest enemy, then it
must run and gets the Fleet special rule and must charge that enemy if able. If the squad /character is in a transport, it must immediately
disembark.

Steel Fury
Dreadnoughts of Khorne are the most fearsome among all iron monstrosities of their kind. Well known for their ground-shaking charges on
enemy lines that even direct hit from krak missile could not stop .To represent this, if the Dreadnought will make a 6” move and then Run it will
be treated as having extra armour for purpose of enemy shooting. In addition if he rolls a 6 when rolling for its sanity, it ignores Crew Stunned
and Crew Shaken results on Vehicle Damage Table to beginning of the next Chaos player turn.

Summoning
Bloodthirster follows the summoning rules for Greater Daemon and Bloodletters of Khorne follows summoning rules for Lesser Daemons,
listed in Codex: Chaos Space Marines.

Armoury of Khorne
Axe of Khorne*
This fearsome axe is gifted to champions of Khorne as a symbol of their deadly and bloody reputation. This is a power weapon which allows its
bearer to make one Attack more for each 6 he rolls To Hit during the combat. This Attacks are resolved immediately.

Bloodfeeder*
Giant broadsword filled with essence of a Bloodletter or other bloodthirsty warp creature, which unleashes its rage during the battle. The
Bloodfeeder is a two-handed power weapon which adds 2D6 to bearers Attacks.
Special Rule:
Daemon weapon: If a 1 is rolled on one of D6’s when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes
an automatic wound on the wielder with no armour save allowed (if two 1 are rolled it is still one wound inflicted).

Banner of Rage
The standard is soaked up with fury and haste of the Blood God himself. Squad with this banner gets +1A .

Brass armour
Forged in depths of Khornes forges, gore-red plates confers to the wearer 2+ Armour Save.

Daemonic Gifts
Great is the power of the Blood God. He turns his most dedicated reapers into beasts, unstoppable killing machines, for they could better satisfy
his blood hunger. This are gifts which his followers can expect:
Daemonic Might (Confers +1S)
Rage of Khorne (Character with this gift is lost in a great fury and bloodlust, he has the Bloodthirsty special rule and can not join a unit that is
not affected by this rule. In addition that character gains D3 Attacks when charging except of 1. If a Skull Champion has this gift, also his
squad is affected, but only he gets D3 Attack bonus when charging)
Collar of Khorne (This amulet grants its bearer and the squad he is with 2+ Invulnerable Save against Force Weapons and wounds caused by
Psychic Powers )

Khornate chainaxe
This axe gives its bearer the Rending Special Rule.

Juggernaut of Khorne
This daemonic machine-beast confers to rider +1S and 1A. This model can not be carried in transports.

*Only one of these can be take for wholel of the army.

Vehicles upgrades
Destroyer
The vehicle is equipped with all manner of spikes, sciling blades, scythed wheels and torture implements. If the vehicle with this upgrade
makes a Tank Shock or Ramming, it causes D6 S6 automatic hits on target. Armour Saves allowed. If the unit declares Death or Glory,
regardless of its result, it takes 2D6 hits. If a Dreadnought of Khorne is equipped with this upgrade, it falls in Blood Rage on roll of 5 and 6.
In addition if a unit assaults this vehicle it must roll a dice for each its model. On a roll of 1 a must take an Armour Save or loses a wound.
HQ
KHARN THE BETRAYER
See Codex: Chaos Space Marines for details.

BLOODTHIRSTER
See Codex: Chaos Daemons for details.

If your army includes at least one HQ choice taken from this army list, you may take up to one Bloodthirster, taken from Codex: Chaos Demons.

DAEMON PRINCE COST: 120pts

WS BS S T W I A Ld Sv
Daemon Prince 8 5 6 5 4 5 5 10 3+

Unit Type: Special Rules: Options:


Monstrous Creature 5+ Invulnerable save May have Wings for 20pts
Daemon Daemonic Might for 15pts
Number/Squad:
Mark of Khorne Collar of Khorne for 25pts
1
Rage of Khorne for 20pts
Brass Armour for 15pts
Wargear:
Daemon Prince always counts as
armed with a single close combat
weapon.

