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//******************************************************************************

// A DeekCiti Environments Production of 2010


// (FINAL Version .cfg File)
// Special Thanks to Mods Online for support and all Beta Testers.
//******************************************************************************

//******************************************************************************
// SERVER MAP DVAR LIST
//
// MP_CITI_BADLANDS (LINUX release) (3.24.15)
//******************************************************************************

//******************************************************************************
// This is a switchboard for the map Citi Badlands.
// Run this .cfg file with your Server if you want to change values of the map
frequently.
// This .cfg file is not necessary for running this map, as all Dvars already
have a default value pre-set.
// Use this .cfg file as a tool.
//
// To use this config with your server:
//
// Place "citi_badlands.cfg" in the same folder as, Server .cfg files.
// Then execute citi_badlands.cfg in Server.cfg file using this line: exec
citi_badlands.cfg
//******************************************************************************

//******************************************************************************
// SUPPORTED GAMETYPES (DM, WAR, KOTH, SD, SAB, DOM, CTF, CTFB, HTF)
//******************************************************************************
// Any Map issues please Email " deekc208(AT)gmail.com " (All Feedback Welcome)
// Note: Known Bugs: AC130 Gunship flies through Maps Hills.
//******************************************************************************

//******************************************************************************
// IMPORTANT NOTES:
//
// Default Player Models are Woodland.
// Desert Models were removed in this LINUX update.
//******************************************************************************

//******************************************************************************
//DVAR List of Switches for MP Citi Badlands
//******************************************************************************

//******************************************************************************

// TURRETS DVAR (Turret Positions Defined Below)

// Turret "A" is the turret positioned towards the buildings/river.


// Turret "B" is the turret positioned up on the raised brick platform.
// Turret "C" is the turret positioned over the train tracks, facing the bridge.

// Mix and Match to fit your play style.

// 0 = Turret Disabled
// 1 = Turret Enabled
// DEFAULT (for all 3) = 1

set scr_badlands_turret_a "1"


set scr_badlands_turret_b "1"
set scr_badlands_turret_c "1"

//******************************************************************************

// BOUNDARIES DVAR (Cliff goes around whole map!)

// 0 = Access to Cliffs
// 1 = Access to Cliffs Blocked
// DEFAULT = 1

set scr_badlands_cliff "0"

//******************************************************************************

// FOG DVAR

// 0 = Off, No Fog
// 1 = Light Fog Haze
// 2 = Dark Fog Haze
// DEFAULT = 1

set scr_badlands_fog "1"

//******************************************************************************

// DROWNING DVAR (Edit only if Drowning creates Map Crashes)

// 0 = Off, Players will not drown in water


// 1 = On, Players will drown in water
// DEFAULT = 1

set scr_badlands_drown "1"

//******************************************************************************

// TRAIN DVAR (Trains randomly move on tracks, player triggered)

// 0 = Off, No Trains
// 1 = Both Trains Move along the tracks
// 2 = Both Trains Stationary
// 3 = One Train Stationary, one Train Moving
// 4 = (Opposite Trains) One Train Stationary, one Train Moving
// DEFAULT = 1

set scr_badlands_train "1"


//NOTE: For Gametype (SAB) Dvar Defaults to 4.
//NOTE: For Gametype (SD) Dvar Defaults to 3.

//******************************************************************************

// WEAPONS ROOM DVARS (Found in basement of largest building)

//***************
//Wall Weapons:
//***************
// 0 = Off, No Weapons Room Gun Pickups
// 1 = On, Weapons Room Gun Pickups Allowed
// DEFAULT = 1

set scr_badlands_weapons "1"

//***************
//Ammo Pickups:
//***************
// 0 = Off, No Ammo Pickups
// 1 = On, Ammo Pickups Allowed
// DEFAULT = 1

set scr_badlands_clip_ammo "1"

//***************
//C4 Pickups:
//***************
// 0 = Off, No C4 Pickups
// 1 = On, C4 Pickups Allowed
// DEFAULT = 1

set scr_badlands_c4_ammo "1"

//***************
//Claymore Pickups:
//***************
// 0 = Off, No Claymore Pickups
// 1 = On, Claymore Pickups Allowed
// DEFAULT = 1

set scr_badlands_claymore_ammo "1"

//***************
//Grenade Pickups:
//***************
// 0 = Off, No Grenade Pickups
// 1 = On, Grenade Pickups Allowed
// DEFAULT = 1

set scr_badlands_grenade_ammo "1"


//***************
//Rocket Pickups:
//***************
// 0 = Off, No Rocket Pickups
// 1 = On, Rocket Pickups Allowed
// DEFAULT = 1

set scr_badlands_rocket_ammo "1"

//END

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