Академический Документы
Профессиональный Документы
Культура Документы
Published by
t~lt:®
RR 3 Box 2345
Honesdale PA 18431
40109
®. TM and iO 1995 Lucas/jIm Ltd. (UL). All Rights Reserved. Trademarks of LFl used by West End Games under authorization.
In~~~===================w'TAR
~troduction WAU-
Introduction
The members of the Task Force on Alliance Alliance recruits, has helped many a Rebel team
Security number 342 beings. Their main task has defeat their Imperial opponents through ingenuity
been to compile information about any and all and cunning rather than sheer firepower. Cracken
major threats to the Rebel Alliance. As of this is a stern soldier, but an unquestioned supporter of
writing, the full reports total an incredible 9,200 the Alliance and its objectiVes. His wisdom and
judgement remain an important asset to the Task
data screen units (DSUs). Force on Alliance Security.
The following datadocument contains excerpts
regarding some of the most notable threats. Many • Lieutenant Deeve
are discussed in the hopes that individual Alli- Lieutenant Deeve, one of the most famous Arpor-
ance Special Operations Mission Groups could Lan serving in the Alliance, is one of the Rebellion's
premier scouts. Having learned many valuable
deal with the threats.
scouting and tracking skills on his nativeArporatal-
The beings noted have helped compile this Lanin, Deeve is responsible for scouting and map-
document and have added their own addenda ping many worlds in the Unknown Regions and Wild
regarding the threats presented. Space that eventually become Alliance safe worlds.
• Lt. Commander Anson Blazer He aided Alliance Support Services in the establish-
A young Human male hailing from Corellian ment of New Alderaan (page 133 of the Rebel Alli·
space, Anson Blazer is a former Intell agent now ance Sourcebook, Second Edition) and performed
serving as one of the few Alliance SpecForces Mar- much of the preliminary scouting for the safe world
shals. He has actively served the Alliance for nearly Apliria. (For New Republic era information on Deeve,
five years and has been an important asset to the see pages 3-4 of Gataxy Guide 8: Scouts.)
Rebel cause in the vicinity of the Corellian Trade • Major Bren Derlin
Spine (including the Bespin system). Anson is part Major Derlin is commander of security and op-
of the Shadow Squadron, the Infiltration unit of the erations at Alliance High Command Base, having
SpecForces Eclipse Team. During his tenure as an recently been promoted to his present rank by
Intell Agent, Blazer operated in the Inner Rim Plan- General Rieekan for meritorious action on Nentan.
ets (page 131 of Scar Wars, Secand Edition), where Major Derlin is a highly competent officer and also
he gathered a great deal 01 information vital to an excellent field operative.
Alliance operations throughout the galaxy. For more information on Major Derlin, see The
• Lt. Colonel Beryl Chiffonage Movie TriiogySourcebook, pages 68, 69,145 and 147;
Lieutenant Colonel Beryl Chiffonage is a brilliant for New Republic era information on Derlin, see
tactician whose expertise has been crucial to sev- pages 24-25 of The Lasc Command Sourcebook.
eral successful Alliance operations, including the • Lt. Commander Adazian Liebke
triumph of the Engagement at Jestan. She is often An officer in the Alliance ground forces, Adazlan
called upon by Alliance High Command to help Liebke serves within the Alliance Special Forces as
deveiop attack and defense patterns for a particu- a Wilderness Fighter. Liebke is among the most
lar Rebel base. She is currently assigned to Rebel distingUished Weequays to have served in the ranks
High Command; her duties and location are classi- of the Rebellion. He and two of his former compan-
fied. ions from the Dnalvec Militia on Sriluur joined the
• General Airen Cracken Rebellion shortly aftertbe end of the Houk-Weequay
One of the most colorful of the Alliance's lead- conflicts. He is part of the Eclipse Team's Twilight
ers, General Airen Cracken is lrnown as the man Squadron, and is noted for his dark wolf handling.
who has saved thousands of Alliance operatives. Liebke maintains a pack of nearly two dozen of the
His famous field gUide, which is issued to new nocturnal canines, and often makes use of them
during his assignments.
_ Task Force members (from left to right) Lt. Lochner. Lt. Commander Liebke. Lt. Ma'w'shiye and Lt. Witig.
• Doctor Saren L1afik by those under his command, particularly for the
From a family of technical and scientific ge- fact he often accompanies them during field mis-
niuses, Dr. L1alik is the Director of Prosthetic De- sions.
sign at BioTech Industries. A cyborg technology For more information on "General Madine, see
researcher and Rebel operative, Saren provides the The Movie Trilogy Sourcebook, page 128. For New
Alliance with much of its more sophisticated medi- Republic era information, see pages 10-11 of the
cal technology. Currently on an extended paid va- Dark Force Rising Sourcebook.
cation from BioTech, she agreed to aid the Task • Lieutenant Ma'w'shiye
Force on Alliance Security in matters regarding Lt. Ma'w'shiye is a sharpshooter for the Alliance
medical and cyborging advances that may be used SpecForces. He serves as part of the Eclipse Team's
to the detriment of the Rebellion. Twilight Squadron, and is a veteran of many peril-
For more information on Dr. Llalik, see Cracken 's ous missions. He is a Nikto from the planet Kintan.
Rebel Operatives, page 68. He serves as a weapons coordinator for the Alliance
• Lieutenant Afton Lochner in addition to field duties, and has been a valiant
Alliance Lieutenant Lochner, known to some as addition the Rebel cause for nearly three standard
Tiris Warren, is a Special Forces operative who years. Ma'w'shiye is near-legendary in Alliance gun-
serves as Cloak Leader within the Eclipse Team. ner ranks for his part in the defense of Corint City
Alton served a brief stint in Alliance Intell prior to during the Empire's attack on the Pirik system.
his present assignment, and is held in high regard For New Republic era information on Ma'w'shiye,
by both military and intelligence operatives through- see Slar Wars Advenlure Journal #4, pages 229-231.
out the Alliance for his many successful operations • Agent Tynan Ryln Mei
and rescues of other operatives. Agent Tynan served for nearly four years in
• General Crix Madine Alliance Intell and has within the last few months
General Crix Madine, the commander of Alliance taken command of the Eclipse Team's Storm Squad-
Special Forces, is a Corellian who originally served ron. Before working for the Alliance, she operated
the forces of the Empire. Since his defection to the as a privateer and smuggler, running weapons and
Alliance, Madine has been an invaluable officer. supplies to groups and cells sympathetic to the
Like Generals Rieekan and Dodonna, Madine is a Alliance cause on Imperial-eontrolled worlds. She
brilliant tactician and an able-commander. He is a is an intimidating figure and a fierce combatant. She
meticulous planner, and has secured victory after is oneof few Togorian females to permanently leave
victory for the Rebel cause. He is highly respected the grass plains of her homeworld.
• Lieutenant Tura Raftican areas of heavy Imperial controL She has served as
Lieutenant Tura Raftican is a former investiga- a foster agent on several occasions, and has worked
tive reporter for the HoloNews Network who has for quite some time assisting in the hijacking of
recently joined the force of the Alliance_ She has Imperial ore haulers.
provided much valuable documentation for Lieu- For more information on Korbin, see The Star
tenant Voren Na'al and her new commanding aC- Wars Planets Callec/ian, pages 237-245.
lieer Major Arhul Hextrophon, and is a tireless • Major Sisquoc
worker. Her investigative abilities and reputation in The commander of the Eclipse Team's Twilight
the news industry aid the Alliance in acquiring Squadron, Sisquoc is a Samuac near-Human. He is
information that would be difficult for a standard one of the Alliance's premier trackers and scouts. A
citizen, or even a Rebel spy, to attain. Pathfinder in the Alliance SpecForces, Sisquoc
• General Carfist Rieekan serves at the Suolriep Sector HQ on his native New
General Rieekan is theater commander of Alli- Klsge, where he serves as an instructor when not in
ance High Command Base. OriginaIlyfromAIderaan, the field. Prior to his service in the Alliance, Major
Carlist Rieekan has served in a military capacity Sisquoc was the star pupil of the Galactic Outdoor
since age 17. He joined the Alliance early in its Survival School (GOSS; see entry following). He
conception and has served valiantlysince. His wide recruited many of his classmates· into the Alliance,
breadth of tactical knowledge has made him an includingAdazianLiebke,AkuIWitigandMa'w'shiye.
extremely effective base commander. He is supremely devoted to the Alliance and its
For more information on General Rieekan, see ideals, and has drafted a large portion of the entry
The Movie Trilogy Sourcebook, page 68. For New detailing GOSS and its staff.
Republic era information, see page 22 of The Last • Commander Derembus Sitnalta
Command Sourcebook. Commander SitnaIta is regarded as something of
• lieutenant Ayla Shar an "elder statesman" of the Alliance non-officer
Lt. Shar is a native of the planet Korbin and a ranks. A soldier whose career dates back to the
former miner and resource coordinator for Vulca days of the Old Republic. Sitnalta is an aging Human
Minerals. Her knowledge of several industrial sabo- male who has repeatedly refused a command posi-
teur groups has proven invaluable in developing tion, insisting upon remaining in the field. He cur-
portions of these reports. She now serves as an rently serves as the heavy weapons crewer for the
Alliance resource officer at several outposts in Eclipse Team's Midnight Squadron.
_ Task Force members Ifrom left to right) Lt. Deeve Ibackground}. Lt. Cmdr. Sourthot. Agent TIree. Lt. Cmdr. Blazer and Lt.
Raftican trade with an alien street merchant (left foregroundJ.
• lieutenant lak Sivrak for the development of the Special Forces units now
Lak Sivrak, the renowned Shistavanen Wolfman used throughout the Alliance. He was especially
scout, is a recent addition to the Alliance, having valuable in his development of the SpecForces
been recruited by a group of Rehel operatives some Infiltrator units and served as one of their number
months ago. Sivrak left his homeworld of Uvenaand for some time. Stormcaller is a weathered Human
served the Empire as a scout until seeing the tyr- male with light eyes and dark brown hair that has
anny of the New Order. He was hunted by Imperial recently begun to gray.
forces for some time and eventually took to hiding For New Republic era information on Colonel
on the remote planet Tatooine. Though a talented Stormcaller, see Star Wars Adventure Journal #3,
scout and tracker, Sivrak is also a capable warrior pages 167-169.
and in his short time within the ranks of the Alliance • Agent Tiree
has served in a number of battles. His knowledge of One of the Alliance's most effective Intelligence
Imperial scouting procedures has proven a true agents, Tiree has been in the service of the Rebel
asset to Alliance operations. Alliance for years. He operated for some time pos-
For more information on Sivrak, see The Movie ing as a governor's aide to Lord Cuvir, and aided in
Trilogy Sourcebook, page 40-41.
the recruitment of several now-valued Rebel agents
• Lt. Commander Bakki Sourthol shortly following the Battle of Yavin. Tiree was
Recently-promoted Lieutenant Commander recently captured on the Imperial-held world
Sourthol is a young pilot who commands an X-wing Questal and rescued by some fellow Rebel compan-
fighter squadron in the Bakchou arm of the Fakir ions (see the adventure The Game Chambers of
sector. He often serves as a member of Alliance QuestaQ and he has since been operating in the
Special Operations teams, having repeatedly proven Tharin and Arkanis sectors, where he has gathered
his ability under fire. Recent events in the Tharin a great deal of valuable information for the Rebel
sector have allowed Sourthol to gather information Alliance.
regarding threats to the Alliance, and he has taken • Tirranna
a brief reprieve from his duties in the Fakir sector to One of the elite EclipseTeam operatives, Tirranna
report them to High Command.
is an extremely seasoned Alliance field agent.
For more information on Bakki, see pages 15-16 Tirranna was chosen to be part of the Task Force on
of Classic Campaigns.
Alliance Security for her considerable knowledge of
• Colonel Andrephan Stormcaller the galactic underworld and for her numerous con-
Colonel Andrephan Stormcaller, a Human from tacts in both that environment and within the ranks
Entralla, is a brilliant tactician and veteran of count- of the Alliance, as well as her extreme devotion to
less engagements. He and Colonel Airen Cracken the Rebel cause. One of the most active Wookiee
were two of the Alliance commanders responsible agents within the Alliance, Tirranna also works
Brosin Underground
and the benefits the agents' work brings to the Randle Clanse is an athletic Brosin woman
Alliance, as well as their lives, may end, with the single shoulder-length cuor typical of
Typical Brosin Underground Guerrilla, All females of her people. She has a number of minor
stats are 2D except: Dexterity 3D, dodge 4D, fire- scars on both arms, most from her frequent
anns 4D, survival 4D, beast riding 3D, hide 4D, travels through the thick leac forests indigenous
sneak 3D+2. Move: 10. Slugthrower (3D+2), par- to the area. She dresses in the thick clothing of
tial Espo armor (+2 physical). her people, but adorns it with a blast vest taken
from an Espo Trooper. Her skin is dark tan due to
• ADDENDUM/PERSONAL long hours under the Brosin sun, and her cloth-
• RIEEKAN, CARLIST/GENERAL.. ing retains a trail-worn look.
The Underground's activities, while noble, are
proving troublesome for our operatives in the • ADDENDUM/SECURIDEX
zinsian processing facilities. We fear tightened • VILOR/N, ABIUAGENT..
secruity may reveal our agents and destroy the Randle Clanse is undoubtedly a potential ally,
progress we have made. Perhaps ifAbilcan contact but the present manner in which she and her
some of the Underground's leaders an agreement gue"illas disrupt C5A operations can only lead to
can be made tllOt will benefit both parties. the compromise oflocal Alliance efforts within my
cell and those in Processing Center 7.
Randle Clanse • Randle Clanse
SecurlDex Type: Popular Bandit
Name: Randle Clanse DEXTERITY 3D
Species: Srasin (near-Human) Blaster 40. brawling parry 40+ 1, dodge 50. firearms 60.
Sex: female grenade 30 .. 2. melee combat 40+2, melee parry 40. run-
Horneworld: Srasi ning: long distance 40, thrown weapons 50
Known Associates: Vuraj Marn. Srasin Underground KNOWLEDGE 3D
Base of Operations: Shoengen Coast Bureaucracy: Brcsin Triumvirate 40+ 1. intimidation 40,
Suspected or Potential Threat: Anti-Corporate Sector law enforcement 40, law enforcement: Brosin constabu-
Authority activities may be mistaken as Alliance activity lary 50+2. streetwise: Brcsi 60, survival 50, willpower 40
and endanger current Rebel mission. Military build-up as MECHANICAL 20+2
a result of the Brosin Underground's activities hindering Beast riding 40+2, beast riding: staplarint 50+2, hover
Alliance agents' mobility. vehicle operation 30+2
Threat Rcglslcr: Minor, medium on Srasi (in Reyno and PERCEPTION 3D
Nihun Valleys. Shoengen Coast. areas about Srosin capi- Bargain 30+2, command 50, command: Brosin Under-
tal) ground 70, hide 50, persuasion 50, persuasion: oration
Submitter. Abil Vilorin 70+ 1. search 40+2. sneak 50+ 1
STRENGTH 30+ I
Randle Clanse is the leader of the Brosin Un- Brawling 40+ 1. climbing/jumping 40, stamina 30 .. 2
derground and is loved by the millions of Brosin TECHNICAL 3D
natives who have been adversely affected by the Demolition 40, first aid 40+ I. security 40
presence of the Corporate Sector Authority. Force Points: I
Clanse is believed to be in her late twenties or Character Points: 4
Move: JO
early thirties, though there are no official records Equipment: Blaster carbine (30+ J), slugthrower (30 .. 2).
of her birth. She was born in the rural areas north medpac. knife (STR·2). blast vest (+1 energy•• 10 physi-
of the Shoengen Shores, in a small village along cal,·1 De:rlen·ty and related skills)
the Talbot Ridges.
Though she is a widely-publicized figure and is • Brosi
Type: Forest
very respected, Clanse is a humble woman. She Temperature: Temperate
always credits her subordinates with being the Atmosphere: Type I (breathable)
ones responsible for her organization's success Hydrosphere: Moderate
Gravity: Standard
and inspires such bravery in her followers that Terraln: Wooded mountains. forest, urban
she has often turned certain defeat into a stun- length of Day: 26.5 standard hours
ning victory solely through her enthusiastic ral- length of Year: 289 local days
lying. Sapient Species: Brosins (near-Humans), Humans
Slarport: 1 Imperial Class
Clanse surrounds herself by other Under- Population: 19 million
ground warriors who also instill confidence: she Planet Function: Zinsian processing
has given her most valued and trusted lieuten- Government: Corporate Sector Authority
ant, Vuraj Marn, the leadership of the largest of Tech Level: Space
the four Underground factions. Clanse has been Major Exports: Zinsian
Major Imports: Bulk trade goods, medicine. high technol-
perfectly content to lead the smallest (though ogy
most infamous) group of Brosin freedom fight- System: Oostra
ers. SIar: Oostra Major, yellow
_ Randle (lanse leads her troops into the caverns lining the Shoengen Coast.
KEY NtllMERS
(i)C~
Starport and Authority
-$- garrison base
0 City
• Village
Mine
Repulsor Highway
Aepulsor Route
CJ Forest
CJ Plains
CJ Swamp
~ ~ 100 km
Sfioengen
Shores
FOREST
IIA1JLEY<
."
•
_ The (SA's Espos maintain strict order on Brosi.
GOSS
The Galactic Outdoor Survival School (GOSS) The main training complex of GOSS is full of
is an "unofficial" organization that has produced equipment collected from virtually every quality
some of the most skilled survivalists in the gal- outfitter across the Empire: Merr-Sonn, BlasTech,
axy. Its students learn the skills needed to sur- Drearian Defense Conglomerate, SoroSuub,
vive in virtually any environment. A specialty is Aratech, Ulig Abaha Ltd_, Ghtroc Industries and
instruction in how to survive in environments the like.
hostile to a being's physiology (such as the Mon
Calamari instruction series in desert survival). Barosa Warren
GOSS was established some decades ago by SecurlDcx
the Morellian scout and lawman Barosa Warren. Name: Barosa Warren
Species: Ncar-Human (Morellian)
Warren had recently acquired the ownership of Sex: Mnlc
a small planet in the Ollonir Boundaries, and with HODicworld: Morellia
financial backing from several (now former) Known Associates: Casti Tholon, Human female; Clcnna,
friends, planetscaped OM813 into a huge learn- HUlllllll IlHlle; Myo, Abyssin male; Stren Grier, Humnn
Illule.
ing ground for his survival school. BnHc of Operations/last Known Location: Thralltln
Most GOSS alumni have gone on to serve as SU8pected or Polentiat Threat: Former students of War-
scouts (Independent and corporate) or to serve rell now In service of Alliance
the Empire or the Alliance. A few GOSS alumni Direct: Persons referred to above (Eclipse Team; Alliance
have gone on to become instructors in their own operatives Sisquoc. Adazian lJebke, Xenon Nnaksta, Akul
Wltlg, Dcrcmbus Sitnalta, Ma'w'shiye, Buran Borsll, Atln
right. AHan). PotenUalthreat to Kiras Torla,localion unknown.
