Вы находитесь на странице: 1из 57

Republic of the Philippines

SULTAN KUDARAT STATE UNIVERSITY


Kalamansig Campus
Kalamansig, Sultan Kudarat

WORKBOOK IN CS 113
BASIC SOFTWARE & INTERNET APPLICATION

Compiler:

EDUARDO S. LEQUIGAN, JR.


COS Faculty
TOPIC:

Introduction:

Today’s world is an information-rich world and it has become a


necessity for everyone to know about computers. Purpose of this is to
introduce about computer and its fundamentals.

Learning outcomes:

At the end of the lesson the students must have:

1. Explained the functions of the computer system.


2. Recognized the computing functionalities.
3. Determined the Advantages and Disadvantages Computer System.

ACTIVATING PRIOR KNOWLEDGE:


Activity 1: Recall and Pick Me

Directions: a.) Recall the parts of the computer system.


b.) Write the parts of the computer system in the column B.

Items (A) Answer (B)


1. Monitor 1.
2. Keyboard 2.
3. Mouse 3.
4. Printer 4.
5. Picture phone 5.
6. Scanner 6.
7. Scanning device 7.
8. Wand reader 8.
9. Plotter 9.
10. Speech synthesizer 10.
11. Sensor 11.
12. Smart card 12.
13. Hardisk Drive 13.
14. System Unit 14.
15. Headset 15.
16. Video camera 16.
Activity 2: Arrange pictures.
Directions: a.) Arrange the following parts of the computer.
b.) Label each parts.

SETTING THE CONTENT:


In the next couple of meetings, we shall explore many things of
determining the basic of computer system.

1. What is computer system and its functions?

- Computer is an advanced electronic device that takes raw data as


input from the user and processes it under the control of set of
instructions (called program), gives the result (output), and saves it
for the future use.

2. What are the elements of the computer system?


Hardware Software Peopleware
•Input Devices •Programs •User
•Output devices •Utilities •End-user
• Internal Components •Operating system
•Drivers
•etc.

3. Determined the brief history of computer.

LEARNING ACTIVITY SEQUENCES:


This covers a foundational understanding of computer hardware,
software, operating systems, peripherals etc. along with how to get the most
value and impact from computer technology.

Definition
Computer is an electronic data processing device which

 accepts and stores data input,


 processes the data input, and
 Generates the output in a required format.

Functionalities of a computer

Any digital computer carries out five functions in gross terms:

 Takes data as input.


 Stores the data/instructions in its memory and use them when required.
 Processes the data and converts it into useful information.
 Generates the output
 Controls all the above four steps.
ADVANTAGES

Following list demonstrates the advantages of computers in today's


arena.

High Speed
 Computer is a very fast device.
 It is capable of performing calculation of very large amount of data.
 The computer has units of speed in microsecond, nanosecond, and
even the picosecond.
 It can perform millions of calculations in a few seconds as compared
to man who will spend many months for doing the same task.

Accuracy
 In addition to being very fast, computers are very accurate.
 The calculations are 100% error free.
 Computers perform all jobs with 100% accuracy provided that correct
input has been given.

Storage Capability
 Memory is a very important characteristic of computers.
 A computer has much more storage capacity than human beings.
 It can store large amount of data.
 It can store any type of data such as images, videos, text, audio and
many others.

Diligence
 Unlike human beings, a computer is free from monotony, tiredness and
lack of concentration.
 It can work continuously without any error and boredom.
 It can do repeated work with same speed and accuracy.
Versatility
 A computer is a very versatile machine.
 A computer is very flexible in performing the jobs to be done.
 This machine can be used to solve the problems related to various
fields.
 At one instance, it may be solving a complex scientific problem and
the very next moment it may be playing a card game.

Reliability
 A computer is a reliable machine.
 Modern electronic components have long lives.
 Computers are designed to make maintenance easy.

Automation
 Computer is an automatic machine.
 Automation means ability to perform the given task automatically.
 Once a program is given to computer i.e., stored in computer
memory, the program and instruction can control the program
execution without human interaction.

Reduction in Paper Work


 The use of computers for data processing in an organization leads to
reduction in paper work and results in speeding up a process.
 As data in electronic files can be retrieved as and when required, the
problem of maintenance of large number of paper files gets reduced.

Reduction in Cost
 Though the initial investment for installing a computer is high but it
substantially reduces the cost of each of its transaction.

DISADVANTAGES

Following list demonstrates the disadvantages of computers in today's arena

No I.Q
 A computer is a machine that has no intelligence to perform any task.
 Each instruction has to be given to computer.
 A computer cannot take any decision on its own.

Dependency
 It functions as per a user’s instruction, so it is fully dependent on human
being

Environment
 The operating environment of computer should be dust free and
suitable.
No Feeling
 Computers have no feelings or emotions.
 It cannot make judgment based on feeling, taste, experience, and
knowledge unlike a human being.

Elements of the Computer System


Hardware Software Peopleware
•Input Devices •Programs •User
•Output devices •Utilities •End-user
• Internal Components •Operating system
•Drivers
•etc.

Brief History of the Computer

Computers and computer applications are on almost every aspect of our


daily lives. As like many ordinary objects around us, we may need clearer
understanding of what they are. You may ask "What is a computer?" or "What
is a software", or "What is a programming
language?" First, let's examine the
history.

1. The history of computers


starts out about 2000 years
ago in Babylonia
(Mesopotamia), at the birth
of the abacus, a wooden
rack holding two horizontal

wires with beads strung on them.

2. Blaise Pascal is usually credited for building


the first digital computer in 1642. It added numbers
entered with dials and was made to help his father,
a tax collector. The basic principle of his calculator
is still used today in water meters and modern-day
odometers.

This first mechanical calculator, called the


Pascaline, had several disadvantages. Although
it did offer a substantial improvement over
manual calculations, only Pascal himself could
repair the device and it cost more than the
people it replaced! In addition, the first signs of
technophobia emerged with mathematicians
fearing the loss of their jobs due to progress.
3. A step towards automated computing was
the development of punched cards, which were
first successfully used with computers in 1890 by Herman Hollerith and
James Powers, who worked for the US. Census Bureau. They developed
devices that could read the information that had been punched into
the cards automatically, without human help.