BLOOD LORD COST: 100pts

WS BS S T W I A Ld Sv
Blood Lord 7 5 4 4 3 5 4 10 3+

Unit Type: Options: May take any of the following: May have a Personal Icon for
Infantry May replace close combat - Daemonic Might for 15pts 5pts
weapon with one of the - Rage of Khorne for 20pts
Number/Squad: - Collar of Khorne 25pkt
following: May replace power weapon
1 - Khornate chainaxe for with one of the following:
May take one of the following:
10pts - Khornate chainaxe for free
- Jump Pack/Wings for 20pts
Wargear: - Power weapon for 15pts - Power fist for 10pts
- Bike for 30pts
Power Armour - Power fist for 25pts - Single lightning claw for 10pts
- Juggernaut of Khorne for
Bolt pistol - Single lightning claw for 25pts - Axe of Khorne 15pts
30pts
Close combat weapon - Axe of Khorne 25pts - Bloodfeeder for 25pts
Frag grenades - Pair of lightning claws for
May instead replace all wargear
Krak grenades 30pts May take any of the following:
with terminator armour, twin- - Daemonic Might for 15pts
(replaces also the bolt pistol)
linked bolter and power weapon - Rage of Khorne for 15pts
Special Rules: - Bloodfeeder for 40pts
for 30pts. In this case may only - Blessing of the Blood God
Independent Character
May be given a Brass Armour for chose options from the 25pkt
5+ Invulnerable save
following list:
Mark of Khorne 15pts
May replace twin-linked bolter
May replace twin-linked bolter and power weapon with a pair
May take any of the following:
with a combi-weapon for 5pts of lightning claws for 10pts.
- Melta Bombs for 5pts
- Personal Icon for 5pts
ELITES
CHOSEN OF BLOOD COST: 23pts each

Pts/Model WS BS S T W I A Ld Sv
Chosen 23 5 4 4 4 1 4 2 10 3+

Skull Champion +10 5 4 4 4 1 4 3 10 3+

Unit Type: Character: Options: Replace close combat


Infantry One model may be upgraded Any models may be given any weapon with one of the
to a Skull Champion for 10pts. of following: following:
Number/Squad: If the unit is 8 or 16 man - melta bombs for 5pts per - Power weapon for 15pts
5-20 strong then one model may be model - Lightning claw for 25pts
upgraded to a Skull Champion - Power fist for 25pts
Wargear: for free. Any models may replace their
Power Armour close combat weapon with a Or replace bolt pistol and
May take one of the
Bolt pistol following: khornate chainaxe for 5pts per close combat weapon
Frag grenades - Daemonic Might for 15pts model. with a pair of lightning
Krak grenades - Rage of Khorne for 15pts claws for 20pts per
- Blessing of the Blood God model.
Close combat weapon Up to five models may chose
25pkt
one of the following options:
Special Rules: Transport:
Icon: The squad may have a
Bloodthirsty Either replace bolt pistol with
One model may be given a Chaos Rhino dedicated
Mark of Khorne a plasma pistol for 15pts
Banner of Rage for 25pts. transport vehicle.

KHORNE TERMINATORS COST: 36pts each

Pts/Model WS BS S T W I A Ld Sv
Khorne Terminator 36 5 4 4 4 1 5 3 10 2+
Skull Champion +10 5 4 4 4 1 5 4 10 2+

Unit Type: Character: Options: Any model may replace twin-


Infantry Any model may be upgraded Any model may replace their linked bolter and power weapon
to a Skull Champion for 10pts. power weapon with one of the with a pair of lightning claws for
Number/Squad: If the unit is 8 man strong following: 10pts per model.
3-10 then one model may be - Khornate Chainaxe for free
upgraded to a Skull Champion - Lightning claw for 10pts One model may replace twin-
Wargear: for free. - Power fist for 10pts linked bolter with one of the
Terminator Armour - Chainfist for 15pts following:
Power weapon May take one of the following: - heavy flamer for 5pts.
Twin-linked Bolter - Daemonic Might for 15pts Any model may replace their - reaper autocannon for 25pts
- Rage of Khorne for 20pts twin-linked bolter with combi
Special Rules: - Blessing of the Blood God 25pkt weapon for 5pts per model.
If the unit is in full strength (10
Mark of Khorne
man strong) then a second model
Transport:
may replace hist twin-linked bolter
The squad may have a Chaos Land
with one of the weapons above.
Rider dedicated transport.
ELITES
POSSESSED BERZERKERS COST: 28pts each