Eight of the dozen students of the famed "Twi- Indirect: Any Eclipse Team operatives or other Rebel
light Class: which graduated from the school in agents who may operate with former GOSS students.
record time 14 years ago, actively serve within Threat Register: Medium. e.meme on Thrantin or sur·
rounding areas
the ranks of the Alliance as part of the famed Submlner: ~1ajor Sisquoc. T",ilight Leader
EclipseTeam. Threeoftheremainingfourserved
within the Alliance as well, but have since been Barosa Warren founded GOSS and is regarded
killed during the war. One of the students has fled galaxy-wide as the authority in hostile terrain
settled space and is believed to be living some- survival. He and the rest of GOSS threaten the
where In Wild Space. Alliance's security due to a violent rivalry be-
The GOSS facilities on Barosa's planet, tween Barosa and several former students who
starchart designate OM813 (referred to as are now Alliance operatives. Of an extremely
Thrantln), are of the highest quality. Warren long-Jived near-Human species, Warren is thought
maintains a group of several dozen craft for use to have been born some years ago in the Morellian
during Instruction, at least seven of which are Commonwealth, a small group of star systems far
modified Mu-class shuttles (see page 37, Galaxy beyond the reach of the Old Republic, He Is
Guide 8: Scouts). Warren's own craft, the Canni- believed to be the last of his people, as all his
bal, serves as the unofficial flagship of the rag-tag surviving children (all of which serve the Alli-
fleet. ance) are half-Morellian: both mothers of his
GOSS is a combination of a school and a children were Humans of Coruscant ancestry.
survivalist camp. The mentality is far rougher It is known that years ago Warren served as a
and cruder than one would suspect at a tradi- Morellian Enforcer, one of aselect number within
tional university, and it can saiely be said that the Commonwealth who were charged with main-
GOSS's only loyalty is to GOSS itself and cold, taining order. The technology level of the
hard credits. Morellian systems is relatively low; rather than
_ GOSS members {from left to right) Myo the Abyssin. Stren Grier. Sarosa Warren. Lunkar An and Sgt. C1enna.
using blasters, Enforcers rely on slugthrowing scar from anashtah attack during his exploration
pistols and rifles. The standard attire of the En- of the Dra III wilderness decades ago.
forcers is distinctive: long leather oilcoats, leather Barosa has a number of children serving within
boots, heavy-duty blackstrap gloves and the the ranks of the Alliance: sons Tole Warren,
trademark Morellian Weapons Conglomerate.48- Roland Warren, and Alton Lochner (originally
caliber Enforcer pistoL Tiris Warren), and daughter Danlea Lochner
After serving within the ranks of the Enforcers, (originally Tara Warren). Both Tole and Alton
Barosa went into semi-retirement, serving as a serve at the Alliance Suolriep Sector HQ (Tole as
scout within the Republic. He staked some of the a communications officer, Alton as a SpecForces
most perilous planets in the Empire's current operative), Roland serves as an undercover con-
jurisdiction, inciudingDra III, Theal, Frewwil and tact in the Simik system, and Danlea is a contact
Buamlon Central. Upon announcing his retire- for Alliance smuggling operations along the IsDn
ment from the Republic Survey Corps, he made a Corridor.
mysterious "business transaction" and acquired • ADDENDUM/PERSONAL
the small planet OM813.
Warren was in his late 1I0's at the time, near- • SISOUOc/MAJOR..
ing his prime. Hespentthenext few years prepar- Barosa poses a dire threat not only to the Alli-
ing the institute of his dreams: the Galactic Out- ance as a whole, but particularly those of us who
door Survival SchooL Over the next four or so were once under his tutelage and now serve the
decades, he built GOSS into a galaxy-renowned Rebel cause, as well as those wilD often wadi Wit/I
survival instruction school, and has made a veri- us in ti,e field. We believe he has collaborated with
table fortune as the School's chancellor, dean a number of bounty hunter and mercenmy groups
and master instructor. we have had to defend ourselves against, tllDugh
Barosa Warren is now in his mid-I 60s, and has we have yet to prove our suspicions.
begun to noticeably age. He continues to wear He is the foremost expert in his field: our late
the trademark raiment of the Morellian Enforc- companion Major Glidamir once commented that
ers, and sports a thick red beard. His face is ifBarosa were left to die in the wastes ofTatooine,
weathered from the efements of a thousand in no time he would build himsetf a cas/Ie of
worlds, and his right arm sports a large, aged seaweed. He is not to be underestimated: to do so
will undoubtedly cost you your life.
Graduation
Thrantin Major's red glare slowly intensi- glaciers on the horizon.
fied as it crept from behind the Kalis Peaks. A "Zone Central, this is Team 8," Derembus
dozen figures stood at the edge of a high rock called into the comm.
face, watching the sun climb. The figures were "Copy, Team 8. Go ahead."
harnessed in manual climbing equipment: in "Requesting pickup at AquaZone 9,12 pas-
this land, no repulsorcraft or gravitic gear was sengers."
permitted. The moment the entire disc of "Is there a problem?" the filtered voice
Thrantin Major had exposed itself over the asked.
spires of the Kalis Range, the group quickly "Negative," Derembus called. "Our route
began to make their way down the face. A has been completed."
young near-Human male, Sisquoc of the Samuac There was a long pause on the other side,
Sukeu, led the descent. and the entire group laughed as much as their
At the bottom of the 200-meter drop was the exhausted bodies would allow. Finally, a re-
thick vegetation of the Turas Valley. The thick sponse came through. "Mark time 103.7 hours,
leafy plants appeared black under the red light Team 8."
of the sun, and within them lived thousands of "Copy, Central," Derembus cheered.
different life-forms. Sisquoc gathered his gear "Central out," the amazed voice answered
while his companions each made their way to before ending the transmission.
the valley floor. He looked across the desig- Derembus switched off the comlink and
nated Zones of Territory C2 - they had to jumped on his companions relaxing in the
cross all of it to complete their instruction. sand. He didn't care that he was aggravating
When the last person was down, Sisquoc the wound he had received from the tripion
and Xe began forging a trail that would lead attack in the Desert Zone. .
them through the Second Jungle Zone. Theirs They had survived! That was all he cared
was, in Sisquoc's mind, the perfect team: they about. They had completed their "final exam"
had a native of nearly every terrain type they in less than 104 hours, smashing the previous
would have to endure in their trek. The group record by more than an entire day.
entered the jungle, the sun at their back. When the transport finally arrived and the
pilots hauled the students' haggard bodies
••• aboard, the team was greeted by two Carosite
Four and a half days later, Akulleading the medics and a Two-Onebee medical droid. Their
way, the group emerged from the crashing wounds were attended to as the shuttle lifted
waves and kelp beds of the Ninth Aquatic off in the fading light.
Zone. As the group collapsed in fatigue on the The jubilant team hollered in triumph as
green sand, Derembus triumphantly retrieved the shuttle traversed the landscape in the
his comlink. As they lay exhausted, the group Thrantin twilight.
watched as the sun began to fall behind the
_ A pivotal moment during the Twilight Class' record-setting expedition: Derembus leaps to the aid of Xenon
Nnaksta, who has been attacked by a tripion.
contributed to these reports. Theywere the best Another of the TWilight Class was the Kamarian
students even among the Twilight Class and have Badlander Maashan, one of the few Kamarians to
since gone on to form the Alliance's infamous have left their world. As he left Yarn over 12 years
"Eclipse Team" of SpecForces operatives. ago, he is not a follower of the Cult of Yarn
Many of the other Twilight graduates are also religion which has swept his homeworld (see
in theserviceoftheAlliance. Buran Borsil, a Nord pages 133-135 of the Han Solo and the Corporate
male, currently serves as part of the SpecForces SectorSourcebook). Maashan served the Alliance
detachment temporarily deployed with Alliance as a pyrotechnician until his demise during the
High Command. Though Buran is not an ollicial alien attack on the Alliance safeworld Stronghold
part of the Eclipse Team, he has an honorary (see the Otherspace II: Invasion adventure).
position and often accompanies his companions Larq Thur was a premier mine survivalist prior
and their partners on dangerous missions to his death in the recent Lijarak Mines Incident
throughout the galaxy. His survival specializa- on Anic. Thur entered and successfully com-
tion, naturally, is arctic environments. He occa- pleted GOSS's training program for mine sur-
sionally serves as an instructor to members of vival. Subsequently he was offered a job as an
the search and rescue teams stationed at Alli- instructor and accepted. When the rest of the
ance bases in frigid areas. Twilight Class joined the Alliance, he did so as
Captain Liebke's best friend, the Vodran Xe- well. Before his death, Thur had managed to
non Nnaksta, now serves the Alliance as a Path- survive in some of the most hazardous and un-
finder stationed at Suolriep Sector HQ with the stable mines known. He is also one of the few
Eclipse Team. He is a fierce combatant and a individuals to escape from the infamous spice
reckless (as opposed to "wreck-less") driver: his mines of Kessel, rescuing fellow Alliance opera-
companions make a point to not let him drive tive Thar'quan in the process (for more on
during missions. Thar'quan, see page 46 of Cracken's Rebel Opera-
The late Norrion Glidamir, a Lorrdian Human tives).
woman who served the Alliance as an ollicer for Atin Attan is a Sullustan who now serves as a
quite some time, was recently killed in the line of pilot instructor for the Alliance Navy. A pilot
duty. She was asuperb urban survivalist and was since her youth, Attan also received a degree in
decorated for her action during the Corint City Sullustan geology from the SoroSuub Extension
attacks. programs and led one of the most perilous por-
tions of the Twilight Class's final expedition. She Thrantin hasonemoon,813A, which the School
currently is stationed in the Roche Asteroid Field occasionally uses for zero-gravity training in case
aiding in some minor modifications to the B-wing the grav regulators are inoperative.
starfighter. While Warren will readily admit that it would
Kiras Torla is a middle-aged Human female be more practical to ferry his students to a num-
native to Zalso. Once a close friend of Barosa and ber of different worlds, he feels that having all of
the GOSS staff, Kiras has since taken to the un- his training zones on one world gives him a
known parts of the galaxy. It is believed she is controlled environment and ensures that none of
somewhere in Wild Space. She is very afraid of his students "cheat" on their training missions.
the threat Barosa poses to the Twilight Class and
has decided to avoid the conflict altogether by Some of the terrains on Thrantin:
confining herself to some remote area where no Aquatic: fresh water, salt water, ammonia,
one can locate her. She is most likely making a rethys; subterranean water caverns
peaceful life for herself on some uncharted world. Barren
• Thrantin Caverns
Type: Terraengineered Terrestrial
Temperature: Temperate with highly varied, engineered
Crater fields
terrains Desert
Abnosphere: Type I, with domed Type II (breath mask
Forest: evergreens, deciduous (growth
suggested), Type III (breath mask required) and Type IV
(environmental suit required) areas dependent upon season), scrub
Hydrosphere: Moderatewith terra-engineered lava pools Glacier: tundra, icecaps
and other non-water liquid bodies in specific areas
Gravity: Standard, except for engineered areas with Jungle
repulsorlift and gravitic generators
Mountain: forested peak (heavy vegetation),
Terrain: Virtually any terrain type engineered on this
world solid peak (no vegetation)
Length of Day: 23 standard hours Plains: (grasslands, etc.)
Length of Year: 380 local days
Sapient Species: Humans, Klatooinans, Shistavanen Plateau
Wolfmen, SulJustans, Trandoshans Urban: streets and buildings, subterranean
Slarporl: Standard class
Population: 225 permanent, 1,700 transient (students)
accessways (storm drains, etc.)
Planet Function: Academic Wetlands
Government: GOSS administered
Tech Level: Space
Volcanic
Major Exports: Survival equipment Zero gravity and variable gravity
Major Imports: High technology, medicines
System: Thrantin OM81-A lunkar An
Star: Thrantin Major (red giant)
Orbital Bodies: In the GOSS files citing individual records and
Name Planet Type Moons accomplishments, Alliance Major Sisquoc tops
OMSII (KasUn) barren rock o nearly every list. The few records he doesn't own
OM812 (Rantorin) barren rock 2 belong to either his fellow Twilight Class mem-
OM813 (fhrantin) terraengineered 1
terrestrial
bers or to his arch rival Lunkar An.
OM814 (tUrin) barren rock 2 Lunkar and his Summit Class held nearly ev-
ery record for seven years ... until the now-Rebel
World Summary heroes of the Twilight Class enrolled in the course
Thrantin (OM813) is the result of an extremely and broke his team's longstanding final trek
well-funded terra-€ngineering project. Originally record of 129.1 standard hours. Had the Twilight
a small terrestrial planet covered by low grass- Class bested Lunkar's crew by only a few min-
lands, Barosa Warren has transformed the world utes, perhaps An would not be so spiteful.
into a huge learning ground for the students of Rather, the Twilight Class destroyed the Sum-
his Galactic Outdoor Survival School. Warren mit Class record by more than an entire Thrantin
has completely re-engineered immense portions day. Most of Lunkar's previously-thought "im-
of the planet, creating hostile environment train- mortal" records were shattered time and again
inggrounds dozens of kilometers across. Warren by Sisquoc and the others. In short, Lunkar An's
has even built a number of domed terrain areas ego was threatened.
with variable atmospheres, ammonia seas or At the time of the Twilight Class's success, An
varied gravities (thanks to immense repulsorlift had since become an instructor at his own smaller
and gravitic generators and regulators). Some of survival school, theJminSurvivalAcademy. When
the more exotic environments include the Zero- he received news of his name being removed
G, Ammonia Ocean, and Heavy Grav Mountain- from the top of GOSS's record lists, he returned
ous Zones. to GOSS to redeem himself.
He has not yet actually taken back to the field
_ Casti Tholon, one of Warren's favorite students. Her scouting abilities are legendary and she may present a threat to Alliance
operatives.
conducting their mission and while attempting "hotshots," rivalries quickly go from "friendly" to
to survive the rather violent rivalry that grows deadly serious.
between their crew and the crew comprised of One of the students reveals himself to be a
the Imperial informants and innocents: GOSS is a Rebel operative shortly after the characters' cover
place that tends to draw people with inflated is blown, and the adventure ends with a fierce
egos - like any other group which draws battle that covers several of the various terrain
zones of the planet.
Granse Confederacy
_ Kiran Tatch brings another capture back to Callandri and Zayl Braith.
Callandri. Callandri returned them to the patron's who saved Lochner in the first encounter.
estate on Kuat in several small freight cubicles; Though they nearly succeeded in the second
she has not been bothered by her former em- attempt, Tiranna's companions came to the res-
ployer since. cue, once again foiling Callandri and Braith.lt has
Callandri grew up in PendaI's Tilam City, and been theorized that Callandri has grouped to-
has since a very young age been involved in gether the members of the Granse Confederacy
crime of all sorts. She developed her assassina- for the sole purpose of killing operative Lochner,
tion skills while working for various criminals but that is considered wildly speculative.
groups on Pendal and eventually took to the Callandri is an attractive young Human female
stars. Though many high technology tools have with very dark skin and a muscular build. She has
been made available to her by her many employ- long hair that she has braided into aconlins, a
ers over the years, Callandri still prefers the common hairstyle in her native Tilam City. She
simpler technology that is commonplace on her commonly dresses in gray or black clothing to
homeworld. She maintains and operates her Jadai help hide the smaller weapons she carries.
Q groundspeeder and her primary weapon is a
• ADDENDUM/SECURIDEX
slugthrower machine gun.
Callandri has been wanted by the Alliance for • WILLARD, VANDEN/CAPTAIN ..
over a year now. She has made two separate Callandri is capable enough to endanger our
attempts on the life of Alliance officer Alton most capable operatives - that should say it all. It
Lochner. The first attack came in the infamous is our hope that Rebel operatives will be able to
Trader's Quarter on Ord Mantell, at the seedy track down and stop her group. I would like to
Brawl and Grill establishment (for more informa- extend special thanks to Liebke, Lochner and
tion on Ord Mantell, see page 74 of The Last Tirranna for their extensive assistance in compil-
Command Sourcebook). Only through the actions ing this file.
of Lochner's companions was he saved, though
he did spend several weeks in the infirmary after • Callandri
Type: Assassin
Callandri's attack. DEXTERITY 3D
The second attack came on Triewahl Docking Blaster 50. dodge 50. firearms 50. firearms: sub-machine
Station, where Callandri and her cousin Zayl gun 70.2. melee combat 40, melee parry 50
Braith attempted to exact revenge not only on KNOWLEDGE 3D+2
Intimidation 50+2. languages 40+2, law enforcement 40 +2.
Lochner, but also against Tirranna the Wookiee,
and a kliron bow, a very high-powered weapon Intimidation 50, planetary systems 40. streetwise 40,
that has been known to send its arrows com- survival5D
MECHANICAL 2D+2
pletely through Imperial stormtrooper armor. Beast riding 40+2
The k1irun is a lethal weapon, particularly when PERCEPTION 3D
brandished by such a proficient archer as Kiran Hide 50, investigation 40, search 60. sneak 60+2
Tatch. STRENGTH 3D+2
Brawling 70+2, climbing/jumping 50+2, stamina 40+2,
Though Tatch has sworn fealty to the Granse swimming 40+2
Confederacy, his loyalty may be questioned. He TECHNICAL 2D
is rather sullen and withdrawn, and though he First Aid 3D+ I
considers Callandri and the others his only Special Abilities:
friends, he often dines alone and does not share Quarry Sense: Tunroth Hunters have an innate sense that
enables them to often know what path or direction their
in their revelries. fntell believes his traumatic prey has taken. When pursuing an individual the Tunroth
experiences during the Reslian Purge have made is somewhat familiar with, the Hunter receives -+ 1D to
him a bitter individual with little interest aside search.
from the hunt. Force Points: 1
Dark Side Points: 4
Like Rodick Tag and Arcuse, Kiran was em- Character Points: 12
ployed for quite some time by a number of Hutt Move: 10
families in the y'Toub system. Tatch and Arcuse Equipment: Yctor Arms black-powder pistol (3D damage,
became common partners, and Kiran found 3/10/25). kUrun high-tension projectile bow (talar-tipped
Arcuse's quiet ways a welcome respite [rom the arrows 40+2 stun, caros arrows 50 damage), blaster pistol
(40+1),50 meters syntherope. 2 grappling hooks. comlink
loud and boastful Hutt bosses.