4. These advantages were seen by commercial companies and soon led


to the development of improved punch-card using computers created
by International Business Machines (IBM), Remington (yes, the same
people that make shavers), Burroughs, and other corporations. These
computers used electromechanical devices in which electrical power
provided mechanical motion -- like turning the wheels of an adding
machine. Such systems included features to:
o feed in a specified number of cards automatically
o add, multiply, and sort
o feed out cards with punched results

5. The start of World War II


produced a large need for
computer capacity, especially for
the military. New weapons were
made for which trajectory tables
and other essential data were
needed. In 1942, John P. Eckert,
John W. Mauchly, and their
associates at the Moore school of
Electrical Engineering of University of
Pennsylvania decided to build a high - speed electronic computer to
do the job. This machine became known as ENIAC (Electrical
Numerical Integrator And Calculator)

6. The size of ENIAC’s numerical "word" was 10 decimal digits, and it could
multiply two of these numbers at a rate of 300 per second, by finding
the value of each product from a multiplication table stored in its
memory. ENIAC was therefore about 1,000 times faster than the
previous generation of relay computers. ENIAC used 18,000 vacuum
tubes; about 1,800 square feet of floor space, and consumed about
180,000 watts of electrical power. It had punched card I/O, 1 multiplier,
1 divider/square rooter, and 20 adders using decimal ring counters,
which served as adders and also as quick-access (.0002 seconds) read-
write register storage. The executable instructions making up a
program were embodied in the separate "units" of ENIAC, which were
plugged together to form a "route" for the flow of information.
7. Early in the 50’s two important engineering discoveries changed the
image of the electronic - computer field, from one of fast but
unreliable hardware to an image of relatively high reliability and even
more capability. These discoveries were the magnetic core memory
and the Transistor - Circuit Element. These technical discoveries quickly
found their way into new models of digital computers. RAM capacities
increased from 8,000 to 64,000 words in commercially available
machines by the 1960’s, with access times of 2 to 3 MS (Milliseconds).

8. Many companies, such as Apple Computer and Radio Shack,


introduced very successful PC’s in the 1970's.

CHECKING FOR UNDERSTANDING:


Activity 2: Determine the function of the computer.

Directions: Fill in the graphic organizer below with the proper computer
functionalities.

Activity 3: Group Discussion

Directions: Group yourselves into two (2), Group A (Computer


Advantages) and Group B (Computer Disadvantages).Each
group shall appoint a leader to facilitate the activity.

Deliberate among members the different items listed below.


Used powerpoint presentation to present it creatively.

Advantages (Group A) Disadvantages


Activity 4: Knowing your COMPUTER.

Directions: Based on the advantages and disadvantages presented.


Kindly tell me about computer in educational purpose.

ACRONYM Meaning
C
O
M
P
U
T
E
R

PRACTICE AND APPLICATION:

Activity 5: WORD SEARCH.

Direction: Examine carefully the table BEFORE going through


answering the word search. ONLY computer terminologies will be accepted.
Draw an arrow line right from the beginning of the word. Write your answers
on the test booklet provided.

L I B A T K A S A H Y C A D E
E K E Y B O A R D D R T O E S
D E S K T O P T Y D F R O L L
A G A P C U N G G O Y L Y E R
S H E L L O P E N S I D E T K
F D S A V E M I N O M T U E G
G H K A P A L P O F O N T U M
S A A E D A I D U P I S O T O
H O T R I S H I F T H I O P U
J C F I D P P W S X E Z F G S
K V D T F W V E C H J R L O E
L B U I W G A Z A Y T R E Q P
M N Q Z X A A R A K S M I O P
E S C A P E R T E W E N T E R
N M T G H T G E T Y I R H J N
U S B D F G T A B S A D F A C

Activity 6: Recalling Memories.


Direction: Read carefully each statement before going through answering it.

1. Produce hardcopy
2. Display the output through the grid called pixel.
3. Perform arithmetic & logical operations.
4. Electronic machine used to process billions of bytes per seconds
5. Touchable part of the system
6. The most important elements of the computer system.
7. The untouchable elements of the computer
8. Use to input data into the system using different keys.
9. Sound output device
10. Hot pluggable device
11. Primary memory of the system
12. Device used to navigate/move around the system
13. Voltage regulator of the computer system
14. Human behavior applied to a machine.
15. It where every internal parts of the system keep and secured.

CLOSURE:
Activity 7: Research

1. Research for the types of input/output devices and its functions.


References:

http://www.abbreviations.com/COMPUTER
http://www.tutorialspoint.com/computer_fundamentals/index.htm

TOPIC:
Introduction:

Before a computer can process your data, there is a method


to input the data into the machine. The device you use will depend on what
form this data takes (be it text, sound, artwork, etc.). Similarly, after the
computer has processed your data, you often need to produce output of the
results. This output could be a display on the computer screen, hardcopy on
printed pages, or even the audio playback of music you composed on the
computer.

The terms “input” and “output” are used both as verbs to describe the
process of entering or displaying the data, and as nouns referring to the data
itself entered into or displayed by the computer.

Learning Outcomes:

At the end of the lesson the students must have:

1. Recognized different input and output devices.


2. Describe different functions and purpose of the input and output
devices.
3. Determine different input from output devices.
4. Differentiate its purpose and functions

ACTIVATING PRIOR KNOWLEDGE:

Activity 1: Name and Label Me

Directions: a.) Label the figure below with the right name.

SETTING THE CONTENT:


In this section you will find out what are the different important input
and output devices which are used in a computer:

1. What input device?

These are devices used for inputting data into the system. So
that, out can be generated.

2. What is output device?


Devices which used to provide output “hard copy” which can
be useful in office, establishments, and other purpose.