Pts/Model WS BS S T W I A Ld Sv
Possessed 30 5 4 5 4 1 4 3 10 3+
Possessed Champion +10 5 4 5 4 1 4 4 10 3+

Unit Type: Special Rules: May take one of the following:


Infantry 5+ Invulnerable save - Daemonic Might for 15pts
Power weapon - Rage of Khorne for 15pts
Number/Squad: Bloodthirsty - Blessing of the Blood God 25pkt
5-20 Mark of Khorne Icon:
One model may be given a personal icon for
Wargear: Character: 5pts.
Power Armour One model may be upgraded to a Noise
Possessed count as equipped with a Champion for 10pts. Transport:
single close combat weapon. If the unit is 8 or 16 man strong then one The squad may have a Chaos Rhino dedicated
model may be upgraded to a Skull transport vehicle.
Champion for free.

DREADNOUGHT OF KHORNE COST: 120pts

Armour
WS BS S F S R I A
Dreadnought 5 4 6 12 12 10 4 5

Unit Type: Options:


Vehicle (Walker) One arm may be re-armed with one of the following (this will
decrease dreadnoughts Attacks by 1):
Wargear: - Multi-melta for free
Smoke launchers - Twin-linked heavy bolter for 5pts
Searchlights - Plasma cannon for 5pts
Two dreadnought close combat weapon incorporating a twin- - Twin-linked lascannon for 25pts
linked bolter in one arm.
A single twin-linked bolter may be upgrade to a heavy flamer for
Special Rules: 5pts each.
Crazed
Steel Fury The other close combat arm (along with its twin-linked bolter) may be
Mark of Khorne replaced with a missile launcher for no additional cost. This will reduce
dreadnoughts Attacks by 1 and if the other arm is a range weapon, it is
no longer armed with dreadnought close combat weapon

May have extra armour for 15pts

May be equipped with destroyer for 20pts.


TROOPS
KHORNE BERZERKERS COST: 21pts each

Pts/Model WS BS S T W I A Ld Sv
Berzerker 21 5 4 4 4 1 4 2 9 3+

Skull Champion +15 5 4 4 4 1 4 3 10 3+

Unit Type: Character: He may replace his bolt Options:


Infantry One model may be pistol with a plasma pistol Up to two Berzerkers may
upgraded to a Skull for 15pts replace their bolt pistols
Number/Squad: Champion for 15pts. with plasma pistols for
5-20 If the unit is 8 or 16 man He may be given melta 15pts per model.
strong then one model bombs for 5pts
Wargear: Transport:
may be upgraded to a Skull
Power Armour Champion for free. Icon: The squad may have a
Bolt pistol One model may be given a Chaos Rhino dedicated
Frag grenades He may replaces his close personal icon for 5pts. transport vehicle.
Krak grenades combat weapon with one
Close combat of the following:
weapon - Khornate chainaxe for
10pts
Special Rules: - Power weapon for
Mark of Khorne 15pts
- Power fist for 25pts

BLOODLETTERS OF KHORNE
See Codex: Chaos Daemons for details.

If your army includes at least two Khorne Berzerkers squads, then you may add up to three Bloodletters of Khorne units, taken from Codex:
Chaos Demons, for each Khorne Berzerkers squad included in the army.
If the unit is 8 or 16 man strong, it gets +1 to rolling for arriving from reserves.