It was Tatch's disdain for the Hutts that got Arcuse
him expelled from the Y'Toub system. He grew SecuriDex
increasingly disrespectful of the Hutts, and on Name: Arcuse
his last visit to Glorga the Hutt, an operator in the Species: Ubese
Hollastin system, he actually spat on the power- Sex: Male
Homeworld: Ubertica (believed)
ful Hutt lord! Known Associates: Granse Confederacy
Kiran was commanded to leave (though the Last Known Location: Oraria
fact that he was not killed reflects how much Known Associates: Granse Confederacy
clout he must have had within the organization), Last Known Location: Oraria
and his companion Arcuse decided to accom- Suspected or Potential Threat: Known antagonist of sev-
eral Alliance operatives. particularlyTirranna the Wookiee
pany him. In doing so, Arcuse was aiso "black- and Lt. Alton Lochner. Also presents a threat to any
listed." Alliance operative with a bounty placed upon him or her.
While leaving Hutt Space, the two encoun- Threat Register: Medium. high in Granse space and near
tered Rodick Tag, who had also taken leave of the Ord MantelL
Submitter: Lt. Akul Witig
bloated gangsters.
The bounty hunter Arcuse has developed quite
• ADDENDUM/SECURIDEX a reputation throughout the galaxy. He has cap-
• BLAZER, ANSONI LT. COMMANDER.. tured several wanted beings, including the Exelis
Kiran Tatch just about got me and some fellow Hunters who terrorized the Strabin sector for so
operatives killed about a year ago in the Xorao long. When his companion Kiran Tatch was cast
system. My companions and I were conducting low- out of the Hutt organizations, Arcuse - though
level infiltration assignments in our investigation he would surely have had a stellar career as a
of the Kalstan gangsters, and though Kiran wasn't bounty hunter for the various syndicates - ac-
a part of the gang or even an acquaintance, when companied his friend.
he found us he reporte,d us immediately. Arcuse has been plying the spacelanes as a
He didn't partake in the pursuit ofmy team (for hunter for nearly two decades. His nomadic na-
which Iam reservedly thankful), but he forced us to ture continually drives him to move, and when
abandon the operation and a large stockpile of Kiran left the Hutts it suited Arcuse to continue
valuable equipment. I think he just enjoyed watch- moving. Eventually, Arcuse met Callandri and
ing someone else chase some fugitives, though' decided that this was a good group to be affili-
Command says he doesn't have that kind ofsense ated with - at least for the time being.
of humor. Arcuse is a valued member of the Granse
Confederacy, especially for his extensive knowl-
• Kiran Tatch edge of hideouts and contacts throughout the
Type: Tunroth Hunter
DEXTERITY 4D galaxy. The Task Force believes Arcuse, no mat-
Archaic guns: YCtOT blackpowder pistolBD, bows: Tunroth ter how well things go for him within the Confed-
klirun bow6D. brawling parry 50, dodge SO, melee combat eracy, will eventually feel the need to move on
50. melee parry 50, running: long distance 40+2 and head for yet another part of the galaxy.
KNOWLEDGE 2D+2
Equipment: Modified heavy blaster pistol (5D+2). 2lmpe- Milacass lost to was able to get out of the way and
rial-issue blaster power packs, blaster pistol (40), hold- escape.
out blaster (30+ 1), protective vest ( ... 1D physical, ... 1 en-
ergy), blast helmet (+ID energy, +1 physical, -I Dexterity
Kerestian hunters, such as the renowned
and related skills). Galasett (see pages 68 and 69 of Galaxy Guide /0:
Bounty Hunters), are known for their efficiency:
Milacass Milacass is no exception. Milacass has brought in
The Kerestian bounty hunter Milacass comes over 30 bounties, most to Imperial authorities,
from theTamarinsector, where hewas employed though he had also worked for underworld fig-
for a short time by the Gotal crime lord Pari' ures until the incident with Notgoth.
Notgoth (for more information on Notgoth, see Milacass is a tall Kerestian with light yellow
The Politics of Contraband). An attempt on skin and thick brown double tails that begin at
Notgoth's life was pinned on the Kerestian, and the ridges along his forehead. His light green
Milacass fled thearea before he could be brought eyes would be vibrant (as most Kerestian eyes
to justice. are) if he had not been injured in an explosion at
That false accusation was nearly six standard the Clariv Shipyards some years ago. The explo-
years ago, and in the time since he has seen sion seared both eyes and although his vision
plenty of action. Though already wanted by the eventually returned, he almost appears to have
Alliance, it is not for any actions since his becom- no pupils. His is also missing a number of his fine
ing a member of the Granse Confederacy. Rather, jagged teeth due to a brawl with a Gamorrean
he is wanted for the theft and destruction of enforcer on Luj City's seedy East Side.
Alliance property, as he stole one of our Mon • Mifacass
Calamari light freighters on Wilpiet less than two Type: Kerestian Hunter
months ago. DEXTERITY 3D+2
Milacass is known to have an exceptionally Blaster 5D+2, dodge 5D+2. melee combal 40.-2. melee
violent temper, and often explodes in bursts of parry 40
KNOWLEDGE 3D+ I
rage, injuring beings and damaging equipment Bureaucracy 40+ 1. street wise 4D.l, survival 50+ I
within reach. A noted instance of his explosive MECHANICAL 2D+ 1
temper is when he lost a sabacc hand to a well- Astrogation 30+ 1, space transports 50· I
known Oseon gambler. His ensuing rampage left PERCEPTION 3D+I
Command 40+1, con 40.1. hide 40.1. investigation 60.
one Silar dead and inflicted thousand of credits sneak 50+ I. search 40 .. 1
worth of damage to the casino. The gambler
_ The Waterspire.
Known Associates: Granse Confederacy hunt, and that through the elaborate rituals they
Last Known Location: Draria perform, they will be led to their prey.
Suspected or Potential Threat: Associate of Callandri and
Zayl Braith and of Granse Confederacy, has in possession
Little is known of Lu'daal-ud other than he was
valuable datafiles detailing pertaining to current Alliance employed by the Kian'thar loan shark Ne'lear
cell operations in the Shiwal and Cademimu sectors. some years ago. It is assumed he worked [or
Threat Register: Medium, high in Granse space, Ord other groups and was blacklisted by his most
Mantell, as well as Shiwal and Cademimu sectors.
Submitter: Commander Zgorth'sth
recent employer, for he now has no intentions of
ever returning to work for the underworld: he
The Gand findsman Lu'daal-ud is the member believes the mists have shown him to the Granse
o[ the Granse Confederacy currently most wanted Confederacy, and it is with the Confederacy he
by the Alliance. Approximately five standard intends to stay.
months ago, he collected the bounty on Alliance
agent Patel Odfath, who had in his possession • ADDENDUMISECURIDEX
several key datafiles. It is believed Lu'daal-ud • ZGORTH'STH/COMMANDER"
kept the files. The files we believe to be in Lu 'daal-ud's posses-
If the Gand findsman is indeed in possession of sion are extremely important to the Alliance. Ifsold
those secret files, he poses a more serious threat to the Imperials (we seriously doubt Lu'daal-ud
than even Callandri: those files could determine would simply hand them over), the information in
the lives of nearly a thousand operatives in the them could conceivably be decoded and expose
regions from the Walin'or cell to the Tierfon several of our operations. Though Lu'daa/-ud is
Outpost (for more information on Tierfon, see now a member af the Granse Confederacy and
pages 112-116 of the Star Wars Sourcebook, Sec- . much more difficult to get to, I am still seriously
ond Edition). considering sending an independent team after
Like his second cousin Zuckuss (see pages 94 him to retrieve those files. If any agents or opera-
and 95 of The Movie Trilogy Sourcebook), Lu'daal- tives believe they are suitable for the task, notify
ud has adopted the ancient ways of the Gand the Task Force on Alliance Security and your
findsmen. The findsmen, with their ancient ritu- petition will be discussed. This matter requires
alistic ways, are renowned for their uncanny immediate attention, but the group is lethal, and we
"hunches," which they attribute to the calling of need a group we know is up to the challenge.
the mists. They believe the mists guide their
A Professional Matter
Callandri rubbed her arm as she exam-
ined the holographic map in front of her.
Her cousin Zayl looked up from cleaning
her blaster pistol. "Still planning, Callandri?"
Callandri looked on the map and drew
her face back in a tight, predatory smile.
"Yes ... those two agents are going to come
here, to the Zanitar, to meettheir contacts."
The lotran, RodickTag, looked on impas-
siveiy. "We should attack from this alley. Do
we get them before or after they meet?"
"After ... we need the data tapes more
than the I0,000 credits they have. The Alli-
ance will pay us a handsome sum to get
those tapes back. And the agents should be
worth nearly as much as the tapes."
"How much do they know?"
Callandri deactivated the holo. "Not
much. They know the datatapes detail
planned Imperial fleet movements for this
sector and that they are being held by a pair
of Duros smugglers."
Vadon the Rodian moved to the table.
"What about the Duros? Should we attempt
to gain their money as well?"
Callandri shook her head slowly. "No.
That would draw too much attention. They
aren't worth anything to us."
Arcuse, the Ubese bounty hunter,
watched on silently. His helmet hid his ex-
pressions from view, but his silence indi-
cated his approval of the mission. Finally,
his metallic voice rumbled through the
room. "This will no doubt draw Lochner
and his companions. It will be a personal
challenge to combat." . _ Vadon Lenithor (top) and Lu'daal-ud (bottom).
Callandri responded curtly. "This is a ready for action.
business transaction. Its only purpose is TECHNICAL 20
financial gain. If Lochner and his friends are Computer programming/repair 50+2, security 60
Special Abilities:
drawn into this, it is a happy coincidence." Findsman Ceremonies: Lu'daal-ud uses elaborate and ar-
Zayl nodded. "Callandri, as always, is cane rituals to find his prey. He draws omens from these
right. This is just a professional matter ... rituals. Whenever he uses a ritual (which takes at least
one which may make us all wealthier." three hours), he gains +20 to track a target.
Character Points: 4
Arcuse nodded slowly. "So it would Move: 10
seem," Equipment: Blaster carbine (40), medpac, comlink, pro-
tective armor (+ 10 physical, +1 energy). stolen Rebel
datafiles, breathing apparatus
• Lu'daal-ud • Mist Laden
Type: Gand Findsman
Craft: Modified Koensayr Sigma-class shuttle
DEXTERITY 40
Type: Modified shuttle
Blaster 50. dodge 60. melee combat 60, melee parry 50 Scale: Starfighter
KNOWLEDGE 20+2
Length: 21.6 meters
Planetary systems 30+2, streetwise 50+2, survival 40
Skill: Space transports: Sigma-class shuttle
MECHANICAL 20+2
Crew: 2. gunners: 2, skeleton: 1/+5
Astrogation 40, space transports 50+2
Crew Skill: see Lu'daal-ud
PERCEPTION 3D
Passengers: 8
Hide 40, investigation 50+ 1, search 60, sneak 40
Cargo Capacity: 100 metric tons
STRENGTH 30+2
Consumables: 4 months
Stamina 40
Cost: Not for sale after capturing its owner, an independent trader
Hyperdrive Multlpller: xl who had run afoul of Imperial authorities in the
Hyperdrlve Backup: xIS Imberiin system. The Mist Laden has since been
Nav Computer: Yes further modified by allies of the Gand findsman, and
Maneuverabllity: 20
Space: 7
has proven a reliable craft for both him and his
Atmosphere: 350; 1,000 kmh companions within the Granse Confederacy.
Hull: 3D
Shields: 3D Adventure Idea
Sensors: The character are chosen by Commander
Passive: 20/1D Zgorth'sth to apprehend Lu'daal-ud and retrieve
Scon:25/1O.2
Searcli: 30/2D+ 1 the files in the Gand's possession. fn the course
Focus: 4/20+2 of their pursuit, any (or all!) of the other mem-
Weapons: bers of the Granse Confederacy come to their
1 Laser Cannon comrade's aid.
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Adventure Idea
Fire Control: 3D The characters have bounties placed on their
Space Range: 1-3/12/25 heads, and some members of the Granse Confed-
Atmosphere Range: 100-300/1.2/2.5 km
Damage:5D
eracy have decided to pursue the bounties. The
1 Heavy Turbolaser Cannon characters must avoid the Confederacy or elimi-
Fire Arc: Turret nate their aggressors.
Crew: 1
Skill: Starship gunnery Adventure Idea
Fire Control: 20
Space Range: 1-3/7/15
One of the Confederacy members' former
Atmosphere Range: 10D-300/700/1.5 km employers hires the characters to retrieve either
Damage: 60 Callandri's or Lu'daal-ud's craft, which the gang-
Capsule: The Mist Laden is a highly-modified ster believes rightfUlly his or hers. To succeed,
Koensayr Sigma-<:Iass shuttle, a starship that was the characters must steal the ship right from
quite popular years ago but has since been re- under the hunters' noses ... bUllhe mission pays
placed by faster, most powerful craft such as the 15,000 credits!
fmperiaILambda-<:lass. Lu'daal-ud acquired the craft
.. Hydrospeare
Corporation
Design Team Beta very effective team and are highly respected
both as members of Hydrospeare and as accom-
The Hydrospeare Corporation designs and
manufactures equipment for aquatic use. Its De- plished engineers in their own right.
sign Team Beta is the group responsible for the • ADDENDUM/PERSONAl
development of those products Hydrospeare • CRACKEN. AIREN/GENERAL..
provides the Imperial military forces. Harous' work for Hydrospeare is some of the
The two projects Team Beta is most renowned best I've seen, and I've seen a lot in my time. His
for are the Explorer submergible (see page 45 of perfectionist attitude makes his projects long in
Cracken 's Rebel Field Guide) and the aquatic AT- development time, but when they are completed
AT Swimmer (built in a joint venture with Kuat they are ofthe highest quality. Any work he is doing
Drive Yards and shown in the adventure Battle on behalf of the Imperials should be investigated
for the Golden Sun). Hydrospeare also developed thoroughly.
a good deal of the equipment incorporated into
Imperial seatrooper armor after consultation with • ADDENDUM/PERSONAL
one 01 the Empire's chief armor designers, Dr. • ZGORTH'STH/COMMANDER..
Nashiak L1alik. (For more information on Dr. L1alik, Though it is entirely possible the Empire is
see page 87. For more information on seatrooper planning an attack on the Calamari Shipyards and
equipment, see pages 38 and 47 of the Imperial my homeworld, the time it takes to fully develop a
Sourcebook, Second Edition.) new project and then pass it through the many
It is Team Beta's most recent projects that levels of the Imperial military bureaucracy is con-
concern the Alliance. The Empire has recently siderable. Hopefully the Galactic Civil War shall be
awarded Hydrospeare over two dozen new con- won before the Empire uses these new vehicles on
tracts for aquatic weapons and combat vehicles. my people.
Some members of Command and Intelligence feel
this increase in aquatic combat wares may pre- Dr. Tolum Harous
cede an Imperial attempt to reclaim the world SecuriDex
Calamari. Name: Tolum Harous
Design Team Beta is headed by Engineer Doc- Species: Human
tor Tolum Harous: the design team proper con- Sex: Male
Homeworld: Adamastor
sists of only four individuals. The actual con- Known Associates: Hydrospeare Corporation, various
struction and legal aspects are handled by oth- technicians at other large corporations and companies
ers. Three of the Team Beta engineers are ge- Base of Opcrallons: Hydrospeare Design Facilities, Kallar
niuses of the first order; the fourth is a former V
Threat Register. Low, minor on Calamari or any largely
Alliance olficer who now serves as a field techni- aquatic Alliance world
cian. Doctor Harous was a classmate of Bevel Submitter: Lieutenant Akul Witig
Lemelisk, designer of the dreaded Death Star,
and has served the Hydrospeare Corporation for Dr. Tolum Harous, Director of Hydrospeare's
nearly three decades now (for more information Design Team Beta, is one of the most skilled
on Bevel Lemelisk see page 88 of the Death Star aquatic engineers in the Core. From the largely
Technical Companion, Second Edition). aquatic world Adamastor, Harous has always
Dr. Harous' companions include Engineer had a love for the oceans, and his pursuit of the
Miciluz, Technician Thiirn and the Sluissi engi- coveted position of Design Team Beta's Director
neer Sere Lure. The four team members are a was realized less than a year ago, after the former
Director, Dr. Plo Smarx, was imprisoned by the
~
§
5L..__1I.
_ Design Team Beta: To/urn Harous. Mosare Thiirn, Sere Lune and Diran Miciluz.
Empire lor sedition and espionage. Previously, a pleasure to work with, and always an inspira-
Harous had served as a designer for Design Beta tion to his fellow designers.
Team lor nearly 30 years.