LEARNING ACTIVITY SEQUENCES:


Input Devices

Following are few of the important input devices which are used in a
computer:

 Keyboard
 Mouse
 Joy Stick
 Light pen
 Track Ball
 Scanner
 Graphic Tablet
 Microphone
 Magnetic Ink Card Reader(MICR)
 Optical Character Reader(OCR)
 Bar Code Reader
 Optical Mark Reader(OMR)
Keyboard
Keyboard is the most common and very popular input device which
helps in inputting data to the computer. The layout of the keyboard is like
that of traditional typewriter, although there are some additional keys
provided for performing additional functions. Keyboards are of two sizes 84
keys or 101/102 keys, but now keyboards with 104 keys or 108 keys are also
available for Windows and Internet.

The keys on the keyboard are as follows:

Sr.No Keys Description

1 Typing Keys These keys include the letter keys (A-Z) and
digit keys (0-9) which generally give same
layout as that of typewriters.
2 Numeric Keypad It is used to enter numeric data or cursor
movement. Generally, it consists of a set of 17
keys that are laid out in the same
configuration used by most adding machines
and calculators.

3 Function Keys The twelve function keys are present on the


keyboard which are arranged in a row at the
top of the keyboard. Each function key has
unique meaning and is used for some specific
purpose.

4 Control keys These keys provide cursor and screen control.


It includes four directional arrow keys. Control
keys also include Home, End, Insert, Delete,
Page Up, Page Down, Control(Ctrl),
Alternate(Alt), Escape(Esc).

5 Special Purpose Keyboard also contains some special purpose


Keys keys such as Enter, Shift, Caps Lock, Num Lock,
Space bar, Tab, and Print Screen.

Mouse
Mouse is most popular pointing device. It
is a very famous cursor-control device having a
small palm size box with a round ball at its base
which senses the movement of mouse and
sends corresponding signals to CPU when the
mouse buttons are pressed.

Generally it has two buttons called left and right button and a wheel is
present between the buttons. Mouse can be used to control the position of
cursor on screen, but it cannot be used to enter text into the computer.

Advantages

 Easy to use
 Not very expensive
 Moves the cursor faster than the arrow keys of keyboard.

Joystick
Joystick is also a pointing device which is used to move cursor position
on a monitor screen. It is a stick having a spherical ball at its both lower and
upper ends. The lower spherical ball moves in a socket. The joystick can be
moved in all four directions. The function of joystick is similar to that of a
mouse. It is mainly used in Computer Aided Designing (CAD) and playing
computer games.

Light Pen
Light pen is a pointing device which is similar to a
pen. It is used to select a displayed menu item or draw
pictures on the monitor screen. It consists of a photocell
and an optical system placed in a small tube. When the
tip of a light pen is moved over the monitor screen and
pen button is pressed, its photocell sensing element
detects the screen location and sends the
corresponding signal to the CPU.

Track Ball
Track ball is an input device that is mostly
used in notebook or laptop computer, instead of
a mouse. This is a ball which is half inserted and by
moving fingers on ball, pointer can be moved.
Since the whole device is not moved, a track ball
requires less space than a mouse. A track ball
comes in various shapes like a ball, a button and
a square.

Scanner
Scanner is an input device which works more like a
photocopy machine. It is used when some
information is available on a paper and it is to be
transferred to the hard disc of the computer for
further manipulation. Scanner captures images from
the source which are then converted into the digital
form that can be stored on the disc. These images
can be edited before they are printed.

Digitizer
Digitizer is an input device which converts analog information into digital
form. Digitizer can convert a signal from the television or camera into a series
of numbers that could be stored in a computer. They can be used by the
computer to create a picture of whatever the camera had been pointed
at. Digitizer is also known as Tablet or Graphics Tablet because it converts
graphics and pictorial data into binary inputs. A graphic tablet as digitizer is
used for doing fine works of drawing and image manipulation applications.

Microphone
Microphone is an input device to input sound that is
then stored in digital form. The microphone is used
for various applications like adding sound to a
multimedia presentation or for mixing music.

Magnetic Ink Card Reader (MICR)


MICR input device is generally used in banks
because of a large number of cheques to be
processed every day. The bank's code number and
cheque number are printed on the cheques with a
special type of ink that contains particles of magnetic
material that are machine readable. This reading
process is called Magnetic Ink Character Recognition
(MICR). The main advantages of MICR is that it is fast
and less error prone.

Optical Character Reader(OCR)


OCR is an input device used to read a printed
text. OCR scans text optically character by
character, converts them into a machine
readable code and stores the text on the
system memory.

Bar Code Readers


Bar Code Reader is a device used for reading bar
coded data (data in form of light and dark lines). Bar
coded data is generally used in labelling goods,
numbering the books etc. It may be a hand held
scanner or may be embedded in a stationary
scanner. Bar Code Reader scans a bar code image,
converts it into an alphanumeric value which is then fed to the computer to
which bar code reader is connected.

Optical Mark Reader(OMR)


OMR is a special type of optical scanner used to recognize the type of mark
made by pen or pencil. It is used where one out of a few alternatives is to be
selected and marked. It is specially used for checking the answer sheets of
examinations having multiple choice questions.

Output Devices

Following are few of the important output devices which are used in a
computer.

 Monitors
 Graphic Plotter
 Printer
Monitors
Monitors, commonly called as Visual Display Unit (VDU), are the main
output device of a computer. It forms images from tiny dots, called pixels
that are arranged in a rectangular form. The sharpness of the image
depends upon the number of pixels.

There are two kinds of viewing screen used for monitors.

 Cathode-Ray Tube (CRT)


 Flat- Panel Display
Cathode-Ray Tube (CRT) Monitor
The CRT display is made up of small picture elements called
pixels. The smaller the pixels, the better the image clarity, or resolution.
It takes more than one illuminated pixel to form whole character, such
as the letter ‘e’ in the word help.
A finite number of characters can be displayed
on a screen at once. The screen can be
divided into a series of character boxes - fixed
location on the screen where a standard
character can be placed. Most screens are
capable of displaying 80 characters of data
horizontally and 25 lines vertically. There are
some disadvantages of CRT:

 Large in Size
 High power consumption

Flat-Panel Display Monitor


The flat-panel display refers to a class of
video devices that have reduced volume,
weight and power requirement in comparison
to the CRT. You can hang them on walls or
wear them on your wrists. Current uses of flat-
panel displays include calculators, video
games, monitors, laptop computer, graphics
display.