CHAOS RHINO COST: 35pts

Armour
BS F S R
Chaos Rhino 4 11 11 10

Unit Type: Fire Points: Options: Transport:


Vehicle (Tank) 1 Dozer Blades for 5pts Chaos Rhino can carry up to 10
Extra armour for 15pts models.
Wargear: Access Points: Daemonic Possession for 20pts Models in terminator armour
Twin-lined bolter 3 – side and rear hatches Destroyer for 20pts and summoned daemons can
Smoke launchers One of the following pintle mounted not be transported, even if
Searchlights Special Rules:
weapons: they are infantry.
Repair
- Twin-linked bolter for 5pts
- Combi weapon for 10pts
- Havoc launcher for 15pts
FAST ATTACK
BLOOD HOUNDS BIKERS COST: 36pts each

Pts/Model WS BS S T W I A Ld Sv
Biker 36 5 4 4 4(5) 1 4 2 9 3+

Skull Champion +15 5 4 4 4(5) 1 4 3 10 3+

Unit Type: Character: Icon:


Bikes One model may be upgraded to a Skull One model may be given a personal icon for
Champion for 15pts. 5pts.
Number/Squad: If the unit is 8 man strong then one model
3-10 may be upgraded to a Skull Champion for Options:
free. Up to two Bikers may replace their bolt pistols
Wargear:
with plasma pistols for 15pts.
Power Armour
He may replaces his close combat
Bolt pistol weapon with one of the following: Up to two Bikers may replace their close
Frag grenades - Khornate chainaxe for 10pts combat weapons with khornate chainaxes for
Krak grenades - Power weapon for 15pts 10pts.
Close combat weapon - Power fist for 25pts
Chaos bike with twin-linked bolter
He may be given melta bombs for 5pts
Special Rules:
Mark of Khorne

SPAWN OF KHORNE COST: 45pts each

WS BS S T W I A Ld Sv
Spawn 4 0 6 5 3 3 D6+1 10 -

Unit Type: Special Rules: Mark of Khorne


Beast Rage
Slow and purposeful
Number/Squad: Mindless
1-3

You can include any number of Spawns of Khorne units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT
0-1 CHAOS PREDATOR COST: 70pts

Armour
BS F S R
Noise Marines Predator 4 13 11 10

Unit Type: Options: Take side sponsons with heavy Destroyer for 20pts
Vehicle (Tank) Upgrade the turret’s bolters for 30pts, or lascannons One of the following pintle
autocannon to twin- for 60pts mounted weapons:
Wargear: linked lascannon for Dozer Blades for 5pts - Twin-linked bolter for
Turret-mounted autocannon 35pts Extra armour for 15pts 5pts
Smoke launchers Daemonic Possession for 20pts - Combi weapon for 10pts
Searchlights - Havoc launcher for 15pts

0-1 CHAOS VINDICATOR COST: 125pts

Armour
BS F S R
Chaos Vindicator 4 13 11 10

Unit Type: Wargear: Options: One of the following pintle


Vehicle (Tank) Hull-mounted demolisher cannon Extra armour for 15pts mounted weapons:
Smoke launchers Daemonic Possession for 20pts - Twin-linked bolter for 5pts
Searchlights Destroyer for 20pts - Combi weapon for 10pts
Dozer blades - Havoc launcher for 15pts

KHORNE DEFILER COST: 160pts

Armour
WS BS S F S R I A
Defiler 4 3 6 12 12 10 3 4

Unit Type: Battle cannon Special Rules: - Close combat arm (+1 Attack) for free
Vehicle (Walker) Reaper autocannon Fleet - Havoc launcher for 5pts
Twin-linked heavy flamer Mark of Khorne Reaper autocannon may be replaced by
Wargear: ode of the following:
Daemonic Possession
Two dreadnought close combat Options: - Twin-linked heavy bolter for free
Smoke launchers
weapons (extra attacks included The heavy flamer may be - Close combat arm (+1 Attack) for free
Searchlights
in profile) replaced with on of the - Twin-linked lascannon for 20pts
following:

CHAOS LAND RAIDER COST: 220pts

Armour
BS F S R
Land Raider 4 14 14 14

Unit Type: One of the following pintle Transport:


Vehicle (Tank) Smoke launchers mounted weapons: Ten models.
Searchlight - Twin-linked bolter for 5pts Models in terminator armour
Wargear: - Combi weapon for 10pts counts as two models.
Options:
Two sponson-mounted - Havoc launcher for 15pts Summoned daemons can not be
Dozer Blades for 5pts
twin-linked lascannons transported, even if they are infantry
Extra armour for 15pts
One hull-mounted twin-linked heavy bolter
Daemonic Possession for 20pts
Destroyer for 20pts