• ADDENDUM/SECURIDEX
Harous' education is extensive. He has been
honored by the Imperial scientific community • WITIG, AKUUlIEUTENANT..
time and again, and holds several honorary de- Dr. Harous is a very skilled engineer and does
grees from techr)OlogicaI institutes throughout not directly pose a threat to our operatives. It is his
the galaxy. He has been offered enormous sums work that threatens the Alliance: his designs are so
to join other corporations, particularly Kuat Drive effective in aquatic areas we are often hard-pressed
Yards and Sienar Fleet Systems, but he is content to deal with his new weapons. He considers these
in his current position. vehicle designs "puzzles" to be figured out; we
TheworkDr. Harous conducts lor Hydrospeare consider them deadly machines which threaten
is 01 the highest quality: he has olten scrapped a our fight for freedom. The Alliance has no evidence
more than acceptable project for the simple rea- of what Dr. Harous' political beliefs may be, but if
son that he thought it could have been done he is not reveated to be a strong New Order
better. It was only through much convincing constituent, perhaps we could recruit him: there is
from other Design Team Beta members that he plenty of work for him on worlds like Calamari.
agreed to release the Explorer submergible. He
had worked very hard to make the vehicle the • Dr. To/urn Harous
Type: Engineer
amphibious assault craft the Empire had origi- OEXTERITY 20+1
nally requested, but the logistics proved impos- Blaster artillery 30+ 1, missile weapons: power harpoon
sible at the time. Nonetheless, Harous tried to 40+ 1, vehicle blasters 40+ 1
fulfill the Empire's ideal. KNOWLEDGE 40
Bureaucracy: Hydrospeare Corporation 50, languages:
Harous continues to develop and oversee the Sluissi 40+2, scholar: marine geology 60+2, scholar: ma-
development of some of the finest multi-environ- rine topography 70. survival: aquatic 40+ I
ment craft the Empire uses today. He is a short, MECHANICAL 20+2
light-skinned Human male with white hair. He Aquatic vehicle operation 70. powersuit operation 30+2,
repulsorlift operation 50+2, repulsorlift operation: AT-AT
maintains an immaculate appearance for such a
Swimmer 70+2. walker operation: Explorer submergible
busy individual; his lab coats are always freshly 60
pressed (his tailor droid is the new TL-4 model), PERCEPTION 20+1
and his office equipment is always in order. He is Command 40+ 1
STRENGTH 20+2
Stamina 3D, swimming 30+2 to get out, and sumived only through some pretty
TECHNICAL 4D tricky maneuvering by Norrion and some amazing
Aquatic vehicle engineering (A) 90, aquatic vehicle repair
110, blaster repair 50, blaster repair: vehicle blasters 60, patchwork by Shaparo. Some of the other teams
computer programming/repair 50, repulsorlift engineer- weren't quite so lucky. I don't care if the "official"
ing (A) 80, repulsorlift repair 100+1, walker engineering position on her desertion is that she did no harm;
(A) 60, walker repair 120 ifanyoftheEclipse Team eversees heragain, we'll
Force Points: 1
Character Points: 11
be the last people she'll ever see.
Move: 10
Equipment: Pocket computer. datapad
• ADDENDUM/PERSONAL
• CRACKEN, AIREN/GENERAl..
Mosara Thiirn Traitors, of all our threats, are those that truly
infuriate me. We impart to our operatives a great
Former Alliance Lieutenant Mosara Thiirn now deal oftrust, and when that trust is violated, it does
serves as one of Hydrospeare's field technicians. considerable damage to the psyche ofthose opera-
Originally a Rebel Special Forces technician (for tives directly involved. Forhersake, I hope she isn't
more information on SpecForces technicians, brought before Lt. Witig or Lt. Colonel Yerac first ...
see page 29 of the Rebel Alliance Sourcebook,
Second Edition), Mosara deserted the Alliance • Mosara Thiirn
during a crucial battle when three of our Type: Alliance SpecForce Technician
SpecForces units engaged an Imperial-backed DEXTERITY 3D
Blaster 40, dodge 40+ 1, vehicle blasters 40
faction of the Assassin's Guild. While valiant KNOWLEDGE 3D+)
agents such as the Shroud Team and the Eclipse Survival 40+1
Team's Midnight and Storm squadrons fought MECHANICAL 3D
against insurmountable odds throughout the Aquatic vehicle operation 60, repulsorlift operation 40+2,
eastern seas on Archais against both the Assas- walker operation 30+2
PERCEPTION 2D+2
sins and Imperial forces, Mosara deserted her Command 30+1, hide 30+2, sneak 30+2
comrades and surrendered to the Imperial STRENGTH 2D+2
group's battle leader, Lt. Colonel Covell (for New Brawling 30+2, lifting 30+2, stamina 40
Republic era information on Covell, see pages 41 TECHNICAL 3D+)
Aquatic vehicle repair 50, armor repair 40+ I, blaster
and 42 of the Dark Force Rising Sourcebook). repair 50, computer programming/repair 50+1, demoli-
Normally, when the Alliance is betrayed in tion 40, droid programming 4D+l, droid repair 4D+l,
such a fashion, various agents and bases are hover vehicle repair 50+2, ground vehicle repair 50+2,
betrayed and the situation is a blow to our cause. repulsorlift repair 60+2, walker repair 40+2, walker re-
In Mosara's case, however, the results were not pair: Explorer submergible 70+2
Character Points: 3
quite so disastrous: she had not been entrusted Move: 10
with much valuable information. She did not Equipment: Blaster pistol (40+2), Alliance-issue field
known the locations of any fixed Alliance bases toolkit
(she had been stationed aboard a technical frig-
ate while with the Rebellion). Those names of the Diran Miciluz
Rebel operatives she provided to the Empire Diran Miciluz is the primary weapons designer
were already well-known to Imepriallntelligence. for Design Team Beta and he is very good at his
Yet her intent was to damage the Alliance, and to job. The Task Force has learned that he was the
some extent she succeeded due to her new posi- individual who aided in the development of the
tion as part of Design Team Beta. improved range and accuracy of the BlasTech
Mosara Thiirn is a lithe Human woman with HY-6 heavy cannons the Empire has been using
dark hair and fair skin. She wears her hair in the increasingly in aquatic applications. He is con-
Imperial military fashion required of women of- tinuing his work for Hydrospeare at a feverish
ficers aboard fleet ships, though she is not part of pace.
the Imperial military. She fancies herself an inte- Intercepted communiques between Miciluz's
gral part of Design Team Beta, but is actually only offices and several sector Moffs have revealed
truly useful as a field engineer. Miciluz is diligently working on over 16 new
• ADDENDUM/PERSONAL weapon prototypes. The Task Force has re-
• WITIG, AKUUlIEUTENANT.. quested that General Madine send a team of
Though her desertion didn't do any "serious operatives to steal these plans for our own use,
harm, Lt. Thiim's treachery still angers me. Our as we know Miciluz's designs are nothing short of
unit was trapped at the Tylerin Embankment, and superior.
instead ofperforming herduty she went right by our Diran Miciluz is a young Human male still in his
position and surrendered her weapons, her craft early 20s. He hails from the Ktilac Regions, a
and herselfto the Impies! We fought long and hard portion of Imperial space in which few Humans
reside. His parents were most likely traders or the HydrospeareCorporation, with Imperial Navy
explorers. We have yet to determine where his influence, "convinces" the Sluissi to let them
fascination with weaponry originated, but his make use of their facilities.
designs speak for themselves: he is one of the One of the other major test sites, and that
best. which is considered the most efficient, is the
Miciluz's physical appearance distinguishes Hydrospeare-owned property on the planet Golh.
him from his otherwise "normal" companions. The temperamental seas of Golh's western hemi-
He is only 1.4 meters in height, but has shocking sphere provide excellent testing grounds for Dr.
green hair, suggesting he may descended from Lure's designs, but a recent near-death experi-
the crew of the RSF lnvincible-class Dreadnaught ence for Lure has somewhat soured her opinion
Noble, lost centuries ago. He is well-built lor his of Golh. Sedri Alliance operatives were waiting in
size. He is eager to improve on both his own and ambush for the Hydrospeare engineer the last
others' ideas and concepts. time Hydrospeare scheduled a testing, and all
• Diran Miciluz but a few of the staff were killed: Lure, the de-
Type: Engineer signer overseeing the operations, barely escaped
DEXTERITY 2D+1 with her life (for more information on the Sedrians,
Blaster 30+ 1, blaster artillery 30 ... 1, missile weapons 30+ 1. see the adventure Battle lor the Golden Sun, or
vehicle blasters 40+2 pages 79 and 80 of Galaxy Guide 4: Alien Races,
KNOWLEDGE 4D
MECHANICAL 2D+2
Second Edition).
Capital ship gunnery3D+2, capital ship gunnery: turbolaser Dr. Lure is an attractive middle-aged Slussi
40+2. stars hip gunnery4D+2. starship gunnery: turbolaser woman with a tendency to take longer on projects
50. starship shields 30+2 than even Harous, though this belits her kind.
PERCEPTION 2D+1 She has light green skin, and wears the common
Search 30+1
STRENGTH 2D+2
outfit of a Slussi tech. Her hissing speech occa-
Stamina 30+2, swimming 30+2 sionally hinders her explanations of abstract
TECHNICAL 4D concepts to engineers, but as she tends to stay
Blaster engineering (A) 90, blaster repair 11 D, computer within her own circle, she seldom works to lessen
programming/repair 50, repulsorlift repair 50, starship
weapon repair 50+2, walker repair 50
her accent. Dr. Harous has made a great effort to
Character Points: 8 iearn Sluissi to make Dr. Lure comfortabie.
Move: 10
Equipment: Diagnostic computer, numerous weapon plans • ADDENDUM, PERSONAL
(in various stages of completion) • BLAZER, ANSON/LT. COMMANDER..
The Task Force has reason to believe Dr. Lure
Sere Lure hadput in a request lor new aquatic testing grounds,
Chief Systems Engineer Sere Lure is one of the so the Alliance must be particularly carelul to
most influential aliens allowed (and willing) to monitor the Design Team Beta's activities lor the
work in the Empire's military development. next lew months. Many 01our best cells are hidden
Though the Sullustan SoroSuub and some of the in oceans and on largely aquatic planets, and their
techs at Kuat are also aliens, this Sluissi woman security is integral to our victory in the Galactic
is responsible for a great deal of Hydrospeare's Civil War. 01 course, it's entirely possible one of
project development. these cells could be used to get us detailed inlorma-
Dr. Lure also helps Hydrospeare obtain use of tion on Hydrospeare's new designs.
many Sluis Van shipyard facilities for testing,
though security is often increased, as many Sluissi • Sere Lure
feel Sere Lure to be a traitor to her people. It is Type: Sluissi Engineer
DEXTERITY 2D
known that many Sluissi are Alliance sympathiz- KNOWLEDGE 3D+ I
ers, although efforts to eliminate Rebel elements Value 60+1
from the Sluissi population have met with re- MECHANICAL 2D+2
peated failure. (For more information on Sluis Aquatic vehicle operation 50. astrogation 30+2, hover
Van, see pages 90, 91 and 93 of the Heir to the vehicle operation 40+2, repulsorlift operation 30+2, walker
operation 30+2
Empire Sourcebook. For more information on the PERCEPTION 3D+ I
Sluissi, see pages 96 and 97 of the Dark Force Bargain 40+1, command 30+ I
Rising Sourcebook). STRENGTH 2D+2
Sluis Van is largely regarded as one of the best Lifting 3D
TECHNICAL 4D
aquatic test sites due to the variety of underwa- Aquatic vehicle engineering (A) 50, aquatic vehicle repair
ter environments. From incredibly deep oceans 80, computer programming/repair 50. repulsorlift repair
to immense, shallow seas, an aquatic vehicle can 50, walker repair 50
be tested for virtually any aquatic environment Special Abilities:
on this single world. It is for those reasons that Technical Aptitude: Sluissi receive an extra 40 beginning
skill dice for Technical skills. Sluissi are so particular
about their work that whenever a Sluissi uses a Technical Crew: 1 (co-pilots)
skill, the action always takes twice as long as it does for Skill: Vehicle blasters
other species. Fire Control: 10+ I
Character Points: 7 Range: 50-350/1/1.5 km
Move: 9 Damage: 30+ 1
Equipment: Datapad, pocket computer, diagnostic link- * The blaster cannon can only be turned to one facing
up per round.
2 Light Blaster Cannons
• Explorer Fire Arc: 1 front, 1 back
Craft: Hydrospeare Corporation Explorer Submergible Crew: 1
Type: Undersea exploration vehicle Skill: Vehicle Blasters
Scale: Walker Fire Control: 10
Length: 9.1 meters Range: 50-300/500/1 km
Skill: Walker operation: Explorer Damage: 10+2
Crew: 2, gunners: 2, skeleton: 1/+15
Crew Skill: Varies Capsule: A prototype designed by Design Team
Passengers: 2 Beta, the waveskimmer, or "Wave Walker," has
Cargo Capacity: 500 kilograms received nothing but excellent reports from its test
Cover: Full pilots. The Alliance believes the craft to be the first
Cost: Not available for sale of a long line of new military contracts for
Maneuverability: ID (underwater), +2 (on land) Hydrospeare, and if the efficiency of the new ve-
Move: 28; 85 kmh (underwater), 21; 60 kmh (on land) hicle is any indication of what is to come, the Rebels
Body Strength: 3D
Weapons:
must prepare quickly. Based on a strengthened and
Heavy Blaster Cannon highly modified walker frame, the waveskimmer
Fire Arc: Front claims a powerful repulsorthruster unit that gives it
Crew: 1 top speeds in excess of 90 kilometers per hour, and
Scale: Walker is reportedly an extremely potent assault craft. (For
Skill: Vehicle blasters New Republic era information on the finished
Fire Control: 10 waveskimmer, see pages 121.. .::I22 of the Dark Em-
Range: 10-50/100/200 (underwater); 10-100/200/400 pire Sourcebook.)
(on land)
Damage: 50
Light Blaster Cannon
Hydrospeare Modification Packages
Fire Arc: Turret One of Design Team Beta's strongest points is
Crew: 1 its ability to take tested and reliable vehicles
Scale: Walker from other manufacturers and develop "modifi-
Skill: Vehicle blasters
Fire Control: 10 cation packages" that can convert the given ve-
Range: 10-50/100/200 (underwater); 10-100/200/400 hicle into a worthy aquatic craft. The three ve-
(on land) hicles of this sort that have met with the greatest
Damage: 20 acceptance by the Imperial military have been
Capsule: Officially billed as an underwater explora- from projects originally designed by Kuat Drive
tion vehicle, it must be noted the Explorer fits the Yards, Nen-Carvon and Incom. The Kuat Drive
Imperial idea of an exploratory vehicle: heavily yards modification was a tandem project that
armed, and prepared to subjugate or destroy any birthed the popular aquatic AT-AT, often referred
hostile life-forms, The Empire had originally re- to as the u5wimmer."
quested a multi-environment vehicle, but it proved The other two projects are based on other
too difficult for the craft to be as efficient on land as
in water. Though technically an "exploratory ve- vehicles commonly used in military capacities:
hicle," it is considered one of the firstAAVs (Aquatic the first is based on the Nen-Carvon CAY (com-
Assault Vehicles). pact assault vehicle), popular among Imperial
forces throughout the Empire, The second, more
• Waveskimmer Prototype common vehicle is an adapted Incom T-47
Craft: Hydrospeare Corp. AQ-5 Waveskimmer
Type: Attack hydrofoil airspeeder (see page 60 of the Star Wars
Scale: Walker Sourcebook, Second Edition for a standard T-47).
Length: 14 meters Both craft excel in their respective duties.
Skill: Hover vehicle operation: Waveskimmer
Crew: 3, gunners: 2 • Aquadon CAVa 400
Crew Skill: Varies Craft: Hydrospeare Aquadon CAVa 400 (modified Nen-
Passengers: 28 (troops) Carvon CAVw PX-IO)
Cargo Capacity: I metric ton Type: Personal aquatic combat vehicle
Cover: Full Scale: Speeder
Cost: Not available for sale (not yet on market) Length: 5.1 meters
Maneuverability: +2 Skill: Aquatic vehicle operation: CAVa 400
Move: 30; 90 kmh Crew: 1
Body Strength: 2D.2 CrewSkiIl: Aquatic vehicle operation 4D+2, vehicle blast-
Weapons: ers 40+1
2 MedIum Blaster Cannons Cargo Capacity: 75 kilograms
Fire Arc: 1 front/left*, 1 front/right* Cover: Full
m'Yalfor'ac Order
The m'Yalfor'ac Order is a continental army Tocsan 8-Q and C-73 Tracker starfighters, as well
headed by the Bitthrevrian military leader Colo- as numerous other out of date snubfighters. The
nel Quaal Tavier Catharius. The Order is one of Order's ground equipment consists of a number
the last vestiges of anti-Old Republic sentiment of lower-tech craft, including internal combus-
in the Kadok Regions: they are rumored to have tion treaded tanks and the aged Republic All
been defeated by the Jedi Knights during the last Terrain Personal Transport, or AT-PT. They also
days of the Old Republic, and continue to harbor use a small number of early-model Espo Walkers
a great deal of animosity towards any Force- believed to have been hijacked from a CSAlighter
using individuals. Their disdain for the vaiues traveling through the Kadok Regions en route to
and methods of the Old Republic makes the the Corporate Sector.
m'Yalfor'ac Order an inherited adversary of the Though the hierarchy of the m'Yalfor'ac Or-
Rebel Alliance. der contains two non-Bitthrevrians, all of the
Located on the I'Quar'ta continent on the soldiers of the Order are Bitthrevrians.
Bitthrevrian homeworld Guiteica, the m'Yalfor'ac Average m'Yalfor'ac soldier. All stats are 2D
Order is led by five men: Catharius and four except: Dexterity 2D+l. blaster 3D+/, brawling
subordinates. Two of the four officers who serve parry 4Di-2, dodge 4D+2, melee combat 4D+2.
as Catharius' advisors are officers from the Move 10. Blaster carbine (4D+2), comlink.
Guiteica Militia; one is an Adnerem mercenary
from days long past; the final leader is a Khil Colonel Quaal Tavier Catharius
tactician and naval commander who served in SecurlDex
many of the recent skirmishes in Belnar space. Name: Colonel Quaal Tavier Catharius
The m'Yalfor'ac Order consists of nearly 700,00 Species: Bitthcevrian
soldiers, all of whom are completely loyal to Sex: Male
Homeworld: Guiteica
Colonel Tavier and the Order. They oppose the Known Associates: m'Yalfor'ac Order
RebelAlliance solely because the Alliance strives Base of Operations: I'Quar'ta, Guiteica, Kadak Regions
to restore the very Republic that brought defeat Suspected or Potential Threat: Belligerent adversary of
to the Order. Though Tavier and the others of the Republic, now Alliance; present minor military and seri-
ous personal threat to any Alliance operative in the re-
Order recognize the Empire as a corrupt and gion.
wicked government, it also sees the Empire as Threat Register: Medium, extreme on Guiteica
the lesser of two evils: to the Order, anything is Submitter: Lieutenant Ayla Shar
better than the Republic. Colonel Tavier, the leader of the m'Yalfor'ac
As an organization, the Order has two primary Order, is a hero to the Bitthrevrian people, re-
enemies: Force-users (namely Jedi Knights) and spected and admired across Guiteica for his anti-
the Bothans. The Bothan tendency to avoid di- Republic rhetoric and strong leadership.
rect conflict in favor of deceptive maneuvering is Colonel Tavier is the 31st leader of the
contrary to Bitthrevrian nature: in short, the m'Yalfor'ac Order, and like his predecessors.