The flat-panel display is divided into two categories:

 Emissive Displays - The emissive displays are devices that convert


electrical energy into light. Example are plasma panel and LED(Light-
Emitting Diodes).

 Non-Emissive Displays - The Non-emissive displays use optical effects to


convert sunlight or light from some other source into graphics patterns.
Example is LCD(Liquid-Crystal Device)

Printers
Printer is an output device, which is used to print information on paper.

There are two types of printers:


 Impact Printers
 Non-Impact Printers

Impact Printers
The impact printers print the characters by striking them on the ribbon
which is then pressed on the paper.

Characteristics of Impact Printers are the following:


 Very low consumable costs
 Very noisy
 Useful for bulk printing due to low cost
 There is physical contact with the paper to produce an image
These printers are of two types

 Character printers
 Line printers

Character Printers
Character printers are the printers which print one character at a time.

These are further divided into two types:

 Dot Matrix Printer(DMP)


 Daisy Wheel
DOT MATRIX PRINTER
In the market one of the most popular
printers is Dot Matrix Printer. These printers
are popular because of their ease of
printing and economical price. Each
character printed is in form of pattern of
dots and head consists of a Matrix of Pins of
size (5*7, 7*9, 9*7 or 9*9) which come out to form a character that is
why it is called Dot Matrix Printer.

Advantages

 Inexpensive
 Widely Used
 Other language characters can be printed
Disadvantages

 Slow Speed
 Poor Quality

DAISY WHEEL
Head is lying on a wheel and pins
corresponding to characters are like
petals of Daisy (flower name) that is why it is called Daisy Wheel Printer.
These printers are generally used for word-processing in offices which
require a few letters to be sent here and there with very nice quality.

Advantages

 More reliable than DMP


 Better quality
 The fonts of character can be easily changed
Disadvantages

 Slower than DMP


 Noisy
 More expensive than DMP

Line Printers
Line printers are the printers which print
one line at a time.

These are of further two types

 Drum Printer
 Chain Printer
Drum Printer
This printer is like a drum in shape so it is called drum printer. The
surface of drum is divided into number of tracks. Total tracks are equal
to size of paper i.e. for a paper width of 132 characters, drum will have
132 tracks. A character set is embossed on track. The different character
sets available in the market are 48 character set, 64 and 96 characters
set. One rotation of drum prints one line. Drum printers are fast in speed
and can print 300 to 2000 lines per minute.

Advantages

 Very high speed


Disadvantages

 Very expensive
 Characters fonts cannot be changed
CHAIN PRINTER
In this printer, chain of character sets are used so it is called Chain
Printer. A standard character set may have 48, 64, or 96 characters.

Advantages

 Character fonts can easily be changed.


 Different languages can be used with the same printer.
Disadvantages

 Noisy

Non-impact Printers
Non-impact printers print the characters without using ribbon. These
printers print a complete page at a time so they are also called as
Page Printers.

These printers are of two types

 Laser Printers
 Inkjet Printers
Characteristics of Non-impact Printers

 Faster than impact printers.


 They are not noisy.
 High quality.
 Support many fonts and different character size.

Laser Printers
These are non-impact page printers. They use
laser lights to produce the dots needed to
form the characters to be printed on a page.

Advantages

 Very high speed


 Very high quality output
 Give good graphics quality
 Support many fonts and different character size
Disadvantages
 Expensive.

 Cannot be used to produce multiple copies of a document in a


single printing.

Inkjet Printers
Inkjet printers are non-impact character
printers based on a relatively new technology.
They print characters by spraying small drops of ink
onto paper. Inkjet printers produce high quality
output with presentable features.

They make less noise because no hammering is


done and these have many styles of printing
modes available. Colour printing is also possible.
Some models of Inkjet printers can produce multiple copies of printing
also.

Advantages
 High quality printing
 More reliable

Disadvantages
 Expensive as cost per page is high
 Slow as compared to laser printer

Activity 2: Match Me.

Direction: Match the Column A with the Column B. Draw a line to


connect the sequence.

Column A Column B

1. Printer
2. Monitor

3. Keyboard

4. Trackball

5. Mouse

Activity 3: Breaking the Silence.

Directions:

1. Form 5 groups of compose of five members.


2. Each group must compose a song or changing the lyrics using the
different input and output devices.
3. Present in front of your classmates.

CHECKING FOR UNDERSTANDING:

Activity 4: Complete the Puzzle.


Direction: Read carefully each statement before going through answering
the crossword puzzle.

VERTICAL
2. Produce hardcopy
7. A computer which numerical magnitudes are represented by physical
quantities.
8. Display the output through the grid called pixel.
11. Perform arithmetic & logical operations.
16. The flow of electrical power or charge.
HORIZONTAL
1. Electronic machine
3. Touchable part of the system
4. The process of keeping information
5. The most important elements of the computer system.
6. Holds data while it is running.
8. Includes sonar equipment, navigational systems, etc.
9. The untouchable elements of the computer system.
10. Electronics is used for many agricultural applications
12. Data is in the form of digits rather than the physical quantities
13. Essentially a subset of industrial electronics.
14. Takes a wide range of forms including telephone systems.
15. Applications in sports such as timers, scoreboards, etc.
17. Use to move explore around the screen.
18. A screen on a computer which shows the icons of the programs that can
be used.
19. Use to input data into the system using different keys.
20. Are processed data.

PRACTICE AND APPLICATION:

Activity 4: List the Device.


Directions: List down devices as many as you can.

Input Devices Output Devices


1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
8. 8.
9. 9.
10. 10.
11. 11.
12. 12.
13. 13.
14. 14.
15. 15.
16. 16.
17. 17.
18. 18.
19. 19.
20. 20.
21. 21.
22. 22.
23. 23.
CLOSURE:

Activity 4: Research Me.


Directions: Research the following in advance.

1. Office productivity softwares.


2. Word Processor
3. Spreadsheets
4. Presentation Software

References:
http://www.abbreviations.com/COMPUTER
http://www.tutorialspoint.com/computer_fundamentals/index.htm

TOPIC:

Introduction:

Applications software is different to systems software. They do not


control how the system works; instead they allow you to do your everyday
tasks on the computer such as writing a letter, sending an email, making a
poster or downloading a web page

Software applications work through the operating system to gain


access to the hardware. Products are designed to satisfy a particular need of
a particular environment.
Learning outcomes:

At the end of the lesson the students must have:

1. Demonstrate how to save a MS Word, Excel, and Powerpoint


document on the learner’s computer Desktop by using Save As
command.

