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Beneficial UPP Stat DMs

Melee Weapons – Strength (STR) Requirements for Penetration Bonus END = Number of strikes
Any Wpn to hit Req’d DEX = 7 6 - → - 1 9+→+1 11 + → + 2 14 + → + 3

Weapon Req’d STR DM if less Advantage DM (Pen) Weak Blow1

Hands 6 -2 9 +1 -2
Club 5 -4 8 +2 -1
Dagger 4 -2 8 +2 -2
Blade 5 -2 9 +1 -2
Foil 5 -1 10 +1 -2
Cutlass 6 -2 11 +2 -4
Sword 5 -2 10 +1 -3
Broadsword 8 -4 12 +2 -4
Bayonet2 5 -2 9 +2 -2
Spear/Javelin 5 -1 9 +2 -3
Pike2/Lance 7 -3 10 +2 -3
Halberd2 6 -2 10 +2 -3
Cudgel 5 -1 8 +2 -2
Greatsword2 9 -5 14 +2 -5
Mace/Flail2 8 -1 12 +2 -4
Morning Star2 9 -5 14 +2 -5
Axe 7 -2 11 +2 -4
Quarter Staff2 6 -4 9 +2 -4
Great Axe2 9 -5 14 +2 -5

NOTES: 1 = Weak blow if over END number; 2 = Two Handed

Bow Weapons – Dexterity (DEX) Requirements to hit


Any Wpn to Pen Req’d STR = 7 6-→-1 9+→+1 11 + → + 2 13 + → + 3

Weapon Req’d DEX DM if less Advantage DM (to Hit)

Sling 4 -2 11 +1
Short Bow 6 -2 10 +1
Long Bow 8 -3 11 +2
Lgt Cross 5 -2 9 +1
Med Cross 6 -2 11 +1
Hvy Cross 7 -2 8 +1
Repeating Cross 7 -3 10 +2
Pistol Cross 8 -3 11 +2

Explosives – Dexterity (DEX) Requirements to hit


Distance Req’d STR = 7 6-→-1 9+→+1 11 + → + 2 13 + → + 3

Item Req’d DEX DM if less Advantage DM (to Hit)

Hand Grenade 5 -2 11 + 1/ two > 10 squares


Satchel 4 -2 9 ditto 5 squares
Beneficial UPP Stat DMs
Pistols – Dexterity (DEX) Requirements to hit

Weapon Req’d DEX DM if less Advantage DM (to Hit)

Body 8 -3 11 +1
Snub (ØG) 7 -2 10 +1
Blaster (AW) 7 -2 10 +1
Anagun (NL) 8 -2 11 +1
Auto 7 -2 10 +1
Revolver 7 -2 9 +1
Target 8 -2 11 +1
Machine 8 -2 11 +1
Gauss 9 -2 12 +1
Wippet Gun 7 -2 11 +1
LPL – NLL 8 -3 11 +2
Laser 8 -3 11 +2

Long Arms – Dexterity (DEX) Requirements to hit

Weapon Req’d DEX DM if less Advantage DM (to Hit)

Carbine 5 -1 9 +1
Assault Rifle * 5 -1 8 +2
ACR * 6 -2 8 +2
Rifle * 6 -2 8 +2
Auto Rifle * 7 -2 10 +2
SMG 6 -2 9 +2
Shotgun 4 -1 9 + 1/ two >
Auto Shotgun 6 -1 11 +1
Laser Rifle 7 -3 11 +2
Laser Carbine 6 -3 10 +2
Gauss * 7 -2 10 +2
Aclrtr Rfl (ØG) 6 -1 9 +1
LAG/LMG 7 -2 10 +2 STR 9 → -2
Concussion (NL) 8 -2 11 +2
Incendiary 8 -2 11 +2
Blast (AW) 8 -2 11 +2
Spigot Grenade * as wpn * as wpn * as wpn * as wpn
Attached GL * as wpn * as wpn * as wpn * as wpn
Grenade Lnchr† 8 -3 11 +1
† includes Auto and RAM (Rocket Assisted) versions

High Energy Weapons – Dexterity (DEX) requirements to hit – STR Requirement for Non-BD‡ = 10 +

Plasma 12‡ 8 -2 11 +1 ‡ -1/ two <


Plasma 13 (BD) 7 -1 10 +1
Plasma 14‡ 8 -2 11 +1 ‡-1/ two <
Fusion 14 (BD) 7 -1 10 +1
Fusion 15‡ 8 -2 11 +1 ‡-1/ two <

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