Bothans simultaneously anger and terrify the gained his position through meritorious action
Bitthrevrians, who cannot comprehend the in combat against Republic-allied troops, guer-
Bothan ways. The Bothan love of political ma- rilla operations against pro-Republic corporate
nipulation and scheming defies all that which the complexes, and exceptional leadership. He has
Order believes in. defended himself against several usurpers, con-
The m'Yalfor'ac Order maintains a sizable ar- tinually proving his worthiness to lead the Order.
senal of outdated weaponry. Their patrol craft The rise of the Rebel Alliance has given Colonel
consist largely of modified Z-9S Headhunters,
_ m'Yalfor'ac Order officers Tarlo Ganar, Colonel Tavier and Major-Guardian Tarru5.
+2 bonus against physical attacks. him in standard manacles rather than the huge
Fangs: Catharius has six pairs of long fangs which do magnacuffs he had been bound with since his
STR+Z damage.
Quills: The Quills ofCatharius' arms and legs doSTR+lD+2
youth. Vishav eventually broke his bonds: the
when brawling. carnage that he left behind in his escape is leg-
Force Points: 2 endary among the slaves of the Bal'ta'ran mines.
Dark Side Points: 7 Soon after his escape, Tarrus immigrated to
Character Points: 15 I'Quar'ta, where he entered the m'Yalfor'ac Or-
Move: 10
Equipment: Dematoil (STR+2D+2), military uniform, der as a common foot soldier. Due to his im-
blaster carbine (50), quill knife (STR+ID+2), headset mense size he was always a superb fighter and
comlink with his training within the Order he eventually
became regarded as one of the best warriors
Major-Guardian Aul Tarrus Vishav within the Order. During the many wars the
Major Tarrus is the hulking brute who looms Order fought, he proved his prowess and consid-
behind Colonel Tavier wherever the m'Yalfor'ac erable intelligence time and again and advanced
Order travels the lands of ['Quar'ta. Aul Tarrus quickly through the ranks. He eventually attained
Vishav was born and raised as a slave in the crystal the elite rank of Guardian, becoming one of the
mines of the Upper Bal'ta'ran Cluster, a group of few personal bodyguards protecting the leader
islands located just off the northwest coast of of the m'Yalfor'ac Order, Colonel Quaal Tavier
['Quar'ta. He was always abnormally large and the Catharius.
labor he performed in the rigorous crystal mines As a Guardian his most famous act - that
only bettered his superior physical condition, un- which made him a hero to his people - was his
like so many other slaves who perished from ex- defense of Colonel Tavier during the challenge of
haustion. Though Tarrus was able to perform the Major Jael Ganton Farvash, a traitor to the Order.
work of many of his kind, he was perceived as a Major Ganton tried to assassinate Colonel Tavier
threat by the slave masters because of his great and claim leadership ofthe Order. After Ganton's
size and unbelievable strength. The head slaver failed assassination attempt, the traitor was to
ordered his execution and he was bound and be executed, but he instead demanded the right
imprisoned in oneof the small chambers located at of challenge by personal combat. Although Colo-
the foothills of the u'Tal'ac Range. nel Tavier was seriously injured in the attack, he
The guards who shackled Tarrus underesti- was bound by Bitthrevrian tradition to accept to
mated his strength, however, and only restrained the challenge. Ganton knew this, and it was in
---''''''''--:; 'II
-. u ••
/' v
.<'~?'r1.' \
~l
--.
'" ,
_ The ml'alfo(ac Order relies on outdated weaponry. including SUbpro C-73 Trackers (top left). Tocsan 8-0 fighters (top right}.
ESPO Waiker 9 J s (bottom leftJ and AT-PTs (bottom rightJ.
Mytaranor Slaving
Council
The Mytaranor Slaving Council is a large slav- face. But as there are thousands upon thou-
ing group that plies the Mytaranor sector, a sands of slaVing groups out there, I know I
region of space far removed from most of the probably won't be so lucky to find them.
Empire, but laden with a great many exploitable • Tir'uh
resources. Where there are resources, there are Type: Slaver
those who wish to profit from them. Those who DEXTERITY 4D
wish to profit from the vast Mytaranor resources Blaster 50. brawling parry 50, dodge 60. melee combat
need slave labor. Those who need slave labor 50+1, melee parry 50, thrown weapons 40+1
KNOWLEDGE 3D
contact the Mytaranor Slaving Council. Alien species 50. bureaucracy 40+2, business 30+2, in-
The Council is led by Talas Piran, a former timidation 40. languages 60, streetwise 40+ l, value 40,
slave and knowledgeable handler. He has in his value: slaves 80
company some of the most efficient (and ruth- MECHANICAL 2D+2
less) beings in the industry. In recent years, Piran Capital ship piloting: Kiltirin-class dungeon ship 30+2,
capital ship shields 30+2, communications 40+2,
was able to acquire the Mandalorian Dungeon repuisorlift operation 50+2, sensors 60, space transports
Ship Vanquisher during a "business trip" that 3D
brought him to Kessel. The ship, a scaled-down PERCEPTION 2D
version of the infamous Lictor-c1ass which is said Bargain 50+2, command 40, command: Mytaranor Slav-
ing Council 80+2, con 40. search 40+ 1
to have held the Jedi Knights captive during the STRENGTH 30+ I
Purge, has been instrumental in Piran's acquir- Brawling 40+ 1, climbing/jumping 30+2. stamina 40+ I
ing a virtual monopoly in the slave trade in and TECHNICAL 3D
about Mytaranor space. Computer programming/repair 40, security 40+ 1
The Mytaranor Slaving Council does not limit Special Abilities:
Multi-Actions: Because they possess four arms, Noehon
itself to only its namesake territory, however: it may make a second action in a round at no penalty.
provides a great many slaves for several major Additional actions incur penalties: third incurs -10 pen-
mining and resources companies. The Council is alty, fourth -20 penalty, etc.
known for reasonable prices and excellent selec- Force Points: 1
Dark Side Points: 2
tion; it also hires out bounty hunters to capture Character Points: 12
many of the stronger species in the galaxy. A Move: 10
premium is paid for the exceptionally able-bod- Equipment: Blaster pistol (40). slave director unit
ied species such as Wookiees, Gamorreans, and Capsule: The slaver Tir'uh has been known to law
Gigorans. (For more information on Gigorans, enforcement agents for decades. An elderly Noehon,
see Star Wars Adventure Journal #4, pages 133- she has worked from Kessel to Bnar VII, and prob-
134.) ably knows every locale in between where slaves
The Council boasts over 200 slavers and are bought and sold. The Task Force for some time
guards, most serving aboard the Vanquisher. At believed Tir'uh to be the leader of the Mytaranor
any given time, the group has an average of 800 group; we now believe her position is one of "elder
slaves captive. statesbeing," advising and prOViding keen insight.
_ The Mytaranor Slaving Council leaders: Karalanfbackground, leftJ. the Noehon Tir'uh, Talas Piran, Rian Rann. and Car
L'andara.
piloting 50+ 1, capital ship piloting: Kiltirin-elass dungeon permanent crew a trio of very skilled Verpine tech-
ship 6D+l, capital ship shields 50, communications 5D, nicians whose sale purpose is to maintain the craft.
sensors 40+2, space transports 50+2, starship gunnery
70. starship shields 50 • R2-K7
PERCEPTION 3D Type: Industrial Automaton R2 Astromech Oroid
Command 40. command: slaves 60. search 40 DEXTERITY 2D
STRENGTH 2D+2 Dodge 3D, arc welder 50
Brawling 40+2, stamina 40 KNOWLEDGE 2D
TECHNICAL 2D+l Planetary systems 70+ I, value 40, value: slaves 30+ I
Capital ship repair 30+ 1 MECHANlCAl4D
Special Abilities: Astrogation 90
Enhanced Senses: Sullustans have advanced hearing and PERCEPTION 3D
vision. They get +20 to search and related Perception Sneak 40
checks in low-light conditions due to their vision and STRENGTH 3D
hearing. Ufting 40
Location Sense: Sullustans cannot get lost in a place they TECHNICAL 4D
have visited before. They get + 10 when making an Capital ship repair 50, capital ship repair: Kiltirin-dass
astrogation roll for a planet they have visited before. dungeon ship 80+2, computer programming/repair 80,
Force Points: 1 droid programming 40+2, droid repair 40+2. machinery
Dark Side Points: 3 repair 50. repulsorlift repair 50, starfighter repair 40+2,
Character Points: 5 space transports repair 50
Move: 10 Equipped with:
Equipment: Blaster pistol (40), com link. force pike • Three wheeled legs (one retractable)
(STR+ID.2) • Retractable heavy grasper arm (+ 10 to lifting)
• Retractable fine work grasper arm
Capsule: Sullustan pilot Rian Rann is an ideal head
• Extendable 0.3 meter long video sensor (360° rotation)
navigator and master pilot for the Council. A • Small electric arc welder (3D damage. 0.3 meter range)
Sullustan. he has uncanny navigatory abilities. He • Small circular saw (40 damage. 0.3 meter range)
has been with the Slaving Council since his expul- • Video display screen
sion from theSullustan Home Guard approximately • Holographic projector/recorder (one meter range)
three years ago, and in very little time became the • Fire extinguisher
master pilot. He is known to be a merciless slaver, • One long range sensing array; includes radar, Geiger
and often tortures those slaves who do not fully counter and life form sensor, infrared receptors, electro-
comply with his orders. He loves the Vanquisher as magnetic field receptor(+30 to search at range of up to 100
meters)
if it were his own ship, and has as part of its
• Broad-band antenna receiver (can monitor all broadcast
_ The Vanquisher.
Criminal figures often have to rely on violence Klatooinan, except he is extremely loyal to Ploovo:
or the threat of violence to obtain the payments he loves his job more every day, and he at-
they are owed. Ploovo Two-For-One, infamous tributes his happiness to the loan shark who
shylock of the Corporate Sector, has a very effec- pays him. Beatas has been with Ploovo for nearly
tive group of thugs who perform this job quite seven years, and wishes to continue his employ-
well. Ploovo fondly refers to this group as his ment as long as Ploovo will allow. His skin is dark
"Protocol Team" (for more information on Ploovo, green, though with some yellow coloration about
see pages 88-90 of the Han Solo and the Corporate the eyebrows (the result of too much exposure to
Sector Sourcebook). the Timja Suns during his brief employment
Ploovo's Protocol Team is led bythe Klatooinan there). He dresses in heavy clothing with several
mercenary Beatas, whom he acquired the ser- flat credit voucher pockets expressly for "collec-
vices of following a "merger" with a rival tion purposes."
loanshark's organization in the Corporate Sec- • Beatas
tor. The beings he has placed under Beatas' Type: Klatooinan Mercenary
command have over the years proven extremely DEXTERITY 3D+2
effective in gaining monies lent that would have Blaster 5D+2, brawling parry 40+2
otherwise been considered lost. KNOWLEDGE 2D
Intimidation 5D+2
MECHANICAL 3D+ I
Beatas Repulsorlift operation 40+ 1
The mercenary Beatas commands Ploovo's PERCEPTION 2D
Protocol Team, arid he loves his job. Formerly an Bargain 30+1, investigation 4D
employee of the Gotal loanshark Thar Lasan, STRENGTH 4D
Brawling 5D+2, stamina 4D+2
Beatas ended up working for Ploovo after Thar's TECHNICAL 3D
unexpected death (presumably byPloovo's com- Security 3D+2
mand). Character Points: 8
Despite his prior juvenile delinquency, Beatas Move: 10
Equipment: Heavy blaster pistol (5D), manacles, 2 gre-
was lucky enough to not have been sold into nades (50), comlink
servitude. He has operated as mercenary hired
muscle for various criminal figures, but never Durmag
found a job to his liking until he began working for The Gamorrean Durmag is a relatively recent
Ploovo Two-For-One. addition to the Protocol Team. He worked as
By Beatas' way of thinking, no job could be muscle for the Twi'lek gangster Abdi-Badawzi on
better: if some smuggler or gambler misses a Socorro, but was traded to Ploovo for a favor
payment, Beatas and his group get to go beat up done some time ago (for more information on
on the "customer" until the payment miracu- Abdi-Badawzi, see page 125 of Star Wars Adven-
lously appears. Some of these payments are in- ture Journal #2).
deed miraculous, for seconds earlier the subject Though he had enjoyed his time of employ-
often claims to have no idea how they are going ment under the Twi'lek, Durmag did not mind the
to get the money in time, but with a little coaxing move once he realized how much action there
by Beatas and company the money has a great would be for him with Ploovo. Back on Socorro,
tendency to appear. he didn't get to pound on nearly as many people
"Miraculous" has become Beatas' favorite word as he would have liked, but the number of delin-
as of late; it is also the largest in his vocabulary. quents who owe Ploovo ... paradise!
Beatas can be considered your average Durmag is having a great time.
_ Ploovo (right) sends Durmag. EV-4D9 and Beatas on another "collection" mission.
gans and the Rodian love for the hunt. Field Guide, page 38) which Increases Perception and all
As part of Ploovo's Protocol Team, Lotas has related skills by + I 0
• SoroSuub SSIC-S4.2 internal comlink which is implanted
developed what can be best equated as a friend- in his skull.
ship with HN-TRI and EV-4D9. Lotas feels admira- Force Points: 1
tion for HN-TRI as the droid is an efficient killing Dark Side Points: 2
machine. EV-4D9 exhibits the many darkly ana- Move: 14
Equipment: Blaster pistol (4D)
lytical functions Lotas admires in droids and
computers. HN-TRI
• Lotas The only surviving model of his line, HN-TRI is
Type: Radian Cyborg a brutal assassin droid who has been under the
OEXTERl1Y 40+2
Blaster 60+2, blaster artillery 60. dodge 60. grenadeSD+2.
employ of Ploovo Two-For-One for nearly six
missile weapons 50+ 1 years. Despite his tremendously violent history
KNOWLEDGE 20 and absolulely brutal tendencies, little is known
Intimidation 30+ 1 of HN-TRI.
MECHAMCAL 10+2 The Task Force believes the machine was a
Repulsorlift operation 3D
PERCEPTION 3D
prototype assassin droid, though the specific
Hide 40+ 1, investigation 50, search 70, sneak 50 manufacturer remains unknown. It is nearly defi-
STRENGTH 40+ I nite that HN-TRI was designed to hunt out Rebel
Brawling: repulse-hand 60+2, lifting 60. stamina 50+2 operatives, as he was known to have done so
TECHNICAL 20+ I
Armor repair 3D, blaster repair 30+2, computer repair
before being purchased by Ploovo. He is consid-
3D+2 ered the most dangerous member of the Protocol
Special Abilities: Team.
Cybernetic Improvements: Lotas has the following cyber- Like IG-88's tragic activation, it is said HN-TRI
netic enhancements: killed his design team upon start-up. However, it
• NeuroSaavCardio-Muscular Package (seeCracken's Rebel
Field Guide, page 35); increases Strength and all related is also believed he destroyed his own schematics
skills by +10 as well, leaving himself 10 be the only of his kind.
• Modified BioTech NeuroShock Hand (see Cracken s
Rebel Field Guide, page 40) on his right hand which does
• HN-TRI
STRdamage Type: HN·TR Assassin/Combat Droid Prototype
• Control Zone K-l1 blaster modification which does 30+ 1 DEXTERITY 50
damage Blaster 80. blaster: light repeating blaster8D+2, dodge 70,
• NeuroSaav Hifold Sensory Package (see Cracken 's Rebel energy weapons: sonic stunner 60, grenade 50.
flamethrower 70+1, missile weapons 60
Ssach'thirix and
I(al-tan-shi
Equipment: Light repeating blaster (6D), blaster pistol scales, they still have scales on their backs and on
(4D), 2 grenades (5D), comlink, manacles, Imperial Peace most joint areas. The Shatras have a very long and
Keeping Certificate (lPKC) (for more information, see Gal- flexible snake-like neck that possesses amazing dex-
axy Guide 10: Bounty Hunters) terity and enables them to rotate their head nearly
• Shatras 720°. The head has four elongated bulbous eyes, two
Attribute Dice: 120 located on each side of their flat heads.
DEXTERITY 2D/4D There are five distinct races of Shatras, though
KNOWLEDGE 1D/3D+2 only the Shatras or those heavily educated in their
MECHANICAL 1D/3D physiology can distinguish the differences between
PERCEPTION 1D/3D+2 them. The two which have the greatest numbers are
STRENGTH 1D+2/4D+ I the Y'tras and the Hy'tras. Of the two, the Y'tras is the
TECHNICAL 1D/2D+1
Special Abilities:
most common, and the one a citizen of the galaxy is
Bite:STR+ID most likely to encounter. The Y'tras travel the
Vision: Like many other reptilian species, theShatras have spacelanes and can be found inhabiting planets in
infrared sight, and can see in complete darkness if there are thousands of star systems. They are estimated at
heat sources. approXimately 87% of the Shatras population.
Neck Flexibility: The Shatras neck can make two full rota- The second-most common race, which consti-
tions, making it very difficult for an individual to sneak up tutes approximately 10% of the Shatras population,
on a member of the species. The Shatras receive a +2D to is the Hy'tras. Theycan only found on the large island
search to notice sneaking characters and a + ID Perception continent of Klypash on the Shatras homeworld.
bonus to any relevant actions.