2. Create a computerized replication of the given task within one


class using MS Tools applications.

3. Enhance capabilities and capacity dealing with the different


office applications commonly used by the society.

ACTIVATING PRIOR KNOWLEDGE:

Activity 1: Give me an Ideas.

Direction: Discuss the following based on your understanding.

Column A Column B

1. Printer

2. Monitor

3. Keyboard

4. Trackball
5. Mouse

SETTING THE CONTENT:

In these lessons, the learners will be able to explore the different terminologies
and learning regarding the MS Office Tools.

1. What is Word Processor?

- A word processor is an electronic device or computer software


application that performs the task of composition, editing,
formatting, and printing of documents.

2. What is Spreadsheet?

- A spreadsheet is a table of values arranged in rows and columns.


Each value can have a predefined relationship to the other values.
If you change one value, therefore, you may need to change other
values as well.
- Spreadsheet applications (sometimes referred to simply as
spreadsheets) are computer programs that let you create and
manipulate spreadsheets electronically. In a spreadsheet
application, each value sits in a cell. You can define what type of
data is in each cell and how different cells depend on one another.
The relationships between cells are called formulas, and
the names of the cells are called labels.

3. What is Presentation Software?

- Presentation software (sometimes called "presentation graphics") is


a category of application program used to create sequences of
words and pictures that tell a story or help support a speech or
public presentation of information. Presentation software can be
divided into business presentation software and more general
multimedia authoring tools, with some products having
characteristics of both. Business presentation software emphasizes
ease- and quickness-of-learning and use. Multimedia authoring
software enables you to create a more sophisticated presentation
that includes audio and video sequences. Business presentation
software usually enables you to include images and sometimes
audio and video developed with other tools.

LEARNING ACTIVITY SEQUENCE:

MS Word Lesson:

Getting Started
 Microsoft Office Button
 The Ribbon (Formerly the Toolbars)
 Quick Access Toolbar
Working with Documents
 Creating a New Document
 Open an Existing Document
 Saving a Document
 Save As or Renaming Documents
 Working on Multiple Documents
 Document Views
 Close a Document
Editing a Document
 Typing and inserting Text
 Selecting Text
 Inserting Additional Text
 Rearranging Blocks of Text
 Deleting Blocks of Text
 Search and Replace Text
 Undo Changes
Formatting Text
 Styles
 Changing Font and Size
 Font Styles and Effects
 Change Text Color
 Highlight Text
 Copy Formatting
 Clear Formatting
Formatting Paragraphs
 Change Paragraph Alignment
 Indent Paragraphs
 Add Borders and Shading
 Apply Styles
 Create Links
 Change Spacing Between
Pargraphs and Lines
Styles
 Apply a style
 Create New Styles
o New Style
o New Quick Style
 Style Inspector
Adding Tables
 Create a Table
 Enter data in a Table
 Modify the Table Structure and Format a Table
Graphics
 Symbols and Special Characters
 Equations
 Illustrations, Pictures, and SmartArt
 Watermarks
Proofing a Document
 Spelling and Grammar
 Thesaurus
 Customize AutoCorrect
 Create a New Default Dictionary
 Check Word Count
Page Formatting
 Modify Page Margins and Orientation
 Apply a Page Border and Color
 Insert Common Header and Footer Information
 Create a Page Break
 Insert a Cover Page
 Insert a Blank Page
Lists
 Bulleted and Numbered Lists
 Nested Lists
 Formatting Lists
References and Citations
 Style
 Citations
 Placeholders
 Manage Sources
 Bibliography
 Insert Footnote

MS Excel Lesson

Getting Started
 Spreadsheets
 Microsoft Office Button
 Ribbon
 Quick Access Toolbar
 Mini Toolbar

Customize Excel
 Popular
 Formulas
 Proofing
 Save
 Advanced
 Customize

Working with a Workbook


 Create a Workbook
 Save a Workbook
 Open a Workbook
 Entering Data

Manipulating Data
 Select Data
 Copy and Paste
 Cut and Paste
 Undo and Redo
 Auto Fill

Modifying a Worksheet
 Insert Cells, Rows and Columns
 Delete Cells, Rows and Columns
 Find and Replace
 Go To Command
 Spell Check

Performing Calculations
 Excel Formulas
 Calculate with Functions
 Function Library
 Relative, Absolute, & Mixed Functions
 Linking Worksheets

Sort and Filter


 Basic Sorts
 Custom Sorts
 Filter

Graphics
 Adding a Picture
 Adding Clip Art
 Editing Pictures and Clip Art
 Adding Shapes
 Adding SmartArt
Charts
 Create a Chart
 Modify a Chart
 Chart Tools
 Copy a Chart to Word

Formatting a Worksheet
 Convert Text to Columns
 Modify Fonts
 Format Cells Dialog Box
 Add Borders and Colors to Cells
 Change Column Width and Row Height
 Hide or Unhide Rows and Columns
 Merge Cells
 Align Cell Contents

Developing a Workbook
 Format Worksheet Tabs
 Reposition Worksheets in a Workbook
 Insert and Delete Worksheets
 Copy and Paste Worksheets

Page Properties and Printing


 Set Print Titles
 Create a Header and a Footer
 Set Page Margins
 Change Page Orientation
 Set Page Breaks
 Print a Range

Customize the Layout


 Split a Worksheet
 Freeze and Unfreeze Rows & Columns
 Hide and Unhide Worksheets

MS Powerpoint Lessson
Getting Started
 Microsoft Office Toolbar
 The Ribbon
 Quick Access Toolbar
 Mini Toolbar
 Navigation
 Slide Views

Customize
 Popular
 Proofing
 Save
 Advanced
 Customize

Creating a Presentation
 New Presentation
 Save a Presentation
 Add Slides
 Themes