Story Factors: They are believed to have once been as technologi-
Species Loyalty: All Shatras are loyal to one another in cally advanced as the Y'tras, but after the vast race
matters regarding non-5hatras; no Shatras will ever betray wars of centuries past they rejected their technologi-
his own kind, no matter how much the two Shatras may cal ways and reverted to a simpler lifestyle. The
dislike one another. Y'tras agreed to leave them alone in return for all the
Move: 9/12 Hy'tras' wealth. When the Hy'tras submitting to this
Size: 1.7-1.9 meters tall demand, the Y'tras held up their end of the bargain
Capsule: The Shatras are a bipedal reptilian species and have since left them alone. The other three races
hailing from Trascor. They are on average slightly live on other portions of the planet.
taller than most Humans, and despite their relatively Asaspecies, theShatras have always been deeply
gaunt build area strong species. Their narrow hands loyal to one another, regardless of race. This loyalty,
are clawed, and their talon-like feet are powerful; however, only exists to the extent of Shatras dealing
their bites are savagely painful. Though it appears as with other species. Within their own species they
though the Shatras have evolved out of most of their have the same conflicts that have characterized
Y'tras-Hy'tras relationships. But if ever a Shatras is you see a Ghtroc in that area that looks like its right
persecuted by a non-Shatras, his kind, no matter engine is in on the blink, you might want to con-
what race, will come to his or her defense. There are sider calling in the 5pecForces.
no exceptions to this loyalty.
_ Kal-tan-shi
Kal-tan-shi Type: Tiss'shar Assassin
SecuriDex DEXTERITY 3D+1
Name: Kal·tan·shi Blaster 6D+l, brawling parry 40+1, dodge 50+1, melee
Species: Tiss'shar combat 40+1
Sex: Male KNOWLEDGE 2D
Homeworld: Tiss'sharl Alien species 3D, intimidation 5D, languages 2D+2, plan-
Known Associates: None etary systems 4D, streetwise 5D, survival4D+ 1, willpower
Last Known Location: Veron system 3D
Suspected or Potential Threat: Bounty hunter, prefers MECHANICAL 2D
Alliance targets; rivalry with Ssach'thirix may endanger Astrogation 4D, beast riding 20+1, repulsorlift operation
both Alliance personnel and property 4D, repulsorlift operation: speeder bike 4D+2, space trans-
Threat Register: Medium ports: Ghtroc 7204D, starship gunnery 40, starship shields
Submitter: Lieutenant Tole Warren 3D+2
PERCEPTION 3D+ 1
The Tiss'shar bounty hunter and assassin Kal- Hide 40+2, search 6D+l, sneak 5D+l
tan-shi has been a hindrance to Alliance operatives STRENGTH4D
for a number of years. As Alliance operatives tend Brawling 5D, stamina 4D+2
to earn higher bounties than many pirates, smug- TECHNICAL 3D
Security 40, space transports repair: Ghtroc 72030+2
glers and gangsters (and often provide more of a Special Abilities:
challenge), Kal-tan-shi has enjoyed the "fine hunt- Body Annar: + ID against physical attacks, + 1 against en-
ing" he has conducted in bringing in wanted Rebels. ergy.
To date, Kal-tan-shi has apprehended 17 Alli- Vision: Tiss'shar can see in the infrared spectrum, allowing
them to see in complete darkness provided there are heat
ance operatives, most of whom have been high-
sources.
ranking Alliance members (he is most known for Droid Hatred: Kal-tan-shi has a hatred of droids so extreme
his capture of Alliance Generals Tfin and Wuvnir at it verges on fear. He will go out of his way to avoid them.
Yhuli Docking Port 32). His frequent killing of Alli- Force Points: 1
ance operatives during capture is particularly ap- Dark Side Points: 1
Character Points: 8
palling: he seems to enjoying killing his quarry so Move: 11
long as he knows he will be paid the same amount. Equipment: Blaster pistol (40+ 1), comlink, Accuser (modi-
Kal-tan-shi was formerly a hunter for the House fied Ghtroc 720 freighter)
Paramexor (see Galaxy Guide 10: Bounty Hunters _Accuser
for more information), which may explain his pref- Craft: Modified Ghtroc Industries class 720 freighter
erence for not taking live captives: the Paramexor Type: Modified light freighter
hunting guild specializes in not taking live cap- Scale: Starfighter
tures. He left Paramexor alter a successful career, Length: 35 meters
Skill: Space transports: Ghtroc 720
apparently intent on working on his own and per- Crew: 1, gunners: 1
haps further pursuing his rivalry with Ssach'thirix, Crew Skill: See Kal-tan-shi
which was frowned upon to a certain extent by Passengers: 10
Guild Master lanq Paramexor. Cargo Capacity: 115 metric tons
Whatever his reason for leaving, Kal-tan-shi Consumables: 3 months
Cost: Not available for sale
still maintains astrongfriendship with Paramexor Hyperdrive Multiplier: xl
and has often been sighted dining with his friend Hyperdrive Backup: xIS
and former employer. Nav Computer: Yes
Maneuverability: 20
• ADDENDUM/SECURIDEX Space: 5
• WARREN, TOLE/LIEUTENANT Abnosphere: 295: 850kmh
Hull: 40+2
I was stationed aboard the Silent Water the last Shields: 20
time Kal-tan-shi was spotted by Alliance opera- Sensors:
tives, this time in the Veron system. I was immedi- Passive: 20/10
ately transferred there and began the hunt for him. Scan: 40/10+2
Search: 75/20
They had requested my presence because I speak Focus: 6/40
and understand Tiss'shar, and Kal-tan-shi report- Weapons:
edly has a terrible dislike for droids (this dismayed I Double Laser Cannon
my protocol unit, but she got over it). Fire Arc: Front
Ofcourse, we never did catch up to him, but we Skill: Starship gunnery
Fire Control: 30
did notice the Accuser, his ship, has a slightly Space Range: 1-3/12/25
malfunctioning starboard thrust converter. So if Atmosphere Range: 100-300/1.2/2.5 kIn
Damage: 40
Venithon Twins
In comparison to most Ithorians ("Hammer- Though Denuab and Dorin would much rather
heads"), the Venithon Twins (Denuab and Dorin) be spending their time raiding vessels, they know
are an aberration. Whereas the Ithorian people that to disobey the orders of their captain could
are generally peaceful and tranquil, these two result in dire consequence for them, so they have
vicious pirates care nothing for peace. Just the agreed to the mediations ... though with some
opposite of the Ithorian norm, the Venithons enmity towards their Nalroni leader.
thrive on the feeling of power and control they Very little of the Venithon twin's history is
get when boarding a vessel and subjugating its known. It is generally given they were born on an
occupants. Whereas the Ithorian people are re- Ithorian herd ship that was trading and traveling
spectful of all life, these two only respect power. through Corellian space. Rumors suggest the
They feel no guilt when stripping their victims of Ithorians grew up in the slum docks of Corellia
both possessions and dignity; with their utter and it is there, among the many famed Corellian
lack of respect for the rights of all beings, they pirates and smugglers, that they assumed the life
make perfect pirates. of pirates. Whatever the details, the fact remains
The Venithon Twins have served in the ranks that the twins - thieves, murderers, and scoun-
of several pirate organizations. The groups they drels - present aserious threat to all spacefaring
have worked with include the notorious Kliap Alliance personnel.
Pirates (known for their flashy raids in the Kliap • ADDENDUM/PERSONAL
sector), The Bandits of Ggy-ynt, and the Yarnak
Gang. They currently are with the Hy'thor pirate .TIRRANNA..
group, led by 'the infamous Nalroni criminal In all my encounters with with the peace-loving
Ompiach. The group operates solely in the Ithorion people, never have I come across a more
Mieru'kar, where the pickings are ripe. Once part non-Ithorian pair than these two, They are so
of the Fivaran Organization, the twins are the antithetical to the Ithorian culture and people I
sole survivors of the failed pirate raid on the sometimes find it hard to believe they do indeed
Censian-class transport Hauler VI, an Alliance hail from Ithor. I have encauntered them on two
transport that happened to be carrying 400 Alli- separate occasions and each time they managed a
ance SpecForce Marines. Once the twins found narrow escape, like the scur lucky enough to es-
out about their "victims," they abandoned the cape the jaws of the nightdweller, With one civi-
raid and left all 46 of their colleagues to perish or lized and the other crude, their personalities off-set
be captured at the hands of the Alliance military. one another. Likewise, their skills complement
The twins are two oi the highest-ranking mem- each other perfectly; Dorin is an excellent cambat-
bers within the rigid hierarchy of the Hy'thor ant, whereas Denuab is more technically-inclined.
group. They serve on the leadership council and Together, they make a fearsome team and I would
though all council members are subject to the urge all agents to be extremely cautious - they are
laws of Ompiach, the twins still hold asubstantial seldom far from their fellow pirates and neither
amount of power over the other members of the fight fair nor with honor.
organization. They have recentiy been assigned
• Denuab Venithon
as emissaries to produce a treaty between their Type: Ithorian Pirate
establishment and that of their chief rival group, DEXTERITY 3D
the gang led by Rodian pirate Safonne Pendon Blaster 4D, dodge 4D+2. pick pocket 40
(for New Republic era information on Safonne KNOWLEDGE 40
Pendon, see page 42 of Wanted by Cracken). Alien species 5D, bureaucracy 50. cultures 50+2, lan-
guages 50-d, planetary systems 60+2, streetwise 5D+l,
valueSD
case, where the neck begins to curve up towards Capsule: The Venithon Bandit. of the Ghtroc 580
the eyes.) class, is an older and slightly larger model freighter
than the more recent 720 class freighter. The twins
• Venithon Bandit purchased the craft from an Elamin smuggler who
Craft: Ghtroc Industries class 580 freighter
stole the ship. Its original documents conveniently
Type: Modified light freighter
Scale: Starfighter "lost: the cralt now legally belongs to the Venithons
Length: 37 meters and is registered under both their names. Through
Skill: Space Transports: Ghtroc 580 the course of the twin's many adventures, the two
Crew: 1 (2 can coordinate), gunners: 2 have refitted the craft with stolen parts taken from
Crew Skill: See Denuab and Dorin Venithon newer Ghtroc models. Virtually all that remains of
Passengers: 12 the craft they originally purchased is the hull: the
Cargo Capacity: 135 metric tons craft is nearly as efficient as the more modern
Consumables: 6 months models. The Venithon Bandit is the only starship the
Cost: Not available for sale
twins have ever owned and as a result they have
Hyperdrive Multiplier: xl
Hyperdrive Backup: xIS devoted a great deal of time and effort to its im-
Nav Computer: Yes provement and upkeep.
Maneuverability: ID+2
Space: 4 Adventure Idea
Atmosphere: 280; 800 kmh Thecharacters, charged with escorting a trans-
Hull: SD
Shields: 3D port carrying important Alliance cargo, exit hy-
Sensors: perspace in the middle of a space battle between
Passive: 15/00 the Hy'thor pirates and the pirates led by Safonne
Scan: 30/ID Pendon. During the battle, the Rebel cargo ship is
Sea'ch: SO/3D damaged and is forced to crash land deep in the
Focus: 2/40
Weapons: swamp regions of a nearby planet. A group of
2 Quad Laser Cannons Hy'thor pirates and the Venithon Twins, eager to
Fire Arc: Turret prove themselves to their new leader, aHland on
Crew: 1 the planet to retrieve the valuable Alliance cargo.
Skill: Stars hip gunnery
Fire Control: 3D The characters must race the cutthroat pirates
Space Range: 1-3/12/25 to retrieve the cargo.
Armosphem Range: 1O().300/1.2/2.5 km
Damage:5D
Zulirian Swordmasters
The Zulirian Swordmasters are a group of their friend, the Rebels struck back, only to be
sword and bladed weapons aficionados who origi- cut down by the Sword masters, who greatly en-
nally formed a group for those who shared a joyed the "entertaining," if brief, skirmish.
common interest: the history and use of swords. The Zulirian Swordmasters are simply a group
They have become increasingly violent and have that has let their academic interests develop too
become more of a secret society of vigilantes far. Their zealous pursuit of the abilities of many
than "beings who share a love for the blade" as ancient cultures have made them dangerous, not
their self-authored charter originally stated. The only to Alliance operatives who might encounter
membership of the Swordmasters is somewhat them, but to any individual they may feel poses a
surprising. The following entry details the five worthy challenge to their skills.
founding members.
• ADDENDUM/PERSONAL
The Swordmasters are led by the Arcona Ther-
das, a former acquisitions director for the Zuliria • RAFT/CAN, TURAlLlEUTENANT..
Museum of Antiquities. Ther-das worked in the The Zulirian Swordmasters remind me of many
Ancient Weaponry department, and was previ- of the eccentric groups I covered while I was
ously schooled at the Lerct Historical Institute. It employed by the various news agencies in the
was on Zuliria that Ther-das met with the current Core: they are eager for attention. What separates
members of the group and came to form the the Swordmasters from so many ofthe othergroups
Zulirian Swordmasters. is that they deserve attention, especially by the
The group for some time was simply an aca- Alliance. Their proficiency in blade combatand the
demic and research group "dedicated to the drive to improve themselves presents a very real
further research and study of ancient melee threat, despite the fact they were almost all once
weaponry and extinct orders of swordsbeings," datafileworms.
but within the last standard year Ther-das and
his companions have begun to use their exten- Ther-das
sive knowledge for vigilantism. SecuriDex
Anoted instance of theZulirian Swordmasters' Name: Ther-das
Species: Arcana
change of intent is the recent altercation that Sex: Male
occurred between a few of the Swordmasters Homeworld: Cona
and a Rebel team on Teloc Ol-sen, where the Known Associates: Zulirian Swordmasters
Alliance was conducting operations intended to Base of Operations: Zuliria
acquire a number of the indigenous bergruutfas Suspected or Potential Threat: Leader of group of bladed
weapon enthusiasts who have turned into a group of
for use at a newly established Alliance outpost in pseudo-assassins and menaces.
the Eclorar sector. (For more information on the General Threat Register: Medium, high on Zuliria
bergruutfa, see pages 14-15 of Creatures of the Submitter: Captain Adazian Liebke
Galaxy.) A recovering salt addict, the Arcona Ther-das
While on Telae Ol-sen, the Swordmasters en- is the leader of the Zulirian Swordmasters. Until
countered the Alliance group, and among the recently, Ther-das was acquisitions director for
Rebels was an operative who was seen making the Zuliria Museum of Antiquities, working out of
use of an extended vibroblade. Kaltor, one of the the Ancient Weaponry department. He received
Swordmasters' key members, challenged the a degree in ancient weaponry from the Lerct
operative to a duel: when the operative refused, Historical Institute, and soon thereafter received
Kaltor killed him. In responding to the murder of the position he recently quit.
_ Four of the founding members of the Zulirian Swordmasters: Ther-das. (urdik, Kaltor Nakrian and (ene
Gilvent.
While a student at Lerct, Ther-das fell into a erable credentials. He and the other charter
bad crowd and became a salt addict his second members are the best of friends, and the others
year in school. His academic career was nearly continue to support his recovery. The Ni'Shaw-
destroyed. When his addiction was discovered, Dak extremist Kaltor is perhaps Ther-das' best
he was expelled from Lerct and placed in a recov- friend among the Swordmasters.
ery program: after exorcising his personal de-
mons, he was readmitted to the Institute, and • ADDENDUM/SECURIDEX
even graduated one season ahead of his pro- • LIESKE, ADAZIAN/LT. COMMANDER..
jected schedule. Ther-das can be commended for overcoming his
Ther-das brought tenacity and dedication to salt addiction, though I think him a fool for starting
his job and he procured some of the best pieces in the first place. His fervor for his people's ancient
in the galaxy for the Zuliria Museum of Antiqui- weaponry and romanticizatian af a long-extinct
ties. The Museum was indeed very fortunate to and rather cruel order are indications that while
have Ther-das as part of its staff. However, after the body may be healed, the mind is still diseased.
reaching a certain point in his career, Ther-das The incident on Teloc Ol-sen is ample proofthat we
apparently grew tired of studying and procuring shauld be wary.
small relics. He decided to take a more active role
in pursuing his passion. • Ther-das
Type: Arcana
Though Ther-das had psychologically recov- DEXTERITY 3D
ered from his addiction, his body was still some- Blaster 3D+2, brawling parry4D, dodge 5D, meiee combat
what weak from two sodium near- overdoses. He 60, melee combat: Arcablade 70+2, melee parry 5D+l
began training with facsimiles of ancient Arcona KNOWLEDGE 3D
Alien species 4D+2, bureaucracy 3D+2. bureaucracy: Zuliria
weaponry, and now his body has been cleansed Museum of Antiquities 6D+ 1, cultures 5D, intimidation 4D,
of any residual lethargy caused by his past self- languages 40, planetary systems 4D+2, scholar: ancient
abuse. melee weapons 70, scholar: ancient metallurgy 50+2,
While on Zuliria, he met the four other beings streetwise: Lerct 30+2, survival 30+2, value 40, value:
melee weapons 70+2, willpower 50+2, willpower: salt
with whom he founded the Zulirian Sword- addiction 80+ 1
masters. Ther-das is surely not the most skilled MECHANICAL 2D+2
combatant of the Zulirian Swordmasters, but he Astrogation 30+2, repulsorlift operation 40
was chosen its leader for his drive and his consid- PERCEPTION 3D
Bargain 40 .. 2, bargain: ancient melee weapons 70. com· Mlatar proved himself a capable hunter at a
mand 40. hide 30+2, investigation 40, search 50
young age. At one point, his father's tribe was
STRENGTH 3D+ I
Brawling 40 .. 1. climbing/jumping 50+1, digging 50.1, invited to travel with the Margrave's camp. Dur-
stamina 40 ing these weeks with the Margrave's camp Mlatar
TECHNICAL 3D entered "Rrann Hhoss," a series of contests cen-
Computer programming/repair 40. first aid 40+ 1. melee tered around the sc'rath and its uses in combat
weapon repair 90, metallurgy (A) 70, security 30 .. 1
Special Skills:
and hunting. Much to the surprise of those in-
Strengtll skills: volved in the Rrann Hhoss, Mlatar captured the
Digging: Time to use: One round or longer. Allows Ther- top honor of the competition.
das to use his talons to dig through soil or other similar Noting Mlatar's skill with the scimitar, a mas-
substances.
ter smith asked the young Togorian if he would
Special Abilities:
Senses: Arcana have weak long distance vision (add .. 10 to like to become a smith: to learn the art of crafting
the difficulty level of all tasks involving vision at distances the blade. Mlatar accepted, and [or the next few
greater than 15 meters), but excellent close range senses years, Mlatar studied beside Master Smith Elotis.
(add .. 10 to all Perception skills involving heat, smell or In the time the two shared, Mlatar learned enough
movements within 15 meters).
Thick Hide: Arcona have tough, armored hides that add
of the crafting of a sc'rath to take his place
.. I D to Strength when resisting physical damage. working beside Elotis. Mlatar grew considerably
Talons: Ther-das has sharp talons which add +ID to in skill for the next five standard years. Some time
climbing, Strength (when determining damage in combat after the marking of the sixth standard year of
during brawling attacks), or digging.
Mlatar's apprenticeship, Elotis declared Mlatar a
Salt Weakness: Arcona are easily addicted to salt. If an
Arcona consumes salt. it must make a Very Difficult master smith, and soon thereafter Mlatar found
willpower roll not to become addicted. Salt addicts re- and joined with his mate, Tyrimm Wyln.
Quire 25 grams of salt per day, or they will suffer -ID to all Tyrimm and Mlatar enjoyed a stable Togorian
actions. relationship, seeing one another for several days
Force Points: 1
Characler Points: 7
out of each year. Tyrimm managed to save a
Move: 10 small store of credits from the herd of bist she
Equipment: Arcablade (STR+ID+I). comlink and her sisters managed, and she set out to tour
Note: For more information on the Arcana, see pages 15- a portion of the galaxy, including Ord Klina and
16 of Galaxy Guide 4: Alien Races. Second Edition. Zuliria. While on Zuliria, Tyrimm was killed in the
Mlatar Thon Gra cross-fire of an Imperial raid on a local Rebel cell.
SecuriDex
When Tyrimm did not return to Togoria as
Name: Mlatar Than Gra expected, Mlatar took to the stars in an effort to
Species: Togorian locate her. On Zuliria, Mlatar met Ther-das, who
Sex: Male offered his assistance in finding Tyrimm. Finding
Homeworld: Togoria a common ground in their love of the blade, the
Known Associates: Zulirian Swordmasters
Base of Operations: Zuliria
two became fast friends. Mlatar and Ther-das
Suspecled or Potential Threat: Member of group of bladed discovered what had become of Tyrimm after
weapon enthuslastlcs who have turned into a group of some investigation. Grief-stricken, and with little
pseudo-assassins and menaces. tying him to Togoria, Mlatar accepted Ther-das'
Threat Register: Medium, high on Zuliria
Submitter: Agent Tynan Ryln Mei
invitation to join the brotherhood of the blade ...
the Zulirian Swordmasters.
Individually-forged Togorian scimitars Mlatar is an average shot with a blaster, which
(sc'rath) command a substantial price on the he carries in case he has need for long-range
galactic market. The quality of these blades is weaponry. He is more than a lethal adversary with
among the highest in the galaxy, due both to the his twin scimitars, which he often uses in a rare
substantial mineral resources of Togoria and the two-pawed Togorian style (most Togorians prefer
quality of work produced by the Togorian smiths. to wield their weapons one-pawed, using their
Mlatar Thon Gra is one of the most skilled other to control their mosgoth mounts). As a mas-
bladesmiths to have left his world. (For more tersmith, Mlatarforges the more traditional sc'rath
information on Togoria and the Togorians, see indigenous to his father's tribe rather than the
pages 86-88 of Galaxy Guide 4: Alien Races, Sec- "pretentious" crystalline scimitars that have ap-
ond Edition.) peared of late, which he disdains.
Only with a thorough knowledge of the use of Mlatar is an obvious sight throughout the
the sc'rath can a smith understand what the cities of Zuliria: whereas most residents of the
blade should be, many Togorian smiths reason. urban areas make use of the local Ruori, a small
After many seasons learning the crafting of the aerial mount, Mlatar has brought with him his
blade, a young smith can take his place beside his huge and intimidating mosgoth Ktlin. He flies
master smith, assisting in the making of the throughout the Zulirian city spires on his
sc'rath. ATogorian is rarely moved to the level of mosgoth, a fearful scene in the evening light.
master smith rapidly.
melee combat: saber 60+2, melee parry 5D, melee parry: ways of the rantak. After many years of study and
saber 70 practice, Kaltor eventually mastered the weapon,
KNOWLEDGE 20
Allen species 3D, cultures 3D, languages 3D, planetary
resigned his position at the University and be-
systems 40, survival 3D, survival: arctic 60+ 1 came what he calls a "scalp hunter."
MECHANICAL 3D In the early days of his new-found career,
Astrogatlon 40. beast riding 40+1, beast riding: tuggle Kaltor only hunted non-sapient creatures, but
sledge 50+1
PERCEPTION 30+1
after becoming so efficient in the use of the
Search 40+1, search: tracking 60+1 ranlak took to hunting sapients as well. Kaltor for
STRENGTH 40 the most part hunts creatures only with fur. He
Brawling 60, stamina 50 makes quite a profit selling the scalps of sentient
TECHNICAL 10+2 beings to individuals throughout the galaxy. (Ris-
Special Abilities:
Claws: Do Strength+ 10 damage when brawling. ing demand for Wookiee scalps from bounty
Fane Points: 1 hunters attempting to emulate the infamous Boba
Character Points: 5 Fett has recently increased his income substan-
Move: 11 tially.)
Equipment: Saber (STR+ID), club (STR+l), rations,
comlink
As one of the founding members 01 the
Swordmasters, Kaltor is the object of much re-
Kaltor Naklian spect within the order. He has great sway in the
Kaltor Naklian is one of the charter members policies and edicts of the group, and a large
of the Zulirian Swordmasters. Originally merely portion of the income he earns he deposits into
curious about the renowned ancient warrior cul- the coffers of the organization. Recently, Kaltor
ture indigenous to his world's southernmost has also hired himself out as a bounty hunter to
continents, Kaltor's curiosity eventually grew supplement his income, but does this only as a
into an academic pursuit. For years he taught means of further providing for his beloved orga-
ancient Ka'hren history at the University of Timb nization.
on his homeworld V'shar. Kaltor is one of the finest melee combatants
His academic pursuit eventually became an within the Zulirian Swordmasters, which is no
obsession, and he learned the ages-old craft of small distinction. He is not known to have ever
the forging of the ranlak, the traditional sword of lost an engagement, and though not a member of
the Unfyr warriors of the Ka'hren species. the Unlyr clans, is held by his own people to be
Through his studies, Kaltor uncovered several the best rantok wielder in history. His skills and
instructional texts that furthered discussed the deeds are legendary on his native V'shar.
• Cene Gilvent many of the subjects. She was charged with the
SecuriDex maintenance of many of the properties of the
Name: Cene GUvent museum, and through her work met Ther-das,
Species: Human
Sex: Female
leader of the Zulirian Swordmasters.
Homeworld: Saclas Cene is now a middle-aged woman with long
Known Associates: Zulirian Sword masters yellow hair she keeps braided and collected be-
Base of Operations: Zuliria hind her back. As with most of her kind, she has
Suspected or Potential Threat: Mem ber of group of bladed glaringly white skin and black, pupil-less eyes.
weapon enthusiastics who have turned into a group of
pseudo-assassins and menaces.
She has a large build for her species, but relative
Threat Register: Medium. high on Zuliria to humanoid standards, would be considered
Submitter. Major Bren Derlin rather slender.
Cene Gilvent is the "wild card" of the Zulirian • ADDENDUM/SECURIDEX
Swordmasters. Rather than pledging allegiance • DERlIN, BREN/MAJOR..
to one style of sword combat, Gilvent has studied I have submitted this SecuriDex particularly for
dozens of styles from various cultures across the Cene because ofher unpredictable style: heramaz-
galaxy. She has become proficient in styles rang- ing abilities very nearly cost me one of my newest
ing from the Teelar two-handed method of the soldiers during training movements on Fislan. She
long-extinct Lar warriors to the Kartranin meth- is certainly a force to be reckoned with, as her
ods of the recently-founded Murra Orders.
specialized training allows her to recognize most
A master of many of these styles, Cene was forms of sword-wielding, including the standard
among those Swordmasters who encountered methods employed by those Alliance operatives
the Alliance team on Teloc Ol-sen (see discus- who make use of melee weapons. It would cer-
sion above). Her belligerence makes her of par-
tainly prove difficult to use a style she is ignorant of.
ticular concern to the Alliance, as she is quick to and as such any attempts to detain Gilvent should
fight and enjoys combat more than anything.
begin with some well-placed shots from long
Cene, for her practicing so many different range.
techniques, was originally frowned upon by the
other Swordmaster founders. Eventually, how- • Cene Gilvent
ever, her love for the blade and obvious exper- Type: Desinio Martial Artist
tise won the others over and she became a co- DEXTERITY 3D+2
founder. Brawling parry 40+2, dodge 60, melee combat 80+2,
melee combat: Soknar 100+2, melee parry 70+2, running:
Gilvent received the largest portion of her short distance 4D+2
training through the same means as many of the KNOWLEDGE 3D
other Swordmasters: by studying historical texts Intimidation 40, languages 30+2, scholar: Ocsinin weap-
and holodocumentaries on swordsbeingship. onry 7D, streetwise 40, survival 30+ I, value: swords 50
Like the others: her interest became an obses- MECHANICAL 2D
Astrogation 30+2, beast riding: mosgoth 20+ I
sion and in the last seven standard years she has PERCEPTION 3D+2
developed a composite method that makes her a Command 40, hide 40+2
wildly unpredictable warrior. STRENGTH 3D+ 1
She has begun to extract what she perceives Brawling 40+1, stamina 40+2
TECHNICAL 2D+ 1
as the most effective aspects of the various meth- First aid 30+ 1
ods she has studied and has started to compile Special Abilities:
them into one form. This form she believes can Training: Because of her training in so many different
defeat nearly any other swordsbeing. She has yet forms of sword-wielding, Cene receives a +20 bonus to her
to be proven wrong, as she has never been known melee combotskill when wielding her personalized weapon,
"Soknar."
to have been defeated in battle. She is as proud of Force Points: 1
her perfect record, as is fellow Swordmaster Character Points: 9
Kaltor; the two engage in friendly mock duels to Move: 10
hone their skills. Equipment: "Soknar" (STR+20+ 1), comlink, protective
vest (+2 physical, +1 energy)
Cene is a near-Human Ocsinin female who
grew up on Saclas, a barren world along the • "Soknar"
Solenbaran Merchant Route. Saclas is a planet of Type: Custom bladed weapon
little consequence, and is more renowned for its Skill: Melee combat: Soknar
Cost: Not available for sale
gelatinous pet slimes, very popular among Difficulty: Moderate
Gamorrean youths. Damage: STR+20+1
fn her late teenage years, Cene earned enough Capsule: Cene's weapon was crafted for her by her
credits harvesting the pet slimes to gain passage Togorian companion Mlatar. The sword is for the
to the Mid-Rim, where she eventually was hired most part a combination of three different weapons
by the Zuliria Museum upon showing interest in
that have been regarded through the ages as among acters who have a preference for any kind of
the finest ever designed: the Somreth tri-blade of melee weapons (from Iightsabers to ryyyk bfades)
the famed Drevun Six; the Barnax "Twenchok" foil; would be a viable target for any of the
and the Coynite safskar. swordmasters.
Mlatar and Ceoe spent considerable time devel-
oping her custom-designed weapon, and her blade. Adventure Idea
"Soknar:' (faloron for "several"), is a formidable
piece indeed. Any character of a particulariy hairy species
(Wookiee, Trianii, or anything aside from a
Adventure Idea Whiphid or Togorian), is chosen as Kaltor's next
The characters, regardless of thefr allegiance, victim for one of his scalphunts. The characters
could encounter one or many of the Zulirian must ward off the Swordmaster and prevent his
swordmasters during an adventure. Those char- taking of "the prize."
Individual Cases
The Task Force on Alliance Security spent a Galaxy Tours cruisers: one above Yuga Two and
good deal of time choosing which of the indi- the other within the Torch sector; they have
vidual cases were going to be included in these raided other craft as well, many along the Alui
intelligence reports. After considerable debate Corridor. Though a thief and a threat to Imperial,
and careful thought, we have chosen the follow- Alliance and public security, Callow and crew
ing as important threats and special cases. have never physically injured any of their victims
... he even goes so far as to hand out fizzer-sweets
Professor Callow Satta to small children aboard the cruisers.
SecuriDex
Name: Callow Batta
Species: Human
Sex: MaJe
Homeworld: Coruscant
Known Associates: None known
Last Known Location: De'etta systems, Sanbra sector
Suspected or Potential Threat: Subject may disrupt Alli-
ance trade and operations in areas where he conducts
piracy.
General Threat Register. Low, low in and about Sanbra
sector space, the Alui Corridor and other major tourist
routes.
Submitter: General Airen Cracken
Dr. Callow Batta was an instructor and profes-
sor of the governmental and political history
college at the University of Sanbra for nearly 20
standard years, until very recently. About a year
ago Professor Batta was put on "indefinite leave"
by the Sanbra sector Mofl. The Imperial Sector
Monitor's Education agency cited no reason for
Callow's effective termination of tenure, but it is
believed by many to have been a result of Dr.
Batta's occasional anti-Imperial lectures. (For
more information on the Imperial Education
agency, see pages 17, 19 and 20 of the Imperial
Sourcebook, Second Edition.)
In most cases, any highly-respected educator
in opposition to or even disgruntled with the New
Order would be considered an ally of the Rebel
Alliance rather than a security threat. However,
Dr. Batta, upon losing his professorship at Sanbra,
moved on to another vocation: crime.
Callow Batta quickly become a notorious pi-
rate and smuggler. Heand his companions, whom
have yet to be identified but are thought to be
fellow academics, have successfully raided two
•Ketton
Attribute Dice: 12D
DEXTERITY 2D/3D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D
PERCEPTION 2D/4D+ \
STRENGTH 1D+2/4D+I
TECHNICAL 1D/3D
Special Abilities:
Natural Body Annor: Ketton have acarapace
exoskeleton that gives them + ID to Strength
against physical damage and + 1 against en-
ergy weapons.
Fangs: The Ketton's hollow fangs, usually
used to extract water from various succulant
plants (such as the stillar cacti) in the Ket
desert, can be used in combat, though most
Ketton prefer not to. They do STR+2 dam-
age.
Move: 10/12
Size: 1.3-1.7 meters tall
Capsule: The Ketton are a nomadic and
solitary species indigenous tothe Great
Dalvechan Deserts of Ket. They are
resilient beings with carapace ranging
in color from white to dark brown (most
carapaces are light brown or tan).
Though they have a chitin-like shell
similar to many insects, they are mam-
malian creatures.
Their eyes are little more than slits
in their heads, designed to avoid the
harsh sandstorms that rage across the
deserts. Though they are by nature
solitary individuals, they strangely have
a strong sense of community and will
go out of their way to aid a fellow
Ketton.
Due to the Ketton's arid native environment, the
• Derrida species have long hollow fangs with which they
Type: Kettan Spy suck the liqUid reservoirs of various succulent
DEXTERITY 3D
plants native to their deserts. Though the Ketton
Blaster 40, dodge 40, pick pocket 50+1
KNOWLEDGE 2D+ \
are a generally peaceful people, their fangs make
Alien species 4D+l, bureaucracy: Kwenn Space Station them appear to be hideously wicked creatures.
40+1, cultures 30+1, languages 30+1, streetwise: Kwenn
Space Station 50+ 1 "Jundland Banshee"
MECHANICAL 2D
Astrogation 20+1, repulsorlift operation 2D+2 SecuriDex
PERCEPTION 4D+\ Name: "Jundland Banshee"
Con 50+1, hide 60+1, investigation 60+1, search 50+1, Species: Tusken Raider
sneak 50+1 Sex: Presumed to be male
STRENGTH 3D+ \ Homeworld: Tatooine
Brawling 30+2 Known Associates: None
TECHNICAL 3D Base ofOperalionsjLast Known Location: Arnthout Pass,
Computer programming/repair 30+2, demolition 30+2, Jundland Wastes, Tatooine
first aid 30+1, security 40+1 Suspected or Potential Threat:
Special Abilities: Direct: Equipment and cover of Rebel cell in Motesta
Natural Body Annor:Carapace exoskeleton gives -+- 10 physi· Indirect: Security of Arkanis agents and operations
cal, + 1 energy. Threat Register: Low, medium in Motesta, Jundland
Fangs: STR+2 damage. Wastes, Tatooine
Character Points: 8 Submitter: Agent N'tain Xalis, Sandwind Leader
Move: 10 A maverick Tusken Raider who has either
Equipment: Blaster pistol (40), comlink, medpac, datapad
been abandoned or been banished by his own
people, the "Jundland Banshee" (as he is called
by the locals) is a nightmare to moisture farmers that the Rebels pose as bounty hunters from Mos
and settlers all along the Arnthout Pass on Eisley brought in by the farmers to solve the prob-
Tatooine. (For more information on Tatooine lem.
and the planet's geography, see Galaxy Guide 7:
Mos Eisley.) • ADDENDUM/PERSONAL
With no companion but his loyal bantha mount, • LlEBKE, ADAZIAN/LT. COMMANDER..
the Banshee has been terrorizing local residents When I served as interim head of Sandwind
for nearly three months. His moniker comes from during Agent Xalis' brief tenure in the Elus sector,
the wailing howl he delivers, a haunting cry that we had a hard enough time keeping ouroperations
inspires great uneasiness. hidden from Imperial view without one ofthe Sand
The Jundland Banshee has attacked a small People ripping ourcomm emplacements apart and
settlement on the outskirts of the small farming roughing up the locals. Efforts to either relocate the
hamlet of Motesta, which is located deep within Banshee should be taken immediately ifwe are to
the Jundland Wastes. He most often steals food ensure the security of the Sandwind cell.
and provisions, though on one occasion he de-
stroyed a farmer's treadwell droids. • Jundland Banshee
Type: Tusken Raider
It seems as though even the other Sand People DEXTERIlY 3D+ I
in the area do not approve of the Banshee's Blaster: blastercarbine40.1, dodge 40.1, melee combat:
actions, as there have been been a number of gaderffii 50+1, melee combat 40+1
reports of the Banshee openly engaging in com- KNOWLEDGE 3D
Intimidation 30+2, survival 40, survival: desert 50
bat with other Tusken Raiders. This rivalry be- MECHANICAL 20+2
tween the Banshee and others of his kind has led Beast riding: bantha 40
Alliance Intelligence to believe that the other PERCEPTION 3D
Tusken Raiders are attempting to prevent an Hide 40, search 40, sneak 30+2
STRENGTH4D
upris:ng by frightened moisture farmers. The Brawling 50+2, stamina 50
Sand People must surely be aware that the settler TECHNICAL 2D
population vastly outnumbers (and outguns) the Character Points: 4
nomadic Tusken Raiders. Move: 11
Though the Alliance is sympathetic to the Equipment: Blaster carbine (40+2). gaffi stick (STR+ 10),
breathing apparatus, bantha
local residents' plight, we are also concerned
about the security of our operations in the area. • ADDENDUM/SECURIDEX
Hidden at one of the Motesta moisture farms is • XALlS, NTAIN/AGENT..
the Sandwind team, a group of Rebel operatives The Jundland Banshee has been sighted by two
who serve as contacts and unofficial FosterAgents Sandwind operatives, Agents Carlio and Swanze,
(For more information on the various Rebel Agent in both Beggar's Canyon and Nomad Gulch. He is
classifications, see pages 14-21 of Galaxy Guide believed to be responsible for the vandalism to
9: Fragments from the Rim). The Sandwind group, communication sub-anchors 3 and 12, and has
which presently consists of 11 operatives, moni- caused undue attention to be drawn to Sandwind
tors and coordinates much of the Rebel activity operation areas. Should his actions continue, we
in the Arkanis sector and outlying areas. Should fear the residents may take the matter to the local
the Banshee's continued actions bring Imperial authorities: we would rather not have to concern
attention to the remote areas about Motesta and ourselves with a detachment ofsandtroopers in the
expose the Sandwind group, both agents and area. All the heat that whole Death- Star thing
operations crucial to Alliance activity in the Outer brought us was enough. And then there was that
Rim Territories would be compromised. hunt for Tallon. It looks like Tatooine is no longer
• ADDENDUM/PERSONAL the sleepy little desert world it once was ...