Working with Content


 Enter Text
 Select Text
 Copy and Paste
 Cut and Paste
 Undo/Redo
 Spell Check

Formatting Text
 Change Font Typeface and Size
 Font Styles and Effects
 Change Text Color
 WordArt
 Change Paragraph Alignment
 Indent Paragraphs
 Text Direction

Adding Content
 Resize a Textbox
 Bulleted and Numbered Lists
 Nested Lists
 Formatting Lists
 Adding Video
 Adding Audio

Graphics
 Adding a Picture
 Adding ClipArt
 Editing Picture and ClipArt
 Adding Shapes
 Adding SmartArt
 Adding a Photo Album

Tables
 Create a Table
 Enter Data in a Table
 Format a Table
 Insert a Table from Word or Excel

Charts
 Create a Chart
 Edit Chart Data
 Modify a Chart
 Chart Tools
 Paste a Chart from Excel

Slide Effects
 Slide Transitions
 Slide Animation
 Animation Preview
 Slide Show Options

Printing
 Create Speaker Notes
 Print a Presentation
 Package a Presentation

CHECKING FOR UNDERSTANDING:


Activity 2: Label Me

Direction: Put a label on the different parts of the given environment below.
PRACTICE AND APPLICATION:

Acitivty 2: Agree/Disagree

Directions: Write Agree if the statement is true and if it is not, write Disagree.

ITEMS ANSWER
1. Animation is the special visual and sound
effect applied in the slides.
2. Bill Gates is the CEO of the Macintosh
Corporation.
3. Bold (CTRL+B) is used to highlight or broaden
the selected word.
4. Cell is the intersection of rows and mediums in
the MS Excel?
5. Enter in the keyboard is used to add one
space between the sentences.
6. Equal sign (=) is used when starting to write
formula in MS PowerPoint.
7. F5 is used to run slideshow.
8. Formula bar is where you can find or locate
the codes or the commands.
9. Hardcopy is the printed output of the
computer.
10. Internet is so called the international networks
of networks.

Activity 3: Match Me

Directions: Match the column A and column B. Write only the letter of the
correct answer.

COLUMN A COLUMN B
1. A button that closes the window. A. Secured
2. A process w/c deal one task at a time? B. Formula
3. A special effect used to introduce a slide during a C. Transitions
slideshow.
4. Is the intersection of rows and columns? D. Close Button
5. It is composed of three or more sheets. E. Rows
6. It is represented by letters in the sheet. F. Columns
7. It is represented by numbers in the sheet. G. Work Area
8. It is used to capitalize all the letters in the sentences. H. Delete
9. It is used to erase characters from the left to write. I. Cell
10. It is used to perform multiple calculations in worksheets. J. Caps Lock
11. It is where design, format, and edit paragraphs. K. Animations
12. Special visual and sound effects applied to text or L. Workbook
content.
13. Used to display Print option. M. Backspace
14. Used to erase characters from the right to left N. CTRL + O
15. To open a document. O. CTRL + P

Activity 4: Select the Best.

Directions: From the choices, write only the suitable answer.


1. Is the intersection of a row and a column in a table?
a. Bullets b. catalog c. cell
2. An individual screen in a slide show.
a. Animation b. Slideshow c. Slide
3. Align the paragraph to the left side.
a. Ctrl + J b. Ctrl + E c. Ctrl + L
4. A shortcut key used to print document.
a. Ctrl + P b. Ctrl + Z c. Ctrl + Pr
5. Align paragraph to the center.
a. Ctrl + C b. Ctrl + R c. Ctrl + E
6. A series of slides displayed in sequence.
a. Slide Show b. Design c. Slide
7. Provides consistency in design and color throughout the entire
presentation.
a. Design Template b. Placeholders c. Animation
8. It is a box at left end of the formula bar that identifies the selected cell,
chart item, or drawing object.
a. Name box b. Cell Address c. Formula bar
9. It is composed of three or more sheets.
a. Workbook b. File c. Document
10. Used to erase characters from the right to left.
a. Backspace b. Enter c. Delete

CLOSURE:

Activity 5: Interpret Me.

Direction: Interpret the figure below.


Reference:
 http://www.teach-
ict.com/gcse_computing/ocr/211_hardware_software/types_sw/miniweb/pg7.ht
m
 http://www.webopedia.com/TERM/S/spreadsheet.html
 http://whatis.techtarget.com/definition/presentation-software-presentation-
graphics
 http://www.tutorialspoint.com/computer_fundamentals/computer_internet_intran
et.htm
TOPIC:

Introduction:

Internet is very famous nowadays for satisfying people with various


services related to various different fields. It is a very versatile facility which
can help you in completing many tasks easily and conveniently with few
clicks. It can be any work of daily usage or any specific service which needs
a lot of research and formalities to be done beforehand. Almost everything is
now available over internet in this age of advancement of technologies. It is
in general practice nowadays for a person to look for a particular solution
over there and getting satisfied with the appropriate solution. You can pay
your bills online and purchase various items by going through various websites
and choosing among a variety of options. One can get information on any
particular thing around the world using internet facility.

Learning outcomes:

At the end of the lesson the students must have:

1. determined the importance and functions of the internet the


human’s daily work;
2. enhance skills in using resources of the internet;
3. aware of the legal and ethical use of information resources;
4. discuss information regarding website;
5. explore different features and services of the internet; and
6. determined the advantages, disadvantages, and limitations of
social networks and other websites.

ACTIVATING PRIOR KNOWLEDGE:

Activity 1: Watch Me.

Direction: Observe the evolution of the internet by watching the clip


entitled “The History of Internet”.
SETTING THE CONTENT:
Internet refers to network of networks. In this network each computer is
recognized by a globally unique address known as IP address. A special
computer DNS (Domain Name Server) is used to give name to the IP Address
so that user can locate a computer by a name.

1. What is WWW?

- WWW stands for World Wide Web. A technical definition of the


World Wide Web is: all the resources and users on the Internet that
are using the Hypertext Transfer Protocol (HTTP).

2. What is website?

- Website is a location on web and is hosted on a web server. It is a


set of related web pages. It is accessed using Internet address
known as Uniform Resource Locator

3. Email

- Email is a service which allows us to send the message in electronic


mode over the internet. It offers an efficient, inexpensive and real
time mean of distributing information among people.

4. Social networks

- Social Networking refers to grouping of individuals and organizations


together via some medium, in order to share thoughts, interests, and
activities.

5. Ethical standards in the web

- Netiquette" is network etiquette, the do's and don'ts of online


communication. Netiquette covers both common courtesy online
and the informal "rules of the road" of cyberspace. This page
provides links to both summary and detail information about
Netiquette for your browsing pleasure.

LEARNING ACTIVITY SEQUENCE

1. WORLD WIDE WEB


- WWW stands for World Wide Web. A technical definition of the
World Wide Web is : all the resources and users on the Internet that
are using the Hypertext Transfer Protocol (HTTP).

- A broader definition comes from the organization that Web


inventor Tim Berners-Lee helped found, the World Wide Web
Consortium (W3C).

- The World Wide Web is the universe of network-accessible


information, an embodiment of human knowledge.

- In simple terms, The World Wide Web is a way of exchanging


information between computers on the Internet, tying them
together into a vast collection of interactive multimedia resources.

Evolution

World Wide Web was created by Timothy Berners Lee in 1989


at CERN inGeneva. World Wide Web came into existence as a
proposal by him, to allow researchers to work together effectively and
efficiently at CERN. Eventually it became World Wide Web.
The following diagram briefly defines evolution of World Wide Web:

WWW Architecture

WWW architecture is divided into several layers as shown in the


following diagram:
Identifiers and Character Set

Uniform Resource Identifier (URI) is used to uniquely identify resources


on the web and UNICODE makes it possible to built web pages that can
be read and write in human languages.

Syntax

XML (Extensible Markup Language) helps to define common syntax in


semantic web.

Data Interchange

Resource Description Framework (RDF) framework helps in defining


core representation of data for web. RDF represents data about
resource in graph form.

Taxonomies

RDF Schema (RDFS) allows more standardized description


of taxonomiesand other ontological constructs.

Ontologies

Web Ontology Language (OWL) offers more constructs over RDFS. It


comes in following three versions:

 OWL Lite for taxonomies and simple constraints.

 OWL DL for full description logic support.

 OWL for more syntactic freedom of RDF

Rules

RIF and SWRL offers rules beyond the constructs that are available
from RDFsand OWL. Simple Protocol and RDF Query Language
(SPARQL) is SQL like language used for querying RDF data and OWL
Ontologies.
Proof

All semantic and rules that are executed at layers below Proof and
their result will be used to prove deductions.

Cryptography

Cryptography means such as digital signature for verification of the


origin of sources is used.

User Interface and Applications

On the top of layer User interface and Applications layer is built for user
interaction.

WWW Operation

WWW works on client- server approach. Following steps explains how


the web works:

1. User enters the URL (say, http://www.tutorialspoint.com) of the


web page in the address bar of web browser.

2. Then browser requests the Domain Name Server for the IP address
corresponding to www.tutorialspoint.com.

3. After receiving IP address, browser sends the request for web


page to the web server using HTTP protocol which specifies the
way the browser and web server communicates.

4. Then web server receives request using HTTP protocol and checks
its search for the requested web page. If found it returns it back to
the web browser and close the HTTP connection.

5. Now the web browser receives the web page, It interprets it and
display the contents of web page in web browser’s window.
Future

There had been a rapid development in field of web. It has its impact
in almost every area such as education, research, technology,
commerce, marketing etc. So the future of web is almost unpredictable.

Apart from huge development in field of WWW, there are also some
technical issues that W3 consortium has to cope up with.

User Interface

Work on higher quality presentation of 3-D information is under


deveopment. The W3 Consortium is also looking forward to enhance the
web to full fill requirements of global communities which would include
all regional languages and writing systems.

Technology

Work on privacy and security is under way. This would include hiding
information, accounting, access control, integrity and risk management.

Architecture

There has been huge growth in field of web which may lead to
overload the internet and degrade its performance. Hence more better
protocol are required to be developed.
WEBSITE

Website is a location on web and is hosted on a web server. It is a set


of related web pages. It is accessed using Internet address known as Uniform
Resource Locator

Static Websites
Static websites are also known as flat or stationary websites. They are
loaded on the client’s browser as exactly they are stored on the web
server. Such websites contain only static information. User can only read
the information but can’t do any modification or interact with the
information.

Static websites are created using only HTML. Static websites are only used
when the information is no more required to be modified.

Dynamic Websites
Dynamic websites shows different information at different point of time. It
is possible to change a portion of a web page without loading the entire
web page. It has been made possible using Ajax technology.

Server-side dynamic web page


It is created by using server-side scripting. There are server-side scripting
parameters that determine how to assemble a new web page which
also include setting up of more client-side processing.

Client-side dynamic web page


It is processed using client side scripting such as javascript. And then
passed in to Document Object Model (DOM).
EMAIL

Email is a service which allows us to send the message in electronic


mode over the internet. It offers an efficient, inexpensive and real time mean
of distributing information among people.

E-Mail Address
Each user of email is assigned a unique name for his email account. This
name is known as E-mail address. Different users can send and receive
messages according to the e-mail address.

E-mail is generally of the form username@domainname. For example,


webmaster@tutorialspoint.com is an e-mail address where webmaster is
username and tutorialspoint.com is domain name.

 The username and the domain name are separated by &


(at) symbol.

 E-mail addresses are not case sensitive.

 Spaces are not allowed in e-mail address.

E-mail Message Components


E-mail message comprises of different components: E-mail Header,
Greeting, Text, and Signature. These components are described in the
following diagram:
E-mail Header
The first five lines of an E-mail message is called E-mail header. The
header part comprises of following fields:

 From
 Date
 To
 Subject
 CC
 BCC
FROM
The From field indicates the sender’s address i.e. who sent the e-mail.

DATE
The Date field indicates the date when the e-mail was sent.

TO
The To field indicates the recipient’s address i.e. to whom the e-mail is
sent.

SUBJECT
The Subject field indicates the purpose of e-mail. It should be precise
and to the point.