• TJREE/AGENT..
Though only a single being, this ''lundland Ban- High Inquisitor Max Siosin
shee" could bring about the destruction of a vital SecuriDex
Alliance intelligence network. The Sandwind Name: High Inquisitor Siosin
group's information network has been the saviorof Species: Human (Entuuran)
Sex: Male
many operatives in the area, including myself Homeworld: Entuur
When I was nearly captured in the Lorn system Known Associates: Crewmembers aboard cruiser lronhand
some time ago, it was the Sandwind operatives Base of Operations: Urce Space, Lesser Plooriod Cluster
who helped me find the Vuzsa safehouse and hole Suspected or Potential Threat: Known Imperial threat to
up until Moff Murquan gave up on me ... all agents and operatives in High Inquisitor's jurisdiction.
particularly the Lesser Plooriod Cluster and outlying
The Sandwind team cannot stop the Banshee regions.
themselves. Ifanything is to be done, it is suggested Threat Register: High in Lesser Plooriod Cluster; most
.ronhand
Forward.
Homeworld: Plavin 6
Known Associates: Science Group,
COMPNOR
Base of Operations: Unknown
Suspected or PotenUaI Threat: Armor
designs may be used against theAlliance
Threat Register. Medium
Submitler. Dr. SaTco L1alik, BioTech In-
dustries
Dr. Nashiak L1alik is the designer
responsible for the development of
several highly effective Imperial
military designs and scores of civil-
ian armor suits. He designed three
of the stormtrooper armors used
by the Empire today: the Zero-G,
Radiation Zone and Storm Com-
mando * armor.
L1alik is the older brother of Alli-
ance operative Dr. Saren L1alik (see
page 68 of Cracken's Rebel Opera-
tives). Nashiak, like his sister, grew
up on the humid jungle world Plavin
6. The second son of doctors Nash
and Loran L1alik, Nashiak attended
the Chandrillan Academy of Sci-
ences and graduated first in his
class. While both his brother and
sister eventually joined theAlliance,
Nashiak became a core member of
the Empire's COMPNOR Science
group before the organizational
shuffling that put Science under
the wing of Progress. (See page 19
of the Imperial Sourcebook, Second
Edition.) Dr. L1alik is a driven man, with a passion to
Before the general outlawing of most forms of constantly improve upon existing armor designs.
power armor, L1alik worked on his pet project, His expertise is sought by armor producers
which he was eventually forced to scrap due to throughout the Empire. He is a dark-skinned
the new laws. The armor L1alik was developing, human with light green eyes and closely-cropped
Sunder 9, provided many of the concepts that hair. Like most Plavin natives, he prefers to wear
were eventually incorporated into Zero-G loose-fitting clothes. Though he loves weaponry
spacetrooper armor. The design remains incom- of all sorts, he does not carry a sidearm.
plete. • ADDENDUM/SECURIDEX
Now a highly-respected engineer throughout • LLALlK, SAREN/DOCTOR
the galaxy, Dr. L1alik has designed or aided in the My brother Nashiak is certainly the premier
design of many civilian armor suits throughout armor designer under contract with the Empire,
the Empire (under supervision by the Imperials, aside from perhaps Dr. Nonrey, from whom we
of course). He aided both Creshaldynelndustries have not heard from in several years. He is not an
and Koromondain PDS, Incorporated, in the de- evil man; he has none 01 the cruel tendencies so
velopment of many of their designs. Wealthy often attributed to eccentric Imperial designers. He
from his work, Nashiak built a large mansion on is just blind to the Empire's true evil: he believes
his beloved Plavin 6 where he someday hopes to that he is not responsible for how his inventions are
retire to a quiet life. used. His love, as long as I can remember, has been
armor: when we were children he used to read
stories ofthe Death Watch and the Sun Guard and
• For more information on ZeHrG stormtrooper armor,
see pages 40. 47 and 48 of the Imperial Sourcebook. Second
tell us all about the armor they wore. I would very
Edilion. For morc information on Imperial Radiation Zone much like him to be recruited to the Alliance's side,
Troopers and Storm Commandos, see pages 27-30 of Galaxy not only to help us in ourstruggle but so that I could
Guide 9: Fragments from the Rim. hear him tell one of his stories again ...
• Riic Mardec
Type: Repulsortaxi Driver
OEXTERITY 20
Dodge 3D
KNOWLEDGE 20
Streetwise: Jalor City 50
MECHANICAL 20
Repulsorlift operation 50
PERCEPTION 20
Bargain 30+ 1
STRENGTH 20
Stamina 3D
TECHNICAL 20
Repulsorlift repair 4D+ 1
Move: 9
Equipment: 25 credits, Mobquet G-12 repulsortaxi
Risiev Credal
SecuriDex
Name: Risiev Credal
Species: Human
Sex: Male
ing his genius during the defense of the Sran move along quite a few briefings and planning
Outpost, he was transferred to Alliance High sessions. Airen and I would spent a great deal of
Command on Dantooine, where he was schooled time prior to the meetings recounting the stories of
by Beryl Chiffonage and Jan Dodonna. Chiffonage earlier times to the ever-eager Credal, and even if
instructed her new student in tactics for count- no tactics or lessons were intended, he soaked it all
less scenarios, from the Dsalisn Theories on low up. When he returns from wherever he has gone,
atmosphere combat to the urban tactics used on I'm going to harshly reprimand him ... then tell him
Thyrsus. aboutthe time Iran into those mercenaries on Liaq.
To supplement his instruction under
Chiffonage, Lt. Credal was sent on brief assign- • Lt. Risiev CredaJ
ments with some of the highest-ranking mem- Type: Tactician
bers of the Alliance, including Madine, Dodonna, OEXTERl1Y 20+1
Starkiller, Willard, Rieekan,Ackbar and (recently) Blaster 30+ 1, dodge 40+ 1
KNOWLEDGE 30+2
Adar Tallon. Credal was taught by the best, and Alien species 40+2, bureaucracy 40, military history 40,
his work reflected it. military history: modern fleet battles 60, tactics: capital
In circumstances neither Alliance lntell nor ships 60. tactics: fleets 60+1, tactics: ground forces 70,
Alliance High Command have been able to shed tactics: planetary defenses 70, tactics: sieges 70+2, tac-
tics: starfighters 50
much light on, Lieutenant Credal recently jumped MECHANICAL 30
to hyperspace while overseeing patrol in the Astrogation 30+2, beast riding 30+1, repulsorlift opera-
Anoat system. He has yet to return. tion 40, space transports 30+ 1
Though every being who associated with PERCEPTION 3D+2
Credal would find it hard to believe he has be- Command 4D
STRENGTH 2D+1
come a traitor, precautions must be taken in case Stamina 30+ 1
that is indeed the case. TECHNICAL 30
Risiev Credal is a handsome young Human Computer programming/repair 4D
male approximately 30 standard years of age. He Force Points: 1
has light brown hair and black eyes, common to Character Points: 9
Move: 10
the Humans indigenous to the areas in the vicin- Equipment: Alliance uniform, blaster pistol (4D), comlink
ity o!the Sisar Run. When he was in the service of
the Alliance, he prefered to wear the standard Vacander
fleet trooper uniform rather than the officer rai-
SecuriDex
ment he was entitled to. Name: Vacander
Species: Filar-Nitzan
• ADDENDUM/SECURJDEX Sex: Male
• RIEEKAN. CARlIST/GENERAl.. Homeworld: Unknown
Lieutenant Credal had served under Lt. Colonel Known Associates: None known
Chiffon age for some time during the development Last Known Location: Dwor, Steniplis sector
Suspected or Potential Threat: Known infiltrator, may be
of the tactics designed to protect the hidden Alli- hired against the Alliance
ance High Command base. He helped devised Threat Register. High
attack pattern Delta, which we believe should Submitter. Lieutenant Colonel Palpatine Essex Yerae,
prove potent against Imperial walkers. Though his Midnight Leader
integrity was once thought beyond reproach, his The Filar-Nitzan infiltrator Vacander presents
apparent desertion is cause for alarm: not only a special threat to the Alliance: his very nature as
could he divulge the potentialHigh Command base a gaseous being makes him difficult to detect and
sites, he could explain probable defenses. even harder to stop. Though he has never been
• ADDENDUM/PERSONAL known to work against the Alliance, he is thought
to associate with several individuals who have
• WILLARD, VANDEN/CAPTAIN.. shown no hesitancy to assist the Empire.
Lt. Credal is an extremely enthusiastic young The Task Force on Alliance Security had a
man and was always ajoy to have in the command particularly difficult time in preparing this file as
center. His interest in the tactics Jan and I worked so little is known about Vacander. lntell agents
on for the Battle of Yavin was so intense that he spent over five months working on his dossier
woutd have been willing to spend entire days and the report is still sketchy.
listening to our discussions. I do not personally Vacander has been hired by some of the high-
believe Risiev to be a traitor, but I do believe the est-ranking Imperial officers and some of the
Alliance must assume he is until we learn other- biggest gangsters in the galaxy, and even most of
wise. those employers know little or nothing of who he
• ADDENDUM/PERSONAL is or what he looks like. He maintains a bank
• CHIFFONAGE. BERYULT. COLONEl.. account on Eczar and a number of reliable mes-
Creda!'s considerable talent and drive helped
sage drop points throughout the galaxy. He has of Hew!'s Karap Valley: you can imagine my sur-
done considerable work for the pro-Imperial cor- prise when a pair of piercing red eyes appeared
poration SoroSuub (based on Sullust) and is a from nowhere and the fog told me to keep my
particular favorite of SoroSuub chairman Sin Suub distance.
when the need for industrial espionage arises.
Vacander is a generally peaceful and reserved .Vacander
being (considering those with whom he keeps Type: Filar-Nitzan
DEXTERITY ID+ 1
company). When he sneaks into a facility he does Aversion 50+1, aversion: melee weapons 60, aversion:
not do any damage other than the actual theft of blasters 70+ 1
information. He has never been known to harm KNOWLEDGE 3D+2
any individual during his operations, nor has he Alien species 40+2, intimidation 70+2, languages 40+2,
languages: Nikto 50+2, languages: Sullustan 50, law en-
destroyed or damaged any equipment. He simply forcement 60+2. planetary systems 40+2, streetwise 50+2.
retrieves the information he is contracted to, and streetwise: Kintan 60+ I, survival 40+2, survival: high
if damage occurs later as a result of the informa- winds 60+2
tion having been stolen, said damage is invari- MECHANICAL ID+ 1
Astrogation 40+ 1, communications 30+ I, sensors 40+ I
ably done by others.
PERCEPTION 3D+2
• ADDENDUM/SECURIDEX Hide 80+2, search 60. sneak 70+2
STRENGTH ID+ 1
• YERAC, P. ESSEX/LT. COLONEL.. Diffusion 50+1, diffusion: blaster 60+1
Vacander is easily one of the most effective TECHNICAL ID+2
infiltrators in the galaxy, not for any extensive Computer programming/repair 40+2, demolition 30+2,
security 50+2
training or any knowledge he has of security sys-
Special Abilities:
tems, but rather for who he is. As a Filar-Nitzan, he Aversion: Filar-Nitzan use the skill aversion in place of
can waft into almost any installation undetected dodge.
once any ventilation monitors have been rendered Diffusion: Filar-Nitzan use the skill diffusion to resist dam-
inoperable. He is a truly frightening individual to age (instead of Strength)
Gaseous: Due to his gaseous nature, Vacander receives a
behold: I on one occasion had the misfortune to +20 bonus"tosneak. However, skills requiring the manipu-
encounter him while tracking a group of indepen- lation of objects (such as blaster, grenade, etc.) receive a
dent bounty hunters through the infamous fog banks + 15 difficulty modifier.
Force Points: 1
Character Points: 12
Move: 7
• Filar-Nitzan
Attribute Dice: 80
DEXTERITY ID/2D
KNOWLEDGE ID/4D+2
MECHANICAL ID/2D
PERCEPTION ID/4D+ 1
STRENGTH ID/2D
TECHNICAL ID+ 1/2D
Special Skills:
Dexterity skills:
Aversion: To avoid blaster fire
and other such potentially harm-
ful things, the Filar-Nitzan have
anaversionability,anear-equiva-
lent to dodge. This skill allows
them to change their shapes
quickly enough to often avoid
melee weapons and occasionally
blaster fire without having to
move entirely out of the way"
Aversion requires double the nor-
mal Character Point cost to in-
crease. Example: to improve aver-
sion from 20 to 20+ 1 would take
four Character Points instead of
two; to improve aversion: blaster
from 20 to 20+ 1 would take two
Character Points instead of only
one.
Specializations: against nearly
any weapon (melee, Iightsaber,
blaster, firearms, etc.) at the
gamemaster's discretion.
Strength skills:
Diffusion: When a Filar-Nitzan is hit by an energy weapon
of any kind or by some other element that may cause
injury (such as open flame), the character rolls its diffu-
sion skill when calculating damage. The diffusion skill
requires six times the normal number of Character Points
to increase; specializations cost three times the normal
cost. Example: to improvediffusion from 20 t020+ 1would
require 12 Character Points instead of two; to improve
diffusion: blaster from 2D to 20+ 1 would require six Char-
acter Points instead of one.
Specializations: against any damaging element (blaster
fire, strong electricity, large quantities of other gases,
open flame, etc.).
Special Abilities:
Aversion: The aversion skill is used in place of dodge.
Diffusion: Diffusion is used in place of Strength to resist
damage.
Gaseous: As non-solid beings, the Filar-Nitzan possess
many of the qualities of normal gases: they can enter
normally secure areas, and are nearly impervious to
"normal" forms of attack. Because of their nature, the
Filar-Nitzan receive a +20 bonus to their sneak skilL The
primary disadvantage is that they have considerable dif-
ficulty generating enough mass in a given portion of their
body to grasp any physical object. All manipulations of
physical objects (blaster, grenade, etc.) suffer a +15 diffi-
culty modifier.
Story Factors:
Reputation: Filar-Nitzan are a nearly unknown species,
considered to be a myth even moreso than the Defel
"wraiths." Often referred to as "cloud demons" or "gas
devils," the Filar-Nitzan are a frightening species when
encountered.
Move: 4/8 (floating)
Size: 0.3-2;1 square meters (dependent upon preferred
density)
Note: It is strongly recommended that players not be
allowed to play Filar-Nitzan characters.
Capsule: An extremely rare and Virtually unknown
species, the Filar-Nitzan are known to the very few
who have any knowledge of the species as "cloud
demons" or "gas devils." Native to an"undetermined
--
world in Wild Space, the Filar-Nitzan are gaseous Yansan is one of the more intriguing Ho'Dins
beings whose coloration ranges greatly, and their known to Alliance Intel!. A former ecology stu-
glowing eyes tend to be the opposite color of their dent on the Ho'Din homeworld Moltok (see pages
"bodies": green Filar-Nitzan tend to have red eyes,
49-50 of Galaxy Guide 4: Alien Races), Yansan
blue "cloud demons" orange eyes, and so forth.
Very little is known of the species, other than was always known as something of a nature
their nature makes them perfectly suited for infil- fanatic, even among his own people. Yet in recent
tration and spying. Fewer than 400 of the species years, Yansan's general contempt for technology
are believed to exist by the few xenobiologists who and its uses has taken an astounding turn.
have any knowledge of the Filar-Nitzan. Yansan came to the conclusion that the "evils"
of technology were so great that he was obligated
Yansan to rid the galaxy of all devices. In a move that very
SecuriDex
well illustrates the old adage of "knowing one's
Name: Yansan enemy," Yansan enrolled in the Traval-Parcor
Species: Ho'Din System Institute of Technology to learn all he
Sex: Male possibly could. Upon his graduation from the
Homeworld: Moltok Institute (about three and a half years ago), he
Known Associates: None
Last Known Location: Hijoian Docks embarked on a reign of technological terror,
Suspected or Potential Threat: Known saboteur, has sabotaging scores of starcraft. He has caused the
crippled numerous Alliance and Alliance-allied craft deaths of seven beings: three civilians and four
Threat Register: High in Hijoian Space and nearby Mid- Rebels.
Rim locales
Submitter: Lieutenant Commander Bakki Sourthol, Red Yansan has consistently chosen to disable
Leader starcraft that aid the Alliance in its struggle against
Yurdak Fav
SecuriDex
Name: Yurdak Fav
Species: Shistavanen Wolfman
Zoll-Uvena
I I
on
Forward.