CC
CC stands for Carbon copy. It includes those recipient addresses whom
we want to keep informed but not exactly the intended recipient.
BCC
BCC stands for Black Carbon Copy. It is used when we do not want one
or more of the recipients to know that someone else was copied on the
message.

GREETING
Greeting is the opening of the actual message. Eg. Hi Sir or Hi Guys etc.

TEXT
It represents the actual content of the message.

SIGNATURE
This is the final part of an e-mail message. It includes Name of Sender,
Address, and Contact Number.

Advantages
E-mail has prooved to be powerful and reliable medium of
commmunication. Here are the benefits of E-mail:

 Reliable

 Convenience

 Speed

 Inexpensive

 Printable

 Global

 Generality

Reliable
Many of the mail systems notify the sender if e-mail message was
undeliverable.

Convenience
There is no requirement of stationary and stamps. One does not have to
go to post office. But all these things are not required for sending or
receiving an mail.

Speed
E-mail is very fast. However, the speed also depends upon the
underlying network.
Inexpensive
The cost of sending e-mail is very low.

Printable
It is easy to obtain a hardcopy of an e-mail. Also an electronic copy of
an e-mail can also be saved for records.

Global
E-mail can be sent and received by a person sitting across the globe.

Generality
It is also possible to send graphics, programs and sounds with an e-mail.

Disadvantages
Apart from several benefits of E-mail, there also exists some
disadvantages as discussed below:

 Forgery
 Overload
 Misdirection
 Junk
 No response
Forgery
E-mail doesn’t prevent from forgery, that is, someone impersonating the
sender, since sender is usually not authenticated in any way.

Overload
Convenience of E-mail may result in a flood of mail.

Misdirection
It is possible that you may send e-mail to an unintended recipient.

Junk
Junk emails are undesirable and inappropriate emails. Junk emails are
sometimes referred to as spam.

No Response
It may be frustrating when the recipient does not read the e-mail and
respond on a regular basis.

SOCIAL NETWORKS
Social Networking refers to grouping of individuals and organizations
together via some medium, in order to share thoughts, interests, and
activities.

There are several web based social network services are available
such as facebook, twitter, linkedin, Google+ etc. which offer easy to use and
interactive interface to connect with people with in the country an overseas
as well. There are also several mobile based social networking services in for
of apps such as Whatsapp, hike, Line etc.

Available Social networking Services


The following table describes some of the famous social networking
services provided over web and mobile:

S.N. Service Description

1. Facebook
Allows to share text, photos, video etc. It also offers interesting
online games.

2. Google+
It is pronounced as Google Plus. It is owned and operated by
Google.

3. Twitter
Twitter allows the user to send and reply messages in form of
tweets. These tweets are the small messages, generally include
140+ characters.

4. Faceparty
Faceparty is a UK based social networking site. It allows the
users to create profiles and interact with each other using
forums messages.

5. Linkedin
Linkedin is a business and professional networking site.

6. Flickr
Flickr offers image hosting and video hosting.

7. Ibibo
Ibibo is a talent based social networking site. It allows the users
to promote one’s self and also discover new talent.

8. Whatsapp
It is a mobile based messaging app. It allows to send text,
video, and audio messages

9. Line
It is same as whatsapp. Allows to make free calls and messages.

10. Hike
It is also mobile based messager allows to send messages and
exciting emoticons.

Where Social Networking Helps


Following are the areas where social networking has become most
popular:

Online Marketing
Website like facebook allows us to create a page for specific product,
community or firm and promiting over the web.

Online Jobs
Website like linkedin allows us to create connection with professionals
and helps to find the suitable job based on one’s specific skills set.

Online News
On social networking sites, people also post daily news which helps us
to keep us updated.

Chatting
Social networking allows us to keep in contact with friends and family.
We can communicate with them via messages.

Share Picture, Audio and video


One can share picture, audio and video using social networking sites.

ETHICAL STANDARDS IN THE WEB

The Core Rules Of Netiquette

The Core Rules of Netiquette are excerpted from the


book Netiquette by Virginia Shea. Click on each rule for elaboration.

 Introduction
 Rule 1: Remember the Human
 Rule 2: Adhere to the same standards of behavior online that you
follow in real life
 Rule 3: Know where you are in cyberspace
 Rule 4: Respect other people's time and bandwidth
 Rule 5: Make yourself look good online
 Rule 6: Share expert knowledge
 Rule 7: Help keep flame wars under control
 Rule 8: Respect other people's privacy
 Rule 9: Don't abuse your power
 Rule 10: Be forgiving of other people's mistakes

CHECKING FOR UNDERSTANDING:

Activity 2. Arrange Me.

Directions: Arrange the following images in proper order in creating email


address.

PRACTICE AND APPLICATION:


Activity 3. Select the Best

Directions: Select the best answer/s for each question and write your answer
on your paper provided.

1. Used to protect the signal in an atomic attack?


a. Indirect Waves b. Direct Waves c. Long Distance
Range
2. Are the foundations of the modern internet?
a. ARPANET b. RAND Corp. c. NPL d.
CYCLADES
3. An application used to browse/surf the internet.
a. Mozilla Firefox b. Google Chrome c. Web Browser
4. URL stands for?
a. Uniform Resource Locator b. Uniform Resources Languages
5. These are the servers that cater your request or research on the
internet.
a. Web Browsers b. Search Engine c. Web

Activity 4. Give a Name.

Directions: Give the appropriate name of the following acronym listed below.
Write your answer on your paper provided.

1. HTML
2. URL
3. WWW
4. FTP
5. HTTP
6. INTERNET
7. ARPANET
8. NPL
9. IMP
10. TCP/IP

Activity 4. Send Me a Quote.

Directions: 1. Please log-in to your email account and send me your resume.
2. Log-in to facebook account and ask join the group “CS 113” to
answer the posted questions.

CLOSURE:

Activity 5. Locate Me.

Directions: 1. Turn on your smartphones and the locate the hidden wifi in the
classroom.

References:

http://www.businessdictionary.com/definition
http://www.tutorialspoint.com/internet_technologies
http://www.albion.com/netiquette/
http://www.albion.com/netiquette/corerules.html

Вам также может понравиться